Grimbald's bolt smashes through the skull of the robe-wearing skeleton, and it flops to the floor, unmoving. The dwarf ranger spins and sends his second bolt to the last remaining skeleton, smashing into its ribs.
This post has potentially manipulated dice roll results.
The last skeleton standing points at Grimbald, and two bolts of magic missile strike the dwarf in the chest doing 9 force damage. Then it hefts its shield and draws its rusty longsword and charges at the dwarf.
Augustin confident he can pull it off this time would like to run over and grab the skeleton and full rugby tackle it into the wall and continue to grab its head and smash it into the wall.
Augustin crash tackles the skeleton, smashing it into the ground with his weight and armour, bones crack and splinter under the force. Then Augustin rips the skeleton's head off and hurls it into the wall where it shatters into pieces. He stands up breathing heavily and seeing everyone standing still just looking at him.
Augustin stares around at everyone with his dumb toothy grin.
"This, this seemed a lot easier than trying to wield that lance around again..."
He picks up the lance and hitches it to his pack and attempts to walk out through the door. It gets wedged and he spends an awkward amount of time trying to figure out how he got in. He eventually crab walks sideways through the door and begins examining the other door, sceptre and spear in hand in case the noise brings some attention. He smiles and waves at Esa and Shephard.
"You missed that one Esa" Augustin makes explosion sounds and flails around with his hands, re-enacting the explosion. He appears pretty content like a kid who did something really simple and their parents over exaggerate their praise.
If RL doesnt still have detect magic up he will spent the 10 minutes to ritually cast it again and move around the room to check if he gets any magic responses, 30ft range.
After that if no one else does, he will investigate and loot the skeletons and the sarcophagi before finally investigating the statue
There is residual and fading necromantic magic from the sarcophagi. The skeletons have nothing of value. There is a symbol inscribed on the lid of each sarcophagi.
THe statue is a bat-winged demon looking creature. The flat altar before it is darkly stained.
Vakiel, seeing RL has looked throughout the room, will return to the corridor but hover sort of in the middle ready to react to movement in any direction
The doors to the south, which are - like the doors to the north - slightly ajar, have images engraved on them similar to those on the walls. Scenes depicting skeletons and corpses rising from graveyards. Beyond the door, RL can see a dark room beyond with an open sarcophagus, the lid nearby, both of which appear to engraved with runes. He cannot see if there is anything inside. There are empty shelves on the walls that maybe once supported rows of books.
If its not still up, RL will ritually cast detect magic while at the doors to the south room to see if he can pick up more than the background necromantic energy.
The necromantic magic is stronger in this room. RL mentions it to Esa and she focuses on it too and you compare notes. The ambient necromantic magic has a "spent" feel to it, like some powerful ritual was performed here. The necromantic magic in the south room has more of a "potential" feel, as if a ritual was prepared but the magic never released.
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Grimbald's bolt smashes through the skull of the robe-wearing skeleton, and it flops to the floor, unmoving. The dwarf ranger spins and sends his second bolt to the last remaining skeleton, smashing into its ribs.
The last skeleton standing points at Grimbald, and two bolts of magic missile strike the dwarf in the chest doing 9 force damage. Then it hefts its shield and draws its rusty longsword and charges at the dwarf.
Party may now act again.
The skeleton is in melee with Grimbald. Everyone else is close by.
Augustin confident he can pull it off this time would like to run over and grab the skeleton and full rugby tackle it into the wall and continue to grab its head and smash it into the wall.
Give me a Strength (athletics) roll.
Athletics 26
Augustin crash tackles the skeleton, smashing it into the ground with his weight and armour, bones crack and splinter under the force. Then Augustin rips the skeleton's head off and hurls it into the wall where it shatters into pieces. He stands up breathing heavily and seeing everyone standing still just looking at him.
Augustin stares around at everyone with his dumb toothy grin.
"This, this seemed a lot easier than trying to wield that lance around again..."
He picks up the lance and hitches it to his pack and attempts to walk out through the door. It gets wedged and he spends an awkward amount of time trying to figure out how he got in. He eventually crab walks sideways through the door and begins examining the other door, sceptre and spear in hand in case the noise brings some attention. He smiles and waves at Esa and Shephard.
"You missed that one Esa" Augustin makes explosion sounds and flails around with his hands, re-enacting the explosion. He appears pretty content like a kid who did something really simple and their parents over exaggerate their praise.
Esa stares hard, almost slipping into the role of parent before catching herself.
"I expect it was as spectacular as it sounded," she says. "If there's anything in the other areas with ears, it will come running."
The northern door is ajar and there appears to be a corridor beyond. The door has bas relief decorations of death and undead.
The others in the skeleton room can come out or look at the demonic statue or in the sarcophagi or whatever they want.
If RL doesnt still have detect magic up he will spent the 10 minutes to ritually cast it again and move around the room to check if he gets any magic responses, 30ft range.
After that if no one else does, he will investigate and loot the skeletons and the sarcophagi before finally investigating the statue
There is residual and fading necromantic magic from the sarcophagi. The skeletons have nothing of value. There is a symbol inscribed on the lid of each sarcophagi.
THe statue is a bat-winged demon looking creature. The flat altar before it is darkly stained.
RL will follow Augustin to the north door
Esa keeps an eye on the south door, with Shepherd. They are talking in soft whispers, practicing Infernal.
Vakiel, seeing RL has looked throughout the room, will return to the corridor but hover sort of in the middle ready to react to movement in any direction
RL would like to go and look at the south door to see what images if any are on it.
The doors to the south, which are - like the doors to the north - slightly ajar, have images engraved on them similar to those on the walls. Scenes depicting skeletons and corpses rising from graveyards. Beyond the door, RL can see a dark room beyond with an open sarcophagus, the lid nearby, both of which appear to engraved with runes. He cannot see if there is anything inside. There are empty shelves on the walls that maybe once supported rows of books.
If its not still up, RL will ritually cast detect magic while at the doors to the south room to see if he can pick up more than the background necromantic energy.
Having a feeling that time has slowed. Grimbald say 'PING!'
The necromantic magic is stronger in this room. RL mentions it to Esa and she focuses on it too and you compare notes. The ambient necromantic magic has a "spent" feel to it, like some powerful ritual was performed here. The necromantic magic in the south room has more of a "potential" feel, as if a ritual was prepared but the magic never released.