Demoiselle: As you enter into the room beyond, you find a rope dangling from a square opening in the ceiling above you. There is a door on the far wall and the bell tower is above you, but the light from outside doesn't quite reach down to this room. There are iron rungs on one wall inside the bell tower and you can see the brass bell at the top. It requires your whole weight to pull the rope hard enough to ring it. The old man leans against one wall, his weapon on a table next to him. His wrinkled old face seems set in a permanent scowl. The bell peals out across the forest when you ring it, making a dolorous sound.
Everyone: People start arriving within the hour. There is a mother with two little tow-headed boys clinging to her skirt and a baby still on the teat in her arms. She asks Esvaris to pray for healing for her husband, who is too sick to come to the temple and she asks if it's possible for Usoara, though she's the goddess of new life and growth, to make her a bit less fecund. An older father, clearly a woodsman of some sort, has brought his sixteen year old son to receive the coming of age ceremony and blessing. A young couple asks to be handfasted at the temple by Demoiselle, but they seem in a hurry and do not wish their family members to know about it.
Friar Bernard asks you all to work on cleaning any area of the temple that you can after everyone is gone. The old caretaker, Fassil, shows you where the broom, brushes, and cloths are kept in a cabinet in the bell room. He also says you can sleep in the bell room. His cottage is nearby in the woods, so your group will be sleeping at the temple alone tonight. Offering you no hospitality or friendliness, he leaves just before dinner time, slouching off into the woods to the east.
Demoiselle giggled and assured the couple of her discretion. She performed the handfasting ceremony with both warmth and panache, smiling as they left. When it came time to clean she put in a full effort and tried to be perfectly polite to Fassil, ignoring his unfriendliness.
This post has potentially manipulated dice roll results.
Korlan
I will interject myself with the lady speaking to Esvaris. I will offer her a pendant as I am too short to place it around her neck myself. “Ma’am, this pendant here is a gift from the Lichfield Basilica, where we are from. It is imbued with power from Usoara. This pendant contains the spell bless. I think it should help your husband get better.” I assume I can teach her how to use the spell? If so I do that as well. I thank her for coming and pray with her if she would like.
Between speaking with the patrons, I will grab a broom. I want to clean up around the area where I believe is underneath the hidden room. While cleaning I want to search around for anything that may look like a switch or entrance to the room.
Esvaris: You are using a brush to clean the bell shrine, carefully since it is old and crumbly. The two little blonde boys are fascinated by your ears and stare at you while you clean. The younger of the two giggles every time you brush against a bell, making it ring. Each bell seems to play a different note. (Make a perception check.)
Demoiselle: Fassil grumbles that the couple's parents will be none too pleased to see them hitched. The pair are obviously crazy in love and thank you profusely before disappearing into the woods together. You end up washing the tiles in the pool area. The water in the pool will need to be cleaned as well, it's only about three feet deep. The mostly intact tiles look like this:
Quill: Moving away from the temple to perform the ceremony, you stand just next to the tree line, their shade blocking the sun as it begins its descent in the west. The boy looks nervous and proud. When you are finishing the last gestures, something moves beneath the leaves on the ground. Suddenly, a swarm of snakes breaks forth and slithers over the woodsman's boots and up one pant leg. He grunts in pain. More snakes tumble over the first and towards you and the boy, mere steps away. The low hissing makes the hair on your neck stand up as you remember Simeon's face the night he was attacked in the dormitory. (roll initiative)
Korlan: The woman cannot understand how to cast spells, but she believes that her pure faith will be enough and thanks you for your help. She puts on the necklace and happily goes to gather her little boys. The baby in her arms coos at the necklace, batting at it with one chubby fist. Later, after speaking to others and handing out a few more necklaces, you sweep in the room beneath the bell tower, while searching around. While sweeping in one corner, your broom knocks loose a piece of stone right where the wall and floor meet. There is a dark hole behind it about the size of an apple.
As you are cleaning, you discover that some of the bells in the small shrine can be rotated within their setting. There are sun markings carved on the backs of the three in the corners on the front side, and two on the other side. The third bell on the back side is missing, though.
Quill (you're first in initiative. What will you do?)
Korlan: There is something small and brass colored inside the hole about six inches in. It's covered in webs.
Demoiselle: (are you going in the water or just looking at it? Investigation check if going in, Perception check if just looking from above. Or neither if you're doing something else.)
Korlan's small fingers reach into the dark hole, sticky webs clinging to his skin. Something hairy skitters across your knuckles. Quickly grabbing the brass object, you yank it out of the hole. It's a brass bell with a missing clapper.
