This post has potentially manipulated dice roll results.
RL will step into the doorway, bonus action starry arrow against the skeletal mage Attack: 17 Damage: 10.
then step up next to Augustin, muttering under his breath about humans trying to be heros and cast second level cure wounds. 15 of healing to AUGUSTIN.
He will finish his turn in melee range of the skeletal mage.
The skeletal mage dodges the starry arrow and turns its hollow-eyed stare on the shifter. The creepy effect is ruined by one side of its jawbone giving way and the jaw swings at an angle, attached to the skull only by one side.
Augustin (if he has the room and during his turn) when like to grab the skeleton and spin him around and try and break him over the stone body of his petrified friend.
Strength check? 7
Bonus action, deal the potion of healing I missed last time 10
Augustin (if he has the room and during his turn) when like to grab the skeleton and spin him around and try and break him over the stone body of his petrified friend.
Strength check? 7
Bonus action, deal the potion of healing I missed last time 10
The skeleton mage is ready for you this time and braces against your attempt to swing it around. Although it is light, it is also smart enough to know how to use leverage.
Grimbald charges into the room, drawing his warhammer and swings it around in a vicious arc, connecting with the skeletal mage's body. There is a loud snapping of bones and the skeletal mage would have been flung aside apart from Augustin grappling it. The light dies from its eyes and it slumps in Augustin's grip.
We are out of combat now.
The room the two spellcasters were in has a magnificent mural of a forest scene covering the ceiling of the vaulted chamber. Statues of eladrin warriors adorn the room and flickering light comes from fiery braziers. Between two of the braziers, atop a 2ft high stone bier, lies the partially assmbled bones of a dragon. Bookshelves packed with dusty tomes line the far wall.
Esa turns to everyone and says "I am NOT going anywhere until I've rested. I am running on empty, my magic is low, and I'm done." She flies around the room checking for magic, with an expression on her face somewhere between panicked and anxious. She does her best to keep her cool as she walks clockwise around the room.
As Esa walks clockwise around the room, in front of the other set of double doors a pit opens up under her feet. However as she can fly, Esa looks scornfully at the deep pit with spikes at the bottom and continues moving around. She finds a big switch in the corner, which she is pretty sure is for working the trap. As she gets to the middle of the western wall, she stops. Her detect magic indicates there is something unusual here.
The pixie studies the area and determines there is an illusion here, likely covering a door. She puts her hand on the wall and feels a stone door. There seems to be some writing on it but she can't see it until the illusion is dispelled.
Esa casts Magic Missile against the skeleton she can see. 554
Esa's magic missile smashes large parts of the undead's bones, but incredibly it is still standing, albeit a little wobbly.
Augustin slumps to the floor as his body finally acknowledges the electrical damage done by the skeletal mage's spell.
RL will step into the doorway, bonus action starry arrow against the skeletal mage Attack: 17 Damage: 10.
then step up next to Augustin, muttering under his breath about humans trying to be heros and cast second level cure wounds. 15 of healing to AUGUSTIN.
He will finish his turn in melee range of the skeletal mage.
The skeletal mage dodges the starry arrow and turns its hollow-eyed stare on the shifter. The creepy effect is ruined by one side of its jawbone giving way and the jaw swings at an angle, attached to the skull only by one side.
Vakiel will swing at the skeleton
Attack: 11 Damage: 8
plus radiant divine fury 3
The skeleton explodes in a shower of bone and armour scraps. Vakiel may move if he wishes.
Vakiel needs to stay hidden as he is hurt and wants to hopefully avoid exposing himself until he has an attack to do so with.
Augustin (if he has the room and during his turn) when like to grab the skeleton and spin him around and try and break him over the stone body of his petrified friend.
Strength check? 7
Bonus action, deal the potion of healing I missed last time 10
The skeleton mage is ready for you this time and braces against your attempt to swing it around. Although it is light, it is also smart enough to know how to use leverage.
Skeleton Acrobatics Check - 17
Attack: 15 Damage: 6 Grimbald attempts a warhammer attack on the skeleton
Grimbald charges into the room, drawing his warhammer and swings it around in a vicious arc, connecting with the skeletal mage's body. There is a loud snapping of bones and the skeletal mage would have been flung aside apart from Augustin grappling it. The light dies from its eyes and it slumps in Augustin's grip.
We are out of combat now.
The room the two spellcasters were in has a magnificent mural of a forest scene covering the ceiling of the vaulted chamber. Statues of eladrin warriors adorn the room and flickering light comes from fiery braziers. Between two of the braziers, atop a 2ft high stone bier, lies the partially assmbled bones of a dragon. Bookshelves packed with dusty tomes line the far wall.
Divine sense and heal anyone looking desperate with lay on hands! :) let me know
Is there any animals in the room such as spiders that I can speak with animals with, try and get some more info.
I'm at 7HP but if we are going to rest ?!
I’ll give you 8 HP then see if anyone else needs some love.
I get it back on long rest, so we don’t lose anything if we rest
Esa turns to everyone and says "I am NOT going anywhere until I've rested. I am running on empty, my magic is low, and I'm done." She flies around the room checking for magic, with an expression on her face somewhere between panicked and anxious. She does her best to keep her cool as she walks clockwise around the room.
As Esa walks clockwise around the room, in front of the other set of double doors a pit opens up under her feet. However as she can fly, Esa looks scornfully at the deep pit with spikes at the bottom and continues moving around. She finds a big switch in the corner, which she is pretty sure is for working the trap. As she gets to the middle of the western wall, she stops. Her detect magic indicates there is something unusual here.
The pixie studies the area and determines there is an illusion here, likely covering a door. She puts her hand on the wall and feels a stone door. There seems to be some writing on it but she can't see it until the illusion is dispelled.
Much obliged
Divine sense isn't going to tell you much. Anything further than 60ft and behind total cover will not be detected.
Map of the underground area.
Also Esa recognises that the illusion covering the doors definitely has the "fey magic signature".