((I'm going to need Mub to clarify better what exactly is being attempted. Are you trying to use an arrow in some way to attack the big glowing watery blue orbs that are floating up in the air near the Storm Seals and then trying to get some sort of "splash" from that attack to somehow end up in your waterskin? If so, I'm still looking for that acrobatics check and probably also an attack roll?))
For Peren:
Melding into the dark tunnel, like only you can do so well, you creep up the long quit stairway to the upper room's entrance. The floor up here is a worked stone, almost tiled, though you can't quite make out the design in the darkness. You can tell, through your dark vision, that the area has some sort of dais or raised area in the center with an attached basin. The wall curves around to what may be another exit. You can tell there are marking on the walls up here, but again, it is too dark to clearly make them out.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Kathra thinks about this for a while. "Well, it's either creepy ceremonial chamber or murder cube. I guess I choose the ceremonial chamber. Might be something that will let us know how to... not get murdered by this murder cube."
Well, she thinks, assuming Mub doesn't get us all killed first.
In an awkward display of aerial acrobatics, Mub flies up to the nearest floating watery glowing orb and pokes at it with his arrow. Surprisingly, the shimmery structure yields to the pointed arrow and, when the weapon is withdrawn, appears to begin leaking out its contents like a leaky waterskin. Mub does an great job managing to catch most of the glowing stream of liquid in his own waterskin, but as he concentrates on this task, the rest of you notice that the overflow of the liquid dribble down to the black stone below. At the first few drops there is an almost instantaneous reaction. An arc of energy leaps from the stone skyward to meet the wounded orb and the nearby Mub in a flash of light and sound. BBBZZZZZZZZZTTTTTTT!
((Mub, I will need a Dex saving throw from you.))
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
“I think that Maribel should hold onto that Mub. Maybe not sticking holes in magical goo would be best for a while though. We would like to not see you turned to dust anytime soon.” says Gavin as he ruffles the lil guys feathers
“I think that Maribel should hold onto that Mub. Maybe not sticking holes in magical goo would be best for a while though. We would like to not see you turned to dust anytime soon.” says Gavin as he ruffles the lil guys feathers
Moving along, mostly to get away from the giant death-stone in the center of the room, and partly to explore further and unlock the mysteries of this place, the group rounds the far corner of the catwalk, passes through the doorway, and heads up the long stone stairs. Luckily, at least a few of you can create light of some sort, and so the darkness recedes from your path. At the top of the stairs, another doorway opens into a decently sized room with an obviously worked stone floor patched together with large cobble-stones. There is a raised granite dais that takes up much of the floor that also seems to have a large connected marble basin attached to it. The walls are covered with strange pictographs and arcane script. On the room's southern side, there seems to be an alcove with the start of a spiral stairway heading down.
You can tell someone else, or, at least another humanoid biped that is not those strange suits of armor, has been in this area within at least the last week or so. You can see scuffs in the floor dust and a few smudges on the wall where a hand or rag was drawn across a bit of writing or a picture here and there to more clearly see.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
((I'm going to need Mub to clarify better what exactly is being attempted. Are you trying to use an arrow in some way to attack the big glowing watery blue orbs that are floating up in the air near the Storm Seals and then trying to get some sort of "splash" from that attack to somehow end up in your waterskin? If so, I'm still looking for that acrobatics check and probably also an attack roll?))
For Peren:
Melding into the dark tunnel, like only you can do so well, you creep up the long quit stairway to the upper room's entrance. The floor up here is a worked stone, almost tiled, though you can't quite make out the design in the darkness. You can tell, through your dark vision, that the area has some sort of dais or raised area in the center with an attached basin. The wall curves around to what may be another exit. You can tell there are marking on the walls up here, but again, it is too dark to clearly make them out.
(yes and sorry for taking so long the site was down)
Peren will quietly walk back to the group and tell them what he saw in the upper room
Kathra thinks about this for a while. "Well, it's either creepy ceremonial chamber or murder cube. I guess I choose the ceremonial chamber. Might be something that will let us know how to... not get murdered by this murder cube."
Well, she thinks, assuming Mub doesn't get us all killed first.
In an awkward display of aerial acrobatics, Mub flies up to the nearest floating watery glowing orb and pokes at it with his arrow. Surprisingly, the shimmery structure yields to the pointed arrow and, when the weapon is withdrawn, appears to begin leaking out its contents like a leaky waterskin. Mub does an great job managing to catch most of the glowing stream of liquid in his own waterskin, but as he concentrates on this task, the rest of you notice that the overflow of the liquid dribble down to the black stone below. At the first few drops there is an almost instantaneous reaction. An arc of energy leaps from the stone skyward to meet the wounded orb and the nearby Mub in a flash of light and sound. BBBZZZZZZZZZTTTTTTT!
((Mub, I will need a Dex saving throw from you.))
Dex save 26
(nice)
Somehow Mub narrowly avoids being fried by by the magical bolt of energy and manages to land with his companions unscathed.
((No reaction from golems or storm seals?))
if not, I suppose we should inspect the room Peren just came from
((For now the Storm Seals are still lazily circling the room. The armored figures continue their work bellow without issue as well.))
Mub will fly down to where ever one is and hand off the water skin with a happy "qhy" as if he did a good job.
“I think that Maribel should hold onto that Mub. Maybe not sticking holes in magical goo would be best for a while though. We would like to not see you turned to dust anytime soon.” says Gavin as he ruffles the lil guys feathers
“I think that Maribel should hold onto that Mub. Maybe not sticking holes in magical goo would be best for a while though. We would like to not see you turned to dust anytime soon.” says Gavin as he ruffles the lil guys feathers
((So then, to the far side of the dark cube to head up the shadowy stairway?))
Yes, up the stairway
I would like to get away from this black stone before we all get zapped
((Seems like a valid concern.))
Moving along, mostly to get away from the giant death-stone in the center of the room, and partly to explore further and unlock the mysteries of this place, the group rounds the far corner of the catwalk, passes through the doorway, and heads up the long stone stairs. Luckily, at least a few of you can create light of some sort, and so the darkness recedes from your path. At the top of the stairs, another doorway opens into a decently sized room with an obviously worked stone floor patched together with large cobble-stones. There is a raised granite dais that takes up much of the floor that also seems to have a large connected marble basin attached to it. The walls are covered with strange pictographs and arcane script. On the room's southern side, there seems to be an alcove with the start of a spiral stairway heading down.
Room Image:
For Mub:
You can tell someone else, or, at least another humanoid biped that is not those strange suits of armor, has been in this area within at least the last week or so. You can see scuffs in the floor dust and a few smudges on the wall where a hand or rag was drawn across a bit of writing or a picture here and there to more clearly see.
I would like to investigate the basin
Dice roller is not working
will try again in a minute
((An Investigation check will be required.))
I will look down the spiral staircase to see if I can see anything without going down it
Perception 17