Ori sees Digby hit on Vardi strike true which fires Ori's blood up even more. Watching the bearded one move around Ori back to Almeric, he growls. Ori is torn between smashing this Digby fella or go after the bearded one. First reaction was the old man can handle himself against that one, but then Ori realized that when someone goes out of their way to slip through a battlefield to find someone, they probably have some reason to think they can win that fight. So Ori steps back (I don't think he was next to anyone yet so no opportunity attacks) and swings the great club around to try and knock the bearded man away from where he wanted to be. Swinging the club around he crashes straight into the man's shoulder (Attack:26 Damage: 9 bludgeoning and 3 piercing) stumbling him away (Crusher feat to move the bearded elder 5 ft away from Ori, if possible away from Almeric as well but that's secondary). Then charges back towards Vardi and crashes into Digby and clump of attackers by Vardi's side.
Ever since the whispered incantation which preceded Sir Tallow's impressive display of vocal prowess ( >;-D ... if any of the ambushers even heard that much over the raucous crakes and whinnies emanating from their champion) ... there has been a boding silence from the trees to the north where Famh disappeared. There may have been a slight, stifled sob when her faerie wolf finally fell, but Famh had been forewarned by Fionnuala's fate and restrained herself from becoming so attached to this newest friend from the ranks of the Cailleach's children. She hesitated a moment when the beautiful wolf first appeared in all its primal strength, but in the end she gave it no name; and as she sadly watches it dissolve into mist she feels this is fitting and resolves to name no more companions that Faerie might send her in future until she knows if they will survive the battle the Old Ones sent them to aid her in. And with that her mind sharpens back to the present and she begins to put her plan into action. Calming her breathing and molding herself against the side of a tree until she is as still as one of its limbs, she reaches out with her mind as she begins to sense all about her the threads of magic she called into life to make the hired Albish assassin -- (she regards him as of no higher rank, and given what she has heard Sir Almeric say of him is considering an even lower assessment) -- reveal the true bestiality of his soul. Her mouth tightens angrily as she sees him take out on Vardi his pique at being revealed as the ass he is. Then her voice rings out loud enough for all to hear, seemingly from a shadowy grove of trees some six and a half Selentine paces* to the north of where she truly is. The distance is not so great as to make it implausible that the lithe young Thulish shepherdess could have reached it without anyone engaged in the combat seeing her, particularly as much of their attention had been focused on the terrible beast she summoned as she disappeared into the northern thickets. Nor it is far enough away to prevent all but the southmost ambushers from reaching with a single Dash the nearest trees from which her voice first issues in dry and scornful amusement before appearing to slowly recede deeper into the shadows north-away from the road. If they are too slow in responding to her taunts for Famh's tastes, she will have a mossy stone that had been imbedded in the loam between two saplings near her magically thrown voice suddenly rocket towards the road to strike at the clump of mercenaries around Digby Tallow, threading in between Vardi and Sir Almeric.
"You bawbags really are heathens, ye ken. Ye're ower feartie tae tak' us on yerself, ye have tae bring in a hirit Albish skellum (thug) wha's ower feartie tae attack us straicht aff either, but has tae leap oot frae ambush as gin he thowt we were a herd o' coos he coud juist raid aff lak he wis some HEATHEN Thulish chieftain or summat." (the fact that Famh herself is currently in the service of an Albish knight, she regards as a minor technicality which there's no earthly reason to remind her laird's foes of; so she swiftly goes on) "And he turns oot tae be a glaikit bampot wi'' nae mair mother wit or courage than a jackass, wha has tae turn tae beatin' up helpless women whan he still fails tae dae mair than scratch a true knicht or any o' the men that ficht beside him."
"And gin ye werenae sic dowfly, donnert, heid-the-baw getling gowks yerselves ye'd na have stood still fer e'en twa o' the names A'v given ye wi'oot tryin' tae dae summat aboot it. Whit's matter? Yer legs made o' stone as weel as yer heids?"
===***===
Deceptidation 19 (to goad the foe into a rash and heedless charge towards the place Famh appears to be)
"Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 (19_ bludgeoning damage." (OOC: I'm seeing the grove Famh's trying to lead the enemy towards as being north and WEST of the road, so the stone would come from the open patch on the map just west of the trees the Harbinger Cloak was hidden in; and its first target would be the mercenary closest to the roadside, with a chance of hitting the other characters in the arrow path if he fails his DEX save. And according to the limits of her illusion spell, the grove is around 30' northwest of Famh in the direction indicated by backtracking the arrow)
(* A medieval pace (Roman pace) is equivalent to 5 Roman feet. A Roman foot is approximately 0.97 of a modern foot. Thus, 30 feet = approximately 6.19 medieval paces. [Google AI])
(and here's one she missed but really wishes she'd rememberit in time to throw in for lagniappe.as it were.)
