Victor stumbles out of the windmill, his movements shaky and uneven. His coat is scorched, his hair singed, and burns mark his face and hands. The pain is evident in his every step. Behind him, the Black Pudding slithers forward, a pseudopod lashing out toward him—only to falter, as if an invisible force has dulled its mind. Giles’sSanctuary holds, and the ooze simply quivers before withdrawing. Victor barely acknowledges it.
Once outside, he grips his side, his fingers trembling from pain, but his eyes burn with cold fire. His voice, hoarse from screaming, issues a warning. "Get out. Now." His gaze sweeps over the others, but his expression is distant, his mind fixed on the windmill behind him. "I am burning this place to the ground."
Tourmaline, who has just rounded the corner behind Giles, halts at the sight of him. Her eyes widen, taking in the severity of his injuries, so similar to her own—the raw burns, the way he barely holds himself upright.
"Victor—" she starts, her voice more weak even than Victor's. She hobbles closer, hands slightly raised, as if calming a spooked animal. "We’re hurt, but we've won. You don’t have to—"
"I have to," Victor snaps, his voice trembling as much from rage as from pain. " This place is evil. It all burns."
Meanwhile, Ireena, watching the exchange, sheathes her sword. She casts a wary glance at the windmill before turning to pickup Saskia. The little girl clings to her tightly, still in shock, still trembling. "Come, little one," Ireena murmurs, adjusting her hold on the child. "We should move back." With that, she moves swiftly back away from the mill, putting distance between them and whatever vengeance Victor is about to unleash.
Inside, the Black Pudding turns its attention back to the wolves.
Acacia is smashed by the column of corrosive ooze and then dragged back to the central mass, howling before dissolving completely.
[Soren then Zefla are up! Then Burr, the wolves and Giles again!]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Soren moves 10' back from the entrance to the windmill, disconcerted by Victor's unhinged state. Has nearly dying turned the young human rabid?
It is enough to distract the thorny vine attack from his free hand (at disadvantage from his curse, Soren'sThorn Whip to hit black pudding: 8 - Nat. 1).
Gritting his teeth, he faces the nobleman. "Victor. Slow your breathing! You can set the windmill afire soon enough. But ZEFLA, BURR AND TWO LITTLE ONES ARE STILL TRAPPED ON THE UPPER FLOORS! I did not pull you from death's precipice so you could burn two of the cubs we came here to save, nor my two friends without whom we would not have broken their coven. The hags would have slain us otherwise. They nearly DID slay you."
"Focus your attacks instead on the black acidic ooze blocking the entrance. Once it is gone, I hope the others can descend safely. Even then, we should search this place for magical items the hags may draw their power from so we can deprive them of such. After that, no one will hold your fire back."
Nettle flies down, into the entrance, flies tantalizingly close to the black pudding, distracting it with the help action before flying back out, up and away.
Soren calls up to the second floor. "Shoot the ooze, Zefla! Two hags have vanished again, but we must get you, Burr and the cubs all out of there safely!"
Free action : Giles calls up the stairs, seeing Victor escape the black pudding, “Burr, Zefla! Grab the kids and jump out of the window where I went! The fall is not bad, protect the children!” He looks behind him and sees the look in Victor’s eye, nodding as Soren tells him to stand down.
"Jump out the window?! Are you mad??" Zefla shouts back at Giles. Relief and frustration hit her of the fact the remaining hags disappeared just as Morgantha had promised. She notches another arrow and heads a few steps down till she is able to see the black ooze and fires off her arrow, using the distraction of the owl to her advantage.
All the wolves howl a piercing, mournful dirge as their pack leader Acacia is slain, her mate, Bracken's voice joining the chorus. Yet he does not shirk his duty to the pack. Since Burr has not picked up his long wooden stick with the shiny tooth (blood spear) where Bracken had dropped it at his feet, the wolf closes his jaws around the haft once more, carrying it back down the stairs to the second level.
The wolf looks back as if to try to tell the big man that the jump is not as high from there, increasing the chances of the cubs' survival. With a twist of his neck, he tosses the blood spear out the northwest second floor window onto an empty patch of ground and readies himself so only when everyone else has departed the windmill does he jump out the window. (If this comes to pass, Bracken's DEX Save 4, bludgeoning damage 4, landing prone).
The four surviving wolves on the ground floor continue their pyrrhic assault on the awful acidic ooze (advantage due to Pack Tactics, all damage piercing): Cedar's bite attack to hit: 7, damage: 8 Dale's bite attack to hit: 12, damage: 7 Elm's bite attack to hit: 22, damage: 9 Fir's bite attack to hit: 23, damage: 7
ONLY IF the attacks finish off the black pudding and no other enemies appear that need biting, the wolves rush out the windmill entrance.
