(Oh yeah) so for the Fire Bolt make that 24 to hit (rolled in the Character Sheet)
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Orion maneuvers away from thecampfire so that he can get a better look at whatever is making noise. He indicates to the others that "We have more company," and tries to make out what it is.
As a bonus action, Orion casts Hail of Thorns, 2nd level, and then takes two shots at the hobgoblin that is further away (this should keep sleeping goblins more than 5 feet away from the target).
Shot 1: 10 to hit for 12 damage (plus Hail of thorns - see below)
Shot 2: 11 to hit for 12 damage
Hail of Thorns: 15 to the target hob and every creature within 5 feet of the target, Each affected creature can make a Dex saving throw, and upon success they cut the damage in half.
The two hobgoblins and two of the three goblins still up fall to Orion's Hail of Thorns. The last goblin begins to run away but is caught by Prim's Sleep spell and falls unconscious. The wyvern, goblins, and hobgoblins are all dead or asleep.
Checking through your things, Prim, you discover the orb has been removed from your backpack, but it is easily found in the clutches of one of the sleeping goblins.
Taxidea pulls a dagger and kills one of the sleeping Goblins, then starts to search him. "Fine by me."
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Okay. The next day of travel finds you within sight of the walls of Freeport. The sky begins to darken as you decide what to do next. Will you make camp and wait to go into the city the following morning? Or would you rather go on to the city gate, which will probably close soon?
(Oh yeah) so for the Fire Bolt make that 24 to hit (rolled in the Character Sheet)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
[:)]
The two meteors hit the wyvern right in the head. The creature slumps to the ground as Taxidea's fire bolt finishes it.
Orion, you notice some kind of movement on the other side of your campsite.
Orion maneuvers away from thecampfire so that he can get a better look at whatever is making noise. He indicates to the others that "We have more company," and tries to make out what it is.
Perception check : 18 rolled on character sheet.
You see a couple of goblins rummaging through your backpacks.
Orion says under his breath, "You stinking maggots. . .", and shoots twice at the goblins:
Shot 1: 28 to hit for 10 damage on the first goblin
Shot 2 15 to hit for 8 on the second goblin
The goblins shriek then quickly disappear back into the shadows.
Prim tries to hit the gobs with Sleep before they escape
2nd lvl, 7d8 rolled on sheet, 25 sleep points
She estimates how far into the Bush they've moved to target the area
"Guess these are the Fey you detected."
You hear several thumps in the bushes.
Checking the bushes, but careful for ones still awake.
(Rolled a 4 for perception -awake ones- but a 14 for investigation to find sleeping ones.
"Is the orb still here?" Prim asks the group.
You find five sleeping goblins before two hobgoblins and three goblins come jumping out of the shadows.
Initiative order: Bolin, Prim, goblin 1, Orion, Taxidea, Deragor, goblins, hobgoblins.
Bolin turns away from the dying wyvern to see what the commotion is on the other side of the camp.
Goblin 1 slashes at Prim but misses.
Orion, you're up.
As a bonus action, Orion casts Hail of Thorns, 2nd level, and then takes two shots at the hobgoblin that is further away (this should keep sleeping goblins more than 5 feet away from the target).
Shot 1: 10 to hit for 12 damage (plus Hail of thorns - see below)
Shot 2: 11 to hit for 12 damage
Hail of Thorns: 15 to the target hob and every creature within 5 feet of the target, Each affected creature can make a Dex saving throw, and upon success they cut the damage in half.
How many gobs & hobs left alive after Orion's attack can Prim get with another Sleep (not casting if they're dead, of course, but:)
2nd level, 41 sleep points
And if any are up, that swing & miss sounds like a good reason for Shield as a reaction
The two hobgoblins and two of the three goblins still up fall to Orion's Hail of Thorns. The last goblin begins to run away but is caught by Prim's Sleep spell and falls unconscious. The wyvern, goblins, and hobgoblins are all dead or asleep.
Checking through your things, Prim, you discover the orb has been removed from your backpack, but it is easily found in the clutches of one of the sleeping goblins.
Prim replaces the orb with a cold, hard expression.
"If anyone is still wounded I'll be happy to drain our "guests" to heal you. Otherwise I'm thinking cut their throats, loot them & leave"
Taxidea pulls a dagger and kills one of the sleeping Goblins, then starts to search him. "Fine by me."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Okay. The next day of travel finds you within sight of the walls of Freeport. The sky begins to darken as you decide what to do next. Will you make camp and wait to go into the city the following morning? Or would you rather go on to the city gate, which will probably close soon?
By the way, a cold rain has begun to fall.
"Orion, can you tell if any fey are in the area?
(OOC About how many hours travel to the gates?)
"What do you all think? Look for shelter or press on & use the wrist communicators to ask for entrance?"
It should only take a couple of hours on horseback to reach the gates.
Orion, using your Primeval Awareness, you sense some fey to the north.