'7. FAZART This rare Scottish word for a coward deserves a richer life than it's enjoyed: fazart only turns up a few times in the 1500s. The OED can’t confirm its etymology, but passes on this juicy bit of lexical gossip: “…according to [Scottish lexicographer John] Jamieson, 'faizard' is used in some parts for a hermaphrodite fowl.” So it’s possible the lexicon of insults once again owes a debt to the barnyard.'
(EDIT:Ooooooooohhhhhh yyeesss, and Famh recently charged up her Tides of Chaos, didn't she? ( 🤞🤣 ) And catapult is definitelynot a cantrip. Which means ... ) ... 64
(Ummmmm. I can definitely see this one cutting either and/or both ways:
...and it also reminds me of an OOC question I had about Famh's planned bard multiclass. The new PH isn't exactly specific about class abilities which affect one's spells, but it does say that the spells of each separate class are determined separately (except for total spell slots) as if the character were a single-classed member of each spellcasting class they belong to; and that the spells of each class are cast using that class's spellcasting Ability. So it would seem logical to me that Famh's bard spells, when she has any, would NOT trigger her wild surges; but only the ones she specifically learns when she levels up as a sorceress. Ruling?)
===***===
61–64:
For the next minute, any flammable, nonmagical object you touch that isn’t being worn or carried by another creature bursts into flame, takes 1d4 Fire damage, and is burning.
(I think that Cainneach is technically before Famh in initiative, so I'll disregard that thoroughly entertaining outlay for Famh while writing up Cainneach's comparatively mundane turn. Either way, it won't change much, especially if I continue to roll like garbage.)
The forester is dismayed to see the fey beast felled by the onslaught of the Harbingers, but he's mighty glad all of those blows were not landing upon him instead. Cainneach hopes to use the chaos of that frenzy to his advantage, gaining another clear shot at the cloaked figure. Summoning all of his focus, he nocks another arrow, draws, and fires across the battlefield, praying to Morkaan for a true strike.
Longbow - Attack vs. Harbinger Cloak: 17, damage (piercing): 17 w/Hunter's Mark
Ori sees Digby hit on Vardi strike true which fires Ori's blood up even more. Watching the bearded one move around Ori back to Almeric, he growls. Ori is torn between smashing this Digby fella or go after the bearded one. First reaction was the old man can handle himself against that one, but then Ori realized that when someone goes out of their way to slip through a battlefield to find someone, they probably have some reason to think they can win that fight. So Ori steps back (I don't think he was next to anyone yet so no opportunity attacks) and swings the great club around to try and knock the bearded man away from where he wanted to be. Swinging the club around he crashes straight into the man's shoulder (Attack:26 Damage: 9 bludgeoning and 3 piercing) stumbling him away (Crusher feat to move the bearded elder 5 ft away from Ori, if possible away from Almeric as well but that's secondary). Then charges back towards Vardi and crashes into Digby and clump of attackers by Vardi's side.
Sir Almeric nodded to Ori then moved quickly around behind Ori and Vardi aiming his blade at Sir Tarrows heart.
Attack: 20 Damage: 4 + 11 Radiant.
( Vardi is up)
Digby turned aside at the last moment but still received a hefty blow across the shoulder that caused him to cry out.
" Dammit, Dayne. You'll suffer for that."
The huge fay wolf again shook its head like a terrier with a rat its teeth digging into the cloaked figures.
Attack: 17 Damage: 13
Salt slipped through the trees to appear at Famhs side as Skoggi took to the the canopy to watch the battle from above.
The cloaked figure screamed in pain as the wolfs teeth worked their way further into their flesh......
( Vardi Up. Then Bad Guys.)
Vardi charged between Sir Tallow and the remaining mercenary, spinning about to support Almeric as she drove the Warhammer at the mercenary's skull.
Attack: 22 Damage: 6
The two dressed in black dyed plaid and hoods again remained in position and threw blades at the enormous wolf that was savaging their mentor.
Harbinger 1-
Attack: 20 Damage: 7
Attack: 20 Damage: 6
Harbinger 2-
Attack: 20 Damage: 5
Attack: 20 Damage: 8
The cloak wrapped figure continued stabbing desperately at the fay wolf trying to free themselves.
Attack: 24 Damage: 8
Attack: 18 Damage: 5
Attack: 26 Damage: 7
The haggard looking figure to the South of the main group turned her attention to Ori and sent a shadowy dagger darting toward his neck.
Clan Witch- Shade-Dirk:- Attack: 20 Damage: 5
The remaining mercenary stabbed at Vardi.
Attack vs Vardi: 18 Damage: 17
( Cainneach, Famh and Thatch are up. Famhs is free to change stated actions if she wishes.)
( What the actual F is going on with my die rolls-.....well, at least most of that was against an NPC....)
The huge fay wolf is subject to an enormous number of blows and fades back into the mists with a mournful howl.......
