With a fierce determination in his eyes, Eldon channels his arcane power once more, conjuring a brilliant arc of lightning in his outstretched hand.
The air crackles with energy as the lightning bolt streaks through the darkness, aimed directly at the ghouls threatening his companions. The first ghoul, the one menacing Thune, is caught by surprise as the electrifying force crashes into its decaying form. The lightning courses through the ghoul's body, incinerating it in a burst of crackling energy. The creature emits a final, agonized moan before succumbing to Eldon's devastating spell, its malevolence extinguished in an instant.
As the lightning continues its deadly trajectory, the second ghoul, the one attacking Narrakas, bears the brunt of the arcane onslaught. The ghoul howls in pain as the electrifying force courses through its twisted form, leaving it severely wounded and staggering backward in agony. The once fearsome creature is now a mere shadow of its former self, barely able to keep its footing.
Thune, relieved to have his aggressor felled, turns to join Narrakas in battling the second ghoul, but misses his initial two attacks at this new target.
The Common Eurypterid manages to overcome the paralysis of the Ghoul's touch.
Ghoul 1: lashes out at the Common Eurypterid ((if any of its attacks paralyze or kill the Eurypterid, it will change its focus to Lord Fop))
Claw Strike: 28 Base Damage: 2
Claw Strike: 12 Base Damage: 4
Claw Strike: 18 Base Damage: 4
Ghoul 3: Feeling the damage from the attacks by Narrakas, the ghoul turns to the body of the dead guard and bites a chunk of flesh out of it. It then resumes its attack on Narrakas. If it paralyzes Narrakas with its first Claw Strike it will change its attack to Thune.
With its first strike, the ghoul at the head of the caravan lays low the Common Eurypterid. The intelligent and malevolent light in its eyes, now turns to Lord Foppington. It misses its first swipe, but then hits with its second.
((Lord Foppington needs to make a Fort Save (DC 15)))
The ghoul now being attacked by both Narrakas and Thune turns hungrilly to the corpse. Tearing flesh from it, the two adventurers are horrified to see some of its wounds begin to heal. This undead menace turns back to Narrakas, lashing out with its claws and hitting home on its second strike.
((Narrakas needs to make a Fort Save (DC 13)))
NEXT: Narrakas -> Lord Foppington ((w/Panache)) -> Guards -> Eldon -> Thune -> Common Eurypterid -> Ghoul 1((penalty to Will & Perception))-> Ghoul 2 -> Ghoul 3 ((flat footed due to being flanked))->
This post has potentially manipulated dice roll results.
Fort Save(DC 13): 9.
At this point, Narrakas is practically foaming at the mouth as muscles strain and veins began bulging in the neck from visibly straining against paralysis. If he could just...break... free... for... a second...
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
NEXT: Lord Foppington ((pending Fort save,w/Panache)) -> Guards -> Eldon -> Thune -> Common Eurypterid -> Ghoul 1((penalty to Will & Perception))-> Ghoul 2 -> Ghoul 3 ((flat footed due to being flanked))-> Narrakas ((paralyzed, flat footed)) ->
This post has potentially manipulated dice roll results.
Undeterred by the ghouls foul essence, Lord Foppington ripostes with vigor, leaving the ghoul bloodied, or at least oozing what putrescence might be mistaken for blood in its case.
The guards let loose their loaded bolts, reload, and fire again: ((Initially at Ghoul 3, but will shift to Ghoul 1 if Ghoul 3 falls))
The ghouls twist and move in an unnatural manner. The Ghoul between Thune and Narrakas avoids all but one of the bolts. However, the one that does hit it, grieviously wounds it.
NEXT: Eldon -> Thune -> Common Eurypterid -> Ghoul 1((penalty to Will & Perception))-> Ghoul 2-> Ghoul 3 ((flat footed due to being flanked))-> Narrakas ((paralyzed, flat footed)) -> Lord Foppington ((w/Panache)) -> Guards ->
(sorry traveling!)
Concerned, the half elven wizard fires his bolt of electricity again.
eldon again uses electric arc on the ghoul on Thune and then the one on Narrakas:
5 electric damage reflex basic DC 17 for half
5 electric on second one
eldon then casts shield on himself.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
With a fierce determination in his eyes, Eldon channels his arcane power once more, conjuring a brilliant arc of lightning in his outstretched hand.
The air crackles with energy as the lightning bolt streaks through the darkness, aimed directly at the ghouls threatening his companions. The first ghoul, the one menacing Thune, is caught by surprise as the electrifying force crashes into its decaying form. The lightning courses through the ghoul's body, incinerating it in a burst of crackling energy. The creature emits a final, agonized moan before succumbing to Eldon's devastating spell, its malevolence extinguished in an instant.
