Grimbald moves forward, turns the corner and sees the wide intersection up ahead. It is dark here but his darkvision allows him to see rock and debris cluttering the floor. The earth has been disturbed here recently, and fungus grows on the floor in the corners, and on the walls. A tall and thick stemmed fungi with what looks like orifices on its cap is mixed in with the others.
"Is that...?" Grimbald mutters to himself. Then the fungus opens its orifices and starts screaming.
Grimbald moves forward, turns the corner and sees the wide intersection up ahead. It is dark here but his darkvision allows him to see rock and debris cluttering the floor. The earth has been disturbed here recently, and fungus grows on the floor in the corners, and on the walls. A tall and thick stemmed fungi with what looks like orifices on its cap is mixed in with the others.
"Is that...?" Grimbald mutters to himself. Then the fungus opens its orifices and starts screaming.
RL will throw a vial of alchemist fire at the fungus, what do I need to roll?
The ceramic jar of alchemist's fire is thrown perfectly at the shrieker. The jar breaks and the substance inside ignites on contact with air. The shrieking falters, then stops. The fire burns the shrieker to a crisp and some of the surrounding fungus as well. Smoke and the smell of cooked mushrooms fills the tunnel.
RL will turn to the party and say 'get ready its coming from the fork to our left.
RL will cast summon beast down the path to the left in the garbage chamber. The beast will look like a giant squirrel in a superhero landing pose with one paw clenched on the ground the other in the air like its ready to punch
Grimbald moves through the south chamber to try and encircle the Ankheg. Moving up to 35 (dread ambusher) shooting when He sees it and try to use cover. Stealth12INITIATIVE17
The ankheg comes around the corner. It moves faster than Grimbald and the dwarf has much more ground to cover while circling around, so Grimbald will come in next round.
Not being intelligent the ankheg does not react with surprise to see a giant squirrel in spiderman pose and simply attacks.
My mistake Grimbald does move faster than the Ankheg, but Grimbald has to cover 100 ft while the Ankheg only has to cover 30. The summoned bestial spirit is in the garbage chamber and can attack the ankheg. The fire beetles are here also and react to the spirit's appearance and make ready to attack.
Esa, invisible and riding on Augustin, watches as the others descend into the tunnel. No part of her wishes to move into a claustrophobic death burrow filled with murder bugs with loud party members.
Furrowing her brow, she resolves to wait until it all goes pear-shaped, which she knows it will. She watches the entrance, waiting for enough light to be able to see.
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There is only light near the entrances, then it is dark everywhere else.
Augustin waits at the top, sadly waving to you as you go. He looks worried.
Grimbald moves forward, turns the corner and sees the wide intersection up ahead. It is dark here but his darkvision allows him to see rock and debris cluttering the floor. The earth has been disturbed here recently, and fungus grows on the floor in the corners, and on the walls. A tall and thick stemmed fungi with what looks like orifices on its cap is mixed in with the others.
"Is that...?" Grimbald mutters to himself. Then the fungus opens its orifices and starts screaming.
RL will throw a vial of alchemist fire at the fungus, what do I need to roll?
It's an improvised weapon attack. So ranged weapon attack without proficiency bonus.
Ranged weapon attack 9.
fingers crossed
The ceramic jar of alchemist's fire is thrown perfectly at the shrieker. The jar breaks and the substance inside ignites on contact with air. The shrieking falters, then stops. The fire burns the shrieker to a crisp and some of the surrounding fungus as well. Smoke and the smell of cooked mushrooms fills the tunnel.
The party is at the four-way intersection, there is smoke, remains of fire so some light, and a choice of which way to go.
Nothing poisonous detected within 30ft?
RL will cast locate animals or plants on the anhkeg to see where it is
I wouldn't be eating some of those fungi, but that's all that comes up with your detection of poison.
Assuming you are facing south (6 o'clock), the ankheg is at 4 o'clock and moving towards 3 o'clock at a range of 40ft.
RL will turn to the party and say 'get ready its coming from the fork to our left.
RL will cast summon beast down the path to the left in the garbage chamber. The beast will look like a giant squirrel in a superhero landing pose with one paw clenched on the ground the other in the air like its ready to punch
Grimbald moves through the south chamber to try and encircle the Ankheg. Moving up to 35 (dread ambusher) shooting when He sees it and try to use cover. Stealth 12 INITIATIVE 17
The ankheg comes around the corner. It moves faster than Grimbald and the dwarf has much more ground to cover while circling around, so Grimbald will come in next round.
Not being intelligent the ankheg does not react with surprise to see a giant squirrel in spiderman pose and simply attacks.
The party can use Grimbald's initiative.
Ankheg initiative 10.
Also while Grimbald is traversing through the moulting room, some of the mites on the many skins there try to jump onto the dwarf.
Mites attack 14.
If they hit they do 1 point of piercing damage, and Grimbald is infested.
Grimbald brushes the mites off his armour and continues on to flank the ankheg.
RL will cast guiding bolt at the Ankheg. Attack: 12 Damage: 16.
Bonus Action shillelagh
Giant squirrel will attack after we see if guiding bolt hits.
My mistake Grimbald does move faster than the Ankheg, but Grimbald has to cover 100 ft while the Ankheg only has to cover 30. The summoned bestial spirit is in the garbage chamber and can attack the ankheg. The fire beetles are here also and react to the spirit's appearance and make ready to attack.
The guiding bolt misses the ankheg.
Giant squirrel attacks Attack: 24 Damage: 9
The squirrel launches itself at the ankheg and tears into it.
Esa, invisible and riding on Augustin, watches as the others descend into the tunnel. No part of her wishes to move into a claustrophobic death burrow filled with murder bugs with loud party members.
Furrowing her brow, she resolves to wait until it all goes pear-shaped, which she knows it will. She watches the entrance, waiting for enough light to be able to see.