Owl and Wolves' Status (pending any acid damage taken as a result of the attacks on the black pudding): Nettle (Owl Familiar): 1/1 HP + 10 Temp HP (AC11, 60' Fly Speed, Flyby) (All wolves have AC13, 40' speed and Pack Tactics) Acacia (Wolf 1): 11/11 HP + 7 Temp HP --> 0 dead and gone Bracken (Wolf 2): 7/11 HP (or 3/11 if everyone has left the windmill and he jumps from the second floor). Cedar (Wolf 3): 10/11 HP Dale (Wolf 4): 11/11 HP + 4 Temp HP Elm (Wolf 5): 11/11 HP + 6 Temp HP Fir (Wolf 6): 11/11 HP + 10 Temp HP Gorse (Wolf 7): dead and gone Hawthorn (Wolf 8): dead and gone
Giles looks in the doorway, spotting the black pudding and he sends a bolt of radiant light down onto the creature, hoping to burn it away to nothingness. He casts his voice up to the stairs, saying, "Uh Zefla, Victor is ah... he's gonna burn this place down. Trying to convince him to hold on until we kill this thing, but you better get out of there, now! Burr and the children too! C'mon!" Then he backs away from the doorway, 15-20 feet at least, standing beside Victor, saying "Listen to Soren. We've got to kill that thing and get the children out before you burn the place down. Zefla is in there too! Just wait a minute, okay! Then I'll help you, I want to see this place burn to the ground!"
Action : Sacred Flame : DC 15 Dex save or take 6 points of radiant damage.
Movement : 15-20 feet back from the door, to stand beside Victor.
Bonus action : Use telekinetic mage hand to pull Victor back if he starts to walk toward the windmill door.
"Wait sir," the little boy says to Burr. "I don't want to - ahhhhhhhhhhhh!" Ireenadeftly catches the boy, even with Saskia in her other arm, and then retreats back from the windmill.
The little girl's eyes go wide. "No please! I want to livvvvvvvvvvve!" She manages to grab the window frame on her way out, throwing her off course. Tourmalinedoes her best to get underneath her, but the listen girl crashes into her and they both land in a heap. The little girl gets up crying, terrified, but Tourmalinedoes not. [She has taken 2bludgeoning damage, which was enough to bring her to 0.]
"Ah, Morning Lord preserve us,"Ireenalaments, and she goes back to Tourmaline'sside.
Moments later, Burr lands gracefully beside her. The little girl looks up at him as if he is the living spectre of doom, back for more terror. She points at him and sobs to Ireena, "He... (gasp) threw... (gasp) me... (gasp) out... (sob) the... (gasp) window!"
"Does that lady have horns?" the little boy asks, looking down at the bleeding Tourmaline.
Back near the door, Victor grants Soren and Gilesa moment more. "Tell them they have ten seconds to get out...". He reaches into a pocket for something and begins the complicated gestures of a powerful spell.
Inside, the wolves once again harry the Pudding. Cedar, Dale and Elm all bite the ooze, dealing damage and taking 5, 1, and 1Acid Damage for their troubles. With the last bite from Elm, the ooze sputters and dies, draining away into the earthen floor of the mill. Then the wolves all flee the structure, by door or window.
[No more enemies are seen, but Tourmaline is down and will be making death saves, and Zefla still needs to get out.]
Round 4 cont.
Burr
Wolves
Giles
Ireena, Tourmaline, Victor
Soren
Zefla
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Suddenly, Soren feels very very tired, as if Morgantha's promised reign of terror over his sleep and dreams has already resumed full force. For a moment, he puts his forefinger and thumb to his eyes and squeezes them shut, taking a deep breath. The curse still weighs heavy on his soul.
What is the rush, Victor? You lash out like a petulant yearling knocked hard to the ground for the first time. We could have taken our time, gotten the cubs, Burr, and Zefla all out safely, and better still, explored for any remaining artifacts that might provide a clue to defeating the remaining two hags.
He considers using his Fey gift to Misty Step back to the top floor and explore the attic in the moments before Victor is going to torch the windmill. That would leave Giles to heal Lady Bauer, which the not-Father could do, but the curse has left Soren not at his best when it comes to Perception and he doubts he could find much up there before he would have to Misty Step back out of the structure to avoid whatever arcane evocation Victor is unleashing.
