If you read this, that means you love RP and enjoy it as well as me and the players that are on this journey with me.
For the last few months, I run Tyranny Of Dragons campaign but with the course of that time, There are three players left and we came up with idea to invite two people to our team.
If you do not mind joining mid story, you haven't played ToD before and you appreciate slow paced PbP story, then you should read on ;)
The team
There are currently 3 people on board: a fearsome firblog druid, fearless human paladin and compasionate air genasi cleric. Each with deep background that I try to include within the storyline and to give you a unique experience.
The play style
The story will take players up to lv 15, so (taking into consideration pbp pace) prepare for over a year of play (if not more).
I do a minimum of three posts a week (Mon, Wed, Fri) with optional posts along the way - everyone has a life apart from PbP so we take this into account too ;)
We are in very different time zones, so we do not have post for post series of conversations, but who knows ;)
If you are interested how do we play, please feel free to read couple of posts and see if you'd be happy to join.
Once your character is chosen and you join the team, please have in mind we communicate openly. If you have any issue with me, my play style or anything else, please tell me. There is nothing worse that keeping to yourself issues that can be fixed with few sentences in a short talk.
The story so far...
The players have reached the town of Greenest, that was under attack by unknown forces and a blue dragon. During the night, they managed to save some of the townsfolk and get some needed intel. They are now resting after a heroic duel.
Your character
So, if you are still reading this, you must be interested! Great!
Here are couple of rules we used:
For abilities, please use the extended array of 17, 15, 13, 12, 10 & 8;
You will join the team that is already at lv 3, so please set this lv for your character;
Multiclass is optional, but please talk to me first;
Choose standard equipment + one extra item, you may note it in your character idea or pm me for confirmation;
All races are welcome, but aaracocra tend to die very quickly (just kidding ;)).
Below you can find the campaign bonds that may give you an idea how to tie your character into the story, but please feel free to come up with your own if you do not find anything you like - I am at your service.
1 Leosin Erlanthar, a wandering monk, once saved your life. He's sent urgent word for you to meet him in a small town called Greenest. Looks like it's time to pay off that debt.
2 When an ore raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy.
3 Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there.
4 Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to travel to Greenest in search of rumors of increasing dragon activity.
5 You have heard rumors that your close childhood friend, a half-elf named Taiis, has been kidnapped by a strange group of dragon cultists. Your investigations into the cult have led you to the town of Greenest. You must save her!
6 Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just last week a gang of ruffians attack you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You're hoping to lie low in a sleepy little town called Greenest until this blows over.
7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest.
8 The dragons destroyed everything you hold dear. They killed your family and destroyed your home. Now, with nothing but what you carry on your back and a horrid scar of the near fatal wounds you sustained in the attack, you seek revenge.
9 You and your family were members of the Cult of the Dragon, until your rivals in the cult arranged to wipe you out. Though they slaughtered your kin, you survived, but they think you're dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You have arrived in Greenest, knowing it's next on the cult's list of targets.
10 You have a secret. You once were a gold dragon who served Bahamut. You were too proud and vain , to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut's command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
OPTIONAL FEATURES
Below are two optional features that you can choose in place of the feature granted by your background.
FEATURE: CULT OF THE DRAGON INFILTRATOR
You have infiltrated the ranks of the Cult of the Dragon. Having spied on the organization for quite some time, you are familiar with its inner workings and customs. You have a second identity as an initiate of the cult, enough of a facade to blend in as a simple grunt or servant.
FEATURE: DRAGON SCHOLAR
You have studied dragons and their lore for many years. You can automatically identify locations built or used by dragons and can identify dragon eggs and scales by sight. If you fail an Intelligence check to recall lore relating to dragons, you know someone or some book you can consult for the answer unless the DM rules that the lore is unknown.
(I do not have the subscription on DnDB so I am unable to share my book here, sorry :()
I do not force you to choose any particular class or subclass, but you already know who is on the team. We do not mind all caster team, but you know how it is ;)
I think the recruitment will take one week and there is no need for holding places - we will read every character idea :)
That would be all. If I forgot about anything you find important, please ask. I am on holiday with my family so I do not promise a lightning fast reply, but I will.
Li.
Rollback Post to RevisionRollBack
DM in Tyranny of Dragons
"I don't care, I'm still free. You can't take the sky from me..."
I always wanted to play Tyranny of Dragon and I like how clear is your post, so I'll submit a character
Myself: 40+, DND player for a while (started with 3.5), I now DM 5e group. But I'm looking for PbP so I can play a bit also ! I am a player that have never stoped/quitted a PbP story and I can use one of my sharing content slot f needed Three posts a week (Mon, Wed, Fri) is completely fine with me I'll come up with a Wizard, DRAGON SCHOLAR, that I think could complete quite well your team.
I'll edit pretty soon with details ! (Kids are calling for going to the playground :D )
Name: Elmin Heartmane Class: Wizard - school of divination Race: Halfling Background: Sage one extra item: Enduring Spellbook Backstory: Elmin is a halfling, first level wizard in Candlekeep. Since a young age, he had flashes, visions of possible futurs and for this was accepted really early on as an apprentice. His mentor, expert in divination and draconic history, **DM choose name depending on story**, taught him how to control these visions and, thus, Elmin, predictions became more and more precise. A few month ago, his mentor worked on the Cult of the Dragon that seemed to gain traction across the Sword Coast. He went for an expedition but never came back. Since then, Elmin has strange vision and dream - a world ending in fire and ice. Now, Elmin decided to take matter in his own hand and after a few sessions of divination, he pinpoint the Village of Greenest as the main location to visit. He grabbed his backpack and his spellbook and hit the road.
Elmin is a good-hearted wizard, in his 60's - which is quite young for a halfling, striving to improve his arcane skills. You can often see him with his familiar on his shoulder. A tiny owl named Fluffy.
Using part of the hook:"Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there."
My goal with this character is to use both the divination dice and the reroll "1" of the halfling to RP this divination skill
Howdy! I'm currently DM'ing a lot of games, but a slower paced PbP would fit my schedule perfectly. And Tyranny of Dragons is one I've wanted to play... I am currently DMing a heavily homebrewed version, and I have participated in a PbP attempt at the game that dried up around chapter 4.
Here is my pitch:
Name/Description: Serge Marshblade, 24M, 6'0", Long dark brown hair, unshaved and desperate looking
Race: Human (Variant)
Class: Fighter (Eldritch Knight)
Background: Mercenary Veteran
Backstory: Many years ago, Serge's grandfather was part of an adventuring group that slew an infamous black dragon. The last of the original group to continue the adventuring life, his grandfather kept possession of the group's Sword of Dragonslaying, which came to be known as Marshblade (the name also taken up as the family surname). In time, the blade passed to Serge's older brother Denis, and the two of them, once of age, set out together to write their own story of adventure. While Denis was the master swordsman, Serge dabbled in the arcane arts to supplement his own combat skills and carry his own weight. Taking up with a mercenary company out of Cormyr, they soon made a name for themselves as a skilled duo, fighting side by side, and Denis' magic sword was always a topic of conversation and source of inspiration.
