Edit : FIlled up again, thank you for stopping by!
Hail adventurers!
To get my DnD fix between irl sessions, I've decided to start up my homebrew adventure as a play-by-post! All experience levels are welcome, any playable race and background is fine as long as its in the online builder here, only thing I will be homebrewing is the setting and guilds players can join. I will be ignoring basic components like ammunition and (sort of) material components. If a spell requires a gem that costs 1,000gp you're gonna need it. If it requires the left wing of a fruit fly dipped in silver on a Thursday, don't worry about it.
When youcreate your character, use the standard array for Ability Score generation. Play test content is welcome to be used, no Critical Role content, though. Like I said earlier, any race is allowed. This is a high-fantasy world where a town could have every race walking around the streets normally. I hate limiting creativity, be what you want. Having fun is the first rule.
The second rule is when posting your app, only post your:
Character Name
Race
Class
Background
Both personality traits
Ideals
Bonds
Flaw
Also include a small summary of your backstory. (Please do not post a 5-page essay. Something simple works out just fine) No background lore will be needed when you make a character, you will all be traveling to this region as newcomers. So somewhere in your backstory, have a reason why you'd want to leave your home and set sail to adventure in the land of Runewarren.I've made a mapnot too long ago that will be the setting of this open-world / sandbox campaign. You'll be starting in the merchant town 'Westgulf Tradepost.' Evil alignments are okay with me as long as you can work out why your character would join up with a group of (possibly) all lawful good characters.
Everyone will start at level 1 and work your way up, this keeps things simple for any newbies that may want to join. Everyone should be expected to post at least once a day. Just so things keep moving at a decent pace. When rolling for attacks, please also include any damage rolls that may apply, just in case it hits.
The game will be a living, breathing world and NPC's will act that way. If you want to steal from the merchant, go ahead. He'll call the guards on you and you'll probably die. Actions have consequences. I can't stress this enough. Don't do something stupid and get mad when you're thrown in jail or murdered on the spot. Your reputation will carry throughout the land, people might know of your deeds depending how far they are from where they took place.
If you DO die for whatever reason, don't fret, you can roll up a new guy/gal and we'll fit you in. Or bow out and recruit anyone else.
Have fun 8) Looking forward to reading any applications!
Any OOC (out of character) talk should be kept in spoilers.
Personality Traits: There’s nothing I like more than a good mystery. I’m convinced that people are always trying to steal my secrets.
Ideals: No Limits. Nothing should fetter the infinite possibility inherent in all existence.
Bonds: I’ve been searching my whole life for the answer to a certain question.
Flaws: Unlocking an ancient mystery is worth the price of a civilization.
Backstory: A tryhard gnome that wants to become a hard boiled detective, but because of his name and lack of strength, others can't take him seriously.
While investigating a foreign group of rising mobsters, he hid inside a shipment of crates to be delivered to the mob. A few days of stowing away, he arrived at Runewarren. He searches for clues on their whereabouts.
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
I must decide the rest because I'd like to know from you the lore/flavuor of the adventure and/or the setting, in order to make a character that is likely to fit.
Personality traits - I see omens in every event and action. The gods try to speak to us, we just need to listen. I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
Ideals - Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings.
Bonds - I would die to recover an ancient relic of my faith that was lost long ago.
Flaw - I am suspicious of strangers and expect the worst of them.
Darak was raised in the Grey Mountains as a warrior priest trained to live and die in the service of Moradin, he is currently journeying the lands trying to atone for an outburst where he shamed himself in the eyes of the temple elders. He seeks lost relics of his god and to be able to return head held high, a hero in the eyes of his clan and his peers. Argumentative and difficult at times, but when necessary Darak is a valiant comrade and a dependable friend willing to sacrifice for those he fights alongside, although he will remind them of this as frequently as possible.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
I must decide the rest because I'd like to know from you the lore/flavuor of the adventure and/or the setting, in order to make a character that is likely to fit.
