"I think we now have a pretty clear roadmap on which rooms to check out. I think Alben should do that thing were he can sense magic stuff and we double check all the rooms we've been to. After that, we hit up any secret rooms we missed. Once that is done then we explore incomplete hallways and open doors for which we have keys. These are just my two cents."
(FYI, Alben is a Sorcerer and can't cast detect magic as a ritual. Also the map Keygan gave you doesn't show secret rooms, if you compare the two you can see that there are rooms that you have found that it doesn't show.)
"I would like to go back to the mask room for a bit and check on that illusory mask. I would prefer to do a sweep of the place while detecting magic on the way out."
We can look in the mask room first but I say we head back to the tunnel that lead to the illusion forest, and the. Head south through the dining room and onto whatever is south of that.
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Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
The party including the two half-elves once again descends into Jzadirune. Alben takes a closer look at the mask that emanated magic when he had his detect magic spell going earlier. The mask is to the left of the western hallway. As Alben approaches the mask, it's mouth moves and speaks in a deep bass. It intones the following...
Welcome to Jzadirune - behold the wonder! But beware, ye who seek to plunder. Traps abound and guardians peer Beyond every portal, behind every gear.
Alben remembers that he detected illusion and enchantment believes that this is a permanent magic mouth spell and probably that is all there is.
Shadow then leads the party through the tunnels to the Forest Room and down into the dinning room and through the doorway to the south. He enters a upside down U shaped hallway with four gear doors. Two doors on the outside and two on the inside of the U shape. The outside door to the east bears the "R" glyph and the western outside door is an "A" glyph. Both of the inside doors are "D" glyphs.
We don’t have the keys for these doors and every one we have broken into has had a pretty nasty trap go off. Let’s go back to the spider room and head north and see what we can find. There has to be more hidden keys around this place and finding those would help up a lot.
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow leads the party back to the pool of illusionary water where you found the spiders, and up the northern passageway. It leads to a hallway that is similar to the one to the south of the pool room. To the east is a gear door with a "D" glyph and to the west is a flight of stairs leading down. While you can't see what is at the bottom of the stairwell, you do see flickering lights down there. Just before the stairs there is a small alcove to the north ending in a "N" gear door.
Ok if I recall, there are three things we haven't done yet: 1) the I door in the middle of the corridor, 2) the U door where we met the gnome king and 3) the part on the left to where we found the grall (according to the map the last two should join at some point) Since in the part on the right of the grall room we found a key, it is likely that another one is on the left part. So I say, just not to leave anything, we look at the I door in the middle of the corridor then we start looking on the left of the grall hall
Empty weapon racks line the walls of this dusty, 10-foot-high room. In the middle of the floor rests a large wooden chest with a flat lid and iron hinges. Atop the chest sits a small silver cage holding a rat with a white star-shaped splotch of fur on its tiny forehead. It grips the bars and squeaks excitedly. There is another gear door to the northern part of the eastern wall of the room with a "R" glyph.
As Shadow approaches the chest (five feet away from it), a toothy mouth splits the front of the chest and speaks in a unintelligible language (unless someone picked up under common at Lv. 3)
(FYI, Alben is a Sorcerer and can't cast detect magic as a ritual. Also the map Keygan gave you doesn't show secret rooms, if you compare the two you can see that there are rooms that you have found that it doesn't show.)
Who cast detect magic last time?
I got alot a doods
Alben cast it knowing that he was going to be able to take a long rest and get his spell slots back.
(An unfortunate part about being a sorcerer)
"I would like to go back to the mask room for a bit and check on that illusory mask. I would prefer to do a sweep of the place while detecting magic on the way out."
We can look in the mask room first but I say we head back to the tunnel that lead to the illusion forest, and the. Head south through the dining room and onto whatever is south of that.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Agreed.
The party including the two half-elves once again descends into Jzadirune. Alben takes a closer look at the mask that emanated magic when he had his detect magic spell going earlier. The mask is to the left of the western hallway. As Alben approaches the mask, it's mouth moves and speaks in a deep bass. It intones the following...
Welcome to Jzadirune - behold the wonder!
But beware, ye who seek to plunder.
Traps abound and guardians peer
Beyond every portal, behind every gear.
Alben remembers that he detected illusion and enchantment believes that this is a permanent magic mouth spell and probably that is all there is.
Shadow then leads the party through the tunnels to the Forest Room and down into the dinning room and through the doorway to the south. He enters a upside down U shaped hallway with four gear doors. Two doors on the outside and two on the inside of the U shape. The outside door to the east bears the "R" glyph and the western outside door is an "A" glyph. Both of the inside doors are "D" glyphs.
We don’t have the keys for these doors and every one we have broken into has had a pretty nasty trap go off. Let’s go back to the spider room and head north and see what we can find. There has to be more hidden keys around this place and finding those would help up a lot.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
"Works for me," Tyris says.
Shadow leads the party back to the pool of illusionary water where you found the spiders, and up the northern passageway. It leads to a hallway that is similar to the one to the south of the pool room. To the east is a gear door with a "D" glyph and to the west is a flight of stairs leading down. While you can't see what is at the bottom of the stairwell, you do see flickering lights down there. Just before the stairs there is a small alcove to the north ending in a "N" gear door.
Oreus says:
Ok if I recall, there are three things we haven't done yet: 1) the I door in the middle of the corridor, 2) the U door where we met the gnome king and 3) the part on the left to where we found the grall (according to the map the last two should join at some point) Since in the part on the right of the grall room we found a key, it is likely that another one is on the left part. So I say, just not to leave anything, we look at the I door in the middle of the corridor then we start looking on the left of the grall hall
"Before we go down those stairs lets check out he N door to the north as well as any E, N, U, or I doors we haven't opened yet."
I got alot a doods
Oreus tends his ears on the N door close to them
24
Oreus listens through the door and hears a squeaking sound.
Well only way to find out is to open, I’ll use the key to unlock the N door. Everyone be ready for an attack just in case.
Shadow will open the door
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Laladak will stand next to Shadow and be Ready for any hostiles.
"Any ugly on the other side of this door is finna get a Bastard's welcome."
I got alot a doods
Shadow opens the N door and sees...
Empty weapon racks line the walls of this dusty, 10-foot-high room. In the middle of the floor rests a large wooden chest with a flat lid and iron hinges. Atop the chest sits a small silver cage holding a rat with a white star-shaped splotch of fur on its tiny forehead. It grips the bars and squeaks excitedly. There is another gear door to the northern part of the eastern wall of the room with a "R" glyph.
Hey look! I think we found the missing rat familiar!
Shadow will check for traps around the cage before trying to pick it up 11
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
As Shadow approaches the chest (five feet away from it), a toothy mouth splits the front of the chest and speaks in a unintelligible language (unless someone picked up under common at Lv. 3)
Shadow stops and slowly moves back guestering for everyone to back out of the room
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City