"I see," Akkron says. "Perhaps I will look into that when all has been done... but I wonder if, perhaps, it might be best to let the past die. What little I have seen of my former life does not tell a happy tale."
He sighs. "Well, I suppose it would be best to complete the task at hand before thinking too much about that."
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"Before we conclude our talks here, is there a chance you might have a spell scroll and material components to cast simulacrum? I feel that creating a copy of myself to aid in our next battle would be quite useful... and once it has used up its spells I can polymorph it into another useful form."
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
"Before we conclude our talks here, is there a chance you might have a spell scroll and material components to cast simulacrum? I feel that creating a copy of myself to aid in our next battle would be quite useful... and once it has used up its spells I can polymorph it into another useful form."
Kane smiles, sets down his spellbooks, and flips through towards the end of the book to the simulacrum spell. "While I'm not willing to part with my spellbooks, you are welcome to use my ink and materials, with your own blank spellbook pages, to copy over any of the spells I have."
1st Absorb Elements Burning Hands Comprehend Languages Detect Magic False Life Magic Missile Mage Armor Shields Silvery Barbs Unseen Servant
2nd Acid Arrow Flaming Sphere Levitate Invisibility Magic Weapon Misty Step Rope Trick Scorching Ray See Invisibility Vortex Warp
Haste 3rd level spell, takes 3 hours to copy (30 gold paid by Kane) Magnificent Mansion 7th, takes 7 hours to copy (70 gold paid by Kane) Etherealness 7th, takes 7 hours to copy (70 gold paid by Kane) Simulacrum 7th, takes 7 hours to copy (70 gold paid by Kane) 24 hours and 240 gold later
Day 68: Midday The party has taken a day to rest and get to know each other. Rumors have begun to circulate about how following Lord Akkron will bring forth an age of peace, with no mention of the secret discovered by Kane's research of a creature called the "sleeper".
Akkronian Followers Fighter Bernard 9th Fighter Reggie 5th Bard Tali 5th Wizard Gaius 5th Ranger Yoku 8th
Starting at F25 and flying to X1, on dragons, and once other large flying creatures are acquired for all 19 followers, the trip will take 12 days.
Alternatively, since Kane is joining you, he should be able to teleport himself to a closer location and then open a teleportation circle to the Temple of Mystra.
Peyton, the Military Commander, will lend you enough trained hippogriffs that a pair of followers each, could help one another to make the DC 15 animal handling check needed to mount and steer them.
Mounted Pairs could be like this Fighter Bernard 9th, Animal Handling +5 Rogue Makini 11th, Animal Handling +1
Haste 3rd level spell, takes 3 hours to copy (30 gold paid by Kane) Magnificent Mansion 7th, takes 7 hours to copy (70 gold paid by Kane) Etherealness 7th, takes 7 hours to copy (70 gold paid by Kane) Simulacrum 7th, takes 7 hours to copy (70 gold paid by Kane) 24 hours and 240 gold later
Day 68: Midday The party has taken a day to rest and get to know each other. Rumors have begun to circulate about how following Lord Akkron will bring forth an age of peace, with no mention of the secret discovered by Kane's research of a creature called the "sleeper".
Akkronian Followers Fighter Bernard 9th Fighter Reggie 5th Bard Tali 5th Wizard Gaius 5th Ranger Yoku 8th
Haste 3rd level spell, takes 3 hours to copy (30 gold paid by Kane) Magnificent Mansion 7th, takes 7 hours to copy (70 gold paid by Kane) Etherealness 7th, takes 7 hours to copy (70 gold paid by Kane) Simulacrum 7th, takes 7 hours to copy (70 gold paid by Kane) 24 hours and 240 gold later
Day 68: Midday The party has taken a day to rest and get to know each other. Rumors have begun to circulate about how following Lord Akkron will bring forth an age of peace, with no mention of the secret discovered by Kane's research of a creature called the "sleeper".
Akkronian Followers Fighter Bernard 9th Fighter Reggie 5th Bard Tali 5th Wizard Gaius 5th Ranger Yoku 8th
Day 68 (Hippogriff Squad Day 1) Random Encounter DC 99 48 Day 69 (Hippogriff Squad Day 2) Random Encounter DC 97 96 Day 70 (Hippogriff Squad Day 3) Random Encounter DC 95 82 Day 71 (Hippogriff Squad Day 4) Random Encounter DC 93 62 Day 72 (Hippogriff Squad Day 5) Random Encounter DC 91 25 Day 73 (Hippogriff Squad Day 6) Random Encounter DC 89 90 Day 74 (Hippogriff Squad Day 7) Random Encounter DC 87 83 Day 75 (Hippogriff Squad Day 8) Random Encounter DC 85 20 Day 76 (Hippogriff Squad Day 9) Random Encounter DC 83 66 Day 77 (Hippogriff Squad Day 0) Random Encounter DC 81 97 Day 78 (Hippogriff Squad Day 11) Random Encounter DC 79 49 Day 79 (Hippogriff Squad Day 12) Random Encounter DC 77 52
Day 75 (Hippogriff Squad Day 8) Random Encounter DC 85 85
As your teams are looking to sleep and camp for the night on the 8th day, you decide to stop at Reggie's old Outpost. Lieutenant Grimes is there to meet you. "Ah yes, I remember Reggie the recruit. It seems you've ranked up into quite the officer. You and the rest of the Defenders are welcome to come to the tavrenhall and we will make up beds and cots for the lot."
Day 79: Dawn As you and your teams circle and touch down, you are able to find a large clearing that has plenty of rabbits for the hippogriffs to chase.
Kane immediately begins gathering stones to form a large circle on the ground. "This will be our teleportation circle, if we need to get back quick."
You are a day away from a large natural lake, the last known location of the Red Dragon Lord (X1)
Acrobatics DC 15 Arcana DC 15 Athletics DC 15 History DC 15 Investigation DC 15 Perception DC 15 Religion DC 15 Survival DC 15
The Red Dragon Lair is most likely underground close to fire or lava.
Thayon recalls an ancient religion that may have had a temple in this area Religion 29
Lauder climbs the highest tree to find any trace of the old temple Acrobatics 25, Perception 21
Kane uses History to recall some facts about ancient structures and the stone foundations of this region History 26. and Investigation to triangulate the most likely build site 16
Orstan uses Survival to lead the teams to the location Survival 22
Uretta uses Athletics to clear all the overgrowth to reveal the ancient temple sunken underground Athletics 28
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"I see," Akkron says. "Perhaps I will look into that when all has been done... but I wonder if, perhaps, it might be best to let the past die. What little I have seen of my former life does not tell a happy tale."
He sighs. "Well, I suppose it would be best to complete the task at hand before thinking too much about that."
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Lord Akkron pauses in thought.
"Before we conclude our talks here, is there a chance you might have a spell scroll and material components to cast simulacrum? I feel that creating a copy of myself to aid in our next battle would be quite useful... and once it has used up its spells I can polymorph it into another useful form."
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Kane smiles, sets down his spellbooks, and flips through towards the end of the book to the simulacrum spell. "While I'm not willing to part with my spellbooks, you are welcome to use my ink and materials, with your own blank spellbook pages, to copy over any of the spells I have."
1st
Absorb Elements
Burning Hands
Comprehend Languages
Detect Magic
False Life
Magic Missile
Mage Armor
Shields
Silvery Barbs
Unseen Servant
2nd
Acid Arrow
Flaming Sphere
Levitate
Invisibility
Magic Weapon
Misty Step
Rope Trick
Scorching Ray
See Invisibility
Vortex Warp
3rd
Blink
Clairvoyance
Counterspell
Dispel Magic
Fireball
Fly, Haste
Tiny Hut
Vampiric Touch
4th
Arcane Eye
Dimension Door
Fabricate
Polymorph
Private Sanctum
5th
Arcane Hand
Animate Objects
Cone of Cold
Conjure Elements
Dominate Persson
Hold Monster
Legend Lore
Mislead
Teleportation Circle
6th
Contingency
Create Homunculus
Disintegrated
Flesh to Stone
Globe of Invulnerability
True Seeing
Wall of Ice
7th
Etherealness
Finger of Death
Magnificent Mansion
Plane Shift
Prismatic Spray
Simulacrum
Teleport
Symbol
"Thank you, my friend," he says as he pulls out his spellbook and immediately begins copying down haste, magnificent mansion, etherealness, and simulacrum
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Haste 3rd level spell, takes 3 hours to copy (30 gold paid by Kane)
Magnificent Mansion 7th, takes 7 hours to copy (70 gold paid by Kane)
Etherealness 7th, takes 7 hours to copy (70 gold paid by Kane)
Simulacrum 7th, takes 7 hours to copy (70 gold paid by Kane)
24 hours and 240 gold later
Day 68: Midday
The party has taken a day to rest and get to know each other. Rumors have begun to circulate about how following Lord Akkron will bring forth an age of peace, with no mention of the secret discovered by Kane's research of a creature called the "sleeper".
Akkronian Followers
Fighter Bernard 9th
Fighter Reggie 5th
Bard Tali 5th
Wizard Gaius 5th
Ranger Yoku 8th
Kanian Followers
Druid Hanako 11th
Rogue Makini 11th
Wizard Domi 9th
Cleric Igor 8th
Sorcerer Keu 8th
Paladin Erynwulf 8th
Thayian Followers
Druid Aleeto 11th
Sorcerer Borgus 11th
Warlock Zornis 11th
Warlock Naano 11th
Wizard Kurtwig 11th
Ranger Orstan 11th
Barbarian Uretta 11th
Rogue Lauder 11th
Feeling satisfied, Akkron is ready to move on to destroy the Red Dragon Lord.
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White A15, Ancient White Dragon (Challenge 20)Black W4, Ancient Black Dragon (Challenge 21)
Green Q3, Ancient Green Dragon (Challenge 22)
Blue S8, Ancient Blue Dragon (Challenge 23)
Red X1, Ancient Red Dragon (Challenge 24)
Starting at F25 and flying to X1, on dragons, and once other large flying creatures are acquired for all 19 followers, the trip will take 12 days.
Alternatively, since Kane is joining you, he should be able to teleport himself to a closer location and then open a teleportation circle to the Temple of Mystra.
Peyton, the Military Commander, will lend you enough trained hippogriffs that a pair of followers each, could help one another to make the DC 15 animal handling check needed to mount and steer them.
Mounted Pairs could be like this
Fighter Bernard 9th, Animal Handling +5
Rogue Makini 11th, Animal Handling +1
Fighter Reggie 5th, Animal Handling +5
Rogue Lauder 11th, Animal Handling +0
Bard Tali 5th, Animal Handling +4
Wizard Gaius 5th, Animal Handling +0
Ranger Yoku 8th, Animal Handling +5
Wizard Domi 9th, Animal Handling +1
Druid Hanako 11th, Animal Handling +9
Sorcerer Keu 8th, Animal Handling +0
Cleric Igor 8th, Animal Handling +5
Paladin Erynwulf 8th, Animal Handling +0
Ranger Orstan 11th, Animal Handling +7
Warlock Naano 11th, Animal Handling +0
Druid Aleeto 11th, Animal Handling +5
Wizard Kurtwig 11th, Animal Handling +1
Barbarian Uretta 11th, Animal Handling +4
Sorcerer Borgus 11th, Animal Handling +0
Cleric Thayon 14th, Animal Handling +5
Wizard Kurtwig 11th, Animal Handling +1
Warlock Juno 14th, Animal Handling +0
Warlock Zornis 11th, Animal Handling +0
We can use the hippogriffs... it may be helpful to use them in case we need to go somewhere without the wizard Kane in the future.
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Day 68: Midday
Mounted Pairs could be like this
Druid Hanako 11th, Animal Handling +9 19
Sorcerer Keu 8th, Animal Handling +0 (helping)
Ranger Orstan 11th, Animal Handling +7 19
Warlock Naano 11th, Animal Handling +0 (helping)
Fighter Bernard 9th, Animal Handling +5 16
Rogue Makini 11th, Animal Handling +1 (helping)
Fighter Reggie 5th, Animal Handling +5 20
Rogue Lauder 11th, Animal Handling +0 (helping)
Ranger Yoku 8th, Animal Handling +5 12
Wizard Domi 9th, Animal Handling +1 (helping)
Cleric Igor 8th, Animal Handling +5 21
Paladin Erynwulf 8th, Animal Handling +0 (helping)
Druid Aleeto 11th, Animal Handling +5 25
Wizard Kurtwig 11th, Animal Handling +1 (helping)
Bard Tali 5th, Animal Handling +4 23
Wizard Gaius 5th, Animal Handling +0 (helping)
Cleric Thayon 14th, Animal Handling +5 21
Wizard Kurtwig 11th, Animal Handling +1 (helping)
Barbarian Uretta 11th, Animal Handling +4 18
Sorcerer Borgus 11th, Animal Handling +0 (helping)
Warlock Juno 14th, Animal Handling +0 18
Warlock Zornis 11th, Animal Handling +0 (helping)
Kane will ride his 3x5 flying carpet
Soring above, the teams notice two hippogriffs with false starts. Thayon circles back to provide some guidance.
Warlock Juno 14th, Animal Handling +0 8 next check 2
Warlock Zornis 11th, Animal Handling +0 (helping)
Ranger Yoku 8th, Animal Handling +5 9 next check 10
Wizard Domi 9th, Animal Handling +1 (helping)
Thayon with Kurtwig, land their hippogriff next to Juno, Zornis, Yoku, and Domi. "Got some troubles here?"
Yoku speaks up, "No troubles at all. It's just been decades since I've ridden one of these creatures before.'
Thayon, "Just treat them with respect and you will earn their trust. I've give you some magical guidance to help."
Thayon casts guidance on himself, Juno, and Yoku, guidance 6/10 rounds remaining
Cleric Thayon 14th, Animal Handling +5 17 second check 19
Wizard Kurtwig 11th, Animal Handling +1 (helping)
Warlock Juno 14th, Animal Handling +0 8 next check 2, third check 14
Warlock Zornis 11th, Animal Handling +0 (helping)
Ranger Yoku 8th, Animal Handling +5 9 next check 10, third check 27
Wizard Domi 9th, Animal Handling +1 (helping)
Juno cries out from the ground, "Frika Fraka, Zornis, why don't we switch places, you try."
Warlock Zornis 11th, Animal Handling +0 (helping), fourth check 7
Warlock Juno 14th, Animal Handling +0 8 next check 2, third check 14 (helping)
Zornis says, "I think I'm getting the hang of this."
Warlock Zornis 11th, Animal Handling +0 (helping), fourth check 7, fifth check 17
Warlock Juno 14th, Animal Handling +0 8 next check 2, third check 14 (helping)
Day 68 (Hippogriff Squad Day 1) Random Encounter DC 99 48
Day 69 (Hippogriff Squad Day 2) Random Encounter DC 97 96
Day 70 (Hippogriff Squad Day 3) Random Encounter DC 95 82
Day 71 (Hippogriff Squad Day 4) Random Encounter DC 93 62
Day 72 (Hippogriff Squad Day 5) Random Encounter DC 91 25
Day 73 (Hippogriff Squad Day 6) Random Encounter DC 89 90
Day 74 (Hippogriff Squad Day 7) Random Encounter DC 87 83
Day 75 (Hippogriff Squad Day 8) Random Encounter DC 85 20
Day 76 (Hippogriff Squad Day 9) Random Encounter DC 83 66
Day 77 (Hippogriff Squad Day 0) Random Encounter DC 81 97
Day 78 (Hippogriff Squad Day 11) Random Encounter DC 79 49
Day 79 (Hippogriff Squad Day 12) Random Encounter DC 77 52
Day 75 (Hippogriff Squad Day 8) Random Encounter DC 85 85
As your teams are looking to sleep and camp for the night on the 8th day, you decide to stop at Reggie's old Outpost. Lieutenant Grimes is there to meet you. "Ah yes, I remember Reggie the recruit. It seems you've ranked up into quite the officer. You and the rest of the Defenders are welcome to come to the tavrenhall and we will make up beds and cots for the lot."
Day 79: Dawn
As you and your teams circle and touch down, you are able to find a large clearing that has plenty of rabbits for the hippogriffs to chase.
Kane immediately begins gathering stones to form a large circle on the ground. "This will be our teleportation circle, if we need to get back quick."
You are a day away from a large natural lake, the last known location of the Red Dragon Lord (X1)
Acrobatics DC 15
Arcana DC 15
Athletics DC 15
History DC 15
Investigation DC 15
Perception DC 15
Religion DC 15
Survival DC 15
Does every character need to roll every one of those, or is it just Akkron rolling one of them?
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Roll at least one, or all of them yourself, I will supplement with RP and followers rolls to help to find the lair.
Arcana: 19
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The Red Dragon Lair is most likely underground close to fire or lava.
Thayon recalls an ancient religion that may have had a temple in this area Religion 29
Lauder climbs the highest tree to find any trace of the old temple Acrobatics 25, Perception 21
Kane uses History to recall some facts about ancient structures and the stone foundations of this region History 26. and Investigation to triangulate the most likely build site 16
Orstan uses Survival to lead the teams to the location Survival 22
Uretta uses Athletics to clear all the overgrowth to reveal the ancient temple sunken underground Athletics 28