Sighing, Soren breathes a word in Elvish to knit together the worst of Lady Bauer's injuries. In the shadowy borderland between life and death, Tourmaline sees two portals, one for her, and one for Acacia, Gorse and Hawthorn. The latter leads to a verdant pine forest where wind blows over a still, blue lake at moonrise. The first, a door to someplace else. A place the tiefling may have come to expect. As the three wolves pass her, bound for the forest door, the warm, solid form of the pack alpha, Acacia, bumps Tourmaline away from the first portal, sending her spiraling up. Back towards the light...
As he gently helps the noblewoman up and begins to lead her away from the windmill, Soren calls out to his halfling friend who is still upstairs.
"Zefla. The ooze is gone. You are quick like a rabbit. Out the front door to the hag den swiftly now. Before Victor does... whatever he is going to do."
Bonus Action: Soren casts Healing Word on Lady Bauer, healing her for 6 hp.
Action, Free Action and Movement: Soren helps Lady Bauer up and ushers her cautiously away from the windmill, trusting the others to do the same.
Zefla peeks around the corner and sees that the black ooze is indeed disposed of. She then shouts back, "Are you crazy? The hags are gone, we need to search this place!" And she heads up to the bedroom where the children were kept and starts looking for drawers, opening them all and going through books, under rugs, in the beds, basically ransacks the place. Her frustration that the two disappeared just as Morgantha promised tastes bitter in her mouth. She tries to calm it with the fact they did dispose of one.
Burr has mostly missed the entire situation with Victor, who he notes looks like he has been through the wringer a bit, and thought he was evacuating because of some sort of oozy thing.......regardless if Zefla needs to she can join the " Throw yourself and/or someone else out the window club".
[Burr and Giles are up. It looks like Zefla isn't coming out, and Victor still looks intent on casting something destructive at the tower...]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Burr throws a look back to those he traumatized and injured and grimaces as he approaches Victor, " Woah, you ok there? I didn't see much from upstairs but it looks like those witches really took a dislike to you."
Giles runs his hand through his hair and quickly scratches his stubbly beard. “Ah ye Gods, dear Lady, what now!” I can’t let this happen, he doesn’t know what he’s doing! “Hey uh, Burr? I may need you over here big fella. Victor is keen on blasting that windmill with Zefla inside… let me see….” A strange grin comes to Giles face.
“Hey Victor, you don’t need to do that. You’ve been through so much already! Just sit down and take a load off, have a little rest, there’s plenty of time to torch this place, we need to let Zefla finish and come out of there safe and sound like. Okay? Just have a seat and think about… happy thoughts! Can you do that for me now?”
Giles casts charm person on Victor, telling him to hold his attack and sit down. DC 15 wisdom save to resist. He looks back over his shoulder to Burr in case this doesn’t work, nodding toward Victor.
Victor’s outstretched hand, still trembling and wreathed in a fading trace of magic, slowly drops to his side as the would-be spell fizzles. The magical energy disperses harmlessly into the air with a low whumf, and he just stands there a moment—burned, hollow-eyed, his breath ragged.
Then he turns to Giles.
His face twists, no longer in anger but in anguish. His lips tremble. And without meaning to, without thinking, the dam bursts. "They’re gone,"he says, almost a whisper. His eyes are wide, distant. "My mother... my parents… they’re dead, Giles. I—I wasn’t even with them. I never said goodbye. And the house—everything’s gone. I have nothing left. Just... just my magic. And even that—” He holds up his burned hands. “Even that failed me today." He looks at Giles as one might look at their last friend in all the world.
He chokes on his breath, and suddenly he’s moving again—pacing in a short, erratic loop in the grass in front of the windmill, one arm cradled against his side where his coat and some of his skin have burned away. "I tried to help. I did everything I was supposed to. I studied. I fought. I thought if I just—if I just proved I was strong enough, smart enough, I could fix it all. Get us out of this damned place. But look at me!" He practically screams this last part, touching the blisters on his face.
He gestures at himself, at the windmill, at the others scattered across the field like exhausted survivors of a battle—which they are. "I couldn't even get a spell off against the hags! I couldn't save my mother! I couldn't help Stella! We’re stuck in this gods-forsaken nightmare! These hags, Strahd, this whole hell…!"
His knees buckle suddenly, and he sinks to the grass with a strangled gasp. The adrenaline finally leaves him, and the pain surges in to replace it. He looks up at Giles, his voice cracking, eyes shining with tears. "What are we going to do, Giles?" His voice is soft now, small. "What if you can’t beat Him? What if this is it? Just death and monsters and pain until one day we stop running and that’s it..."