The lore is that Runewarren is a simple region. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People know the area they live in well. They’ve heard stories of other places from merchants and travelers, but few know what lies beyond the mountains or in the depths of the great forest unless they’ve been there themselves. Runewarren is rich with places of adventure and mystery. Ancient civilizations and their knowledge survive in legends, magic items, and their ruins.
Chaos and evil often follow an empire’s collapse. To the East of The Forgotten Wastes, something dark and mysterious is rising. Blackbrook Outpost is reporting a higher concentration of wild beasts, fiends and monstrosities slipping through the perpetual storm guarding their borders.
The only thing an outsider might know of is the Westgulf Tradepost or Paliah, City of Gold. Westgulf has everything you could want: Magic items, ancient tomes, you name it. Paliah is like the Hollywood of Runewarren. What you would need to pay to live an Aristocratic lifestyle in any other kingdom, would only get you 'comfortable' status in Paliah. Only the most successful end up taking residence.
Traits: "I am utterly serene, even in the face of danger.", "I connect everything that happens to me to a grand, cosmic plan."
Ideals: "The trachings I received are the key to true transcendence"
Bonds: "I'm still seeking the elightenment I pursued with my People."
Flaw: "I am dogmatic in my thoughts and philosphy"
Tadriel is an orphan and one of few survivors of a people exiled, then hunted, by an ancient Elvish empire. He scours the world, trying to find other survivors, especially those of his immediate family. Despite his sober, melancholy personality, Tadriel is a consumate philosopher and views the world as a tapestry of cosmic deisgn.
(Their's plenty more to follow, but I'll leave that to DM's discretion as it was mentioned to leave out excessively long back stories ;) )
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Traits: 1) I judge people by their actions, not their words. 2) I’m oblivious to etiquette and social expectations.
Ideal: Indifference. Draw yourself toward no one - let no one draw toward you. Keep nature in balance.
Bonds: I must find a way to redeem myself for the cowardice of fleeing my village when they needed me. I seek to inform and educate the public about tribal life and its community, not its savagery.
I will do almost anything - dangerous or otherwise - to see that my people survive.
Brief Backstory:
Immotichey was never the strongest or the fastest in his village - located near the shores of The Wicked Coast. He managed to find other ways to contribute, seemingly able to locate schools fish in the waters, or smaller game in the nearby grasslands. This aptitude for nature and ability to attune to the spirits afforded him the watchful eyes of the tribal elders. Upon reaching adulthood in his fifteenth year, he began training to become a shaman (druid) for the tribe.
In his eighteenth year and only a few weeks after completing his initial training, the group of roaming orcs whom the village often traded with, came to raid his village. Realizing the savagery of the orcs were no match for his people, Immotichey shamefully fled to the nearby hills. He returned later to find his village decimated. Though there were many dead, there were those he knew that were unaccounted for. Though he typically shuns hubs of civilization, as the lizardfolk are often misunderstood, he has been wandering for a few months now, making his way towards Westgulf, looking for signs of the orcs or those missing from his village.
Sounds like a bit of fun. Here's my character concept:
Character Name: Kurralla Stonehewer Race: Deep Gnome Class: Rogue Background: Clan Crafter Personality trait 1: I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist. Personality trait 2: I like to talk at length about my profession. Ideals: Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) Bonds: One day I will return to my guild and prove that I am the greatest artisan of them all. Flaw: I’m quick to assume that someone is trying to cheat me.
She is a svirfneblin who has toiled and worked as an expert stonecrafter, now out in the world to learn about the capabilities of the upper world while looking for the perfect material to make her magnum opus. I'll leave it to the DM if there is anything else that she has been tasked to do by her clan as she has left the underdark for the meantime.
The idea is to play the rogue as the explorer and treasure hunter style, rather than a thief or criminal.
(If you have a few too many players, feel free to drop me. I'm in a few PbPs already)
• Traits: Once I've shared a Pint with someone I trust them with my life, I collect trophies from all worthy foes I slay
• Ideal: I don't pray for lighter burdens but for broader shoulders (Selflessness)
• Bond: The Dwarves owe debts to other races, and I will pay them.