Until last month, when a group of assassins fell upon Serge and Denis while they were out carousing and isolated from the rest of their company. Deep in their cups, they were in no condition to defeat the killers. Denis held them off long enough for Serge to escape, but as they cut down his elder brother he heard them warn him that "The Cult of the Dragon never forgets! This cursed sword will be thrown to the sea, and your miserable bloodline will drown with it."
Serge would not forget, either. Though they said they would one day avenge the murder of one of their own, the mercenary company was under long term contract and could do nothing to help Serge for now. So, he parted ways with them and took off on his own, tracking rumors and whispers of the Cult of the Dragon and heading west toward the Sword Coast. Last night, he encountered refugees fleeing the dragon assault on Greenest, and he raced on foot through the night, arriving too late for the fight....
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Hi I would like to join this game, if it is still available.
I'm quite new to DnD and have only played 1 or 2 games. Also my timezone is GMT+10
Name: Onyx
Class: Rogue
Race: Warforged
Background:
I was being built for the Cult of the Dragon. My original purpose was meant to be a bodyguard for one of the higher-ups in the cult. My creator and his assistant put tremendous effort into bringing me to life. When I finally opened my eyes for the first time, my creator was overjoyed. He named me Onyx. I treated him and his assistant as my parents. I was the first and only one to ever become sentient. His peers became envious of his recent success and three of them conspired to kill him and his assistant while disposing of me. Luckily enough for me, I survived.
Greetings! I am very interested in your campaign if you still have room!
About Me: My name is NRE, and I am 21 years old, and have been playing DND for just over 6 months, a lot of which being PBP; so, I have a lot of experience and enjoyment with this format. I do enjoy roleplay, and especially love to test myself in combat. However, more than either of those things, I love to immerse myself in the story and personality of the characters I attempt to convey.
I am available just about every day, so three days a week (minimum, if I read correctly) is fine by me. Of course, I will be available all day on weekends, and my time zone is EST.
As for my character, I would like to play a Grung Gloom Stalker Ranger who is very stealthy, skilled, and deadly, and who begins as a Lawful Evil character, but develops into something else over time. I do not want to give too much information here, but I would be glad to discuss more with you on Discord (**my handle is the.official.nre**). I believe I can work with this as my connection to the overarching plot: *Leosin Erlanthar, a wandering monk, once saved your life. He's sent urgent word for you to meet him in a small town called Greenest. Looks like it's time to pay off that debt.* https://www.dndbeyond.com/sheet-pdfs/Dhosseb_33_104573554.pdf
I would also like to play if there are still spots. I want to use the blood hunter from critical role as it is the only martial I’ve never played before. I have a character ready, https://www.dndbeyond.com/characters/104574790, and I have a backstory ready. Please, if I can play this class, notify me. The backstory works with the hook:
Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there.
Background: Entertainer (Plan to tweak some of the features of the background to better fit the character)
Backstory (abridged):
Fiach was hardly an exception to the rule. Born out of wedlock, she was sold when first born as an inconvenience to her mother’s profession (and yes, it was the oldest one in the book).
Slavery did not naturally become her, so Fiach made many attempts to escape – that resulted in a branding mark on the inside of her left wrist. But such inconveniences were not going to change her ways, and so once sure of a guaranteed plan to leave her abusive owner, she burned her skin in an open fire to hide the brand and made her escape.
Growing up one of so many street urchins, she eked an existence through a combination of theft and begging. And, as was the way, one day she attempted sleight of hand with the wrong person. A leather clad hand snaked out with lightning speed and grabbed her wrist that contained the owner’s purse. But the hand inside the glove held onto Fiach’s wrist and studied it for a short while before yanking the young girl to her feet.
Some time later, Con Qau (as she came to know him) explained that he recognised the remnants of the brand under the scarred skin – for it was he that ultimately ended the tyrant’s life as part of his role in society. For Con Qau was commonly known as an assassin. It was not a term he used himself, for he saw such professionals as beneath him. In his eyes, such people attempted to end a life. For him, accepting a contract meant the person was already dead.
That branding proved to be Fiach’s saving grace. Within days she was fed and washed and fit enough to begin training as Con’s apprentice. She built on her rudimentary skills to become adept at infiltration – and even learned to play the flute – as it was often a way to be invited into a household for a party without raising suspicion. She also became adept at poisoning and a myriad of ways of killing that were silent. She knew she had a lot to learn to reach his level, but she was a willing and able learner.
Then, one night, she found Con Qau in his bed, his skin as pale as a ghost and his breathing laboured. From the colour of his lips, she recognised how he’d been poisoned and that there was no cure.
As he breathed his last, he pulled Fiach close to him. “My dear, this is now the parting of my ways. I am sorry I was not able to finish your education.”
She mopped his brow with part of the bed-sheet and waved away his apology.
“No, no,” he insisted. “I foolishly took the coin for two jobs that I refused to complete after the first kill. We all have morals after all.” He coughed some blood up onto his lips and chin before continuing. “The Cult of the Dragon. Had I known, I would never have accepted the contract.”
Fiach looked deep into his eyes. She knew him well enough to appreciate he wanted to ask something of her.
“Yes,” she said, without hesitation. Whatever the ask, she owed it to him.
“You don’t know…” his voice was cut off by her finger pressed to his lips.
“Yes,” she repeated.
“Go to a town called Greenest. Undo whatever evil I became part of. Even in our profession, we must protect our legacy.” He smiled at her in that fatherly way he had about him.
She knew the reason. She had accepted the contract and now had no choice but to carry it through. And she had gathered her belongings and left via the upstairs window before Con Qau rattled his dying breath. Whoever had poisoned him would not want loose ends. For now, at least, she was one step ahead – although realising she was actually heading into danger, not away from it.”
OOC: Veteran RPGer of F2F and play-by-post campaigns…but I’ve never played D&D. So I’ve picked one of the less crunchy classes, which will allow me to focus on the fluff as I learn the system.
A guard tramps down the cobblestone street, clad in mail and bearing a burning torch. He is two days away from retirement.
There is a crash in the alley between the library and the bank. The guard sighs, but straightens his shoulders and - mustache bristling - he hurries over to investigate. The torch's orange glow reveals a pile of ornate books next to an overturned wheelbarrow. A small figure stands with hands over its mouth. It looks up at the guard, eyes wide.
"Oh, hello," she says, with a wide grin. There's a rustling at her back. Large dragonfly wings. She's a fairy. No, no not just a fairy, she's a fairy thief! Thief fairy? The guard is about to say so, when… when he remembers that this little fairy is his friend. His good friend. His good little fairy friend. Why can't he remember her name?
"Had a bit of a tumble with these books, friend. Can you help me with them?"
The guard chuckles and sets the wheelbarrow upright. They make quick work of the spilled books, chatting cheerfully. He mentions his upcoming retirement and his fairy friend congratulates him warmly. As she readies to set off into the night with her haul, she winks at the guard and places a red stone in his hands. She waves goodbye and trundles awkwardly off.