Esvaris speaks to the caretaker, Fassil, who glares and grunts at him. The old man has been off in the woods just past Quill for a while and, since he came back, seems to be looking at you novices like something scraped off his shoe. "Hmph. Ye can't make a silk purse out of a sow's ear. Even if ye wash dung in holy water, it's true nature will tell in time." Not answering your bell question at all, he walks into the temple to keep an eye on the others inside while muttering, "God's becursed Second Sun rats."
Demoiselle: There seems to be a lot of floating bits of bracken in the water. Demoiselle must decide how to remove it since there are no obvious tools. She also sees some loose tiles on the front of the second step into the water. Two have fallen onto the step below them, revealing a coin sized hole in the stone where they were before.
This post has potentially manipulated dice roll results.
Demoiselle gagged slightly at the bracken. She decided that after examining the coin sized hole she would go and ask if there was a bucket and a well. She would toss out the bracken and indeed the water, cast Mending to fix the loose tiles and then carry in fresh water from the well. She briefly envied those mages who could clean things with a simple Prestidigitation cantrip, but gave a mental shrug and got to it.
Rolling to investigate the hole with whichever skill is relevant.
Demoiselle: You don't immediately see any well outside, but when Friar Bernard sees you looking around and asks what you're looking for, he points vaguely towards the direction that Quill went. "There is an old well not far into the trees that way, though I do not know if it still has a bucket." He turns back to help an old halfling woman beside him who is asking his help in identifying an ancient holy symbol her grandson found near here.
Inside the hole you can just make out a cork and the tip of a small potion of some kind. This room only has two light sources, the open front door to the south and a window high on the east wall, but since the sun is setting, there is not much light coming from either direction.
can i take the bell out of my adventuring gear and remove the clapper from it? Or break it off? I want to attach it to the bell I found or use mending to reattach it to the new bell if I had to break it off.
Demoiselle chuckled. "Merci, kind sir." She said with a small smile and then with a crack of her knuckles she began to ring the bell.
Demoiselle: As you enter into the room beyond, you find a rope dangling from a square opening in the ceiling above you. There is a door on the far wall and the bell tower is above you, but the light from outside doesn't quite reach down to this room. There are iron rungs on one wall inside the bell tower and you can see the brass bell at the top. It requires your whole weight to pull the rope hard enough to ring it. The old man leans against one wall, his weapon on a table next to him. His wrinkled old face seems set in a permanent scowl. The bell peals out across the forest when you ring it, making a dolorous sound.
Everyone: People start arriving within the hour. There is a mother with two little tow-headed boys clinging to her skirt and a baby still on the teat in her arms. She asks Esvaris to pray for healing for her husband, who is too sick to come to the temple and she asks if it's possible for Usoara, though she's the goddess of new life and growth, to make her a bit less fecund. An older father, clearly a woodsman of some sort, has brought his sixteen year old son to receive the coming of age ceremony and blessing. A young couple asks to be handfasted at the temple by Demoiselle, but they seem in a hurry and do not wish their family members to know about it.
Friar Bernard asks you all to work on cleaning any area of the temple that you can after everyone is gone. The old caretaker, Fassil, shows you where the broom, brushes, and cloths are kept in a cabinet in the bell room. He also says you can sleep in the bell room. His cottage is nearby in the woods, so your group will be sleeping at the temple alone tonight. Offering you no hospitality or friendliness, he leaves just before dinner time, slouching off into the woods to the east.
Esvaris
I will cheerfully clean the temple. But I won't be as efficient as I could be for I will ask the patrons about their lives, and why they have come.
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Demoiselle giggled and assured the couple of her discretion. She performed the handfasting ceremony with both warmth and panache, smiling as they left. When it came time to clean she put in a full effort and tried to be perfectly polite to Fassil, ignoring his unfriendliness.
Quill walks over the woodsman's son. He smiles reassuringly at the lad (only six or seven years younger than Quill).
"Alright. So, are you ready?" he asks. If so, he'll lead the kid a little out of the way of the crowd and begin the hour-long ceremony.
And that's all I have to say about that.
Korlan
I will interject myself with the lady speaking to Esvaris. I will offer her a pendant as I am too short to place it around her neck myself. “Ma’am, this pendant here is a gift from the Lichfield Basilica, where we are from. It is imbued with power from Usoara. This pendant contains the spell bless. I think it should help your husband get better.” I assume I can teach her how to use the spell? If so I do that as well. I thank her for coming and pray with her if she would like.
Between speaking with the patrons, I will grab a broom. I want to clean up around the area where I believe is underneath the hidden room. While cleaning I want to search around for anything that may look like a switch or entrance to the room.
I will pray to Usoara for her guidance.