• Flaw: I am easily goaded by any slight to my courage of honor
Backstory:
Dwaeric grew up on the surface world, his father worked as a Smith in a small village. However, Dwaeric may have the same strength as his father, he spent more time in the library constantly reading about the life of the multiverse. He read of magical items, great beasts roaming the wilds, impressive cities, and great sums of gold. This spurred a great wanderlust in the young dwarf and he grabbed the best set of armor he forged and his axe and set out into the forest.
(I have never played a play by post game, if this is inconvenient feel free to cut me from the game it won't hurt my feelings)
Traits are: I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. ALSO Internal struggle with the guilt of his heritage with the fact that he is a believer and is fighting society tendency to believe he is only up to evil.
Ideals are: Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings.
Bonds are: A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaw is: I am suspicious of strangers and expect the worst of them.
Backstory a bit: Qitrana (Qit for short) was abandoned on the side of the road as an infant baby. Was floated around home to home with random strangers making my way to a town with an orphanage that would take in a Tiefling child. Taking many years before an orphanage would take him in, he slowly developed a chip on his shoulder. Qit grew up never meeting another Tiefling he assumes this is what it is like for all his kin.
Once Qit was old enough and smart enough he left the orphanage to attend a school in a town far away. Apon arriving at the school for magic in this far away town, he was promptly shown back out the door for being a Tiefling.
Qit wondered the streets with no more coin in his pouch. After weeks on the streets and local towns until he found a temple for Lathander. The temple took Qit in and offered the young man a place in the worship if he vowed to reject his past. The kindness of the temple residence was different from what Qit has ever experienced in his life. His skilled insight told him that these people where genuine and had no bias because of his race. This religion of rebirth that his god perched was welcoming path for Qit to make up for his heritage.
Character Name: skits Race: Rock Gnome Class: Monk Background: Sage Personality trait 1: I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me. Personality trait 2: I’m convinced that people are always trying to steal my secrets. Ideals: Logic. Emotions must not cloud our logical thinking. (Lawful) Bonds: I sold my soul for knowledge. I hope to do great deeds and win it back. Flaw: Most people scream and run when they see a demon. I stop and take notes on its anatomy.
Backstory: skits was born into one of the poorer gnome villages but that didn’t keep his thirst for all knowlage at bay. As soon as he was old enough e set off in a random direction determined to learn all he could, after a couple of near death adventures and lots of information collected skits heard tell of the greatest piece of information, the power to summon a good. Or something close to it. Skits heard tell of a wizard that knew a spell that could summon a Aasimar. Skits traveled very far to reach this wizards place and he completed the summoning but at a price. With all the knowledge he had collected his brain couldn’t hold it, so he kind of lost it, going crazy. Soon after this he again heard of a place to earn more from. runewarren!
(I don’t have a lot of on going campaigns going on so hopefully I can get into this one, I can see a lot of people already posted)
My favor, once lost, is lost forever. My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
My house’s alliance with another noble family must be sustained at all costs.
I hide a truly scandalous secret that could ruin my family forever.
Flaysteir was born and raised in a noble family, in a continent no far from Runewarren. He was one of three kids his parents had. Being the middle one he didn't get as much attention as the other, and spent most of his time reading books and practicing his martial and diplomatic skills. Martial arts, especially history of wondrous weapons, attracted him and he chose to do those as his hobby. As his older sibling maintained a contact by marriage with other noble house, his younger sibling was preparing to become a diplomat. Thus he settled for adventuring and finding new allies to his noble house of Greycloud. His sadism developed at the times when he was left by himself, with his own crazy flow of thoughts. Noticing that he decided to visit Runewarren, to do what interested him the most: finding historical weapons and making allies for his house.
Personality Traits: I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt (actually a vow of silence). I feel tremendous empathy for all who suffer.
Ideals: Greater Good; my gifts are meant to be shared with all, not used for my own benefit.
