DC2 lets go of the cloak warped weapons, leaving them still in DC3's hands. He then picks up the Sunrod and throws it out the door towards the U door Str. Check 8 it lands short of the U door in the middle of the hall on the diagonal of the squares with the J and E doors.
The sunrod is far enough away that the corner where DC3 is is in shadows. DC3 Becomes Invisible.
Tyris and Alben are up. Laladak make your 3rd Death Save.
This post has potentially manipulated dice roll results.
(Assuming DC2 is still visible, if not I'll do something else)
Tyris moves further south in the room (end between doors U and Z) until he has a good shot at the creeper int he corner by their fallen allies and launches an arrow at it.
This post has potentially manipulated dice roll results.
Alben's firebolt hits the wall and ricochet into the forest room, good thing they are illusions.
The halfelf wielding two swords moves to the doorway (providing 3/4 cover for the Dark Creeper from ranged attacks frok the dinning hall)) and attacks the skulk. Longsword Attack: 13 Damage: 6 followed by a shortsword Attack: 7 Damage: 8. The 1st attack misses while the 2nd caught the Creeper off guard.
The second halfelf is content to stay where he is and shoot the Dark Creeper again Attack: 17 Damage: 10 + 1 radiate damage . He misses again.
This post has potentially manipulated dice roll results.
DC2 Wisdom Save 22. The Dark Creeper looks a little worried at Shadow's taunt. But he attacks the elf attacking him with his dagger. Attack: 13 Damage: 5 and misses.
The third Dark Creeper materializes beside Shadow appearing out of the shadows and hoping to catch Shadow unawares attacks Attack: 20 Damage: 7 and Shadow goes down for a second time.
This post has potentially manipulated dice roll results.
Tyris launches yet another arrow at DC2, choosing accuracy over pure damage this time since he's not been connecting his shots previously.
(No sharpshooter -attack +damge this time. But DC2 doesn't benefit fromt he 3/4 cover since I do have the sharpshooter feat)
Sharpshooter
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
The third Dark Creeper materializes beside Shadow appearing out of the shadows and hoping to catch Shadow unawares attacks Attack: 20 Damage: 15 and Shadow goes down for a second time.
I realized as I was working tonight that the 3rd Dark Creeper had to interact with two objects, thus he would not be able to attack. Therefore Shadow is still standing. While the Dark Creeper is really next to Shadow like the map says he is invisible and moving steadily so no one knows he is there.)
Side note on the Yellow area of the map: The Yellow area is bright light cast from the Sunrod. After 30 feet that light becomes shadowy illumination for another 30 feet. So those of you who don't have dark vision can see into most of the kitchen (I believe from where the sunrod is that the southeastern square, about half of the middle southern square, and the northern fireplace are in darkness.
This post has potentially manipulated dice roll results.
Alben picks up the sunrod and throws it into the room. It lands against the eastern wall in the middle casting bright light in the whole room except the the northwestern and southwestern corners. As the rod enters the room the invisible dark creeper becomes visible and he is right next to Shadow.
The halfelf in the tunnel gets tired of shooting arrows that miss and dropping his bow he draws a Longsword. He moves to flank DC2 with the other halfelf and attacks. Longsword Attack: 10 Damage: 10 killing the Dark Creeper.
The other halfelf moves to flank the remaining Dark Creeper with Shadow, but he bumps the wooden cabinet causing it to collapse dealing 9 bludgeoning damage the elf attempts to get out of the way Dex Save 10 which he does taking only 5 damage, but his action is lost. He takes his bonus action to get his second wind back 4. (Still flanking with Shadow)
Oreus' Death Save 9. Oreus is poised between life and death.
then he will disengage and move out of the door to the room in the west side and south along the wall outside the door, should put him just about where he is now but in the hallway on the other side of the current room
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
DC2 lets go of the cloak warped weapons, leaving them still in DC3's hands. He then picks up the Sunrod and throws it out the door towards the U door Str. Check 8 it lands short of the U door in the middle of the hall on the diagonal of the squares with the J and E doors.
The sunrod is far enough away that the corner where DC3 is is in shadows. DC3 Becomes Invisible.
Tyris and Alben are up. Laladak make your 3rd Death Save.
Death save: 2
I got alot a doods
(Assuming DC2 is still visible, if not I'll do something else)
Tyris moves further south in the room (end between doors U and Z) until he has a good shot at the creeper int he corner by their fallen allies and launches an arrow at it.