A minute later the guard stops suddenly. By the gods! That WAS a thief fairy! What had come over him? Some fairy devilry, no doubt. But he looks at the red stone in his hand. It is the biggest ruby he has ever seen.
After a long, long moment, the guard - two days away from retirement - tucks the gem into his purse and carries on with his rounds.
//
Hail and well met! My name is Pete. I have oodles of 5e experience and a fair amount has been play-by-post. Thanks for the chance!
Backstory: Elynor may be the happiest thief you ever meet. She is a free fairy. She grew up in the streets of Neverwinter and loved it. She would listen to bards and other storytellers with their tales of small folk slaying dragons and carrying off their gold, and she has wanted that life ever since. When the rumors of increasing dragon activity near Greenest reach her, she resolves to set out at once and discover whether she is as lucky as her heroes.
Wow, this actually sounds like a lot of fun! I have to admit though, committing for an entire year makes me nervous, especially if its not a daily-posting situation; however, I'm willing to at least commit up to the end of this year, and then work from there... if that's acceptable.
So, if you're still interested, here's my character submission:
NAME: Echo (aka Edward Green) RACE: Variant Human (+1 DEX, +1 CON; Sharpshooter Feat) CLASS: Fighter (Psi Warrior) ALIGNMENT: Chaotic Good SCHTICK: Sharpshooting telekinetic archer who used to be a trick performer in a circus troupe PERSONALITY (Big 5 Model, @1-9): O:7, C:7, E:3, A:5, N:3 EXTRA EQUIPMENT ITEM:Magic Longbow (if no magic items yet, then just Studded Leather instead) * Also swapped out the two handaxes for two daggers instead, if acceptable. BACKGROUND: Entertainer STORY BOND: When a wolf pack attacked & killed almost everyone in your traveling circus troupe, the people of Greenest chased them off and took you in afterwards. Anyone who threatens Greenest is your sworn enemy. CHARACTER SHEET:https://ddb.ac/characters/104103481/PLWV8Q BACKSTORY: The 2nd son and fourth child of a successful adventurer, Edward was trained from an early age in all manner of weapons and fighting styles. With his smaller frame and quiet demeanor, the boy eventually specialized in ranged weapons, but resented the mercenary path that his father was pushing him toward. Once of age, he ran from home, using his honed skills (and growing psionic power, which he kept secret) to find a position as a trick archer with a small traveling circus troupe. It was a fun and educational (if poor and difficult) three years where he finally managed to open up to new friends before disaster struck... one night on their way to Greenest, the strongman responsible for that night's watch of the caravan fell asleep from overwork, and a wolf pack attacked the troupe. Only Edward (now going by his stage name, The Amazing Echo) and a couple of others managed to make it to the outskirts of the town, where the townsfolk quickly rallied and helped chase away the beasts before the rest of the troupe were done in. After being taken in by the town and nursed back to health, Edward decided to finally settle and make the town his new home... and help defend it whenever necessary. PIC:
A guard tramps down the cobblestone street, clad in mail and bearing a burning torch. He is two days away from retirement.
There is a crash in the alley between the library and the bank. The guard sighs, but straightens his shoulders and - mustache bristling - he hurries over to investigate. The torch's orange glow reveals a pile of ornate books next to an overturned wheelbarrow. A small figure stands with hands over its mouth. It looks up at the guard, eyes wide.
"Oh, hello," she says, with a wide grin. There's a rustling at her back. Large dragonfly wings. She's a fairy. No, no not just a fairy, she's a fairy thief! Thief fairy? The guard is about to say so, when… when he remembers that this little fairy is his friend. His good friend. His good little fairy friend. Why can't he remember her name?
"Had a bit of a tumble with these books, friend. Can you help me with them?"
The guard chuckles and sets the wheelbarrow upright. They make quick work of the spilled books, chatting cheerfully. He mentions his upcoming retirement and his fairy friend congratulates him warmly. As she readies to set off into the night with her haul, she winks at the guard and places a red stone in his hands. She waves goodbye and trundles awkwardly off.
A minute later the guard stops suddenly. By the gods! That WAS a thief fairy! What had come over him? Some fairy devilry, no doubt. But he looks at the red stone in his hand. It is the biggest ruby he has ever seen.
After a long, long moment, the guard - two days away from retirement - tucks the gem into his purse and carries on with his rounds.
//
Hail and well met! My name is Pete. I have oodles of 5e experience and a fair amount has been play-by-post. Thanks for the chance!
Backstory: Elynor may be the happiest thief you ever meet. She is a free fairy. She grew up in the streets of Neverwinter and loved it. She would listen to bards and other storytellers with their tales of small folk slaying dragons and carrying off their gold, and she has wanted that life ever since. When the rumors of increasing dragon activity near Greenest reach her, she resolves to set out at once and discover whether she is as lucky as her heroes.
This man deserves it if not just for the scene at the top.
Background: Entertainer (Plan to tweak some of the features of the background to better fit the character)
Backstory (abridged):
Fiach was hardly an exception to the rule. Born out of wedlock, she was sold when first born as an inconvenience to her mother’s profession (and yes, it was the oldest one in the book).
Slavery did not naturally become her, so Fiach made many attempts to escape – that resulted in a branding mark on the inside of her left wrist. But such inconveniences were not going to change her ways, and so once sure of a guaranteed plan to leave her abusive owner, she burned her skin in an open fire to hide the brand and made her escape.
Growing up one of so many street urchins, she eked an existence through a combination of theft and begging. And, as was the way, one day she attempted sleight of hand with the wrong person. A leather clad hand snaked out with lightning speed and grabbed her wrist that contained the owner’s purse. But the hand inside the glove held onto Fiach’s wrist and studied it for a short while before yanking the young girl to her feet.
Some time later, Con Qau (as she came to know him) explained that he recognised the remnants of the brand under the scarred skin – for it was he that ultimately ended the tyrant’s life as part of his role in society. For Con Qau was commonly known as an assassin. It was not a term he used himself, for he saw such professionals as beneath him. In his eyes, such people attempted to end a life. For him, accepting a contract meant the person was already dead.
That branding proved to be Fiach’s saving grace. Within days she was fed and washed and fit enough to begin training as Con’s apprentice. She built on her rudimentary skills to become adept at infiltration – and even learned to play the flute – as it was often a way to be invited into a household for a party without raising suspicion. She also became adept at poisoning and a myriad of ways of killing that were silent. She knew she had a lot to learn to reach his level, but she was a willing and able learner.
Then, one night, she found Con Qau in his bed, his skin as pale as a ghost and his breathing laboured. From the colour of his lips, she recognised how he’d been poisoned and that there was no cure.
As he breathed his last, he pulled Fiach close to him. “My dear, this is now the parting of my ways. I am sorry I was not able to finish your education.”
She mopped his brow with part of the bed-sheet and waved away his apology.