Bonds: I'm still seeking the enlightenment that I pursued in my seclusion, and it still eludes me.
Flaw: I like keeping secrets and won't share them with anyone.
Backstory: Shoru was raised in a monastery his whole life, having been left there as an infant, and therefore does not know his parents or where he comes from. He is a dedicated follower of his teachings, but has trouble overcoming his rough nature at times, and so has taken a vow of silence and journeyed away from his home for the first time to find his inner peace, and see the world.
I got a warlock that i would like to play with. I will modify last bits of his backstory to fit your campaign. Here is the information:
Character Name: Han
Race: Variant Human
Class: Warlock/Hexblade (Used point buy when making it, yet can change if it doesn't fit you, no big deal)
Background: Urchin
Both personality traits: I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms. I eat like a pig and have bad manners.
Ideals: People. I help the people who help me — that’s what keeps us alive. (Neutral) Aspiration. I’m going to prove that I’m worthy of a better life.
Bonds: No one else should have to endure the hardships I’ve been through.
Flaw: Gold seems like a lot of money to me, and I’ll do just about anything for more of it. (Yet thinking of changing it, i was thinking that even 1 gold is a lot of money for me, as i'm a broke urchin, yet this seems like a greedy thief, which i don't want to)
Story:
Born on the streets, i was always having difficulty finding a few coins, to buy some bread. Most of the time, i just ate others leftovers. Other urchins helped me get fed for a while, so i joined their brotherhood for helping others like me. They game the name Han, which was easy to call for them. After a while, i had to find a way to gain some coin, but got rejected from any work that needed any strength because of my slim body. Other urchins noticed that i was quite nimble, so they thought me how to pick locks, hide in the streets and pick pocket to make some coins. I did what i must, to be able to feed myself. After a while, they asked me to join the thieves guild and following their tenets, yet as i grew in the streets, i was never good with rules. All i ever wanted was to be able to make a living, and get off the streets for good, so i declined their offer. Instead, i started to break in to houses alone, just for a while, until i can find a more "normal" job. One day, i broke in to an abandoned house, to search for rations and protect myself from the harsh weather that night. While snooping around, i found myself a bit of ration, a few equipments, a small shield, a hide armor (which i thought would protect me from the cold) and a weird looking dagger. I inspected the dagger closely, then took it in my hands. As i wasn't used to sharp weapons, i cut myself accidentally. Somehow, the blood got drained by the dagger. I don't even remember when i feinted, but just opened my eyes while lying on the ground, remembering a feint dream. In my dream, there was a dark figure whispering me, from the distance. Everything was black and white, no vivid colors. It said, "the pact is sealed". I instantly took the dagger and other things that i've found and left the place. Heard the same voice again in my dream, which just said "the fair" this time. Didn't understand the meaning, but it insisted "THE FAIR!!!". Then i started looking around about what could it mean, and saw that a fair has come to town. Without any coin left, and only a few days of ration, i headed to the fair to figure out what was happening.
I've been playing since 3 years with my home group, yet i just had a baby, so a 3-6 hour session is impossible for a while, and i want to play still :) All i want is a group which we can keep playing with, as my other PbP ones got disbanded quite fast... i'm located in GMT +3 yet can post more then once every day most of the time.
Edit : FIlled up again, thank you for stopping by!