Vardi Stones Endurance- 13
(What's the damage type on one that hit Ori? He's raging currently so checking if it's halved damage or not.)
Updated Map- https://photos.app.goo.gl/vFX9oXjz9NTPvHY86
( Piercing. So halve it.)
Ever since the whispered incantation which preceded Sir Tallow's impressive display of vocal prowess ( >;-D ... if any of the ambushers even heard that much over the raucous crakes and whinnies emanating from their champion) ... there has been a boding silence from the trees to the north where Famh disappeared. There may have been a slight, stifled sob when her faerie wolf finally fell, but Famh had been forewarned by Fionnuala's fate and restrained herself from becoming so attached to this newest friend from the ranks of the Cailleach's children. She hesitated a moment when the beautiful wolf first appeared in all its primal strength, but in the end she gave it no name; and as she sadly watches it dissolve into mist she feels this is fitting and resolves to name no more companions that Faerie might send her in future until she knows if they will survive the battle the Old Ones sent them to aid her in. And with that her mind sharpens back to the present and she begins to put her plan into action. Calming her breathing and molding herself against the side of a tree until she is as still as one of its limbs, she reaches out with her mind as she begins to sense all about her the threads of magic she called into life to make the hired Albish assassin -- (she regards him as of no higher rank, and given what she has heard Sir Almeric say of him is considering an even lower assessment) -- reveal the true bestiality of his soul. Her mouth tightens angrily as she sees him take out on Vardi his pique at being revealed as the ass he is. Then her voice rings out loud enough for all to hear, seemingly from a shadowy grove of trees some six and a half Selentine paces* to the north of where she truly is. The distance is not so great as to make it implausible that the lithe young Thulish shepherdess could have reached it without anyone engaged in the combat seeing her, particularly as much of their attention had been focused on the terrible beast she summoned as she disappeared into the northern thickets. Nor it is far enough away to prevent all but the southmost ambushers from reaching with a single Dash the nearest trees from which her voice first issues in dry and scornful amusement before appearing to slowly recede deeper into the shadows north-away from the road. If they are too slow in responding to her taunts for Famh's tastes, she will have a mossy stone that had been imbedded in the loam between two saplings near her magically thrown voice suddenly rocket towards the road to strike at the clump of mercenaries around Digby Tallow, threading in between Vardi and Sir Almeric.
===***===
Deceptidation 19 (to goad the foe into a rash and heedless charge towards the place Famh appears to be)
Catapult:
(* A medieval pace (Roman pace) is equivalent to 5 Roman feet. A Roman foot is approximately 0.97 of a modern foot. Thus, 30 feet = approximately 6.19 medieval paces. [Google AI])
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(and here's one she missed but really wishes she'd rememberit in time to throw in for lagniappe.as it were.)
This rare Scottish word for a coward deserves a richer life than it's enjoyed: fazart only turns up a few times in the 1500s. The OED can’t confirm its etymology, but passes on this juicy bit of lexical gossip: “…according to [Scottish lexicographer John] Jamieson, 'faizard' is used in some parts for a hermaphrodite fowl.” So it’s possible the lexicon of insults once again owes a debt to the barnyard.'
[https://www.mentalfloss.com/article/79847/11-craven-words-cowards#:~:text=10.,or%20a%20nest%20of%20fearties.%E2%80%9D]
===***===
(EDIT: Ooooooooohhhhhh yyeesss, and Famh recently charged up her Tides of Chaos, didn't she? ( 🤞🤣 ) And catapult is definitely not a cantrip. Which means ... ) ... 64
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(Ummmmm. I can definitely see this one cutting either and/or both ways:
...and it also reminds me of an OOC question I had about Famh's planned bard multiclass. The new PH isn't exactly specific about class abilities which affect one's spells, but it does say that the spells of each separate class are determined separately (except for total spell slots) as if the character were a single-classed member of each spellcasting class they belong to; and that the spells of each class are cast using that class's spellcasting Ability. So it would seem logical to me that Famh's bard spells, when she has any, would NOT trigger her wild surges; but only the ones she specifically learns when she levels up as a sorceress. Ruling?)
===***===
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(I think that Cainneach is technically before Famh in initiative, so I'll disregard that thoroughly entertaining outlay for Famh while writing up Cainneach's comparatively mundane turn. Either way, it won't change much, especially if I continue to roll like garbage.)
The forester is dismayed to see the fey beast felled by the onslaught of the Harbingers, but he's mighty glad all of those blows were not landing upon him instead. Cainneach hopes to use the chaos of that frenzy to his advantage, gaining another clear shot at the cloaked figure. Summoning all of his focus, he nocks another arrow, draws, and fires across the battlefield, praying to Morkaan for a true strike.
Longbow - Attack vs. Harbinger Cloak: 17, damage (piercing): 17 w/Hunter's Mark
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
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