“No, no,” he insisted. “I foolishly took the coin for two jobs that I refused to complete after the first kill. We all have morals after all.” He coughed some blood up onto his lips and chin before continuing. “The Cult of the Dragon. Had I known, I would never have accepted the contract.”
Fiach looked deep into his eyes. She knew him well enough to appreciate he wanted to ask something of her.
“Yes,” she said, without hesitation. Whatever the ask, she owed it to him.
“You don’t know…” his voice was cut off by her finger pressed to his lips.
“Yes,” she repeated.
“Go to a town called Greenest. Undo whatever evil I became part of. Even in our profession, we must protect our legacy.” He smiled at her in that fatherly way he had about him.
She knew the reason. She had accepted the contract and now had no choice but to carry it through. And she had gathered her belongings and left via the upstairs window before Con Qau rattled his dying breath. Whoever had poisoned him would not want loose ends. For now, at least, she was one step ahead – although realising she was actually heading into danger, not away from it.”
OOC: Veteran RPGer of F2F and play-by-post campaigns…but I’ve never played D&D. So I’ve picked one of the less crunchy classes, which will allow me to focus on the fluff as I learn the system.
Background: Entertainer (Plan to tweak some of the features of the background to better fit the character)
Backstory (abridged):
Fiach was hardly an exception to the rule. Born out of wedlock, she was sold when first born as an inconvenience to her mother’s profession (and yes, it was the oldest one in the book).
Slavery did not naturally become her, so Fiach made many attempts to escape – that resulted in a branding mark on the inside of her left wrist. But such inconveniences were not going to change her ways, and so once sure of a guaranteed plan to leave her abusive owner, she burned her skin in an open fire to hide the brand and made her escape.
Growing up one of so many street urchins, she eked an existence through a combination of theft and begging. And, as was the way, one day she attempted sleight of hand with the wrong person. A leather clad hand snaked out with lightning speed and grabbed her wrist that contained the owner’s purse. But the hand inside the glove held onto Fiach’s wrist and studied it for a short while before yanking the young girl to her feet.
Some time later, Con Qau (as she came to know him) explained that he recognised the remnants of the brand under the scarred skin – for it was he that ultimately ended the tyrant’s life as part of his role in society. For Con Qau was commonly known as an assassin. It was not a term he used himself, for he saw such professionals as beneath him. In his eyes, such people attempted to end a life. For him, accepting a contract meant the person was already dead.
That branding proved to be Fiach’s saving grace. Within days she was fed and washed and fit enough to begin training as Con’s apprentice. She built on her rudimentary skills to become adept at infiltration – and even learned to play the flute – as it was often a way to be invited into a household for a party without raising suspicion. She also became adept at poisoning and a myriad of ways of killing that were silent. She knew she had a lot to learn to reach his level, but she was a willing and able learner.
Then, one night, she found Con Qau in his bed, his skin as pale as a ghost and his breathing laboured. From the colour of his lips, she recognised how he’d been poisoned and that there was no cure.
As he breathed his last, he pulled Fiach close to him. “My dear, this is now the parting of my ways. I am sorry I was not able to finish your education.”
She mopped his brow with part of the bed-sheet and waved away his apology.
“No, no,” he insisted. “I foolishly took the coin for two jobs that I refused to complete after the first kill. We all have morals after all.” He coughed some blood up onto his lips and chin before continuing. “The Cult of the Dragon. Had I known, I would never have accepted the contract.”
Fiach looked deep into his eyes. She knew him well enough to appreciate he wanted to ask something of her.
“Yes,” she said, without hesitation. Whatever the ask, she owed it to him.
“You don’t know…” his voice was cut off by her finger pressed to his lips.
“Yes,” she repeated.
“Go to a town called Greenest. Undo whatever evil I became part of. Even in our profession, we must protect our legacy.” He smiled at her in that fatherly way he had about him.
She knew the reason. She had accepted the contract and now had no choice but to carry it through. And she had gathered her belongings and left via the upstairs window before Con Qau rattled his dying breath. Whoever had poisoned him would not want loose ends. For now, at least, she was one step ahead – although realising she was actually heading into danger, not away from it.”
OOC: Veteran RPGer of F2F and play-by-post campaigns…but I’ve never played D&D. So I’ve picked one of the less crunchy classes, which will allow me to focus on the fluff as I learn the system.
Well, I've got a character who I've played in two different campaigns that sadly died... so hopefully third time's the charm :)
Name: Katarina Spring Blossom of the Mystic Paws Class: Barbarian (Path of Wild Magic) Background: Noble Alignment: Chaotic Good Story Bond: Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to travel to Greenest in search of rumors of increasing dragon activity. Character Sheet: https://ddb.ac/characters/104589859/okJcBQ Backstory:
Since she was a kitten, Katarina knew that she wasn't like her brothers and sisters. Her family was feline royalty, known for their skill in sorcery. But, while her brothers and sisters slowly learned to wield supernatural powers, Katarina found she simply couldn't tap into the strange abilities that her siblings used. She grew into a powerful and athletic feline, with great skill as a warrior and the mentorship from one of the greatest crusaders (Ontharr) of the era to lean upon.
Yet she could not cast even the simplest cantrip. Over time, her frustration and resentment grew as the other kittens became respectable sorcerers and wizards, while she became the family disappointment. It didn't matter to them how strong or agile she was, none of them could look past the fact that she wasn't a spellcaster. One day, when she was at his absolute lowest, her eldest sister began taunting her mercilessly. At that moment Katarina finally snapped, and in her rage she lashed out at her sister, unleashed a torrent of wild magic. When she came back to her senses, Katarina realized what she had done... her sister was alive, but badly injured and terrified out of her mind. That very night, Katarina left the comfort of her parents' home, forsaking the trappings of royalty and setting out into the world as a common adventurer in the hopes of learning to hone and control the power locked away within her... and maybe, just maybe, prove to her family that she is not a failure or a joke to be trifled with.
Bonus item: Either a shield (if we're limited to mundane items), or a moon-touched rapier (if we can choose a common magic item).
I’m interested! I’ve been playing DND for decades but am pretty casual about it and mainly enjoy simple role playing.
Here’s my proposed character Darrak Dragonbane (Dwarven fighter, dragon scholar and grandson of a famous dragon slayer who would rather do pretty much anything else besides fight a dragon):
Darrak would certainly be a disappointment to his grandfather if the old hero hadn’t passed away practicing the family trade before his birth. While he inherited the clan’s legendary strength, the slaying of dragons is the last thing he has any interest in. But then Darrak’s grandfather was certainly a disappointment to him, so what would he care?
Growing up, Darrak’s father read him prophesies of family greatness nightly from a weathered copy of the Dragonomicon and told him tales of the deeds of Hunfrið Dragonbane. Days were devoted to learning to identify dragon species from their dung and other such wonders.
