Once a dining hall, this chamber contains only the wreckage of once-fine furniture. Two iron chandeliers dangle from the ceiling, while a third – its rope severed – lies amid the debris on the floor. There are four gear doors, two to the west and two to the east. There is another passageway at the southern end of the dinning hall. The four door glyphs starting with the northwest and circling down and around up to the northeast are J U Z E. You have keys to U and E.
Well we can go back to the room with the glass on the floor or we can go try the U key we have or e can see if we can exit south out of the room we were just fighting in. Let’s check that first but if the door is locked or path is blocked let’s use the key we have south of us maybe?
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Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow unlocks the U door to see a short 20 foot hallway ending in a T intersection. Moving the the intersection he sees that to the north there is a smallish room about 20 feet away with something hanging down from the ceiling, past the room is another short hallway ending in a T intersection. To the south about 20 feet away is a landing with what looks like a staircase leading down.
This post has potentially manipulated dice roll results.
Shadow will lead the party forward slowly, checking for traps as he goes 23 at the t intersection he will search the walls to the north for a hidden exit 24. If he doesn’t find anything they will go south and see what is down the short stairs
Shadow searches the short northern hallway for secret doors and doesn't find any. As he gets to the opening the the room he sees...
Turquoise ceramic tiles adorn the walls and floor of this room, in the middle of which rests a large octagonal bathing pool with a two-foot-tall raised lip. Pristine water pours into the pool from a smiling stone face carved into an overhanging wall. The water exits through a small circular drain at the east end of the pool. A narrow stone ledge encircles the ceiling, which is hidden behind a tangled mass of thick webs. Suspended from the webs by ropy filaments is a cocooned humanoid corpse that dangles five feet above the pool’s glassy surface.
If he sees nothing then Laladak grabs his pike and pokes the cocoon from 10 ft away. If nothing happens he will attempt to disturb the webbing above the pool. He calls back to the rest of the group. "Can one of you check and see if this water is actually water and not acid or poison or something."
This post has potentially manipulated dice roll results.
Laladak also looks for any creature lurking in the webs or around the pool, but he also doesn't see anything. He then pokes the cocooned corpse. (How hard are you going to poke it? Gently, hard enough to make it start swinging, or really hard trying to knock it down from the webs?)
Everyone roll initiatives
SMS initiative 12
Anyone who has a initiative higher than 22 can act as of now no one has seen an enemy.
Well we can go back to the room with the glass on the floor or we can go try the U key we have or e can see if we can exit south out of the room we were just fighting in. Let’s check that first but if the door is locked or path is blocked let’s use the key we have south of us maybe?
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
I think you missed a map. The kitchen doesn't have a southern exit, but the dining hall does.
Fario will take s hit die 6
hit die during rest 16
Oreus is for checking the U door and then the D (we should have the key for) door in the room of the trees
You don't have the D key
sorry
Does anyone else have any input on where you should go next? Looks like Shadow and Oreus are for checking out the U door in the dining hall.
Laladak is there Ready to attack any hostiles
I got alot a doods
(U is fine with me for now. What keys do we have again?)
Tyris stands back a bit from the door before it's opened and readies his bow to attack any hostiles that might be beyond it.
Jzadirune Keys: You have keys to the "E", "N", "U", and "I" doors.
Shadow will lead them to open the U door
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow unlocks the U door to see a short 20 foot hallway ending in a T intersection. Moving the the intersection he sees that to the north there is a smallish room about 20 feet away with something hanging down from the ceiling, past the room is another short hallway ending in a T intersection. To the south about 20 feet away is a landing with what looks like a staircase leading down.
Shadow will lead the party forward slowly, checking for traps as he goes 23 at the t intersection he will search the walls to the north for a hidden exit 24. If he doesn’t find anything they will go south and see what is down the short stairs
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Laladak is right behind him. Ready for anything.
I got alot a doods
Shadow searches the short northern hallway for secret doors and doesn't find any. As he gets to the opening the the room he sees...
Turquoise ceramic tiles adorn the walls and floor of this room, in the middle of which rests a large octagonal bathing pool with a two-foot-tall raised lip. Pristine water pours into the pool from a smiling stone face carved into an overhanging wall. The water exits through a small circular drain at the east end of the pool. A narrow stone ledge encircles the ceiling, which is hidden behind a tangled mass of thick webs. Suspended from the webs by ropy filaments is a cocooned humanoid corpse that dangles five feet above the pool’s glassy surface.
Oh boy this doesn’t look good. Perception check to see if there are any creature around 11
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow looks around for anything that could make the webs, but he doesn't see anything
Laladak will Search Perception 17 for any hostiles as well.
If he sees nothing then Laladak grabs his pike and pokes the cocoon from 10 ft away. If nothing happens he will attempt to disturb the webbing above the pool. He calls back to the rest of the group. "Can one of you check and see if this water is actually water and not acid or poison or something."
I got alot a doods
Laladak also looks for any creature lurking in the webs or around the pool, but he also doesn't see anything. He then pokes the cocooned corpse. (How hard are you going to poke it? Gently, hard enough to make it start swinging, or really hard trying to knock it down from the webs?)
Everyone roll initiatives
SMS initiative 12
Anyone who has a initiative higher than 22 can act as of now no one has seen an enemy.