As the lightning continues its deadly trajectory, the second ghoul, the one attacking Narrakas, bears the brunt of the arcane onslaught. The ghoul howls in pain as the electrifying force courses through its twisted form, leaving it severely wounded and staggering backward in agony. The once fearsome creature is now a mere shadow of its former self, barely able to keep its footing.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Botting Eurypterid's Fort save from previously to determine paralysis, if paralysed it can try again at the end of its turn this round))
Eurypterid Fort: 11
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
NEXT: Thune -> Common Eurypterid ((paralyzed, flat-footed)) -> Ghoul 1((penalty to Will & Perception))->
Ghoul 2-> Ghoul 3 -> Narrakas -> Lord Foppington ((w/Panache)) -> Guards -> Eldon ->Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Sorry, forgot that Thune had his attack posted earlier))
Thune turns and attempts to join Narrakas in attacking Ghoul 3 but is not able to connect his attack.
((Does Thune wish to do anything further with his additional 2 actions?))
Otherwise, the Common Eurypterid attempts to shake the paralysis: Fort save 26
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Second attack with spear
Attack: 6 Damage: 5
D&D since 1984
Thune, relieved to have his aggressor felled, turns to join Narrakas in battling the second ghoul, but misses his initial two attacks at this new target.
The Common Eurypterid manages to overcome the paralysis of the Ghoul's touch.
Ghoul 1: lashes out at the Common Eurypterid ((if any of its attacks paralyze or kill the Eurypterid, it will change its focus to Lord Fop))
Ghoul 3: Feeling the damage from the attacks by Narrakas, the ghoul turns to the body of the dead guard and bites a chunk of flesh out of it. It then resumes its attack on Narrakas. If it paralyzes Narrakas with its first Claw Strike it will change its attack to Thune.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
With its first strike, the ghoul at the head of the caravan lays low the Common Eurypterid. The intelligent and malevolent light in its eyes, now turns to Lord Foppington. It misses its first swipe, but then hits with its second.
((Lord Foppington needs to make a Fort Save (DC 15)))
The ghoul now being attacked by both Narrakas and Thune turns hungrilly to the corpse. Tearing flesh from it, the two adventurers are horrified to see some of its wounds begin to heal. This undead menace turns back to Narrakas, lashing out with its claws and hitting home on its second strike.
((Narrakas needs to make a Fort Save (DC 13)))
NEXT: Narrakas -> Lord Foppington ((w/Panache)) -> Guards -> Eldon -> Thune ->
Common Eurypterid-> Ghoul 1((penalty to Will & Perception))->Ghoul 2-> Ghoul 3 ((flat footed due to being flanked)) ->Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Fort Save(DC 13): 9.
At this point, Narrakas is practically foaming at the mouth as muscles strain and veins began bulging in the neck from visibly straining against paralysis. If he could just...break... free... for... a second...
When you realize you're doing too much: Signature.
NEXT: Lord Foppington ((pending Fort save, w/Panache)) -> Guards -> Eldon -> Thune ->
Common Eurypterid-> Ghoul 1((penalty to Will & Perception))->Ghoul 2-> Ghoul 3 ((flat footed due to being flanked)) -> Narrakas ((paralyzed, flat footed)) ->Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Fort Save DC 15: 16
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Lord Foppington, desperate to finish off the ghoul before it gets him again, launches a series of furious strikes at ghoul 1.
>> Rapier 21 8 damage
>> Main-gauche 21 5 damage
>> Main-gauche 8 8 damage
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Undeterred by the ghouls foul essence, Lord Foppington ripostes with vigor, leaving the ghoul bloodied, or at least oozing what putrescence might be mistaken for blood in its case.
The guards let loose their loaded bolts, reload, and fire again: ((Initially at Ghoul 3, but will shift to Ghoul 1 if Ghoul 3 falls))
Guard 1:
Guard 2:
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
The ghouls twist and move in an unnatural manner. The Ghoul between Thune and Narrakas avoids all but one of the bolts. However, the one that does hit it, grieviously wounds it.
NEXT: Eldon -> Thune ->
Common Eurypterid-> Ghoul 1((penalty to Will & Perception))->Ghoul 2-> Ghoul 3 ((flat footed due to being flanked)) -> Narrakas ((paralyzed, flat footed)) -> Lord Foppington ((w/Panache)) -> Guards ->Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Eldon again uses his electric arc- launching a bolt from his hand at Ghoul 1 and then the bolt jumps to Ghoul 3.
7 electricity damage reflex DC 17 for half
5 electricity damage reflex DC 17 for half second arc.
he raises his spell shield again.
Ghoul 1 Reflex: 23
Ghoul 3 Reflex: 17
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Ozone is seared by Eldon's electric arc. Ghoul 1 jumps out of the way, taking half damage. Ghoul 3 does as well, but it is enough to end him.
NEXT: Thune ->
Common Eurypterid-> Ghoul 1((penalty to Will & Perception))->Ghoul 2->Ghoul 3-> Narrakas ((paralyzed, flat footed)) -> Lord Foppington ((w/Panache)) -> Guards -> Eldon ->Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Thune will attack with his long spear the nearest one
Attack: 17 Damage: 5
2nd Attack: 12 Damage: 7
3rd Attack: 13 Damage: 10
D&D since 1984
((Thune would have to use one of his actions to move off the car to the front of the caravan, so just taking the first two strikes))
Thune jumps off the wagon and rushes to the front of the caravan to assist Lord Foppington battling the remaining ghoul.
He strikes twice in rapid succession with his spear. His first thrust pierces the aberration, but the creature evades Thune's second strike.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms