For those that it may trouble, Vakiel can create a light source that lasts an hour. He is accustomed to working in darkness but will follow with what the party prefers
This post has potentially manipulated dice roll results.
or anyone else that wants to lead and if no one does then stryke will cast it on himself and wild shape into a wolf and lead the party in but Stryke will wait for Grimbald to decide since he seems to like being scout.
If its a no then guidance into wolf form, Stealth 24 + 3. Perception (advantage) 18
The riverbank gives way to fetid marshland. Mosquitos buzz and frogs croak. Stryke in wolf form runs ahead, but is slowed by the mucky ground. He finds some solid ground which offers surer footing, although will not lead you directly to the caverns.
Located beneath a forested hill overlooking the fetid marshland, the Toadwallow Caverns are unpleasant and ill-regarded. The caverns are named for the unusual number of large, deep-throated amphibians that lurk in the boggy land nearby.
After some time the party, led by Stryke, find a likely spot. Water gushes from a cave mouth set into the face of a vine-covered hill, forming a 10ft high waterfall that bleeds into a stream. Some loud croaking coming from the cavern indicates that you have found the entrance to the Toadwall Caverns. The ground near the base of the hill is spongy, and clouds of insects harangue you.
It looks like you must climb a 10-foot-high ledge to reach the cave mouth. Stryke's sharp ears detects movement, and his eyes see in the fading light, two human sized amphibians armed with spears.
This post has potentially manipulated dice roll results.
Esa decides to take a pre-emptive strike. She tells everyone to move back a bit and await her special delivery.
She flies to the top of the cliff and casts Color Spray, hoping to position herself to be able to get both of them. 18 Once the spell lands, and hopefully blinding at least one, she wants to call out "Over here, fools!" and move back, hoping to lure them over the edge of the cliff
This post has potentially manipulated dice roll results.
After being subjected to Esa's color spray both bullywugs hop around, frantically licking their eyes, making distressed croaking, which is probably the bullywug equivalent of "Aieeee! I'm blind. WTF?"
One falls off the ledge and lands on the ground below, taking falling damage. 1. It lies prone, thrashing around.
This post has potentially manipulated dice roll results.
Stryke will return to his normal form and thorn whip the one up on the ledge. Attack: 18 Damage: 4. on a hit it will be pulled 10 ft towards styke hopefully damaging it on the fall.
which is a natural 20, what were we doing for crits?
For those that it may trouble, Vakiel can create a light source that lasts an hour. He is accustomed to working in darkness but will follow with what the party prefers
Just say when and what object you want it cast on. It sheds bright light 20ft and dim an additional 20ft and can be covered to block the light when needed.
Vakiel finishes the bullywug on the ground with a brutal chop of his greatsword. The one on the ledge reels from Esa's fire bolt, then is further hurt from the thorn whip cast by Stryke, then is yanked off the ledge and lands head first onto a rock with a sound like an egg cracking.
Both are dead, but their noise has alerted others in the cavern and you can hear various croakings coming from the cave.
which is a natural 20, what were we doing for crits?
We'll just do the standard rolling double the dice, just because the dice roller is set up that way. Where possible I will provide an additional effect or advantage for the party.
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For those that it may trouble, Vakiel can create a light source that lasts an hour.
He is accustomed to working in darkness but will follow with what the party prefers
Esa would appreciate this
Lets go do this then and explore a different side of nature
Yes she has it
Esa will take her usual post on Augustins shoulder. Now she has prepared some more battle-worthy spells, she's eager to try out her new magic
Guidance for Grimbald if he wants to lead the party into the caverns
or anyone else that wants to lead and if no one does then stryke will cast it on himself and wild shape into a wolf and lead the party in but Stryke will wait for Grimbald to decide since he seems to like being scout.
If its a no then guidance into wolf form, Stealth 24 + 3. Perception (advantage) 18
The riverbank gives way to fetid marshland. Mosquitos buzz and frogs croak. Stryke in wolf form runs ahead, but is slowed by the mucky ground. He finds some solid ground which offers surer footing, although will not lead you directly to the caverns.
Located beneath a forested hill overlooking the fetid marshland, the Toadwallow Caverns are unpleasant and ill-regarded. The caverns are named for the unusual number of large, deep-throated amphibians that lurk in the boggy land nearby.
After some time the party, led by Stryke, find a likely spot. Water gushes from a cave mouth set into the face of a vine-covered hill, forming a 10ft high waterfall that bleeds into a stream. Some loud croaking coming from the cavern indicates that you have found the entrance to the Toadwall Caverns. The ground near the base of the hill is spongy, and clouds of insects harangue you.
It looks like you must climb a 10-foot-high ledge to reach the cave mouth. Stryke's sharp ears detects movement, and his eyes see in the fading light, two human sized amphibians armed with spears.
Are the figures at the top of the 10ft ledge?
Yes. They don't seem to be very good guards. They only give a casual glance out towards the swamp before returning to croaking softly at each other.
Esa decides to take a pre-emptive strike. She tells everyone to move back a bit and await her special delivery.
She flies to the top of the cliff and casts Color Spray, hoping to position herself to be able to get both of them.
18
Once the spell lands, and hopefully blinding at least one, she wants to call out "Over here, fools!" and move back, hoping to lure them over the edge of the cliff
After being subjected to Esa's color spray both bullywugs hop around, frantically licking their eyes, making distressed croaking, which is probably the bullywug equivalent of "Aieeee! I'm blind. WTF?"
One falls off the ledge and lands on the ground below, taking falling damage. 1. It lies prone, thrashing around.
The party have surprise and can act now in any order they like. You will have advantage on attacks against either bullywug.
One bullywug is prone on the same level as you. One bullywug is on the ledge 10ft above.
Esa will Fire Bolt the one on top of the ledge. 22 22 damage 7
And continue to taunt him to the edge. "Pathetic creature!"
Vakiel will attack the one prone
Attack: 25 Damage: 14
Stryke will return to his normal form and thorn whip the one up on the ledge. Attack: 18 Damage: 4. on a hit it will be pulled 10 ft towards styke hopefully damaging it on the fall.
which is a natural 20, what were we doing for crits?
Just say when and what object you want it cast on. It sheds bright light 20ft and dim an additional 20ft and can be covered to block the light when needed.
Vakiel finishes the bullywug on the ground with a brutal chop of his greatsword. The one on the ledge reels from Esa's fire bolt, then is further hurt from the thorn whip cast by Stryke, then is yanked off the ledge and lands head first onto a rock with a sound like an egg cracking.
Both are dead, but their noise has alerted others in the cavern and you can hear various croakings coming from the cave.
It's twilight at the moment, getting darker by the minute, and mossies are getting worse by the minute also.
We'll just do the standard rolling double the dice, just because the dice roller is set up that way. Where possible I will provide an additional effect or advantage for the party.