Grimbald suggests we need to leave our 'mark' somehow. let the iron circle know it was us, not the villagers. Let nature take its course on the bodies, but Ill shoot a bolt through an iron circle emblem onto the door of the main building. What else can we leave as a mark of 'we were here, we did this'?
Burn or draw an acorn into the door
and our team name could be bag of nuts with an acorn as our symbol
how about we remove some of the heads of the goblins to bring down to the elves with us, they would stay fresh enough for long enough wouldnt they and a piece of armour or something with the iron circle emblem on it.
Stryke would like to rest near the shrine for a night even if we cant stay here for longer, its been a long time since he has felt such peace. So he is in favour of a long rest in town.
His background of wanderer means he can find food and water for 5 per day as long as it is available in the land.
"We need to go so we're not travelling in the dark," says Fernie. "You need to decide now if you're coming with us or staying here near this.. shrine that you talk about. It must be important, I see it in your eyes when you talk about it."
"We need to go so we're not travelling in the dark," says Fernie. "You need to decide now if you're coming with us or staying here near this.. shrine that you talk about. It must be important, I see it in your eyes when you talk about it."
Stryke sighs and looks longingly back at the buildings with an entrance to the shrine.
I guess given the number of people on the cart we might need to escort them back to Ambridge, who wants to do what?
After a few non-committal mumbles from tired and sore party members you all walk slowly back with the cart and the people. You arrive back at Albridge as the sun sets.
Dar Gremath has a debrief session with you and you tell him everything - DM's Note You can leave out the shrine info if you want - that transpired. He nods gravely and takes notes. He thanks you for your efforts. Gnasher is happy to see you, he only cowers a little when you raise your hand to pat him. Progress is being made.
"He is still reactive to some things," Dar Gremath said, watching the dog with fondness. "I wanted him to fetch a stick, but he became very aggressive. Sticks were only used to hurt him, I suspect. Now when I show him a stick," the rebel leader produced a stick from his belt - and Gnasher instantly became alert - and then fished in a pouch and gave the dog some jerky, "I am pairing it with a treat. Hopefully he will see sticks like this as non harmful." He threw the stick. Gnasher looked at it where it landed, then back at Dar Gremath. "Of course he may never be interested in sticks."
"Tomorrow you might want to head cross country," the rebel leader continued. "I suspect the trail between Harken and Marl will be busy with Iron Circle searching for whoever stole their equipment. I think there is no doubt they were planning to use Marl as a staging post for an attack on Albridge. You have set their plans back a few days at least, maybe longer. Thank you for that, and the armour and ammunition you found - and the food of course - will be put to good use here in Albridge."
He gives a grim smile. "I am starting to have hope here, something I think we all need. If we can get the Woodsinger Elves as allies I'll start thinking we have a chance, rather than just providing an act of defiance. Thank you. Sleep well."
You won't be needing a guide as Augustin is familiar with the land. He can guide you off trail as you skirt around Marl and Harken and make straight for the Gravelstokes manor.
There are more clouds in the sky today. A warning that the all too brief summer is about to end. The day is cooled by a breeze coming from the hills to the east.
As the sun begins to rise over the horizon, the sleepy village of Albridge slowly comes to life. Both Grimbald and Stryke, who were sleeping in their respective trees wake up with the sun. The village is nestled beside the White River, which glistens in the early morning light, and is connected by a sturdy wooden bridge that spans the water from the edge of the village to the other side.
On the north side of the river, most of the village's buildings are clustered together, forming a cozy and welcoming community. The houses are built of wood and stone, with thatched roofs and colorful shutters. Smoke drifts lazily from chimneys as the villagers start their day, filling the air with the comforting scent of woodsmoke and - thanks to the heroes capturing the food - cooking breakfast.
As the shifter and dwarf climb down and gather together they look around. In the center of the village, a small market square comes to life as stalls are set up to feed the refugees. Children are playing, not just the children of the rich, but all children. Previously children were only seen working. Times seem to be changing. The villagers gather here to chat with the refugees and each other, catch up on news, and start their day with a warm cup of tea.
On the south side of the river, a few scattered buildings can be seen. A vine covered ruin of an tower can be seen near the water, a few other scattered buildings, and the burnt remains of Erst the Wainwright's business. The south side of the river is quieter and more secluded than the north, with a peaceful and tranquil atmosphere for now. That could change the minute Iron Circle troops appear.
As the morning progresses, the party gathers together, yawning. Esa complains about Vakiel and Augustin snoring and threatens to bash their heads together to straighten their noses so everyone can have an undisturbed sleep. Around them the villagers go about their daily business, tending to their small crops, caring for their animals, and crafting useful tools to sell at the market. They nod to the party as they pass them bye, some whisper words of gratitude. The gentle sounds of the river and the birdsong that fills the air create a serene and idyllic setting, making Albridge feel like a world away from the coming war.
