How far are we from the rest of the party? is there any indication of light in the room? Grimbald would be invisible to the goblins if a dark room. Grimbald understands goblin.
How far are we from the rest of the party? is there any indication of light in the room? Grimbald would be invisible to the goblins if a dark room. Grimbald understands goblin.
We should communicate with the others, I think we are under the main building. Grimbald plans to stealth into the room and position himself between the goblins and their exit (above?) or next room. try and get the jump on them.
Stryke and Grimbald are some distance from the rest of the party, probably well over 120 ft through windy tunnels.
There is natural light coming through the cracks of the trapdoor, so probably from a window.
The goblins are arguing about what to do. One wants to hunker down and hide and hope the party go away. The other two want to run to Harken right now. The one that wants to hide is saying that the Iron Circle won't be happy that they left the supplies behind for possible looters. The goblins who want to abscond counter that they can't protect the supplies anyway so it makes no difference.
The goblins speak in an unfamiliar accent. They are not local, must have come up from down south with the Iron Circle.
We should communicate with the others, I think we are under the main building. Grimbald plans to stealth into the room and position himself between the goblins and their exit (above?) or next room. try and get the jump on them.
If this is your plan better give me some stealth rolls and an initiative roll.
Judging by the volume of the voices the goblins are in a room adjacent to the trap door.
This post has potentially manipulated dice roll results.
Grimbald is torn, he now presumes there are only 3 goblins left and fears they will escape. He gestures to Stryke to help him investigate if the trapdoor is blocked or locked Investigate with help? 13
The trapdoor has something on it, maybe furniture or rubble. You'd need a strength check to push it open and a stealth check with disadvantage to not be heard doing it.
bugger, lets get crew. do some want to approach from ground level in case we cant dislodge and they just run away? We need someone with strength, stuff the stealth.
After some faffing about you get the children to Fernie who puts them on the cart in case a quick escape is needed. Then everyone goes down into the Undercroft and ends up in the room near the trap door.
The goblins have finally agreed they are going to hide until it's dark and then flee to Harken. They appear to be trying to hide some stuff by putting planks and rubble on top of crates or barrels by the sound of it.
The other thing you hear is they are wondering why the Iron Circle soldiers and Dark Adept aren't back yet, and (correctly) surmise they have been killed by the party. Seems like the Iron Circle group you killed were due to be back to help guard the supplies and keep the goblins on task.
I'll go with Tanya's roll as she beat you by a minute. :)
Augustin and Vakiel lift the trapdoor. When they hear something sliding off Vakiel puts his hand out and stops it clattering onto the ground. They push it open enough for Grimbald and Stryke to get out and quietly remove the planks and broken roof tiles that had fallen on top of it.
The goblins can be heard doing something in another room, there's grunts and scraping sounds as if they are pushing something across the floor.
As the party climbs out you hear a door closing and the goblins agree they've done enough to hide "the Iron Circle's war supplies" and are now discussing whether to hide until dark together or separately.
Initiative 19 Dread ambusher. can move 40. additional attack on first round "If you take the Attack action on that turn, you can make one additional weapon attack as part of that action, dealing an extra 1d8 damage of the weapon’s damage type on a hit." <is that for both initial attacks?> Attack: 16 Damage: 9 and Attack: 6 Damage: Unable to parse dice roll.. and bonus action attack Attack: 8 Damage: 4
Grimbald goes into super sneak mode and as soon as he sees the goblins launches himself at them. He kills one goblin immediately, but then stumbles on some rubble, ruining his other attacks. <I'll answer your question in Messenger>.
The goblins are completely taken by surprise, one is all bandaged up, having been hurt during the earlier battle.
The rest of the party can attack now if they wish.
Vakiel separates the head of a goblin from its body. The body totters for a few paces then collapses. Vakiel has to be quick not to be covered in the spurting blood.
Stryke enthusiastically lashes out, but the goblin shrieks and hurls himself backwards and the shifter misses completely.
Augustin steps in and swings at the goblin - Attack: 18 Damage: Unable to parse dice roll..