He doesn’t sob. Not quite. But his breathing is shallow, and his body is still trembling. The arrogant noble, the fledgling wizard, is gone—for now. What remains is just a burned, broken boy trying not to fall apart. Behind him, the windmill looms silent and dark, wounded spirit wolves licking their injuries and wounded travelers watching this wretched spectacle unfold.
The only sound is the wind moving through the tall grass, and Victor’s barely-whispered plea: "What now?"
[And with that, we are out of initiative.]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Giles sighs in relief and wipes the sweat from his brow. He sits down beside Victor, feeling that the words that tumbled out of his mouth are finally the few true words that he’s heard in this whole Godforsaken place, he reaches over and puts his hand on his knee, patting him a couple of times for reassurance. “You said it, Victor. Right back atcha. The only thing we can rely on, is each other. We’ve got to make it out of this hell hole place, and the only way we can do it is with each other. Individually, we’ll all die. But together….“. Giles folds one finger at a time down in his hand until he makes a fist, then punches his other hand to make a satisfying smack. “We’ll beat the hell out of that one on the high hill. It is the only way. But we must succeed where others have failed. The proper tools, the proper planning, the proper time.” He pauses in his motivational speech and calls out to Zefla, still inside the windmill. “Hey Zefla, ya need a hand in there? I’m with Victor and he’s not going to blast you to smithereens while you are inside, so feel good about that, okay? But I do agree with him, this place needs to be burned to the ground. After you are done. Are you done? Avoid that horrible blobby thing, by the way.” He turns to Victor with a smile, scratching his chin, a practiced air of confidence about himself. “It’s going to be okay. We will help you. And you … will help us.” Giles tilts his head and stares at the windmill, sitting on the ground, waiting for Zefla to emerge.
Zefla can make a perception check to search the windmill. As can anyone else who wants to go back inside.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Soren is on the verge giving Victor a much rougher, less sympathetic "buck up" speech than Giles, given that the druid is the one who is cursed, fated to have his dreams corrupted by Morgantha once again per her promise, and just brought Victor back from the verge of death.
All beasts and people fight for the survival of the pack. There is no giving up on survival in Silvanus' wild realm. All should know this. And yet... I sense the not-Father's way is better. Perhaps I have something to learn here... perhaps this emotional support is part of city-folk wisdom which eludes me...
"Yes Zefla, you have time now. Perhaps you can check the level above the third floor too, through the trap door? Elm, Fir and Nettle will join you."
Soren and three of the surviving wolves stand guard outside as Elm and Fir lope back into the windmill to sniff for more hidden cubs or other survivors:
Elm'sPerception with advantage from Keen Hearing and Smell to listen and scent for anyone still alive on any of the windmill's levels: 17 Fir'sPerception with advantage from Keen Hearing and Smell to listen and scent for anyone still alive on any of the windmill's levels: 23 (Nat. 20)
Meanwhile, Nettle also wings back into the structure, gliding around and up through all the windmill's levels, including into the attic if Zefla opens the trap door, to look for any items of interest that the hags may have left behind.
Nettle'sPerception with advantage from Keen Hearing and Sight to look for items worth investigating: 22
Victor stumbles out of the windmill, his movements shaky and uneven. His coat is scorched, his hair singed, and burns mark his face and hands. The pain is evident in his every step. Behind him, the Black Pudding slithers forward, a pseudopod lashing out toward him—only to falter, as if an invisible force has dulled its mind. Giles’s Sanctuary holds, and the ooze simply quivers before withdrawing. Victor barely acknowledges it.
Once outside, he grips his side, his fingers trembling from pain, but his eyes burn with cold fire. His voice, hoarse from screaming, issues a warning. "Get out. Now." His gaze sweeps over the others, but his expression is distant, his mind fixed on the windmill behind him. "I am burning this place to the ground."
Tourmaline, who has just rounded the corner behind Giles, halts at the sight of him. Her eyes widen, taking in the severity of his injuries, so similar to her own—the raw burns, the way he barely holds himself upright.
"Victor—" she starts, her voice more weak even than Victor's. She hobbles closer, hands slightly raised, as if calming a spooked animal. "We’re hurt, but we've won. You don’t have to—"
"I have to," Victor snaps, his voice trembling as much from rage as from pain. " This place is evil. It all burns."
Meanwhile, Ireena, watching the exchange, sheathes her sword. She casts a wary glance at the windmill before turning to pickup Saskia. The little girl clings to her tightly, still in shock, still trembling. "Come, little one," Ireena murmurs, adjusting her hold on the child. "We should move back." With that, she moves swiftly back away from the mill, putting distance between them and whatever vengeance Victor is about to unleash.