Hail adventurers!To get my DnD fix between irl sessions, I've decided to start up my homebrew adventure as a play-by-post! All experience levels are welcome, any playable race and background is fine as long as its in the online builder here, only thing I will be homebrewing is the setting and guilds players can join. I will be ignoring basic components like ammunition and (sort of) material components. If a spell requires a gem that costs 1,000gp you're gonna need it. If it requires the left wing of a fruit fly dipped in silver on a Thursday, don't worry about it.When you create your character, use the standard array for Ability Score generation. Play test content is welcome to be used, no Critical Role content, though. Like I said earlier, any race is allowed. This is a high-fantasy world where a town could have every race walking around the streets normally. I hate limiting creativity, be what you want. Having fun is the first rule.The second rule is when posting your app, only post your:Character NameRaceClassBackgroundBoth personality traitsIdealsBondsFlawAlso include a small summary of your backstory. (Please do not post a 5-page essay. Something simple works out just fine) No background lore will be needed when you make a character, you will all be traveling to this region as newcomers. So somewhere in your backstory, have a reason why you'd want to leave your home and set sail to adventure in the land of Runewarren. I've made a map not too long ago that will be the setting of this open-world / sandbox campaign. You'll be starting in the merchant town 'Westgulf Tradepost.' Evil alignments are okay with me as long as you can work out why your character would join up with a group of (possibly) all lawful good characters.
Everyone will start at level 1 and work your way up, this keeps things simple for any newbies that may want to join. Everyone should be expected to post at least once a day. Just so things keep moving at a decent pace. When rolling for attacks, please also include any damage rolls that may apply, just in case it hits.
The game will be a living, breathing world and NPC's will act that way. If you want to steal from the merchant, go ahead. He'll call the guards on you and you'll probably die. Actions have consequences. I can't stress this enough. Don't do something stupid and get mad when you're thrown in jail or murdered on the spot. Your reputation will carry throughout the land, people might know of your deeds depending how far they are from where they took place.
If you DO die for whatever reason, don't fret, you can roll up a new guy/gal and we'll fit you in. Or bow out and recruit anyone else.Have fun 8) Looking forward to reading any applications!Any OOC (out of character) talk should be kept in spoilers.
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
Character Name: Krimpledimple Humpledumple
Race: Deep Gnome
Class: Wizard
Background: Sage
Personality Traits: There’s nothing I like more than a good mystery. I’m convinced that people are always trying to steal my secrets.
Ideals: No Limits. Nothing should fetter the infinite possibility inherent in all existence.
Bonds: I’ve been searching my whole life for the answer to a certain question.
Flaws: Unlocking an ancient mystery is worth the price of a civilization.
Backstory: A tryhard gnome that wants to become a hard boiled detective, but because of his name and lack of strength, others can't take him seriously.
While investigating a foreign group of rising mobsters, he hid inside a shipment of crates to be delivered to the mob. A few days of stowing away, he arrived at Runewarren. He searches for clues on their whereabouts.
I must decide the rest because I'd like to know from you the lore/flavuor of the adventure and/or the setting, in order to make a character that is likely to fit.
Darak was raised in the Grey Mountains as a warrior priest trained to live and die in the service of Moradin, he is currently journeying the lands trying to atone for an outburst where he shamed himself in the eyes of the temple elders. He seeks lost relics of his god and to be able to return head held high, a hero in the eyes of his clan and his peers. Argumentative and difficult at times, but when necessary Darak is a valiant comrade and a dependable friend willing to sacrifice for those he fights alongside, although he will remind them of this as frequently as possible.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
Tadriel is an orphan and one of few survivors of a people exiled, then hunted, by an ancient Elvish empire. He scours the world, trying to find other survivors, especially those of his immediate family. Despite his sober, melancholy personality, Tadriel is a consumate philosopher and views the world as a tapestry of cosmic deisgn.
(Their's plenty more to follow, but I'll leave that to DM's discretion as it was mentioned to leave out excessively long back stories ;) )
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Brief Backstory:
Immotichey was never the strongest or the fastest in his village - located near the shores of The Wicked Coast. He managed to find other ways to contribute, seemingly able to locate schools fish in the waters, or smaller game in the nearby grasslands. This aptitude for nature and ability to attune to the spirits afforded him the watchful eyes of the tribal elders. Upon reaching adulthood in his fifteenth year, he began training to become a shaman (druid) for the tribe.
In his eighteenth year and only a few weeks after completing his initial training, the group of roaming orcs whom the village often traded with, came to raid his village. Realizing the savagery of the orcs were no match for his people, Immotichey shamefully fled to the nearby hills. He returned later to find his village decimated. Though there were many dead, there were those he knew that were unaccounted for. Though he typically shuns hubs of civilization, as the lizardfolk are often misunderstood, he has been wandering for a few months now, making his way towards Westgulf, looking for signs of the orcs or those missing from his village.
Sounds like a bit of fun. Here's my character concept:
Character Name: Kurralla Stonehewer
Race: Deep Gnome
Class: Rogue
Background: Clan Crafter
Personality trait 1: I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.
Personality trait 2: I like to talk at length about my profession.
Ideals: Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
Bonds: One day I will return to my guild and prove that I am the greatest artisan of them all.
Flaw: I’m quick to assume that someone is trying to cheat me.
She is a svirfneblin who has toiled and worked as an expert stonecrafter, now out in the world to learn about the capabilities of the upper world while looking for the perfect material to make her magnum opus. I'll leave it to the DM if there is anything else that she has been tasked to do by her clan as she has left the underdark for the meantime.
The idea is to play the rogue as the explorer and treasure hunter style, rather than a thief or criminal.
(If you have a few too many players, feel free to drop me. I'm in a few PbPs already)
Dwaeric Strongarm
•mountain dwarf
•fighter
•Sage
• Traits: Once I've shared a Pint with someone I trust them with my life, I collect trophies from all worthy foes I slay
• Ideal: I don't pray for lighter burdens but for broader shoulders (Selflessness)
• Bond: The Dwarves owe debts to other races, and I will pay them.
• Flaw: I am easily goaded by any slight to my courage of honor
Backstory:
Dwaeric grew up on the surface world, his father worked as a Smith in a small village. However, Dwaeric may have the same strength as his father, he spent more time in the library constantly reading about the life of the multiverse. He read of magical items, great beasts roaming the wilds, impressive cities, and great sums of gold. This spurred a great wanderlust in the young dwarf and he grabbed the best set of armor he forged and his axe and set out into the forest.
(I have never played a play by post game, if this is inconvenient feel free to cut me from the game it won't hurt my feelings)
Backstory a bit: Qitrana (Qit for short) was abandoned on the side of the road as an infant baby. Was floated around home to home with random strangers making my way to a town with an orphanage that would take in a Tiefling child. Taking many years before an orphanage would take him in, he slowly developed a chip on his shoulder. Qit grew up never meeting another Tiefling he assumes this is what it is like for all his kin.
Once Qit was old enough and smart enough he left the orphanage to attend a school in a town far away. Apon arriving at the school for magic in this far away town, he was promptly shown back out the door for being a Tiefling.
Qit wondered the streets with no more coin in his pouch. After weeks on the streets and local towns until he found a temple for Lathander. The temple took Qit in and offered the young man a place in the worship if he vowed to reject his past. The kindness of the temple residence was different from what Qit has ever experienced in his life. His skilled insight told him that these people where genuine and had no bias because of his race. This religion of rebirth that his god perched was welcoming path for Qit to make up for his heritage.
Character Name: skits
Race: Rock Gnome
Class: Monk
Background: Sage
Personality trait 1: I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.
Personality trait 2: I’m convinced that people are always trying to steal my secrets.
Ideals: Logic. Emotions must not cloud our logical thinking. (Lawful)
Bonds: I sold my soul for knowledge. I hope to do great deeds and win it back.
Flaw: Most people scream and run when they see a demon. I stop and take notes on its anatomy.
Backstory: skits was born into one of the poorer gnome villages but that didn’t keep his thirst for all knowlage at bay. As soon as he was old enough e set off in a random direction determined to learn all he could, after a couple of near death adventures and lots of information collected skits heard tell of the greatest piece of information, the power to summon a good. Or something close to it. Skits heard tell of a wizard that knew a spell that could summon a Aasimar. Skits traveled very far to reach this wizards place and he completed the summoning but at a price. With all the knowledge he had collected his brain couldn’t hold it, so he kind of lost it, going crazy. Soon after this he again heard of a place to earn more from. runewarren!
