Lehmani & Zubien - Both of your attacks fail to land and the stirge continues to buzz about.
Grymar - You manage to whack the stirge out of the air with a crunch.
Stirge A is DEAD. Combat has ended.
Kalhala - The scent emanating from the passage is definitely an animal stink, but as to the species, it's hard to tell. The tunnel offers no further clues.
Berkarak -
Glancing over to watch Kalhala check the eastern passage, you see Azzanar hopping about near the stream. He peers at his reflection in it for a moment, tilting his head. After pausing a moment for reflection he hops into the northward passage along the narrow bank, then out of sight.
"Southward then?" Lehmani asks the others. She then turns to Grymar and Berkarak. "Perhaps the three of us with dark vision should take a deeper glance before bringing in a light source. Grymar, you're the most robust among us. How would you feel about taking point?"
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Berkarak nods to Lehmani's suggestion and looks to Grymar to take the lead. He takes a northly path to spread the three scouts out a bit, and when he crosses the stream, he pauses to take a deeper look into the stream. (Investigation+Guidance 22+4=26)
Shrugging, Kalhala heads back to the main room. But as Mani suggests the others going before him, he frowns. "I don't like this idea one bit." But without being able to see in the dark he heads to a wall and leans against it, waiting for the others to scout ahead. Obviously scowling about the whole thing.
Peering into the stream you see yourself reflected in its surface. You watch as you unconsciously adjust your spectacles and as Kalhala passes nearby, his torch causes something in the stream bed to glint it its light. Using your quarterstaff, you fish it out and find it to be a 1gp. Looking upstream you spy another glinting object that is also 1gp. Following the stream northward you find a total of 8gp, 17sp, and 54cp (including the two you had already found). You also find Azzanar perched atop the long dead corpse of a dwarf. It lies facedown with its upper half in the stream. You see the coin pouch on its waist has decayed and released most of its contents into the flow of water. The dwarf's skull appears to have been bludgeoned in. Azzanar pecks at what remains of the yellowed dome then looks up at you and tilts his head, "Copper for his thoughts?"
Grymar looks over to Lehmani, says “Sure, be glad to. Hopefully that’s the last of those bleedin mosquito bats. Let’s head south, yeah?” If everyone agrees, Grymar takes point and starts to lead them toward the southern passage. “Hey Berkarak, you find anything?”
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Azzanar tilts his head and watches you for a moment, as if awaiting your response. When none is given he puffs up a bit and says, "Hmph. Suit yourself." Then disappears in a flutter. You find no sign of danger in the immediate area, but you do see that the dead dwarf's coin purse appears to still have some coin in it. You find an additional 6gp, 9sp, and 17cp inside.
Grymar & Lehmani - You gaze into an extremely large cave faintly lit by natural phosphorescence. Its ceiling rises fifty feet high in places. Crystals glimmer softly in the eerie light. Weird, beautiful flows and structures of delicate stone grace the chamber. The western portion of the great cave is separated from the rest by a steep bluff; the ceiling here is half the height of the rest of the chamber.
A couple dozen large stone sepulchers line the cavern walls, each carved with intricate reliefs and designs and marked with Dwarvish runes.
Lehmani calls to the others that things seem clear. She then turns to Grymar with a look of satisfaction. "Well now... This is truly something isn't it? Don't supposed these runes mean anything to you, my dwarven friend?"
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kalhala comes rushing in, not enjoying letting the others go on ahead but understanding why. As he enters the cave however, his hooves slow way down. He cranes his neck trying to take in the entire place and lets out a low whistle. "Man, dwarves sure know how to make a place underground worthy."
He holds his torch up high, letting the firelight dance off of anything around him and a smile plays on his lips as he takes it all in. Seeing the sepulchers, he waits to hear what Grymar has to say.
Berkarakrejoins the others, adjusting his spectacles. "I found more coin and death up that way." He shows his nearest mate the whole of what he found (14gp, 26sp, 71cp). "We can add it to our haul in the orc compound; well--the coin that is."
Berk then sees the sepulchers, and bows his head slightly in embarrassment and deference. He waits for the others to decide how to proceed.
As she waits for Grymar's translation Lehmani moves to the closest sepulcher, laying her hand on it to see if she's struck by any of the visions that struck her in the past.
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Zubien brings his torch to help illuminate the room, and uses his religion to see if he could shed some light so to say on the situation (Religion: 11), as well as look around (Perception: 4 Investigation: 2 )
Grymar walks from one sepulcher to the next, pausing to read and examine any runes, interpreting if he understands them. He puts his hand on the them, closing his eyes for a moment with each one, trying to feel anything from this burial place. As Zubien brings his light over, he tries to see if any have been disturbed. “Lemme see Lehmani. I’m trying to read them… was this a ceremonial burial chamber? I wish I knew the history of this place a little better….” He moves to the next, closes his eyes and reaches out with his mind, his ears.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Lehmani will assist Grymar, helping give context to his interpretation of the runes using her knowledge of History (Nat 20 for 21 total) and Religion (5)
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
You place your hand on the rough surface of the sepulcher and take a centering breath. Your awareness contracts and you hear the sound of your own heartbeat, th-thump... th-thump... th-thump... The sound of your heartbeat morphs into that of hammers striking chisels. In your mind's eye you see the cavern but it is well lit and filled with dwarven stonemasons carving the sepulchers from rough blocks of stone. Other dwarves gather the larger pieces that have been pared away and load them into wheelbarrows to be hauled offsite. You see Durgeddin walking to each, inspecting them and sometimes speaking to the craftsperson working at the stone. We works his way around the chamber eventually coming near to where you are. The woman continues to work as he watches, attention fully consumed by the intricate scrollwork she is carving. After a time she stops and uses a brush to clear away the dust. Durgeddin leans in and eyes the work, running his fingers across it, granting you another view of the ring you saw in a previous vision. He grunts and nods and continues onward, letting the stonemason continue her work. The vision fades and your awareness returns to the present to find Grymar replying to your question.
Grymar - Twenty-three sepulchers stand here. The lids are carved in the likenesses of grim dwarves in armor. Dwarvish runes on the front of each tomb appear to represent the names of the occupants or the intended occupants. Three of the stone coffins have additional runes carved into them. The additional runes record the occupant’s date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits any who dare to defile the honorable dead. The names on these three sepulchers are those of Borgol the Old, Gharin Orc-Doom, and Numik the Unlucky. None of the tombs appear to have been disturbed, though you suspect only the three with additional runes contain remains. Given your knowledge of Dwarven custom and tradition, you believe the Dwarves knew a large scale battle was soon to take place and wanted to have proper burial places for their dead. The three occupied sepulchers must've been filled prior to the final Orc raid that saw the Dwarves wiped out.
Lehmani opens her eyes, following her vision, understanding the significance of this place. She turns her attention to Grymar, checking in on him. "Are you alright? I imagine a place like this might stir up an emotion or two."
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
All - I'm assuming Lehmani, Grymar, or both walked the length of the area with the sepulchers and I've updated the map to show what else they would see.
Kalhala leaves Lehmani and Grymar to the sepulchers, as they kind of give him the heebee geebees (lol no idea how to spell that, but you get the idea) and he heads over to the edge of the area they are standing on and looks down below. He holds his torch high, hoping to help him see as far as he can in the vast cavern. He calls over his shoulder to them, "Um.. let me know if you need any help with those.."
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Lehmani & Zubien - Both of your attacks fail to land and the stirge continues to buzz about.
Grymar - You manage to whack the stirge out of the air with a crunch.
Stirge A is DEAD. Combat has ended.
Kalhala - The scent emanating from the passage is definitely an animal stink, but as to the species, it's hard to tell. The tunnel offers no further clues.
Berkarak -
Glancing over to watch Kalhala check the eastern passage, you see Azzanar hopping about near the stream. He peers at his reflection in it for a moment, tilting his head. After pausing a moment for reflection he hops into the northward passage along the narrow bank, then out of sight.
Map:
"Southward then?" Lehmani asks the others. She then turns to Grymar and Berkarak. "Perhaps the three of us with dark vision should take a deeper glance before bringing in a light source. Grymar, you're the most robust among us. How would you feel about taking point?"
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Berkarak nods to Lehmani's suggestion and looks to Grymar to take the lead. He takes a northly path to spread the three scouts out a bit, and when he crosses the stream, he pauses to take a deeper look into the stream. (Investigation+Guidance 22+4=26)
Shrugging, Kalhala heads back to the main room. But as Mani suggests the others going before him, he frowns. "I don't like this idea one bit." But without being able to see in the dark he heads to a wall and leans against it, waiting for the others to scout ahead. Obviously scowling about the whole thing.
Berkarak -
Peering into the stream you see yourself reflected in its surface. You watch as you unconsciously adjust your spectacles and as Kalhala passes nearby, his torch causes something in the stream bed to glint it its light. Using your quarterstaff, you fish it out and find it to be a 1gp. Looking upstream you spy another glinting object that is also 1gp. Following the stream northward you find a total of 8gp, 17sp, and 54cp (including the two you had already found). You also find Azzanar perched atop the long dead corpse of a dwarf. It lies facedown with its upper half in the stream. You see the coin pouch on its waist has decayed and released most of its contents into the flow of water. The dwarf's skull appears to have been bludgeoned in. Azzanar pecks at what remains of the yellowed dome then looks up at you and tilts his head, "Copper for his thoughts?"
Berkarak frowns and glances around for any sign of danger and, if there is none, anything further of value. (Perception+Guidance: 10+4 for 14)
Grymar looks over to Lehmani, says “Sure, be glad to. Hopefully that’s the last of those bleedin mosquito bats. Let’s head south, yeah?” If everyone agrees, Grymar takes point and starts to lead them toward the southern passage. “Hey Berkarak, you find anything?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Berkarak -
Azzanar tilts his head and watches you for a moment, as if awaiting your response. When none is given he puffs up a bit and says, "Hmph. Suit yourself." Then disappears in a flutter. You find no sign of danger in the immediate area, but you do see that the dead dwarf's coin purse appears to still have some coin in it. You find an additional 6gp, 9sp, and 17cp inside.
Grymar & Lehmani - You gaze into an extremely large cave faintly lit by natural phosphorescence. Its ceiling rises fifty feet high in places. Crystals glimmer softly in the eerie light. Weird, beautiful flows and structures of delicate stone grace the chamber. The western portion of the great cave is separated from the rest by a steep bluff; the ceiling here is half the height of the rest of the chamber.
A couple dozen large stone sepulchers line the cavern walls, each carved with intricate reliefs and designs and marked with Dwarvish runes.
Map:
Lehmani calls to the others that things seem clear. She then turns to Grymar with a look of satisfaction. "Well now... This is truly something isn't it? Don't supposed these runes mean anything to you, my dwarven friend?"
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kalhala comes rushing in, not enjoying letting the others go on ahead but understanding why. As he enters the cave however, his hooves slow way down. He cranes his neck trying to take in the entire place and lets out a low whistle. "Man, dwarves sure know how to make a place underground worthy."
He holds his torch up high, letting the firelight dance off of anything around him and a smile plays on his lips as he takes it all in. Seeing the sepulchers, he waits to hear what Grymar has to say.
Berkarak rejoins the others, adjusting his spectacles. "I found more coin and death up that way." He shows his nearest mate the whole of what he found (14gp, 26sp, 71cp). "We can add it to our haul in the orc compound; well--the coin that is."
Berk then sees the sepulchers, and bows his head slightly in embarrassment and deference. He waits for the others to decide how to proceed.
As she waits for Grymar's translation Lehmani moves to the closest sepulcher, laying her hand on it to see if she's struck by any of the visions that struck her in the past.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Zubien brings his torch to help illuminate the room, and uses his religion to see if he could shed some light so to say on the situation (Religion: 11), as well as look around (Perception: 4 Investigation: 2 )
Grymar walks from one sepulcher to the next, pausing to read and examine any runes, interpreting if he understands them. He puts his hand on the them, closing his eyes for a moment with each one, trying to feel anything from this burial place. As Zubien brings his light over, he tries to see if any have been disturbed. “Lemme see Lehmani. I’m trying to read them… was this a ceremonial burial chamber? I wish I knew the history of this place a little better….” He moves to the next, closes his eyes and reaches out with his mind, his ears.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lehmani will assist Grymar, helping give context to his interpretation of the runes using her knowledge of History (Nat 20 for 21 total) and Religion (5)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Lehmani -
You place your hand on the rough surface of the sepulcher and take a centering breath. Your awareness contracts and you hear the sound of your own heartbeat, th-thump... th-thump... th-thump... The sound of your heartbeat morphs into that of hammers striking chisels. In your mind's eye you see the cavern but it is well lit and filled with dwarven stonemasons carving the sepulchers from rough blocks of stone. Other dwarves gather the larger pieces that have been pared away and load them into wheelbarrows to be hauled offsite. You see Durgeddin walking to each, inspecting them and sometimes speaking to the craftsperson working at the stone. We works his way around the chamber eventually coming near to where you are. The woman continues to work as he watches, attention fully consumed by the intricate scrollwork she is carving. After a time she stops and uses a brush to clear away the dust. Durgeddin leans in and eyes the work, running his fingers across it, granting you another view of the ring you saw in a previous vision. He grunts and nods and continues onward, letting the stonemason continue her work. The vision fades and your awareness returns to the present to find Grymar replying to your question.
Grymar - Twenty-three sepulchers stand here. The lids are carved in the likenesses of grim dwarves in armor. Dwarvish runes on the front of each tomb appear to represent the names of the occupants or the intended occupants. Three of the stone coffins have additional runes carved into them. The additional runes record the occupant’s date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits any who dare to defile the honorable dead. The names on these three sepulchers are those of Borgol the Old, Gharin Orc-Doom, and Numik the Unlucky. None of the tombs appear to have been disturbed, though you suspect only the three with additional runes contain remains. Given your knowledge of Dwarven custom and tradition, you believe the Dwarves knew a large scale battle was soon to take place and wanted to have proper burial places for their dead. The three occupied sepulchers must've been filled prior to the final Orc raid that saw the Dwarves wiped out.
Lehmani opens her eyes, following her vision, understanding the significance of this place. She turns her attention to Grymar, checking in on him. "Are you alright? I imagine a place like this might stir up an emotion or two."
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
All - I'm assuming Lehmani, Grymar, or both walked the length of the area with the sepulchers and I've updated the map to show what else they would see.
Map:
Kalhala leaves Lehmani and Grymar to the sepulchers, as they kind of give him the heebee geebees (lol no idea how to spell that, but you get the idea) and he heads over to the edge of the area they are standing on and looks down below. He holds his torch high, hoping to help him see as far as he can in the vast cavern. He calls over his shoulder to them, "Um.. let me know if you need any help with those.."