Inside, the Black Pudding turns its attention back to the wolves.
Acacia is smashed by the column of corrosive ooze and then dragged back to the central mass, howling before dissolving completely.
[Soren then Zefla are up! Then Burr, the wolves and Giles again!]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Soren moves 10' back from the entrance to the windmill, disconcerted by Victor's unhinged state. Has nearly dying turned the young human rabid?
It is enough to distract the thorny vine attack from his free hand (at disadvantage from his curse, Soren's Thorn Whip to hit black pudding: 8 - Nat. 1).
Gritting his teeth, he faces the nobleman. "Victor. Slow your breathing! You can set the windmill afire soon enough. But ZEFLA, BURR AND TWO LITTLE ONES ARE STILL TRAPPED ON THE UPPER FLOORS! I did not pull you from death's precipice so you could burn two of the cubs we came here to save, nor my two friends without whom we would not have broken their coven. The hags would have slain us otherwise. They nearly DID slay you."
"Focus your attacks instead on the black acidic ooze blocking the entrance. Once it is gone, I hope the others can descend safely. Even then, we should search this place for magical items the hags may draw their power from so we can deprive them of such. After that, no one will hold your fire back."
Nettle flies down, into the entrance, flies tantalizingly close to the black pudding, distracting it with the help action before flying back out, up and away.
Soren calls up to the second floor. "Shoot the ooze, Zefla! Two hags have vanished again, but we must get you, Burr and the cubs all out of there safely!"
Inge(Barbarian2):Krayveneer's After the Fall| Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles| Xarian(Fighter2):NioNSwiper's Tyranny of Dragons
Dyson/Eleo(Cleric4):Vos' Beyond the Veil| Soren(Druid5):Bartjeebus' Ravenloft| Nivi(Rogue4):Raiketsu's CoS| Ophelia(Sorcerer4):Ashen_Age's Risen from the Sands
Joren(Fighter6):NotDrizzt's Simple Request| Toa(Barbarian6/Fighter4):MrWhisker's Dark Lord's Return| Sabetha(Monk3):Bedlymn's Murder Court
Free action : Giles calls up the stairs, seeing Victor escape the black pudding, “Burr, Zefla! Grab the kids and jump out of the window where I went! The fall is not bad, protect the children!” He looks behind him and sees the look in Victor’s eye, nodding as Soren tells him to stand down.
"Jump out the window?! Are you mad??" Zefla shouts back at Giles. Relief and frustration hit her of the fact the remaining hags disappeared just as Morgantha had promised. She notches another arrow and heads a few steps down till she is able to see the black ooze and fires off her arrow, using the distraction of the owl to her advantage.
Attack: 27, Damage: 6 + 9
Burr ran to the window and looked somewhat annoyed, he gathered up the two kids.
" You lot outside!! Catch!!"
He waited for someone to situate themselves below and then tossed the kids out the window, one after the other. Then followed.
Sleight of hand/Acrobatics- Boy 9, Girl 19
Jump- Athletics - 16
All the wolves howl a piercing, mournful dirge as their pack leader Acacia is slain, her mate, Bracken's voice joining the chorus. Yet he does not shirk his duty to the pack. Since Burr has not picked up his long wooden stick with the shiny tooth (blood spear) where Bracken had dropped it at his feet, the wolf closes his jaws around the haft once more, carrying it back down the stairs to the second level.
The wolf looks back as if to try to tell the big man that the jump is not as high from there, increasing the chances of the cubs' survival. With a twist of his neck, he tosses the blood spear out the northwest second floor window onto an empty patch of ground and readies himself so only when everyone else has departed the windmill does he jump out the window. (If this comes to pass, Bracken's DEX Save 4, bludgeoning damage 4, landing prone).
The four surviving wolves on the ground floor continue their pyrrhic assault on the awful acidic ooze (advantage due to Pack Tactics, all damage piercing):
Cedar's bite attack to hit: 7, damage: 8
Dale's bite attack to hit: 12, damage: 7
Elm's bite attack to hit: 22, damage: 9
Fir's bite attack to hit: 23, damage: 7
ONLY IF the attacks finish off the black pudding and no other enemies appear that need biting, the wolves rush out the windmill entrance.
Owl and Wolves' Status (pending any acid damage taken as a result of the attacks on the black pudding):
Nettle (Owl Familiar): 1/1 HP + 10 Temp HP (AC11, 60' Fly Speed, Flyby)
(All wolves have AC13, 40' speed and Pack Tactics)
Acacia (Wolf 1): 11/11 HP + 7 Temp HP --> 0 dead and gone
Bracken (Wolf 2): 7/11 HP (or 3/11 if everyone has left the windmill and he jumps from the second floor).