Sharpshooter at DC2: Attack: 9 Damage: 16
Laladak is stable
Tyris' arrow thuds into the frame of the E door
Alben, taking Tyris's lead, moves south and a little east till he can get a shot at DC2. Alben casts firebolt: Attack: 9 Damage: 6
(Jeez, has your firebolt hit anything?)
I got alot a doods
(so far... No, i have hit with my crossbow, and it has a lower hit chance)
Alben's firebolt hits the wall and ricochet into the forest room, good thing they are illusions.
The halfelf wielding two swords moves to the doorway (providing 3/4 cover for the Dark Creeper from ranged attacks frok the dinning hall)) and attacks the skulk. Longsword Attack: 13 Damage: 6 followed by a shortsword Attack: 7 Damage: 8. The 1st attack misses while the 2nd caught the Creeper off guard.
The second halfelf is content to stay where he is and shoot the Dark Creeper again Attack: 17 Damage: 10 + 1 radiate damage . He misses again.
Oreus' Death save 20
Shadow is up.
“Not so tough when your out of the dark” vicious mockery dc 13 wisdom save or take 3 psychic damage and disadvantage on next attack roll at DC2
bonus action disengage so I don’t provoke opportunity attacks and then move to the south west corner of the room so I cannot be flanked
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
DC2 Wisdom Save 22. The Dark Creeper looks a little worried at Shadow's taunt. But he attacks the elf attacking him with his dagger. Attack: 13 Damage: 5 and misses.
The third Dark Creeper materializes beside Shadow appearing out of the shadows and hoping to catch Shadow unawares attacks Attack: 20 Damage: 7 and Shadow goes down for a second time.
Tyris and Alben are up.
(Someone please get me up.)
I got alot a doods
Tyris launches yet another arrow at DC2, choosing accuracy over pure damage this time since he's not been connecting his shots previously.
(No sharpshooter -attack +damge this time. But DC2 doesn't benefit fromt he 3/4 cover since I do have the sharpshooter feat)
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
Attack: 20 Damage: 8
Tyris' arrow flies through the door and under the elf's arm and hits the dark creeper.
I realized as I was working tonight that the 3rd Dark Creeper had to interact with two objects, thus he would not be able to attack. Therefore Shadow is still standing. While the Dark Creeper is really next to Shadow like the map says he is invisible and moving steadily so no one knows he is there.)
Side note on the Yellow area of the map: The Yellow area is bright light cast from the Sunrod. After 30 feet that light becomes shadowy illumination for another 30 feet. So those of you who don't have dark vision can see into most of the kitchen (I believe from where the sunrod is that the southeastern square, about half of the middle southern square, and the northern fireplace are in darkness.
Alben will grab the sunrod and throw it back into the kitchen, while stepping out of Tyris's line of fire.
Str: 19
Alben picks up the sunrod and throws it into the room. It lands against the eastern wall in the middle casting bright light in the whole room except the the northwestern and southwestern corners. As the rod enters the room the invisible dark creeper becomes visible and he is right next to Shadow.
The halfelf in the tunnel gets tired of shooting arrows that miss and dropping his bow he draws a Longsword. He moves to flank DC2 with the other halfelf and attacks. Longsword Attack: 10 Damage: 10 killing the Dark Creeper.
The other halfelf moves to flank the remaining Dark Creeper with Shadow, but he bumps the wooden cabinet causing it to collapse dealing 9 bludgeoning damage the elf attempts to get out of the way Dex Save 10 which he does taking only 5 damage, but his action is lost. He takes his bonus action to get his second wind back 4. (Still flanking with Shadow)
Oreus' Death Save 9. Oreus is poised between life and death.
Shadow is up.
Shadow will swing his scimitar into the creeper
Attack: 15 Damage: 12
(sneak attack included)
then he will disengage and move out of the door to the room in the west side and south along the wall outside the door, should put him just about where he is now but in the hallway on the other side of the current room
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow slices the dark creeper and then makes a tactical retreat leaving the halfelves to fend for themselves.
The Dark Creeper attacks the closest elf with his dagger Attack: 23 Damage: 7 hurting the elf with a stab to leg.
Tyris and Alben are up.
Tyris moves north in the hall again until he gets a line to shoot the remaining dark creeper.
Attack: 13 Damage: Unable to parse dice roll.
Tyris' arrow slams into the nasty creature.