(I don’t have a lot of on going campaigns going on so hopefully I can get into this one, I can see a lot of people already posted)
Flaysteir Greycloud
Wood Elf
Fighter
Noble
My favor, once lost, is lost forever.
My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
My house’s alliance with another noble family must be sustained at all costs.
I hide a truly scandalous secret that could ruin my family forever.
Flaysteir was born and raised in a noble family, in a continent no far from Runewarren. He was one of three kids his parents had. Being the middle one he didn't get as much attention as the other, and spent most of his time reading books and practicing his martial and diplomatic skills. Martial arts, especially history of wondrous weapons, attracted him and he chose to do those as his hobby. As his older sibling maintained a contact by marriage with other noble house, his younger sibling was preparing to become a diplomat. Thus he settled for adventuring and finding new allies to his noble house of Greycloud. His sadism developed at the times when he was left by himself, with his own crazy flow of thoughts. Noticing that he decided to visit Runewarren, to do what interested him the most: finding historical weapons and making allies for his house.
Looking to fill 1 slot, apply below if interested!
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
Name: Shoru
Race: Half Orc
Class: Monk
BG: Hermit
Personality Traits: I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt (actually a vow of silence). I feel tremendous empathy for all who suffer.
Ideals: Greater Good; my gifts are meant to be shared with all, not used for my own benefit.
Bonds: I'm still seeking the enlightenment that I pursued in my seclusion, and it still eludes me.
Flaw: I like keeping secrets and won't share them with anyone.
Backstory: Shoru was raised in a monastery his whole life, having been left there as an infant, and therefore does not know his parents or where he comes from. He is a dedicated follower of his teachings, but has trouble overcoming his rough nature at times, and so has taken a vow of silence and journeyed away from his home for the first time to find his inner peace, and see the world.
I'll resubmit my lizardman druid above.
...alternatively I can make him a barbarian (with intent on going Ancestral Guardian).
I got a warlock that i would like to play with. I will modify last bits of his backstory to fit your campaign. Here is the information:
Story:
Born on the streets, i was always having difficulty finding a few coins, to buy some bread. Most of the time, i just ate others leftovers. Other urchins helped me get fed for a while, so i joined their brotherhood for helping others like me. They game the name Han, which was easy to call for them. After a while, i had to find a way to gain some coin, but got rejected from any work that needed any strength because of my slim body. Other urchins noticed that i was quite nimble, so they thought me how to pick locks, hide in the streets and pick pocket to make some coins. I did what i must, to be able to feed myself. After a while, they asked me to join the thieves guild and following their tenets, yet as i grew in the streets, i was never good with rules. All i ever wanted was to be able to make a living, and get off the streets for good, so i declined their offer. Instead, i started to break in to houses alone, just for a while, until i can find a more "normal" job. One day, i broke in to an abandoned house, to search for rations and protect myself from the harsh weather that night. While snooping around, i found myself a bit of ration, a few equipments, a small shield, a hide armor (which i thought would protect me from the cold) and a weird looking dagger. I inspected the dagger closely, then took it in my hands. As i wasn't used to sharp weapons, i cut myself accidentally. Somehow, the blood got drained by the dagger. I don't even remember when i feinted, but just opened my eyes while lying on the ground, remembering a feint dream. In my dream, there was a dark figure whispering me, from the distance. Everything was black and white, no vivid colors. It said, "the pact is sealed". I instantly took the dagger and other things that i've found and left the place. Heard the same voice again in my dream, which just said "the fair" this time. Didn't understand the meaning, but it insisted "THE FAIR!!!". Then i started looking around about what could it mean, and saw that a fair has come to town. Without any coin left, and only a few days of ration, i headed to the fair to figure out what was happening.
I've been playing since 3 years with my home group, yet i just had a baby, so a 3-6 hour session is impossible for a while, and i want to play still :) All i want is a group which we can keep playing with, as my other PbP ones got disbanded quite fast... i'm located in GMT +3 yet can post more then once every day most of the time.