This post has potentially manipulated dice roll results.
(Taxidea's action depends on who's still alive among the enemy)
If Hobgoblin G is still standing: the Witchbolt would still be arcing between it and Taxidea and it takes 9 damage.
If Hobgoblin G is down after Prim's attack: Taxidea will cast Firebolt (twinning it again with Metamagic) at 2 of the remaining enemies.
Attack 1: Attack: 8 Damage: 3
Attack 2: Attack: 16 Damage: 18
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
D, F, G and H are down, as are both captains; only A, B, C and E remain.
Prim, none of the remaining hobgoblins are injured when you make your attack, but A is still asleep. All four failed their WIS saves; so, who do you want to attack? (BTW, E is right next to you attacking Orion.)
Taxidea casts firebolt at B & C, who were awakened by the captain as he ran past. B is hit and takes 7 hp damage. C dodges the attack, and a scorch mark appears on the door jamb.
A is still asleep.
B moves toward Taxidea and Kraksar. B attacks Kraksar for 11 hp slashing damage.
C moves into the hall where Oskar just killed Captain A. C attacks Oskar from behind but misses.
Grugnar attacks E, but his morningstar bounces off of the hobgoblin's shield.
Varnak throws a dart at E but misses.
Kraksar attacks B but misses, too.
Orion then Oskar, followed by hobgoblin E, Primrose and Taxidea.
"I don't have any rope", says Prim. "Tying him up or cutting his throat are both OK with me, but the spell doesn't last long. Meanwhile, can someone help translate these maps, and check to be sure the noise didn't alert them."
"Prim I gotta say, I love it when you get dark," Taxidea says with a slight chuckle. "Usually you try to get information first. I could care less either way as well - so do whatever, I need to go get Thor." Taxidea goes back the way we came and gets Thor to come up.
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"Well, I AM a necromancer", Prim replies. "Even trying to turn it to healing I still have to get my hands dirty sometimes. And I'm hoping there's information in these maps."
What you find, Prim, is a of map of Frelia and the lands between Freeport and the Dark Realm with notes and labels written using dwarvish script, another map that could be the caverns below with notes in elvish script, and a thin sheet of paper with red dots all over it. Although you recognize the script, you cannot understand the elvish words. To you, it looks like gibberish.
Orion, as you look at the map, you recognize the letters as dwarvish, but the words are goblin. You recognize the fortress where you are, the City of Freeport to the south as well as the mining village of Daruinjak. A few other small towns and settlements are also marked on the map. Some spots simply say "Goblins" or "Bugbears". It seems most of the hobgoblins have settled here, in and around the ruined fortress.
Prim, you don't notice anything or anyone coming from the hall.
(Taxidea's action depends on who's still alive among the enemy)
If Hobgoblin G is still standing: the Witchbolt would still be arcing between it and Taxidea and it takes 9 damage.
If Hobgoblin G is down after Prim's attack: Taxidea will cast Firebolt (twinning it again with Metamagic) at 2 of the remaining enemies.
Attack 1: Attack: 8 Damage: 3
Attack 2: Attack: 16 Damage: 18
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
D, F, G and H are down, as are both captains; only A, B, C and E remain.
Prim, none of the remaining hobgoblins are injured when you make your attack, but A is still asleep. All four failed their WIS saves; so, who do you want to attack? (BTW, E is right next to you attacking Orion.)
Taxidea casts firebolt at B & C, who were awakened by the captain as he ran past. B is hit and takes 7 hp damage. C dodges the attack, and a scorch mark appears on the door jamb.
A is still asleep.
B moves toward Taxidea and Kraksar. B attacks Kraksar for 11 hp slashing damage.
C moves into the hall where Oskar just killed Captain A. C attacks Oskar from behind but misses.
Grugnar attacks E, but his morningstar bounces off of the hobgoblin's shield.
Varnak throws a dart at E but misses.
Kraksar attacks B but misses, too.
Orion then Oskar, followed by hobgoblin E, Primrose and Taxidea.
(I thought one was injured, but...)
2d8 gives 11 damage.
Unless Orion looks gravely wounded, she'll try to stop the one trying to get past Oskar (C)
Orion attacks E with his shortswards
Attack 1 to hit: 24 damage: 9
Attack 2 to hit: 11 damage: 9
If he kills E he will move to black the door where Oskar is - make sure no others try to escape
An ominous bell rings as C falls dead.
Orion takes out E.
Oskar, Prim, then Taxidea. A is still asleep in the far corner, and B is attacking the bugbears.
Oskar, are you still with us? It is your turn.
Oskar will head towards B and aid the bugbears. If he can get in range he will attack.
Attack 1: 6 Damage 1: 4
Attack 2: 20 Damage 2: 7
Okay. Oskar takes down B. A is still asleep in the corner. What do you do now?
Orion looks at hobgoblin A and sings a lullabye under his breath.
"I don't have any rope", says Prim. "Tying him up or cutting his throat are both OK with me, but the spell doesn't last long. Meanwhile, can someone help translate these maps, and check to be sure the noise didn't alert them."
"Prim I gotta say, I love it when you get dark," Taxidea says with a slight chuckle. "Usually you try to get information first. I could care less either way as well - so do whatever, I need to go get Thor." Taxidea goes back the way we came and gets Thor to come up.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"Well, I AM a necromancer", Prim replies. "Even trying to turn it to healing I still have to get my hands dirty sometimes. And I'm hoping there's information in these maps."
What you find, Prim, is a of map of Frelia and the lands between Freeport and the Dark Realm with notes and labels written using dwarvish script, another map that could be the caverns below with notes in elvish script, and a thin sheet of paper with red dots all over it. Although you recognize the script, you cannot understand the elvish words. To you, it looks like gibberish.
Orion comments to Prim, looking over her shoulder, that he can read Dwarvish.
"Good. You read this while I listen for visitors."
She listens in the Hall hobs were running for.
Perception 1
I'm deaf
Orion, as you look at the map, you recognize the letters as dwarvish, but the words are goblin. You recognize the fortress where you are, the City of Freeport to the south as well as the mining village of Daruinjak. A few other small towns and settlements are also marked on the map. Some spots simply say "Goblins" or "Bugbears". It seems most of the hobgoblins have settled here, in and around the ruined fortress.
Prim, you don't notice anything or anyone coming from the hall.
Oskar? What are you doing?
Is the scale of the map such that we can see the layout of the fortress, and determine where the prisoners might be?
"I can read Elvish."
[Sorry, overnight pharmacist at a pediatric hospital and this last week has been really rough!]
Orion, here is a sketch of the map you can read: https://inkarnate.com/m/jR3AOM-the-free-lands-of-frelia/
Oskar, like Prim, you recognize the script but the words are like gibberish to you.