Randaler will peer into the cave to see if there are fires, lamps, torches, etc. If it is completely dark, he will take out a torch from his pack and light it. Then enter.
Haize and Randaler, seeing that the cave appears unlit, take out a torch and light them, giving them a limited field of vision from the light source.
Just beyond the cave mouth, a few uneven stone steps lead up to a small, dank chamber on the east side of the passage. The cave narrows to a steep fissure at the far end, and is filled with the stench of animals. Savage snarls and the sounds of rattling chains greet your ears where three wolves are chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
Chad casts a soothing sleep spell as two of the three wolves seem to lie down and fall into slumber. The third one notices its two fellow wolves have fallen asleep and glares at Chad, growling viciously as it tries to leap towards him, pulling at the chain embedded in the floor.
Wolf Strength Check:10
The wolf growls as the chain keeps it tethered and out of the reach of the group. It howls and barks viciously at them.
If the awake wolf has been killed then Realgâr holds off on attacking the other two that are still chained up.
(Readied attack if dead, otherwise he attacks it)
Attack: 23 Damage: 6
Attack (off-hand): 17 Damage: 3
"So we kill chained wolves, but not free roaming goblins? These wolves are still chained up and there are likely awake goblins outside. We shouldn't linger 'round here." Realgâr says with confusion then throws a few rations on the ground in front of the sleeping wolves to see if that distracts/calms them upon waking up.
The awake wolf evades most of the attacks, only Randaler and Chad making contact with their strikes. The fire bolt knocks the wolf to the ground, killing it (Realgâr does not need his attack).
The other two wolves will still be asleep for a short while (9 rounds), so we'll keep in initiative order for now, starting round 2.
"If they break free we'll deal with 'em. With any luck they might eat those goblins for chainin' 'em up." Realgâr holsters his axes and looks to see what the others do.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Randaler leaves a day's worth of rations on the ground for the two sleeping wolves before backing away from them and going back to the cave path. The area ahead is pitch black without the aid of the torches
The main passage from the cave mouth climbs steeply upward, the stream plunging and splashing down its west side. In the shadows, a side passage leads west across the other side of the stream. In the shadows of the ceiling to the north, you can just make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of you. Another passage intersects this one, twenty feet above the floor.
Is anyone lighting a torch for those without darkvision to be able to see better?
Randaler will peer into the cave to see if there are fires, lamps, torches, etc. If it is completely dark, he will take out a torch from his pack and light it. Then enter.
[ Insert Favorite Saying Here ] ... ;-)
"How did we get here? Whatever leys see if there's treasure."
Haize takes out a torch and lights it. He will look for traps once inside the cave.
Haize and Randaler, seeing that the cave appears unlit, take out a torch and light them, giving them a limited field of vision from the light source.
Just beyond the cave mouth, a few uneven stone steps lead up to a small, dank chamber on the east side of the passage. The cave narrows to a steep fissure at the far end, and is filled with the stench of animals. Savage snarls and the sounds of rattling chains greet your ears where three wolves are chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
From just outside of the chamber, I cast sleep on the wolves. 31
if they’re all asleep I’ll enter the chamber and search the area.
Perception: 11
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Chad casts a soothing sleep spell as two of the three wolves seem to lie down and fall into slumber. The third one notices its two fellow wolves have fallen asleep and glares at Chad, growling viciously as it tries to leap towards him, pulling at the chain embedded in the floor.
Wolf Strength Check: 10
The wolf growls as the chain keeps it tethered and out of the reach of the group. It howls and barks viciously at them.
Chad
“This thing is trying to break free!” I’ll cast fire bolt on the third wolf.
Initiative: 15
Attack: 19 damage: 8
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
OOC: I'm just going to roll initiative so there's an order.
Initiative 16
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
INITIATIVE
Wolves: 6
Chad: 10
Haize: 7
Kres: 14
Mary: 4
Randalar: 17
Realgar: 16
(This is before Chad's Fire Bolt)
INITIATIVE: ROUND 1
Randalar
Realgar
Kres
Chad
Haize
Wolves
Mary
Although he does not like attacking an animal that is only defending its home, Randaler draws back an arrow and lets it fly at the wolf.
Attack Roll: Attack: 16 Damage: 5
** Not sure if I put in the above roll correctly... it should be +5 to hit, and 1d8 +3 for damage. **
[ Insert Favorite Saying Here ] ... ;-)
Kres will move towards the awake wolf and attempt to hit it with his Quarter Staff followed by a Claw kick with one of his Talons.
Quarter Staff. Attack: 8 Damage: 4
Unarmed Attack. Attack: 20 Damage: 6
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
Haize takes out his sickle and prepares to attack one of the sleeping wolves.
(Hold action) "Please just stay down."
Attack with sickle: 7 Damage: 6
If the awake wolf has been killed then Realgâr holds off on attacking the other two that are still chained up.
(Readied attack if dead, otherwise he attacks it)
Attack: 23 Damage: 6
Attack (off-hand): 17 Damage: 3
"So we kill chained wolves, but not free roaming goblins? These wolves are still chained up and there are likely awake goblins outside. We shouldn't linger 'round here." Realgâr says with confusion then throws a few rations on the ground in front of the sleeping wolves to see if that distracts/calms them upon waking up.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
The awake wolf evades most of the attacks, only Randaler and Chad making contact with their strikes. The fire bolt knocks the wolf to the ground, killing it (Realgâr does not need his attack).
The other two wolves will still be asleep for a short while (9 rounds), so we'll keep in initiative order for now, starting round 2.
INITIATIVE: ROUND 2
Randalar
Realgar
Kres
Chad
Haize
Wolves (1 dead, 2 asleep (uninjured))
Mary
Randaler does not wish to kill a sleeping wolf, so he also drops a few rations near them and continues further into the cave.
Stealth Roll: 25
Perception Roll: 12
[ Insert Favorite Saying Here ] ... ;-)
"If they break free we'll deal with 'em. With any luck they might eat those goblins for chainin' 'em up." Realgâr holsters his axes and looks to see what the others do.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Randaler leaves a day's worth of rations on the ground for the two sleeping wolves before backing away from them and going back to the cave path. The area ahead is pitch black without the aid of the torches
The main passage from the cave mouth climbs steeply upward, the stream plunging and splashing down its west side. In the shadows, a side passage leads west across the other side of the stream. In the shadows of the ceiling to the north, you can just make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of you. Another passage intersects this one, twenty feet above the floor.
“…a side passage leads west across the other side of the stream…”
Randaler picks up his torch (relights it if it went out), and proceeds to check out the side passage to the west.
Perception Roll: 18
Bookkeeping:
Torches = 10 – 1 = 9
Rations = 10 – 1 = 9
Arrows = 39 - 1 = 38
[ Insert Favorite Saying Here ] ... ;-)
(Just to clarify, Realgâr initially dropped rations for them as well)
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM