Berkarak sees the doors bend and the angry orcs beyond and his eyes go wide. "Quick! More orcs are coming through the door!" He then takes steps forward (Acrobatics, with advantage, 18) to get off the bridge. He steps to the north, hoping to use the rock as cover if it still allows him a clear look at the door. He readys an Eldritch blast to release at the first orc that exits the doors.
((If we can retcon, since Zubien would not have been able to see the orcs behind the tied door.))
Grymar sees the doors bulging, under attack from the other side. He says quickly to those crossing, “Help each other, I’ve got ta worry about yon door!” He reaches his hand into his pack and hands Zubien a bag of caltrops (free action). “Spread ‘em, get me?” He goes to the door kneeling, and pulls out the hunting trap that he used on the deceased giant. He sets it in place right in front of the door and then backs away against the wall, readying his war hammer. He makes a sprinkling motion to Zubien, point to the ground around the trap, and then turns and gestures those on the other side to come along.
Action : Set hunting trap by the door.
Free action : Hand bag of caltrops to Zubien
Movement : up against the wall, ready to attack those that come through.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
The stone doors bow inward again and you hear the orcs straining as they attempt to pull them open. Through the crack you see two orcs, each pulling on a handle while a larger and better armored orc stands behind them. The larger orc hefts its greataxe above its head and brings it down through the crack between the doors and into the ropes binding them. Most of the rope is cleaved in twain and the rest is snapped as the two orcs wrench the doors open and bellow triumphantly as they charge at you!
As if signaled by the orcs' exultations, another orc steps into view at the northern secret passage, javelin in hand and already taking aim at Lehmani!
The party is up!
The larger Orc is an Orog, and indicated by the token with a red outline and an "O".
Kalhala attempts to finish his way over the rope bridge.. athletics w/adv 16.
He watches as the doors burst open and sees the creatures on the other side. He turns to yell at Lehmani, "You're right! Shouldn't have strayed so far, there's a big one in there! C'mon, get across this bridge and join us, you ain't gettin out of fightin that easy!"
Not seeing orc C, Kalhala holds the rope bridge to help Lehmani get across, figuring the traps Grymar and Zubien left should help hold off the orcs for a little bit at least.
Lehmani whipers a quiet prayer to Gond, laying a hand across her own breast, granting herself Guidance as she races forward, finally braving the bridge herself, as far as her 30' of regular movement can take her... (Athletics 20 w/ Guidance)
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar sees them break through the door and he spots the Orc (B) waiting to come through. He drops his warhammer and pulls out one of the javelins that he took from the orc that went over the edge, hefts it in his hand, then throws it with all of his strength at the visible orc. “More of ya, eh? Well I represent the dwarven folk that you stole this place from, from my ancestors and kin! And pain is comin to ya!” He feels anger directed through his throwing arm as the javelin takes flight, guiding it true.
Javelin : 19 to hit, for 6 points of piercing damage. As a bonus action, he casts hunter’s mark on the orc, doing an additional 6 points of damage to the creature. Some of the glowing blue and yellow bees follow the javelin, striking the orc with an additional 1 point of piercing damage. He hunkers down, waiting for a charge, and looking to pick up his hammer.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Grymar & Zubien - Grymar's borrowed javelin buries itself deep into the orc's upper chest, stopping its charge. Then Zubien's arrow catches it in the throat and the orc's knees crumple as it grasps weakly at the objects piercing its body. It falls to the ground and stops moving.
Berkarak - The orc grunts in surprise and pain as your eldritch blast hits it. When you look over you see a pair of orcs run out of the secret passage on the western side of the crevasse.
Orc A shakes off the effects of the Eldritch blast and surges forward toward Grymar's hunting trap. By sheer luck, it manages to miss the hungry jaws of the trap and charges forward to Grymar. The orc attempts to swing its greataxe at him but in its haste it connects with the wall, throwing off its attack.
Rolled an 18 for its Dex Save.