Augustin confers with Fernie who has appeared with Lars and Nina, the two children rescued from Marl. Their parents are nowhere to be found. It seems not all those taken from Marl were given to the bullywugs. Perhaps they were taken to Harken village. They discuss the route and are in agreeance on just about everything.
The party pack everything they need, including some rations (everyone gets 7 days rations to add to what they already have). Waterskins are filled, goodbyes are said. Many people wave them off as the party cross the bridge to head south.
The plan is to circle around Marl and the edge of the Harken Forest (maybe go through part of it) and hit the trail leading to Gravelstoke Manor.
The trip will take most of the day.
The party look about as they travel. The landscape stretches out as far as the eye can see, rolling hills dotted with fields and farms that stretch off into the distance. The land is green and fertile, with the summer sun shining down on the fields of wheat and barley that sway gently in the breeze.
But amidst the beauty of the countryside, there are signs of a darker past. Ruins of ancient buildings can be seen scattered throughout the landscape, their crumbling walls and moss-covered stones hinting at the mysterious history of this place. Some of the ruins are little more than piles of rubble, their stones haven been taken for farmsteads and walls, while others stand tall and proud, their arches and columns a testament to a time long gone.
To the west and south, the Harken Forest looms, its trees reaching high into the sky and casting deep shadows over the land. The forest is thick and foreboding, with a sense of mystery and danger lurking within its depths. Some say that there are creatures that dwell within the forest, creatures that are best left undisturbed. Some say it is a place of evil and danger. Some, like Stryke, say it is home.
Despite the potential dangers of the forest, life goes on in the Harkenwold. The farmers tend to their crops, the livestock graze in the fields, and the people of the nearby farmsteads and tons go about their daily business. The party avoid contact with any farmers or workers, not wanting to put them in a position of being beaten for information. The farmers and workers seem happy with this and turn away, ignoring the party perhaps for similar reasons. There is enough trouble in Harkenwold without inviting it. No doubt the Iron Circle have already come calling, demanding the farmers pay their "taxes".
Harkenwold at this time of year is a land of beauty and mystery, a place where the past and the present collide, and where the unknown lurks just beyond the horizon. And maybe, just maybe, that unknown has a name. Hope.
Stryke is happy to be back in the forest. He's thinking of changing his name to Rustling Leaves as a reminder of the better things in the world and not all the violence.
The party continues on through this part of the Harken Forest that sticks out into the Harkenwold. Smiling, Stryke rustles some dead leaves like a child would delight in puddles. While this part of the Harken Forest isn't his area, it is still familiar. Humans might think of the Harken Forest as homogenous, but residents of the forest know it has districts, zones, areas, features, separate and connected communities, its own seasons, it is a world within the world. Stryke took over from Augustin as guide while in the forest.
All too soon (for Stryke and Grimbald), the party were back out in Harkenwold, and close to Gravelstoke estate.
"What do you know of these Gravelstokes?" asked Esa, back sitting on Augustin's shoulder.
"They keep much to themselves, stay on their estate," replied Augustin. "They don't involve themselves in the affairs of Harkenwold. Rumour has it they were a wealthy family tied to the emperor and, like all Nerathi nobility, suffered with the fall of the Empire. It is likely this estate - and another near Fallcrest - is all that remains of their former extensive family holdings they owned throughout the Empire."
"They fought for the Emperor in the war," added Vakiel. "They were good at operating behind enemy lines. If this generation is as good as their ancestors they would be useful against the Iron Circle."
Everyone stared at Vakiel. This was probably the most he had spoken in one conversation. He stared back, unconcerned, with his pale eyes. Grimbald opened his mouth, as if to ask how Vakiel knew this, then closed it again.
"I've met Alesia, Mikus, and Tovin Gravelstoke," continued Augustin. "They are the younger siblings of the current Gravelstoke patriarch, Xander Gravelstoke. I thought they were odd. They kept very close together, as if they were always under threat. They weren't hostile, just not very friendly."
"Looks like we're there," said Grimbald. "I can see a fence up ahead and what looks like some guards at a gate."
The party had come over a hill and saw the Gravelstoke estate consisted of a manor, several other buildings, fields and an orchard. There were people working the fields and moving around the estate. There was also three figures standing at the gate, watching the party.
Esa turns to the party and suggests pointedly, "Perhaps those of us with a little more brains on their shoulders should take the lead when doing the talking. Don't go rushing in and ruining things without thinking."
Esa turns to the party and suggests pointedly, "Perhaps those of us with a little more brains on their shoulders should take the lead when doing the talking. Don't go rushing in and ruining things without thinking."
Grimbald goes to speak, and then realises Esa was not referring to him at all. He moves alongside Rustling Leaves, without any eloquent response. "That was a bit rich, I mean, look at the size of her head, I reckon a walnut is bigger"
and our team name could be bag of nuts with an acorn as our symbol
how about we remove some of the heads of the goblins to bring down to the elves with us, they would stay fresh enough for long enough wouldnt they and a piece of armour or something with the iron circle emblem on it.
Stryke would like to rest near the shrine for a night even if we cant stay here for longer, its been a long time since he has felt such peace. So he is in favour of a long rest in town.
His background of wanderer means he can find food and water for 5 per day as long as it is available in the land.
"We need to go so we're not travelling in the dark," says Fernie. "You need to decide now if you're coming with us or staying here near this.. shrine that you talk about. It must be important, I see it in your eyes when you talk about it."
Stryke sighs and looks longingly back at the buildings with an entrance to the shrine.
I guess given the number of people on the cart we might need to escort them back to Ambridge, who wants to do what?
After a few non-committal mumbles from tired and sore party members you all walk slowly back with the cart and the people. You arrive back at Albridge as the sun sets.
Dar Gremath has a debrief session with you and you tell him everything - DM's Note You can leave out the shrine info if you want - that transpired. He nods gravely and takes notes. He thanks you for your efforts. Gnasher is happy to see you, he only cowers a little when you raise your hand to pat him. Progress is being made.
"He is still reactive to some things," Dar Gremath said, watching the dog with fondness. "I wanted him to fetch a stick, but he became very aggressive. Sticks were only used to hurt him, I suspect. Now when I show him a stick," the rebel leader produced a stick from his belt - and Gnasher instantly became alert - and then fished in a pouch and gave the dog some jerky, "I am pairing it with a treat. Hopefully he will see sticks like this as non harmful." He threw the stick. Gnasher looked at it where it landed, then back at Dar Gremath. "Of course he may never be interested in sticks."
"Tomorrow you might want to head cross country," the rebel leader continued. "I suspect the trail between Harken and Marl will be busy with Iron Circle searching for whoever stole their equipment. I think there is no doubt they were planning to use Marl as a staging post for an attack on Albridge. You have set their plans back a few days at least, maybe longer. Thank you for that, and the armour and ammunition you found - and the food of course - will be put to good use here in Albridge."
He gives a grim smile. "I am starting to have hope here, something I think we all need. If we can get the Woodsinger Elves as allies I'll start thinking we have a chance, rather than just providing an act of defiance. Thank you. Sleep well."
You won't be needing a guide as Augustin is familiar with the land. He can guide you off trail as you skirt around Marl and Harken and make straight for the Gravelstokes manor.
Long rest!
yep, keep the shrine secret for now. Grimbald will have a deep sleep.
28th day of Highsummer (second month of summer)
There are more clouds in the sky today. A warning that the all too brief summer is about to end. The day is cooled by a breeze coming from the hills to the east.
As the sun begins to rise over the horizon, the sleepy village of Albridge slowly comes to life. Both Grimbald and Stryke, who were sleeping in their respective trees wake up with the sun. The village is nestled beside the White River, which glistens in the early morning light, and is connected by a sturdy wooden bridge that spans the water from the edge of the village to the other side.
On the north side of the river, most of the village's buildings are clustered together, forming a cozy and welcoming community. The houses are built of wood and stone, with thatched roofs and colorful shutters. Smoke drifts lazily from chimneys as the villagers start their day, filling the air with the comforting scent of woodsmoke and - thanks to the heroes capturing the food - cooking breakfast.
As the shifter and dwarf climb down and gather together they look around. In the center of the village, a small market square comes to life as stalls are set up to feed the refugees. Children are playing, not just the children of the rich, but all children. Previously children were only seen working. Times seem to be changing. The villagers gather here to chat with the refugees and each other, catch up on news, and start their day with a warm cup of tea.
On the south side of the river, a few scattered buildings can be seen. A vine covered ruin of an tower can be seen near the water, a few other scattered buildings, and the burnt remains of Erst the Wainwright's business. The south side of the river is quieter and more secluded than the north, with a peaceful and tranquil atmosphere for now. That could change the minute Iron Circle troops appear.
As the morning progresses, the party gathers together, yawning. Esa complains about Vakiel and Augustin snoring and threatens to bash their heads together to straighten their noses so everyone can have an undisturbed sleep. Around them the villagers go about their daily business, tending to their small crops, caring for their animals, and crafting useful tools to sell at the market. They nod to the party as they pass them bye, some whisper words of gratitude. The gentle sounds of the river and the birdsong that fills the air create a serene and idyllic setting, making Albridge feel like a world away from the coming war.
Augustin confers with Fernie who has appeared with Lars and Nina, the two children rescued from Marl. Their parents are nowhere to be found. It seems not all those taken from Marl were given to the bullywugs. Perhaps they were taken to Harken village. They discuss the route and are in agreeance on just about everything.
The party pack everything they need, including some rations (everyone gets 7 days rations to add to what they already have). Waterskins are filled, goodbyes are said. Many people wave them off as the party cross the bridge to head south.
The plan is to circle around Marl and the edge of the Harken Forest (maybe go through part of it) and hit the trail leading to Gravelstoke Manor.
The trip will take most of the day.
The party look about as they travel. The landscape stretches out as far as the eye can see, rolling hills dotted with fields and farms that stretch off into the distance. The land is green and fertile, with the summer sun shining down on the fields of wheat and barley that sway gently in the breeze.
But amidst the beauty of the countryside, there are signs of a darker past. Ruins of ancient buildings can be seen scattered throughout the landscape, their crumbling walls and moss-covered stones hinting at the mysterious history of this place. Some of the ruins are little more than piles of rubble, their stones haven been taken for farmsteads and walls, while others stand tall and proud, their arches and columns a testament to a time long gone.
To the west and south, the Harken Forest looms, its trees reaching high into the sky and casting deep shadows over the land. The forest is thick and foreboding, with a sense of mystery and danger lurking within its depths. Some say that there are creatures that dwell within the forest, creatures that are best left undisturbed. Some say it is a place of evil and danger. Some, like Stryke, say it is home.
Despite the potential dangers of the forest, life goes on in the Harkenwold. The farmers tend to their crops, the livestock graze in the fields, and the people of the nearby farmsteads and tons go about their daily business. The party avoid contact with any farmers or workers, not wanting to put them in a position of being beaten for information. The farmers and workers seem happy with this and turn away, ignoring the party perhaps for similar reasons. There is enough trouble in Harkenwold without inviting it. No doubt the Iron Circle have already come calling, demanding the farmers pay their "taxes".
Harkenwold at this time of year is a land of beauty and mystery, a place where the past and the present collide, and where the unknown lurks just beyond the horizon. And maybe, just maybe, that unknown has a name. Hope.
Stryke is happy to be back in the forest. He's thinking of changing his name to Rustling Leaves as a reminder of the better things in the world and not all the violence.
The party continues on through this part of the Harken Forest that sticks out into the Harkenwold. Smiling, Stryke rustles some dead leaves like a child would delight in puddles. While this part of the Harken Forest isn't his area, it is still familiar. Humans might think of the Harken Forest as homogenous, but residents of the forest know it has districts, zones, areas, features, separate and connected communities, its own seasons, it is a world within the world. Stryke took over from Augustin as guide while in the forest.
All too soon (for Stryke and Grimbald), the party were back out in Harkenwold, and close to Gravelstoke estate.
"What do you know of these Gravelstokes?" asked Esa, back sitting on Augustin's shoulder.
"They keep much to themselves, stay on their estate," replied Augustin. "They don't involve themselves in the affairs of Harkenwold. Rumour has it they were a wealthy family tied to the emperor and, like all Nerathi nobility, suffered with the fall of the Empire. It is likely this estate - and another near Fallcrest - is all that remains of their former extensive family holdings they owned throughout the Empire."
"They fought for the Emperor in the war," added Vakiel. "They were good at operating behind enemy lines. If this generation is as good as their ancestors they would be useful against the Iron Circle."
Everyone stared at Vakiel. This was probably the most he had spoken in one conversation. He stared back, unconcerned, with his pale eyes. Grimbald opened his mouth, as if to ask how Vakiel knew this, then closed it again.
"I've met Alesia, Mikus, and Tovin Gravelstoke," continued Augustin. "They are the younger siblings of the current Gravelstoke patriarch, Xander Gravelstoke. I thought they were odd. They kept very close together, as if they were always under threat. They weren't hostile, just not very friendly."
"Looks like we're there," said Grimbald. "I can see a fence up ahead and what looks like some guards at a gate."
The party had come over a hill and saw the Gravelstoke estate consisted of a manor, several other buildings, fields and an orchard. There were people working the fields and moving around the estate. There was also three figures standing at the gate, watching the party.
Rustling Leaves will look to Augustin and Vakiel to lead the party in the negotiations given they both seem to know something about the Gravelstokes.
Esa turns to the party and suggests pointedly, "Perhaps those of us with a little more brains on their shoulders should take the lead when doing the talking. Don't go rushing in and ruining things without thinking."
feel free
Esa tugs on Augustin's collar, telling him to come with her as he actually knows some of the Gravelstokes. How far away are the figures?
About 300 feet as you come over the small hill, but obviously you can get as close as you want.
Grimbald goes to speak, and then realises Esa was not referring to him at all. He moves alongside Rustling Leaves, without any eloquent response. "That was a bit rich, I mean, look at the size of her head, I reckon a walnut is bigger"
if it is possible to stealth in any long grass, Grimbald go cautiously 6
or maybe not
Ill be scouting to the left side about 40feet regardless