It wasn’t until he was almost grown that Darrak found a diary his father never read to him and learned the truth: while the songs sung of Hunfrið were true, they were mainly variations on a single adventure from his youth in which he slew a dragon with a great deal of help and even more luck. For the rest of his days he’d lived off the legend and overcharging to slay lesser foes for his keep, eventually perishing when his luck ran out. Darrak was disgusted at both his grandfather and his father, leaving home shortly afterwards to pursue simple work of little import.
But not long ago Darrak visited his father and found him deeply troubled about travelers he’d seen of late. Darrak thought little of it due to the collection of empty ale barrels piled out back, until one night the travelers came calling. They beat Darrak badly, shouting something about a dragon cult and long memories, and when he awoke his father was gone. Darrak wasn’t surprised dragon slayer blood wasn’t good for much and his drunken father had abandoned him, so he cracked open the floorboards where Dragonbane, Hunfrið’s axe, was kept and bundled up a few meager possessions, setting out to forget dragons, cults, and the shame of it all.
Eventually he found himself in the town of Greenest, which was very much to his liking as it had alcohol. When sober he has worked as a smith and unskilled (but prodigiously strong) laborer. But mostly he’s been drinking to forget and no doubt was sleeping under a haystack when the trouble started. If any of the villagers remembered that the dissolute drunken Dward was supposedly related to the legendary Dragonbane, it would have done them little good.
Hi! I actually have a character that started to play Tyranny of Dragons, but the game fell apart just as the group had reached Greenest keep (so not far in!). So I'd definitely be interested in picking it up again! I'm DM for a couple of PbP groups on here (that are coming up on a year of play soon, so no issue with that kind of commitment!) but it would be good to have something on the player side as well.
As keeper of the accounts for his small farming village, he had managed to keep the protection payments demanded by the local bandit gang hidden deep in the ledgers. But one season the harvest failed, and there was no money to pay off the ruffians. An ultimatum was given, and if Willin didn't hand over the cash, the village would be razed and the fields salted.
So, the night before the deadline, at midnight, Willin went to the crossroads just outside the town, spilled his own blood, and begged for the power to defeat the bandits.
Someone—something—heard his plea.
When the bandits came to the village, Willin found himself able to destroy them with little more than a thought, draining the very life essence from their bodies. It's hard to say who was more horrified by this newfound power—the bandits (since within minutes none were left alive to ask), the other villagers, or Willin himself. Despite saving the town, he was exiled by his terrified former friends.
Now he wanders the Sword Coast, occasionally at the direction of the being that granted his wish. His patron's latest instruction has Willin arriving in Greenest just as a dragon is trying to burn the place to the ground; but is his patron's intention to save the town's inhabitants—or to destroy them?
(the "apocalyptic dreams" bond could possibly tie in as the mechanism of the patron's instructions)
Leosin Erlanthar, a wandering monk, once saved your life. He's sent urgent word for you to meet him in a small town called Greenest. Looks like it's time to pay off that debt.
Extra item: Elven Chainmail
When Kane was young, he had become lost in a snowstorm, and was found by Leosin, a wandering monk. He was brought to the Temple of the Monks of the Silver Crescent. Joining the order, he began his dedication to the art of Kendo and its perfection. Now, he sets out as a wandering monk, to help the needy, and to see if he can find Leosin.
Welcome!
If you read this, that means you love RP and enjoy it as well as me and the players that are on this journey with me.
For the last few months, I run Tyranny Of Dragons campaign but with the course of that time, There are three players left and we came up with idea to invite two people to our team.
If you do not mind joining mid story, you haven't played ToD before and you appreciate slow paced PbP story, then you should read on ;)
The team
There are currently 3 people on board: a fearsome firblog druid, fearless human paladin and compasionate air genasi cleric. Each with deep background that I try to include within the storyline and to give you a unique experience.
The play style
The story will take players up to lv 15, so (taking into consideration pbp pace) prepare for over a year of play (if not more).
I do a minimum of three posts a week (Mon, Wed, Fri) with optional posts along the way - everyone has a life apart from PbP so we take this into account too ;)
We are in very different time zones, so we do not have post for post series of conversations, but who knows ;)
If you are interested how do we play, please feel free to read couple of posts and see if you'd be happy to join.
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/164960-tyranny-of-dragons-by-li
Once your character is chosen and you join the team, please have in mind we communicate openly. If you have any issue with me, my play style or anything else, please tell me. There is nothing worse that keeping to yourself issues that can be fixed with few sentences in a short talk.
The story so far...
The players have reached the town of Greenest, that was under attack by unknown forces and a blue dragon. During the night, they managed to save some of the townsfolk and get some needed intel. They are now resting after a heroic duel.
Your character
So, if you are still reading this, you must be interested! Great!
Here are couple of rules we used:
Below you can find the campaign bonds that may give you an idea how to tie your character into the story, but please feel free to come up with your own if you do not find anything you like - I am at your service.
1 Leosin Erlanthar, a wandering monk, once saved your life. He's sent urgent word for you to meet him in a small town called Greenest. Looks like it's time to pay off that debt.
2 When an ore raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy.
3 Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there.
4 Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to travel to Greenest in search of rumors of increasing dragon activity.
5 You have heard rumors that your close childhood friend, a half-elf named Taiis, has been kidnapped by a strange group of dragon cultists. Your investigations into the cult have led you to the town of Greenest. You must save her!
6 Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just last week a gang of ruffians attack you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You're hoping to lie low in a sleepy little town called Greenest until this blows over.
7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest.
8 The dragons destroyed everything you hold dear. They killed your family and destroyed your home. Now, with nothing but what you carry on your back and a horrid scar of the near fatal wounds you sustained in the attack, you seek revenge.
9 You and your family were members of the Cult of the Dragon, until your rivals in the cult arranged to wipe you out. Though they slaughtered your kin, you survived, but they think you're dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You have arrived in Greenest, knowing it's next on the cult's list of targets.
10 You have a secret. You once were a gold dragon who served Bahamut. You were too proud and vain , to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut's command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
OPTIONAL FEATURES
Below are two optional features that you can choose in place of the feature granted by your background.
FEATURE: CULT OF THE DRAGON INFILTRATOR
You have infiltrated the ranks of the Cult of the Dragon. Having spied on the organization for quite some time, you are familiar with its inner workings and customs. You have a second identity as an initiate of the cult, enough of a facade to blend in as a simple grunt or servant.
FEATURE: DRAGON SCHOLAR
You have studied dragons and their lore for many years. You can automatically identify locations built or used by dragons and can identify dragon eggs and scales by sight. If you fail an Intelligence check to recall lore relating to dragons, you know someone or some book you can consult for the answer unless the DM rules that the lore is unknown.
(I do not have the subscription on DnDB so I am unable to share my book here, sorry :()
I do not force you to choose any particular class or subclass, but you already know who is on the team. We do not mind all caster team, but you know how it is ;)
I think the recruitment will take one week and there is no need for holding places - we will read every character idea :)
That would be all. If I forgot about anything you find important, please ask. I am on holiday with my family so I do not promise a lightning fast reply, but I will.
Li.
"I don't care, I'm still free. You can't take the sky from me..."
Hi mate,
I always wanted to play Tyranny of Dragon and I like how clear is your post, so I'll submit a character
Myself: 40+, DND player for a while (started with 3.5), I now DM 5e group. But I'm looking for PbP so I can play a bit also !
I am a player that have never stoped/quitted a PbP story and I can use one of my sharing content slot f needed
Three posts a week (Mon, Wed, Fri) is completely fine with me
I'll come up with a Wizard, DRAGON SCHOLAR, that I think could complete quite well your team.
I'll edit pretty soon with details ! (Kids are calling for going to the playground :D )
Name: Elmin Heartmane
Class: Wizard - school of divination
Race: Halfling
Background: Sage
one extra item: Enduring Spellbook
Backstory: Elmin is a halfling, first level wizard in Candlekeep. Since a young age, he had flashes, visions of possible futurs and for this was accepted really early on as an apprentice. His mentor, expert in divination and draconic history, **DM choose name depending on story**, taught him how to control these visions and, thus, Elmin, predictions became more and more precise. A few month ago, his mentor worked on the Cult of the Dragon that seemed to gain traction across the Sword Coast. He went for an expedition but never came back. Since then, Elmin has strange vision and dream - a world ending in fire and ice. Now, Elmin decided to take matter in his own hand and after a few sessions of divination, he pinpoint the Village of Greenest as the main location to visit. He grabbed his backpack and his spellbook and hit the road.
Elmin is a good-hearted wizard, in his 60's - which is quite young for a halfling, striving to improve his arcane skills. You can often see him with his familiar on his shoulder. A tiny owl named Fluffy.
Using part of the hook: "Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there."
My goal with this character is to use both the divination dice and the reroll "1" of the halfling to RP this divination skill
Character Sheet.
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
sound really fun
Name: Korigor
Class: Paladin Oath of the Crown
Race: ill pm you about that. prob elf
Background: City watch.
backstory: ill also pm you.
character art: https://www.deviantart.com/dr3amw4lker/art/AI-OPEN-Adoptable-553-971516262
hope i can join you on this quest!
Name: Heahmund stormwind
class: fighter (rune knight)
Race human
Background acolyte
backstory: PM you
character sheet https://www.dndbeyond.com/characters/104564408
Howdy! I'm currently DM'ing a lot of games, but a slower paced PbP would fit my schedule perfectly. And Tyranny of Dragons is one I've wanted to play... I am currently DMing a heavily homebrewed version, and I have participated in a PbP attempt at the game that dried up around chapter 4.
Here is my pitch:
Name/Description: Serge Marshblade, 24M, 6'0", Long dark brown hair, unshaved and desperate looking
Race: Human (Variant)
Class: Fighter (Eldritch Knight)
Background: Mercenary Veteran
Backstory: Many years ago, Serge's grandfather was part of an adventuring group that slew an infamous black dragon. The last of the original group to continue the adventuring life, his grandfather kept possession of the group's Sword of Dragonslaying, which came to be known as Marshblade (the name also taken up as the family surname). In time, the blade passed to Serge's older brother Denis, and the two of them, once of age, set out together to write their own story of adventure. While Denis was the master swordsman, Serge dabbled in the arcane arts to supplement his own combat skills and carry his own weight. Taking up with a mercenary company out of Cormyr, they soon made a name for themselves as a skilled duo, fighting side by side, and Denis' magic sword was always a topic of conversation and source of inspiration.
Until last month, when a group of assassins fell upon Serge and Denis while they were out carousing and isolated from the rest of their company. Deep in their cups, they were in no condition to defeat the killers. Denis held them off long enough for Serge to escape, but as they cut down his elder brother he heard them warn him that "The Cult of the Dragon never forgets! This cursed sword will be thrown to the sea, and your miserable bloodline will drown with it."
Serge would not forget, either. Though they said they would one day avenge the murder of one of their own, the mercenary company was under long term contract and could do nothing to help Serge for now. So, he parted ways with them and took off on his own, tracking rumors and whispers of the Cult of the Dragon and heading west toward the Sword Coast. Last night, he encountered refugees fleeing the dragon assault on Greenest, and he raced on foot through the night, arriving too late for the fight....
Link to Character Sheet
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Hi I would like to join this game, if it is still available.
I'm quite new to DnD and have only played 1 or 2 games. Also my timezone is GMT+10
Name: Onyx
Class: Rogue
Race: Warforged
Background:
I was being built for the Cult of the Dragon. My original purpose was meant to be a bodyguard for one of the higher-ups in the cult. My creator and his assistant put tremendous effort into bringing me to life. When I finally opened my eyes for the first time, my creator was overjoyed. He named me Onyx. I treated him and his assistant as my parents. I was the first and only one to ever become sentient. His peers became envious of his recent success and three of them conspired to kill him and his assistant while disposing of me. Luckily enough for me, I survived.
Character Sheet: Character Sheet
Greetings! I am very interested in your campaign if you still have room!
About Me: My name is NRE, and I am 21 years old, and have been playing DND for just over 6 months, a lot of which being PBP; so, I have a lot of experience and enjoyment with this format. I do enjoy roleplay, and especially love to test myself in combat. However, more than either of those things, I love to immerse myself in the story and personality of the characters I attempt to convey.
I am available just about every day, so three days a week (minimum, if I read correctly) is fine by me. Of course, I will be available all day on weekends, and my time zone is EST.
As for my character, I would like to play a Grung Gloom Stalker Ranger who is very stealthy, skilled, and deadly, and who begins as a Lawful Evil character, but develops into something else over time. I do not want to give too much information here, but I would be glad to discuss more with you on Discord (**my handle is the.official.nre**). I believe I can work with this as my connection to the overarching plot: *Leosin Erlanthar, a wandering monk, once saved your life. He's sent urgent word for you to meet him in a small town called Greenest. Looks like it's time to pay off that debt.* https://www.dndbeyond.com/sheet-pdfs/Dhosseb_33_104573554.pdf
I look forward to hearing more from you!
I would also like to play if there are still spots. I want to use the blood hunter from critical role as it is the only martial I’ve never played before. I have a character ready, https://www.dndbeyond.com/characters/104574790, and I have a backstory ready. Please, if I can play this class, notify me. The backstory works with the hook:
Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there.
Bram Quikfoot fractured.
Name: Fiach Dubh
Class: Rogue
Race: Human
Archetype: Assassin (level 3 assumed)
Background: Entertainer (Plan to tweak some of the features of the background to better fit the character)
Backstory (abridged):
Fiach was hardly an exception to the rule. Born out of wedlock, she was sold when first born as an inconvenience to her mother’s profession (and yes, it was the oldest one in the book).
Slavery did not naturally become her, so Fiach made many attempts to escape – that resulted in a branding mark on the inside of her left wrist. But such inconveniences were not going to change her ways, and so once sure of a guaranteed plan to leave her abusive owner, she burned her skin in an open fire to hide the brand and made her escape.
Growing up one of so many street urchins, she eked an existence through a combination of theft and begging. And, as was the way, one day she attempted sleight of hand with the wrong person. A leather clad hand snaked out with lightning speed and grabbed her wrist that contained the owner’s purse. But the hand inside the glove held onto Fiach’s wrist and studied it for a short while before yanking the young girl to her feet.
Some time later, Con Qau (as she came to know him) explained that he recognised the remnants of the brand under the scarred skin – for it was he that ultimately ended the tyrant’s life as part of his role in society. For Con Qau was commonly known as an assassin. It was not a term he used himself, for he saw such professionals as beneath him. In his eyes, such people attempted to end a life. For him, accepting a contract meant the person was already dead.
That branding proved to be Fiach’s saving grace. Within days she was fed and washed and fit enough to begin training as Con’s apprentice. She built on her rudimentary skills to become adept at infiltration – and even learned to play the flute – as it was often a way to be invited into a household for a party without raising suspicion. She also became adept at poisoning and a myriad of ways of killing that were silent. She knew she had a lot to learn to reach his level, but she was a willing and able learner.
Then, one night, she found Con Qau in his bed, his skin as pale as a ghost and his breathing laboured. From the colour of his lips, she recognised how he’d been poisoned and that there was no cure.
As he breathed his last, he pulled Fiach close to him. “My dear, this is now the parting of my ways. I am sorry I was not able to finish your education.”
She mopped his brow with part of the bed-sheet and waved away his apology.
“No, no,” he insisted. “I foolishly took the coin for two jobs that I refused to complete after the first kill. We all have morals after all.” He coughed some blood up onto his lips and chin before continuing. “The Cult of the Dragon. Had I known, I would never have accepted the contract.”
Fiach looked deep into his eyes. She knew him well enough to appreciate he wanted to ask something of her.
“Yes,” she said, without hesitation. Whatever the ask, she owed it to him.
“You don’t know…” his voice was cut off by her finger pressed to his lips.
“Yes,” she repeated.
“Go to a town called Greenest. Undo whatever evil I became part of. Even in our profession, we must protect our legacy.” He smiled at her in that fatherly way he had about him.
She knew the reason. She had accepted the contract and now had no choice but to carry it through. And she had gathered her belongings and left via the upstairs window before Con Qau rattled his dying breath. Whoever had poisoned him would not want loose ends. For now, at least, she was one step ahead – although realising she was actually heading into danger, not away from it.”
OOC: Veteran RPGer of F2F and play-by-post campaigns…but I’ve never played D&D. So I’ve picked one of the less crunchy classes, which will allow me to focus on the fluff as I learn the system.
A guard tramps down the cobblestone street, clad in mail and bearing a burning torch. He is two days away from retirement.
There is a crash in the alley between the library and the bank. The guard sighs, but straightens his shoulders and - mustache bristling - he hurries over to investigate. The torch's orange glow reveals a pile of ornate books next to an overturned wheelbarrow. A small figure stands with hands over its mouth. It looks up at the guard, eyes wide.
"Oh, hello," she says, with a wide grin. There's a rustling at her back. Large dragonfly wings. She's a fairy. No, no not just a fairy, she's a fairy thief! Thief fairy? The guard is about to say so, when… when he remembers that this little fairy is his friend. His good friend. His good little fairy friend. Why can't he remember her name?
"Had a bit of a tumble with these books, friend. Can you help me with them?"
The guard chuckles and sets the wheelbarrow upright. They make quick work of the spilled books, chatting cheerfully. He mentions his upcoming retirement and his fairy friend congratulates him warmly. As she readies to set off into the night with her haul, she winks at the guard and places a red stone in his hands. She waves goodbye and trundles awkwardly off.
A minute later the guard stops suddenly. By the gods! That WAS a thief fairy! What had come over him? Some fairy devilry, no doubt. But he looks at the red stone in his hand. It is the biggest ruby he has ever seen.
After a long, long moment, the guard - two days away from retirement - tucks the gem into his purse and carries on with his rounds.
//
Hail and well met! My name is Pete. I have oodles of 5e experience and a fair amount has been play-by-post. Thanks for the chance!
Name: Elynor Whisp - https://ddb.ac/characters/104573577/p3rxGS
Race: Fairy
Class: Rogue, Arcane Trickster
Background: Urchin - FEATURE: DRAGON SCHOLAR
Backstory: Elynor may be the happiest thief you ever meet. She is a free fairy. She grew up in the streets of Neverwinter and loved it. She would listen to bards and other storytellers with their tales of small folk slaying dragons and carrying off their gold, and she has wanted that life ever since. When the rumors of increasing dragon activity near Greenest reach her, she resolves to set out at once and discover whether she is as lucky as her heroes.
Wow, this actually sounds like a lot of fun! I have to admit though, committing for an entire year makes me nervous, especially if its not a daily-posting situation; however, I'm willing to at least commit up to the end of this year, and then work from there... if that's acceptable.
So, if you're still interested, here's my character submission:
STATS - STR: 8, DEX: 18, CON: 14, INT: 15, WIS: 12, CHA: 10
NAME: Echo (aka Edward Green)

RACE: Variant Human (+1 DEX, +1 CON; Sharpshooter Feat)
CLASS: Fighter (Psi Warrior)
ALIGNMENT: Chaotic Good
SCHTICK: Sharpshooting telekinetic archer who used to be a trick performer in a circus troupe
PERSONALITY (Big 5 Model, @1-9): O:7, C:7, E:3, A:5, N:3
EXTRA EQUIPMENT ITEM: Magic Longbow (if no magic items yet, then just Studded Leather instead)
* Also swapped out the two handaxes for two daggers instead, if acceptable.
BACKGROUND: Entertainer
STORY BOND: When a wolf pack attacked & killed almost everyone in your traveling circus troupe, the people of Greenest chased them off and took you in afterwards. Anyone who threatens Greenest is your sworn enemy.
CHARACTER SHEET: https://ddb.ac/characters/104103481/PLWV8Q
BACKSTORY: The 2nd son and fourth child of a successful adventurer, Edward was trained from an early age in all manner of weapons and fighting styles. With his smaller frame and quiet demeanor, the boy eventually specialized in ranged weapons, but resented the mercenary path that his father was pushing him toward. Once of age, he ran from home, using his honed skills (and growing psionic power, which he kept secret) to find a position as a trick archer with a small traveling circus troupe. It was a fun and educational (if poor and difficult) three years where he finally managed to open up to new friends before disaster struck... one night on their way to Greenest, the strongman responsible for that night's watch of the caravan fell asleep from overwork, and a wolf pack attacked the troupe. Only Edward (now going by his stage name, The Amazing Echo) and a couple of others managed to make it to the outskirts of the town, where the townsfolk quickly rallied and helped chase away the beasts before the rest of the troupe were done in. After being taken in by the town and nursed back to health, Edward decided to finally settle and make the town his new home... and help defend it whenever necessary.
PIC:
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
This man deserves it if not just for the scene at the top.