The Orog kicks dead Orc B out of its way with a snarl and stomps through the patch of caltrops, seemingly unaffected. It makes a bee-line toward Kalhala and swings its greataxe twice in anger. Both blows ring loudly against Kalhala's armor, echoing in the enclosed space.
Rolled a 15 for its Dex Save.
Orc C runs forward to the bridge supports with a malicious smile upon her face. She brings her greataxe down on the southern support and slices it apart. The part attached to the rope flies eastward from the potential energy stored in the taut rope. It reaches the end of the rope and falls to dangle over the open crevasse. The sudden loss of one of the ropes causes the bridge to twist and sway madly, threatening to throw Lehmani into the darkness below!
Lehmani - Please make a DC 10 Athletics or Acrobatics check with ADV due to Kalhala holding the other end of the bridge steady.
Kalhala thought they were doing well against these orcs. No match, was what he was thinking, even after seeing the large orog.. the big minotaur enjoyed a challenge. But when Orc C brought her axe down on the rope ladder and Lehmani almost fell to her death, fun was over.
He growls at the orc on the other side and once Lehmani makes it over, he lets go, hoping it makes it near impossible for the other orcs to make it across. In a voice that no longer has the joyful undertones, he asks Lehmani, "You alright?" and once making sure, he turns to his foe.
He swings his longsword at the great orc, flanking with Grymar and in his fury, crits!! Attack: 25, Damage: 21
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Berkarak sees the doors bend and the angry orcs beyond and his eyes go wide. "Quick! More orcs are coming through the door!" He then takes steps forward (Acrobatics, with advantage, 18) to get off the bridge. He steps to the north, hoping to use the rock as cover if it still allows him a clear look at the door. He readys an Eldritch blast to release at the first orc that exits the doors.
Lehmani regards Kahala with a warm "keeping-it-together" grin and says, "I'll be just fine. Go get 'em"
She swallows her eager desire to join the fray and, instead, maintains her Mending spell until Kahala is safely across.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kalhala - Seeing that Berkarak is safely across, you follow suit and manage to make it most of the way across.
Zubien is up! I'm assuming Grymar continues to help but if you'd like to do anything else, feel free to post it.
Map:
Zubien will aim at the Orcs in the door to cover the party (Attack: 8 (well that sucked...)
((If we can retcon, since Zubien would not have been able to see the orcs behind the tied door.))
Grymar sees the doors bulging, under attack from the other side. He says quickly to those crossing, “Help each other, I’ve got ta worry about yon door!” He reaches his hand into his pack and hands Zubien a bag of caltrops (free action). “Spread ‘em, get me?” He goes to the door kneeling, and pulls out the hunting trap that he used on the deceased giant. He sets it in place right in front of the door and then backs away against the wall, readying his war hammer. He makes a sprinkling motion to Zubien, point to the ground around the trap, and then turns and gestures those on the other side to come along.
Action : Set hunting trap by the door.
Free action : Hand bag of caltrops to Zubien
Movement : up against the wall, ready to attack those that come through.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien will spread the caltrops in front of the door as the hunting trap is being placed. Once done, he will move back
ROUND 12
The stone doors bow inward again and you hear the orcs straining as they attempt to pull them open. Through the crack you see two orcs, each pulling on a handle while a larger and better armored orc stands behind them. The larger orc hefts its greataxe above its head and brings it down through the crack between the doors and into the ropes binding them. Most of the rope is cleaved in twain and the rest is snapped as the two orcs wrench the doors open and bellow triumphantly as they charge at you!
As if signaled by the orcs' exultations, another orc steps into view at the northern secret passage, javelin in hand and already taking aim at Lehmani!
The party is up!
The larger Orc is an Orog, and indicated by the token with a red outline and an "O".
Map:
Kalhala attempts to finish his way over the rope bridge.. athletics w/adv 16.
He watches as the doors burst open and sees the creatures on the other side. He turns to yell at Lehmani, "You're right! Shouldn't have strayed so far, there's a big one in there! C'mon, get across this bridge and join us, you ain't gettin out of fightin that easy!"
Not seeing orc C, Kalhala holds the rope bridge to help Lehmani get across, figuring the traps Grymar and Zubien left should help hold off the orcs for a little bit at least.
Map:
Lehmani whipers a quiet prayer to Gond, laying a hand across her own breast, granting herself Guidance as she races forward, finally braving the bridge herself, as far as her 30' of regular movement can take her... (Athletics 20 w/ Guidance)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Map:
Grymar sees them break through the door and he spots the Orc (B) waiting to come through. He drops his warhammer and pulls out one of the javelins that he took from the orc that went over the edge, hefts it in his hand, then throws it with all of his strength at the visible orc. “More of ya, eh? Well I represent the dwarven folk that you stole this place from, from my ancestors and kin! And pain is comin to ya!” He feels anger directed through his throwing arm as the javelin takes flight, guiding it true.
Javelin : 19 to hit, for 6 points of piercing damage. As a bonus action, he casts hunter’s mark on the orc, doing an additional 6 points of damage to the creature. Some of the glowing blue and yellow bees follow the javelin, striking the orc with an additional 1 point of piercing damage. He hunkers down, waiting for a charge, and looking to pick up his hammer.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien will shoot an arrow at Orc B (Attack: 21; damage: 11)
Grymar & Zubien - Grymar's borrowed javelin buries itself deep into the orc's upper chest, stopping its charge. Then Zubien's arrow catches it in the throat and the orc's knees crumple as it grasps weakly at the objects piercing its body. It falls to the ground and stops moving.
Orc B is DEAD.
Berkarak is up!
Map:
Berk adjust his spectacles, peeks around the rock, and releases an Eldritch blast at the nearest orc.
16 to hit, 10 force damage
He ducks back behind the rock and looks over the crevasse to watch for anything coming from behind.
Berkarak - The orc grunts in surprise and pain as your eldritch blast hits it. When you look over you see a pair of orcs run out of the secret passage on the western side of the crevasse.
Orc A shakes off the effects of the Eldritch blast and surges forward toward Grymar's hunting trap. By sheer luck, it manages to miss the hungry jaws of the trap and charges forward to Grymar. The orc attempts to swing its greataxe at him but in its haste it connects with the wall, throwing off its attack.
Rolled an 18 for its Dex Save.
The Orog kicks dead Orc B out of its way with a snarl and stomps through the patch of caltrops, seemingly unaffected. It makes a bee-line toward Kalhala and swings its greataxe twice in anger. Both blows ring loudly against Kalhala's armor, echoing in the enclosed space.
Rolled a 15 for its Dex Save.
Orc C runs forward to the bridge supports with a malicious smile upon her face. She brings her greataxe down on the southern support and slices it apart. The part attached to the rope flies eastward from the potential energy stored in the taut rope. It reaches the end of the rope and falls to dangle over the open crevasse. The sudden loss of one of the ropes causes the bridge to twist and sway madly, threatening to throw Lehmani into the darkness below!
Lehmani - Please make a DC 10 Athletics or Acrobatics check with ADV due to Kalhala holding the other end of the bridge steady.
Orc D tosses a javelin at Berkarak but misses.
ROUND 13
The party is up!
Map:
17 Athletics as Lehmani Dashes for the other end of the bridge…
(Thank Gond, and Kahala for that advantage. The first roll was a 7!)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Lehmani - You manage to make it across the rope bridge and find yourself between Berarak and Kalhala with a large, angry Orog in your face.
Map:
<gulp>
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kalhala thought they were doing well against these orcs. No match, was what he was thinking, even after seeing the large orog.. the big minotaur enjoyed a challenge. But when Orc C brought her axe down on the rope ladder and Lehmani almost fell to her death, fun was over.
He growls at the orc on the other side and once Lehmani makes it over, he lets go, hoping it makes it near impossible for the other orcs to make it across. In a voice that no longer has the joyful undertones, he asks Lehmani, "You alright?" and once making sure, he turns to his foe.
He swings his longsword at the great orc, flanking with Grymar and in his fury, crits!! Attack: 25, Damage: 21