Cedar (Wolf 3): 10/11 HP
Dale (Wolf 4): 11/11 HP + 4 Temp HP
Elm (Wolf 5): 11/11 HP + 6 Temp HP
Fir (Wolf 6): 11/11 HP + 10 Temp HP
Gorse (Wolf 7): dead and gone
Hawthorn (Wolf 8): dead and gone
Inge(Barbarian2):Krayveneer's After the Fall| Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles| Xarian(Fighter2):NioNSwiper's Tyranny of Dragons
Dyson/Eleo(Cleric4):Vos' Beyond the Veil| Soren(Druid5):Bartjeebus' Ravenloft| Nivi(Rogue4):Raiketsu's CoS| Ophelia(Sorcerer4):Ashen_Age's Risen from the Sands
Joren(Fighter6):NotDrizzt's Simple Request| Toa(Barbarian6/Fighter4):MrWhisker's Dark Lord's Return| Sabetha(Monk3):Bedlymn's Murder Court
Giles looks in the doorway, spotting the black pudding and he sends a bolt of radiant light down onto the creature, hoping to burn it away to nothingness. He casts his voice up to the stairs, saying, "Uh Zefla, Victor is ah... he's gonna burn this place down. Trying to convince him to hold on until we kill this thing, but you better get out of there, now! Burr and the children too! C'mon!" Then he backs away from the doorway, 15-20 feet at least, standing beside Victor, saying "Listen to Soren. We've got to kill that thing and get the children out before you burn the place down. Zefla is in there too! Just wait a minute, okay! Then I'll help you, I want to see this place burn to the ground!"
Action : Sacred Flame : DC 15 Dex save or take 6 points of radiant damage.
Movement : 15-20 feet back from the door, to stand beside Victor.
Bonus action : Use telekinetic mage hand to pull Victor back if he starts to walk toward the windmill door.
Ireena and Tourmaline move below the window.
Ireena: 19
Tourmaline: 6
"Wait sir," the little boy says to Burr. "I don't want to - ahhhhhhhhhhhh!" Ireena deftly catches the boy, even with Saskia in her other arm, and then retreats back from the windmill.
The little girl's eyes go wide. "No please! I want to livvvvvvvvvvve!" She manages to grab the window frame on her way out, throwing her off course. Tourmaline does her best to get underneath her, but the listen girl crashes into her and they both land in a heap. The little girl gets up crying, terrified, but Tourmaline does not. [She has taken 2 bludgeoning damage, which was enough to bring her to 0.]
"Ah, Morning Lord preserve us," Ireena laments, and she goes back to Tourmaline's side.
Moments later, Burr lands gracefully beside her. The little girl looks up at him as if he is the living spectre of doom, back for more terror. She points at him and sobs to Ireena, "He... (gasp) threw... (gasp) me... (gasp) out... (sob) the... (gasp) window!"
"Does that lady have horns?" the little boy asks, looking down at the bleeding Tourmaline.
Back near the door, Victor grants Soren and Giles a moment more. "Tell them they have ten seconds to get out...". He reaches into a pocket for something and begins the complicated gestures of a powerful spell.
Inside, the wolves once again harry the Pudding. Cedar, Dale and Elm all bite the ooze, dealing damage and taking 5, 1, and 1 Acid Damage for their troubles. With the last bite from Elm, the ooze sputters and dies, draining away into the earthen floor of the mill. Then the wolves all flee the structure, by door or window.
[No more enemies are seen, but Tourmaline is down and will be making death saves, and Zefla still needs to get out.]
Round 4 cont.
BurrWolvesGilesIreena, Tourmaline, VictorPC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"SOREN! I broke Tormaline! Help!", Burr yelled.
He looked abashed at the little girl, " It was the window or the tar monster."
Suddenly, Soren feels very very tired, as if Morgantha's promised reign of terror over his sleep and dreams has already resumed full force. For a moment, he puts his forefinger and thumb to his eyes and squeezes them shut, taking a deep breath. The curse still weighs heavy on his soul.
What is the rush, Victor? You lash out like a petulant yearling knocked hard to the ground for the first time. We could have taken our time, gotten the cubs, Burr, and Zefla all out safely, and better still, explored for any remaining artifacts that might provide a clue to defeating the remaining two hags.
He considers using his Fey gift to Misty Step back to the top floor and explore the attic in the moments before Victor is going to torch the windmill. That would leave Giles to heal Lady Bauer, which the not-Father could do, but the curse has left Soren not at his best when it comes to Perception and he doubts he could find much up there before he would have to Misty Step back out of the structure to avoid whatever arcane evocation Victor is unleashing.