Perception: 21 plus 2
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Esvaris: You are using a brush to clean the bell shrine, carefully since it is old and crumbly. The two little blonde boys are fascinated by your ears and stare at you while you clean. The younger of the two giggles every time you brush against a bell, making it ring. Each bell seems to play a different note. (Make a perception check.)
Demoiselle: Fassil grumbles that the couple's parents will be none too pleased to see them hitched. The pair are obviously crazy in love and thank you profusely before disappearing into the woods together. You end up washing the tiles in the pool area. The water in the pool will need to be cleaned as well, it's only about three feet deep. The mostly intact tiles look like this:
Quill: Moving away from the temple to perform the ceremony, you stand just next to the tree line, their shade blocking the sun as it begins its descent in the west. The boy looks nervous and proud. When you are finishing the last gestures, something moves beneath the leaves on the ground. Suddenly, a swarm of snakes breaks forth and slithers over the woodsman's boots and up one pant leg. He grunts in pain. More snakes tumble over the first and towards you and the boy, mere steps away. The low hissing makes the hair on your neck stand up as you remember Simeon's face the night he was attacked in the dormitory. (roll initiative)
Korlan: The woman cannot understand how to cast spells, but she believes that her pure faith will be enough and thanks you for your help. She puts on the necklace and happily goes to gather her little boys. The baby in her arms coos at the necklace, batting at it with one chubby fist. Later, after speaking to others and handing out a few more necklaces, you sweep in the room beneath the bell tower, while searching around. While sweeping in one corner, your broom knocks loose a piece of stone right where the wall and floor meet. There is a dark hole behind it about the size of an apple.
Esvaris
Perception: 21
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Quill's initiative: 15
And that's all I have to say about that.
Korlan
I cast light on the handle of the broom. I get down on my knees with the broom. I will slide the handle in and look into the hole.
(Looks like everyone else wants to know what’s going on as much as I do! Lol)
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Esvaris:
As you are cleaning, you discover that some of the bells in the small shrine can be rotated within their setting. There are sun markings carved on the backs of the three in the corners on the front side, and two on the other side. The third bell on the back side is missing, though.
Quill (you're first in initiative. What will you do?)
Korlan: There is something small and brass colored inside the hole about six inches in. It's covered in webs.
Demoiselle admired the tiles for a moment and then took a look at the water. "Alright, let's see."
Demoiselle: (are you going in the water or just looking at it? Investigation check if going in, Perception check if just looking from above. Or neither if you're doing something else.)
Looking at it to see where to start cleaning it.
Perception: 9
Esvaris
Curious, I will ask the caretaker if he knows what has become of the last bell.
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Korlan
ill reach in the hole and grab the brass item to pull it out
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Korlan's small fingers reach into the dark hole, sticky webs clinging to his skin. Something hairy skitters across your knuckles. Quickly grabbing the brass object, you yank it out of the hole. It's a brass bell with a missing clapper.
Esvaris speaks to the caretaker, Fassil, who glares and grunts at him. The old man has been off in the woods just past Quill for a while and, since he came back, seems to be looking at you novices like something scraped off his shoe. "Hmph. Ye can't make a silk purse out of a sow's ear. Even if ye wash dung in holy water, it's true nature will tell in time." Not answering your bell question at all, he walks into the temple to keep an eye on the others inside while muttering, "God's becursed Second Sun rats."
Demoiselle: There seems to be a lot of floating bits of bracken in the water. Demoiselle must decide how to remove it since there are no obvious tools. She also sees some loose tiles on the front of the second step into the water. Two have fallen onto the step below them, revealing a coin sized hole in the stone where they were before.
Demoiselle gagged slightly at the bracken. She decided that after examining the coin sized hole she would go and ask if there was a bucket and a well. She would toss out the bracken and indeed the water, cast Mending to fix the loose tiles and then carry in fresh water from the well. She briefly envied those mages who could clean things with a simple Prestidigitation cantrip, but gave a mental shrug and got to it.
Rolling to investigate the hole with whichever skill is relevant.
Investigation: 9
Perception: 22
Demoiselle: You don't immediately see any well outside, but when Friar Bernard sees you looking around and asks what you're looking for, he points vaguely towards the direction that Quill went. "There is an old well not far into the trees that way, though I do not know if it still has a bucket." He turns back to help an old halfling woman beside him who is asking his help in identifying an ancient holy symbol her grandson found near here.
Inside the hole you can just make out a cork and the tip of a small potion of some kind. This room only has two light sources, the open front door to the south and a window high on the east wall, but since the sun is setting, there is not much light coming from either direction.
Korlan
can i take the bell out of my adventuring gear and remove the clapper from it? Or break it off? I want to attach it to the bell I found or use mending to reattach it to the new bell if I had to break it off.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets