This post has potentially manipulated dice roll results.
The last standing wight is battered by Vakiel's attacks and is now bloodied.
The slowed wight gets one attack and goes for (d6 roll - 2-3 it's Vakiel, 4-6 it's Augustin) - 6.
Attack: 8 Damage: 17 necrotic damage. If it is a hit, the target must make a DC13 Con save or their hit point maximum is reduced by the same amount as the damage.
The shot thunks home, but nothing too vital is hurt. Still, it adds to the overall damage the wight has taken and is definitely looking close to collapse.
This post has potentially manipulated dice roll results.
RL casts Illuminate on the time wight. Dex save DC 15 or 9 radiant damage and cannot turn invisible or change form until RL's next turn.
Bonus action shift
Shift
As a bonus action, you can shift and assume a more bestial form and gain 6 temporary hit points. Your transformation lasts for 1 minute, until you die, or until you revert using a bonus action. You can shift 3 times per long rest.
Wildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
The time wight ducks and weaves, but so slowly Augustin can adjust his swing and connects with the time wight, shattering his bones and dashing him to the floor where it struggles for a few seconds, then lies still.
RL gives one of his potions of healing to Esa since she used hers.
RL will also finish looting the room, the money, art and jewelry on the table and go through the bodies of the undead to see if any of their weapons or equipment is worth salvaging.
'Do we continue up now or leave and try again next month?'
Fael doesn't sense anything outside. He's been and hunted, come back, slept, gone back to the kill and fed, and now come back to the tower. In Fael's mind it's the second day since you entered.
RL gathers jewellery and art pieces which can be sold for about 400 gold (yes gold) pieces. There is also 1,000 silver pieces worth of various coinage. The wights' armour and weapons are corroded and worth nothing.
Nothing is magical, other than the entire tower.
You already know from previous exploration that there are four levels. You've explored the ground floor and first floor of the tower in this time, so there are two more.
Augustin votes outside. An hour in here could be weeks outside. Currently this tower isn’t hurting anyone. Maybe we leave a note for whoever is in here that we’ll be back in a month outside time, maybe a few hours for them?
Augustin votes outside. An hour in here could be weeks outside. Currently this tower isn’t hurting anyone. Maybe we leave a note for whoever is in here that we’ll be back in a month outside time, maybe a few hours for them?
sounds like a plan, we could go ghost hunting at the mansion or something else in the meantime
RL will write a note in common on whatever can be found, even if it is using Ash or charcoal on the table top. Based on the discussion with Augustin and Grimbald the note will indicate that we will be back next cycle that the tower in in Harken to see if anyone needs assistance. Can anyone in the tower please leave us a message in return. Thanks
Does Esa have any spell that can communicate through time or any ideas on how we could do that?
The last standing wight is battered by Vakiel's attacks and is now bloodied.
The slowed wight gets one attack and goes for (d6 roll - 2-3 it's Vakiel, 4-6 it's Augustin) - 6.
Attack: 8 Damage: 17 necrotic damage. If it is a hit, the target must make a DC13 Con save or their hit point maximum is reduced by the same amount as the damage.
The wight's murky blade bounces off Augustin's armour.
Grimbald and Esa may now act.
Esa tries another fire bolt at the wight. Rolling to see if the spell goes off this round or next - 14.
Her spell goes off next round.
Grimbald's turn.
As requested by Chris:
Grimbald slowly fires off one shot at the time wight.Attack: 21 Damage: 6.
The shot thunks home, but nothing too vital is hurt. Still, it adds to the overall damage the wight has taken and is definitely looking close to collapse.
New round, no changes.
Vakiel, Augustin, and RL remain hasted and can act now.
RL casts Illuminate on the time wight. Dex save DC 15 or 9 radiant damage and cannot turn invisible or change form until RL's next turn.
Bonus action shift
As a bonus action, you can shift and assume a more bestial form and gain 6 temporary hit points. Your transformation lasts for 1 minute, until you die, or until you revert using a bonus action. You can shift 3 times per long rest.
Wildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
Time wight dex save - 9.
Augustin bonks the time wight with his ruby mace:
Attack: 10 Damage: 10.
Attack: 15 Damage: Unable to parse dice roll..
The time wight ducks and weaves, but so slowly Augustin can adjust his swing and connects with the time wight, shattering his bones and dashing him to the floor where it struggles for a few seconds, then lies still.
RL gives one of his potions of healing to Esa since she used hers.
RL will also finish looting the room, the money, art and jewelry on the table and go through the bodies of the undead to see if any of their weapons or equipment is worth salvaging.
'Do we continue up now or leave and try again next month?'
Can we figure out how many floors on this thing?
Can Fael sense or see anything outside or is the timey wimey being difficult? How long does he think we’ve been gone?
AAugustin is keen to see what’s going on the next floor then nope out. If we can recover the bodies that would be great.
Fael doesn't sense anything outside. He's been and hunted, come back, slept, gone back to the kill and fed, and now come back to the tower. In Fael's mind it's the second day since you entered.
RL gathers jewellery and art pieces which can be sold for about 400 gold (yes gold) pieces. There is also 1,000 silver pieces worth of various coinage. The wights' armour and weapons are corroded and worth nothing.
Nothing is magical, other than the entire tower.
You already know from previous exploration that there are four levels. You've explored the ground floor and first floor of the tower in this time, so there are two more.
Augustin lets the party know about how time is passing outside. It’s been less then an hour here and two days have passed outside.
”We should be very careful?”
I would like to find out what’s above us, perhaps there is someone who needs our help.
He’s going to regain a level 1 spellslot back.
We need a rest, inside or out?
Augustin votes outside. An hour in here could be weeks outside. Currently this tower isn’t hurting anyone. Maybe we leave a note for whoever is in here that we’ll be back in a month outside time, maybe a few hours for them?
sounds like a plan, we could go ghost hunting at the mansion or something else in the meantime
RL will write a note in common on whatever can be found, even if it is using Ash or charcoal on the table top. Based on the discussion with Augustin and Grimbald the note will indicate that we will be back next cycle that the tower in in Harken to see if anyone needs assistance. Can anyone in the tower please leave us a message in return. Thanks
Does Esa have any spell that can communicate through time or any ideas on how we could do that?
Esa raises an eyebrow at the suggestion "magic" can fix all problems, and leaves it at that.
Party heads out of the tower. It's afternoon.
They turn around to look at the vacant, empty tower with the random shutter blowing in the wind.