OOC: Guess thats everyone. Alright, starting round 1. Also, does anyone know how to make a battle map of Dolsela?
Suddenly, the gates begin to jolt, and the guards trying to get it closed are either knocked prone by the amount of force that the door jolted with or stumbled backward, and finally the gates swing open, and you see 16 goblins with a giant tree trunk that they were using as a battering ram, eight on each side. The 16 goblins immediately lock into combat with the guards at the gates, but it seems that they are at a disadvantage, and 6 goblins rush past them.
This post has potentially manipulated dice roll results.
(How wide are the streets we are at?)
Hadrian will position himself where most of the goblin will pass and square up against a goblin.
Attack: 27 Damage: 15 Attack: 8 Damage: 13
(If anybody tries to pass to get to my cohorts, I have sentinel feat which should allow me an aoo and if I hit, their movement is 0 until its next turn so they stop next to me.)
Hadrian will position himself where most of the goblin will pass and square up against a goblin.
Attack: 12 Damage: 8 Attack: 13 Damage: 10
(If anybody tries to pass to get to my cohorts, I have sentinel feat which should allow me an aoo and if I hit, their movement is 0 until its next turn so they stop next to me.)
The streets are, I estimate to be about 40 ft wide? maybe 50? lets go with 50
This post has potentially manipulated dice roll results.
Goblin 1 pulls out a crossbow and fires a arrow at Violet, while Goblin 2 draws his scimitar and dashes towards Jetsam and tries to slash at the dragonborn, and then does nimble escape and takes the disengage action as a bonus action
Goblin 1
attack: 5
piercing damage: 6
Goblin 2
attack: 24
slashing damage: 4
Muriel will then dash towards the goblin that tried to attack Jetsam and pull out her daggar at the same time, and will throw both at Goblin 2
Goblin 3 then squared up against Hadrian and managed to block both of his attacks, but was suddenly hit by Tommy's arrow. Goblin 3 however managed to dodge Jerry's charge, but was however stabbed by Muriel's spear
Goblin 4, 5, 6 made the mistake of staying together, and were attacked by by Violet's burning hands spell
Goblin 4 and 6 were also both roasted to death, and Goblin 5 managed to escape, but not before half of it's body was caught, leaving behind a nasty burn
This post has potentially manipulated dice roll results.
Balasar assess the battle and does a flying kick at Goblin 3.
18
Flying Kick Damage: 4
If attack on Goblin 3 successful move to Goblin 2 and use bonus action otherwise bonus action on Goblin 3.
15
Back Fist Damage: 4
OOC- This is the third try with the roller.
OOC - Tried a couple times with the dice roller but they both seemed like they didn't work right. First one rolled a 22 but showed a 12.
Your kick to Goblin 3 hit him in the neck, and a cracking sound could be heard as the creature slumped to the ground, and your back fist attack hit Goblin 2 square in the head, leaving behind a nasty bruise.
Rizo, you're up!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Initiative 17
OOC: Guess thats everyone. Alright, starting round 1. Also, does anyone know how to make a battle map of Dolsela?
Suddenly, the gates begin to jolt, and the guards trying to get it closed are either knocked prone by the amount of force that the door jolted with or stumbled backward, and finally the gates swing open, and you see 16 goblins with a giant tree trunk that they were using as a battering ram, eight on each side. The 16 goblins immediately lock into combat with the guards at the gates, but it seems that they are at a disadvantage, and 6 goblins rush past them.
Current Turn Order:
Jetsam
Tommy
Violet
Hadrian
Goblin 1(Killed)
Goblin 2
Muriel
Balasar
Fiske
Goblin 3
Rizo
Goblin 4(Killed)
Goblin 5
Goblin 6 (Killed)
Jetsam keeps his crossbow in one hand and draws his shortsword in the other.
(OOC note here: two weapon fighting applies to both ranged and melee weapons with the light property if I’m right)
He rushes in, hacking and stabbing at any that get in his way.
(So for these attacks put them on the goblin one till it’s dead, then goblin 2, and so on.)
shortsword attacks: Attack: 23 Damage: 9
Attack: 11 Damage: 9
Action surge
Attack: 26 Damage: 9
Attack: 15 Damage: 10
Light crossbow BA attack with two-weapon fighting: Attack: 18 Damage: 11
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Let's get em Jerry.
Tommy takes the high ground as Jerry charges the nearest Goblin.
Tommy Bow attack: 23 Damage: 8
Jerry charge attack: 9 Damage: 11 Charge Damage 1 On a hit, target must succeed on a DC 15 Strength saving throw or be knocked prone.
Violet casts Misty Step towards where most of the goblins are and casts Burning Hands
Fire damage: 22
Whats your DEX save?
(How wide are the streets we are at?)
Hadrian will position himself where most of the goblin will pass and square up against a goblin.
Attack: 27 Damage: 15
Attack: 8 Damage: 13
(If anybody tries to pass to get to my cohorts, I have sentinel feat which should allow me an aoo and if I hit, their movement is 0 until its next turn so they stop next to me.)
The streets are, I estimate to be about 40 ft wide? maybe 50? lets go with 50
13
Goblin 1 pulls out a crossbow and fires a arrow at Violet, while Goblin 2 draws his scimitar and dashes towards Jetsam and tries to slash at the dragonborn, and then does nimble escape and takes the disengage action as a bonus action
Goblin 1
attack: 5
piercing damage: 6
Goblin 2
attack: 24
slashing damage: 4
Muriel will then dash towards the goblin that tried to attack Jetsam and pull out her daggar at the same time, and will throw both at Goblin 2
Spear
attack: 20
piercing damage: 4
Daggar
attack: 11
piercing damage: 10
Jetsam blocks the scimitar easily.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Here is whats happened so far
Jetsam's attacks killed Goblin 1 (Disregard Goblin 1's attack against Violet)
Goblin 3 then squared up against Hadrian and managed to block both of his attacks, but was suddenly hit by Tommy's arrow. Goblin 3 however managed to dodge Jerry's charge, but was however stabbed by Muriel's spear
Goblin 4, 5, 6 made the mistake of staying together, and were attacked by by Violet's burning hands spell
Dex saves
Goblin 4 9
Goblin 5 20
Goblin 6 6
Goblin 4 and 6 were also both roasted to death, and Goblin 5 managed to escape, but not before half of it's body was caught, leaving behind a nasty burn
Current Enemy status
Goblin 1 killed by Jetsam
Goblin 2 Killed by Jetsam
Goblin 3 Killed by Balasar
Goblin 4 Killed by Violet
Goblin 5 Killed by Rizo
Goblin 6 Killed By Violet
Balasar assess the battle and does a flying kick at Goblin 3.
24
Flying Kick Damage: 8
If attack on Goblin 3 successful move to Goblin 2 and use bonus action otherwise bonus action on Goblin 3.
10
Back Fist Damage: 4
OOC- This is the third try with the roller.
OOC - Tried a couple times with the dice roller but they both seemed like they didn't work right. First one rolled a 22 but showed a 12.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Violet casts Fire Bolt At goblin 5
To hit: 14
Fire damage:13
Oh NAT 20!
Fiske casts bless on Jetsam, Hadrian and Tommy before sending his familiar to provide help to Jetsam.
Your kick to Goblin 3 hit him in the neck, and a cracking sound could be heard as the creature slumped to the ground, and your back fist attack hit Goblin 2 square in the head, leaving behind a nasty bruise.
Rizo, you're up!