Bram Quikfoot fractured.
this is the best backstory I have seen ever.
Bram Quikfoot fractured.
Well, I've got a character who I've played in two different campaigns that sadly died... so hopefully third time's the charm :)
Name: Katarina Spring Blossom of the Mystic Paws
Class: Barbarian (Path of Wild Magic)
Background: Noble
Alignment: Chaotic Good
Story Bond: Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to travel to Greenest in search of rumors of increasing dragon activity.
Character Sheet: https://ddb.ac/characters/104589859/okJcBQ
Backstory:
Since she was a kitten, Katarina knew that she wasn't like her brothers and sisters. Her family was feline royalty, known for their skill in sorcery. But, while her brothers and sisters slowly learned to wield supernatural powers, Katarina found she simply couldn't tap into the strange abilities that her siblings used. She grew into a powerful and athletic feline, with great skill as a warrior and the mentorship from one of the greatest crusaders (Ontharr) of the era to lean upon.
Yet she could not cast even the simplest cantrip. Over time, her frustration and resentment grew as the other kittens became respectable sorcerers and wizards, while she became the family disappointment. It didn't matter to them how strong or agile she was, none of them could look past the fact that she wasn't a spellcaster. One day, when she was at his absolute lowest, her eldest sister began taunting her mercilessly. At that moment Katarina finally snapped, and in her rage she lashed out at her sister, unleashed a torrent of wild magic. When she came back to her senses, Katarina realized what she had done... her sister was alive, but badly injured and terrified out of her mind. That very night, Katarina left the comfort of her parents' home, forsaking the trappings of royalty and setting out into the world as a common adventurer in the hopes of learning to hone and control the power locked away within her... and maybe, just maybe, prove to her family that she is not a failure or a joke to be trifled with.
Bonus item: Either a shield (if we're limited to mundane items), or a moon-touched rapier (if we can choose a common magic item).
Appearance:

Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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I’m interested! I’ve been playing DND for decades but am pretty casual about it and mainly enjoy simple role playing.
Here’s my proposed character Darrak Dragonbane (Dwarven fighter, dragon scholar and grandson of a famous dragon slayer who would rather do pretty much anything else besides fight a dragon):
Darrak would certainly be a disappointment to his grandfather if the old hero hadn’t passed away practicing the family trade before his birth. While he inherited the clan’s legendary strength, the slaying of dragons is the last thing he has any interest in. But then Darrak’s grandfather was certainly a disappointment to him, so what would he care?
Growing up, Darrak’s father read him prophesies of family greatness nightly from a weathered copy of the Dragonomicon and told him tales of the deeds of Hunfrið Dragonbane. Days were devoted to learning to identify dragon species from their dung and other such wonders.
It wasn’t until he was almost grown that Darrak found a diary his father never read to him and learned the truth: while the songs sung of Hunfrið were true, they were mainly variations on a single adventure from his youth in which he slew a dragon with a great deal of help and even more luck. For the rest of his days he’d lived off the legend and overcharging to slay lesser foes for his keep, eventually perishing when his luck ran out. Darrak was disgusted at both his grandfather and his father, leaving home shortly afterwards to pursue simple work of little import.
But not long ago Darrak visited his father and found him deeply troubled about travelers he’d seen of late. Darrak thought little of it due to the collection of empty ale barrels piled out back, until one night the travelers came calling. They beat Darrak badly, shouting something about a dragon cult and long memories, and when he awoke his father was gone. Darrak wasn’t surprised dragon slayer blood wasn’t good for much and his drunken father had abandoned him, so he cracked open the floorboards where Dragonbane, Hunfrið’s axe, was kept and bundled up a few meager possessions, setting out to forget dragons, cults, and the shame of it all.
Eventually he found himself in the town of Greenest, which was very much to his liking as it had alcohol. When sober he has worked as a smith and unskilled (but prodigiously strong) laborer. But mostly he’s been drinking to forget and no doubt was sleeping under a haystack when the trouble started. If any of the villagers remembered that the dissolute drunken Dward was supposedly related to the legendary Dragonbane, it would have done them little good.
Hi! I actually have a character that started to play Tyranny of Dragons, but the game fell apart just as the group had reached Greenest keep (so not far in!). So I'd definitely be interested in picking it up again! I'm DM for a couple of PbP groups on here (that are coming up on a year of play soon, so no issue with that kind of commitment!) but it would be good to have something on the player side as well.
Character Name: Willin Fallkind
Race: High Elf
Class: Warlock (Pact of the Chain)
Extra Item: Dark Shard Amulet (assuming common magic items are allowed)
Character Sheet: https://ddb.ac/characters/89771779/02VvO6
Backstory:
Willin Fallkind was a simple bookkeeper, once.
As keeper of the accounts for his small farming village, he had managed to keep the protection payments demanded by the local bandit gang hidden deep in the ledgers. But one season the harvest failed, and there was no money to pay off the ruffians. An ultimatum was given, and if Willin didn't hand over the cash, the village would be razed and the fields salted.
So, the night before the deadline, at midnight, Willin went to the crossroads just outside the town, spilled his own blood, and begged for the power to defeat the bandits.
Someone—something—heard his plea.
When the bandits came to the village, Willin found himself able to destroy them with little more than a thought, draining the very life essence from their bodies. It's hard to say who was more horrified by this newfound power—the bandits (since within minutes none were left alive to ask), the other villagers, or Willin himself. Despite saving the town, he was exiled by his terrified former friends.
Now he wanders the Sword Coast, occasionally at the direction of the being that granted his wish. His patron's latest instruction has Willin arriving in Greenest just as a dragon is trying to burn the place to the ground; but is his patron's intention to save the town's inhabitants—or to destroy them?
(the "apocalyptic dreams" bond could possibly tie in as the mechanism of the patron's instructions)
Name: Kane
Human
Class: Monk-Kensei of the Silver Crecent
Kane's Character Sheet - D&D Beyond (dndbeyond.com)
Leosin Erlanthar, a wandering monk, once saved your life. He's sent urgent word for you to meet him in a small town called Greenest. Looks like it's time to pay off that debt.
Extra item: Elven Chainmail
When Kane was young, he had become lost in a snowstorm, and was found by Leosin, a wandering monk. He was brought to the Temple of the Monks of the Silver Crescent. Joining the order, he began his dedication to the art of Kendo and its perfection. Now, he sets out as a wandering monk, to help the needy, and to see if he can find Leosin.
Hi!
Thank you very much for the time you took for preparing those characters. Everyone is a unique and I'd love to host them all.
We will give everyone time till Monday for late submitions and we will contact the chosen ones.
Yes, there is another thing... At first I wrote about two characters but all in all we have decided to choose three of you, but that...on Tuesday!
Have a great weekend :)
"I don't care, I'm still free. You can't take the sky from me..."
Aww, Kit-Kat, I miss you!😢 Hope you have better luck this time!
Thanks, Grove... poor Kat has had it rough looking for a campaign to call home.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!