Sighing, Soren breathes a word in Elvish to knit together the worst of Lady Bauer's injuries. In the shadowy borderland between life and death, Tourmaline sees two portals, one for her, and one for Acacia, Gorse and Hawthorn. The latter leads to a verdant pine forest where wind blows over a still, blue lake at moonrise. The first, a door to someplace else. A place the tiefling may have come to expect. As the three wolves pass her, bound for the forest door, the warm, solid form of the pack alpha, Acacia, bumps Tourmaline away from the first portal, sending her spiraling up. Back towards the light...
As he gently helps the noblewoman up and begins to lead her away from the windmill, Soren calls out to his halfling friend who is still upstairs.
"Zefla. The ooze is gone. You are quick like a rabbit. Out the front door to the hag den swiftly now. Before Victor does... whatever he is going to do."
Bonus Action: Soren casts Healing Word on Lady Bauer, healing her for 6 hp.
Action, Free Action and Movement: Soren helps Lady Bauer up and ushers her cautiously away from the windmill, trusting the others to do the same.
Inge(Barbarian2):Krayveneer's After the Fall| Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles| Xarian(Fighter2):NioNSwiper's Tyranny of Dragons
Dyson/Eleo(Cleric4):Vos' Beyond the Veil| Soren(Druid5):Bartjeebus' Ravenloft| Nivi(Rogue4):Raiketsu's CoS| Ophelia(Sorcerer4):Ashen_Age's Risen from the Sands
Joren(Fighter6):NotDrizzt's Simple Request| Toa(Barbarian6/Fighter4):MrWhisker's Dark Lord's Return| Sabetha(Monk3):Bedlymn's Murder Court
Burr looks quite relieved and grins abashedly at Tourmaline.....
Zefla peeks around the corner and sees that the black ooze is indeed disposed of. She then shouts back, "Are you crazy? The hags are gone, we need to search this place!" And she heads up to the bedroom where the children were kept and starts looking for drawers, opening them all and going through books, under rugs, in the beds, basically ransacks the place. Her frustration that the two disappeared just as Morgantha promised tastes bitter in her mouth. She tries to calm it with the fact they did dispose of one.
Burr has mostly missed the entire situation with Victor, who he notes looks like he has been through the wringer a bit, and thought he was evacuating because of some sort of oozy thing.......regardless if Zefla needs to she can join the " Throw yourself and/or someone else out the window club".
[Burr and Giles are up. It looks like Zefla isn't coming out, and Victor still looks intent on casting something destructive at the tower...]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Burr throws a look back to those he traumatized and injured and grimaces as he approaches Victor, " Woah, you ok there? I didn't see much from upstairs but it looks like those witches really took a dislike to you."
Giles runs his hand through his hair and quickly scratches his stubbly beard. “Ah ye Gods, dear Lady, what now!” I can’t let this happen, he doesn’t know what he’s doing! “Hey uh, Burr? I may need you over here big fella. Victor is keen on blasting that windmill with Zefla inside… let me see….” A strange grin comes to Giles face.
“Hey Victor, you don’t need to do that. You’ve been through so much already! Just sit down and take a load off, have a little rest, there’s plenty of time to torch this place, we need to let Zefla finish and come out of there safe and sound like. Okay? Just have a seat and think about… happy thoughts! Can you do that for me now?”
Giles casts charm person on Victor, telling him to hold his attack and sit down. DC 15 wisdom save to resist. He looks back over his shoulder to Burr in case this doesn’t work, nodding toward Victor.
WIS: 14
Victor’s outstretched hand, still trembling and wreathed in a fading trace of magic, slowly drops to his side as the would-be spell fizzles. The magical energy disperses harmlessly into the air with a low whumf, and he just stands there a moment—burned, hollow-eyed, his breath ragged.
Then he turns to Giles.
His face twists, no longer in anger but in anguish. His lips tremble. And without meaning to, without thinking, the dam bursts. "They’re gone," he says, almost a whisper. His eyes are wide, distant. "My mother... my parents… they’re dead, Giles. I—I wasn’t even with them. I never said goodbye. And the house—everything’s gone. I have nothing left. Just... just my magic. And even that—” He holds up his burned hands. “Even that failed me today." He looks at Giles as one might look at their last friend in all the world.
He chokes on his breath, and suddenly he’s moving again—pacing in a short, erratic loop in the grass in front of the windmill, one arm cradled against his side where his coat and some of his skin have burned away. "I tried to help. I did everything I was supposed to. I studied. I fought. I thought if I just—if I just proved I was strong enough, smart enough, I could fix it all. Get us out of this damned place. But look at me!" He practically screams this last part, touching the blisters on his face.
He gestures at himself, at the windmill, at the others scattered across the field like exhausted survivors of a battle—which they are. "I couldn't even get a spell off against the hags! I couldn't save my mother! I couldn't help Stella! We’re stuck in this gods-forsaken nightmare! These hags, Strahd, this whole hell…!"
His knees buckle suddenly, and he sinks to the grass with a strangled gasp. The adrenaline finally leaves him, and the pain surges in to replace it. He looks up at Giles, his voice cracking, eyes shining with tears. "What are we going to do, Giles?" His voice is soft now, small. "What if you can’t beat Him? What if this is it? Just death and monsters and pain until one day we stop running and that’s it..."
He doesn’t sob. Not quite. But his breathing is shallow, and his body is still trembling. The arrogant noble, the fledgling wizard, is gone—for now. What remains is just a burned, broken boy trying not to fall apart. Behind him, the windmill looms silent and dark, wounded spirit wolves licking their injuries and wounded travelers watching this wretched spectacle unfold.
The only sound is the wind moving through the tall grass, and Victor’s barely-whispered plea: "What now?"
[And with that, we are out of initiative.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Giles sighs in relief and wipes the sweat from his brow. He sits down beside Victor, feeling that the words that tumbled out of his mouth are finally the few true words that he’s heard in this whole Godforsaken place, he reaches over and puts his hand on his knee, patting him a couple of times for reassurance. “You said it, Victor. Right back atcha. The only thing we can rely on, is each other. We’ve got to make it out of this hell hole place, and the only way we can do it is with each other. Individually, we’ll all die. But together…. “. Giles folds one finger at a time down in his hand until he makes a fist, then punches his other hand to make a satisfying smack. “We’ll beat the hell out of that one on the high hill. It is the only way. But we must succeed where others have failed. The proper tools, the proper planning, the proper time.” He pauses in his motivational speech and calls out to Zefla, still inside the windmill. “Hey Zefla, ya need a hand in there? I’m with Victor and he’s not going to blast you to smithereens while you are inside, so feel good about that, okay? But I do agree with him, this place needs to be burned to the ground. After you are done. Are you done? Avoid that horrible blobby thing, by the way.” He turns to Victor with a smile, scratching his chin, a practiced air of confidence about himself. “It’s going to be okay. We will help you. And you … will help us.” Giles tilts his head and stares at the windmill, sitting on the ground, waiting for Zefla to emerge.
Zefla can make a perception check to search the windmill. As can anyone else who wants to go back inside.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Soren is on the verge giving Victor a much rougher, less sympathetic "buck up" speech than Giles, given that the druid is the one who is cursed, fated to have his dreams corrupted by Morgantha once again per her promise, and just brought Victor back from the verge of death.
All beasts and people fight for the survival of the pack. There is no giving up on survival in Silvanus' wild realm. All should know this. And yet... I sense the not-Father's way is better. Perhaps I have something to learn here... perhaps this emotional support is part of city-folk wisdom which eludes me...
"Yes Zefla, you have time now. Perhaps you can check the level above the third floor too, through the trap door? Elm, Fir and Nettle will join you."
Soren and three of the surviving wolves stand guard outside as Elm and Fir lope back into the windmill to sniff for more hidden cubs or other survivors:
Elm's Perception with advantage from Keen Hearing and Smell to listen and scent for anyone still alive on any of the windmill's levels: 17
Fir's Perception with advantage from Keen Hearing and Smell to listen and scent for anyone still alive on any of the windmill's levels: 23 (Nat. 20)
Meanwhile, Nettle also wings back into the structure, gliding around and up through all the windmill's levels, including into the attic if Zefla opens the trap door, to look for any items of interest that the hags may have left behind.
Nettle's Perception with advantage from Keen Hearing and Sight to look for items worth investigating: 22
Inge(Barbarian2):Krayveneer's After the Fall| Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles| Xarian(Fighter2):NioNSwiper's Tyranny of Dragons
Dyson/Eleo(Cleric4):Vos' Beyond the Veil| Soren(Druid5):Bartjeebus' Ravenloft| Nivi(Rogue4):Raiketsu's CoS| Ophelia(Sorcerer4):Ashen_Age's Risen from the Sands
Joren(Fighter6):NotDrizzt's Simple Request| Toa(Barbarian6/Fighter4):MrWhisker's Dark Lord's Return| Sabetha(Monk3):Bedlymn's Murder Court