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How far are we from the rest of the party? is there any indication of light in the room? Grimbald would be invisible to the goblins if a dark room. Grimbald understands goblin.
So does stryke
We should communicate with the others, I think we are under the main building. Grimbald plans to stealth into the room and position himself between the goblins and their exit (above?) or next room. try and get the jump on them.
Stryke and Grimbald are some distance from the rest of the party, probably well over 120 ft through windy tunnels.
There is natural light coming through the cracks of the trapdoor, so probably from a window.
The goblins are arguing about what to do. One wants to hunker down and hide and hope the party go away. The other two want to run to Harken right now. The one that wants to hide is saying that the Iron Circle won't be happy that they left the supplies behind for possible looters. The goblins who want to abscond counter that they can't protect the supplies anyway so it makes no difference.
The goblins speak in an unfamiliar accent. They are not local, must have come up from down south with the Iron Circle.
If this is your plan better give me some stealth rolls and an initiative roll.
Judging by the volume of the voices the goblins are in a room adjacent to the trap door.
Grimbald is torn, he now presumes there are only 3 goblins left and fears they will escape. He gestures to Stryke to help him investigate if the trapdoor is blocked or locked Investigate with help? 13
The trapdoor has something on it, maybe furniture or rubble. You'd need a strength check to push it open and a stealth check with disadvantage to not be heard doing it.
bugger, lets get crew. do some want to approach from ground level in case we cant dislodge and they just run away? We need someone with strength, stuff the stealth.
After some faffing about you get the children to Fernie who puts them on the cart in case a quick escape is needed. Then everyone goes down into the Undercroft and ends up in the room near the trap door.
The goblins have finally agreed they are going to hide until it's dark and then flee to Harken. They appear to be trying to hide some stuff by putting planks and rubble on top of crates or barrels by the sound of it.
The other thing you hear is they are wondering why the Iron Circle soldiers and Dark Adept aren't back yet, and (correctly) surmise they have been killed by the party. Seems like the Iron Circle group you killed were due to be back to help guard the supplies and keep the goblins on task.
Vakiel can try the trapdoor if everyone is set? does Augustin want to lend a hand?
Are we bothering to stealth- or just busting through?
I'm sure Augustin will lend a hand. :)
Stealth with disadvantage, but help with the strength check
Strength 10
stealth 13
Augustine str check with Ad. 13
I'll go with Tanya's roll as she beat you by a minute. :)
Augustin and Vakiel lift the trapdoor. When they hear something sliding off Vakiel puts his hand out and stops it clattering onto the ground. They push it open enough for Grimbald and Stryke to get out and quietly remove the planks and broken roof tiles that had fallen on top of it.
The goblins can be heard doing something in another room, there's grunts and scraping sounds as if they are pushing something across the floor.
As the party climbs out you hear a door closing and the goblins agree they've done enough to hide "the Iron Circle's war supplies" and are now discussing whether to hide until dark together or separately.
Initiative 19 Dread ambusher. can move 40. additional attack on first round "If you take the Attack action on that turn, you can make one additional weapon attack as part of that action, dealing an extra 1d8 damage of the weapon’s damage type on a hit." <is that for both initial attacks?> Attack: 16 Damage: 9 and Attack: 6 Damage: Unable to parse dice roll.. and bonus action attack Attack: 8 Damage: 4
Grimbald goes into super sneak mode and as soon as he sees the goblins launches himself at them. He kills one goblin immediately, but then stumbles on some rubble, ruining his other attacks. <I'll answer your question in Messenger>.
The goblins are completely taken by surprise, one is all bandaged up, having been hurt during the earlier battle.
The rest of the party can attack now if they wish.
Vakiel will attack whichever he can get to… Attack: 18 Damage: 11
bonus action shillelagh melee attack on another goblin.
Attack: 14 Damage: 7
Vakiel separates the head of a goblin from its body. The body totters for a few paces then collapses. Vakiel has to be quick not to be covered in the spurting blood.
Stryke enthusiastically lashes out, but the goblin shrieks and hurls himself backwards and the shifter misses completely.
Augustin steps in and swings at the goblin - Attack: 18 Damage: Unable to parse dice roll..