"Well done, my friend!" Khessa pats Sparhawk on the shoulder. "I generally have nothing against works of art..." she winks, "but I just can't stand the ones depicting demons that then come to life!"
The blonde arcane warrior, no longer concerned with defending her own life and that of her companions, tries to examine the room more closely... Now that the statues are irreparably ruined, are there any other noteworthy elements? And how many (and what) other exits are there?
For the most part, the room is devoid of anything of interest, except for one of the swords that was being held be one of the creatures. It stands out shiny, not subdued like the others.
Khessa shows the sword to her friends: "Anyone interested? It's too small for me..." she winks, nodding toward the long Death Lance she usually wields in battle.
If no one shows immediate interest in the weapon, the blonde arcane warrior places it in the Bag of Holding to identify it later.
In any case, the tall adventuress also checks which paths are available to continue...
Clarac could not imagine any sword better than her own holy avenger, and so turns down the demon's sword. She follows Khessa through the opening to the next passageway.
The passageway goes due west for only five feet, before turning into a 10-foot-wide passage heading due north. There are only three sputtering lanterns illuminating the passageway, giving off dancing shadows. You estimate that the passageway is about 50 feet long. Eight niches are built into these walls. Each niche contains a musical instrument: a lute, a lyre, a viol, a flute, a drum, a dulcimer, a shawm, and a horn. At the end of the hallway is a double door emblazoned with two theater masks—one elated and one despairing.
Khessa keeps an eye on the musical instruments as she advances... If the statues first came alive to attack, what will the musical instruments do? Will they start playing to charm the intruders? Or perhaps they're merely decorative?
The blonde arcane warrior nevertheless reaches the double door and attempts to open it.
Just up and to the right of the room there is an opening to another passageway.
[[OOC: @Aaggie - did you mean up and to the left? It looked like the east side of the room only had alcoves for the two statues, but there was another hallway leaving the room from the north side of the west wall.]]
Khessa shows the sword to her friends: "Anyone interested? It's too small for me..."
Tyekanik also chuckles at the "snake demon's little knife." He is not interested.
Vrox is has a keen interest in beautiful works of craftsmanship, especially magical weapons, and in light, sharp swords. Of course, he already has the Elven Blade, which he rarely uses, but he'll carry this new weapon too. He says, "Perhaps it'll prove more to my liking than the other blade!"
[[OOC: The next time we take a short or long rest, Vrox will verify that it's magical and maybe ask Khessa or Lord Akkron to Identify it for him. Until then, I'll just add it to his equipment as "Marilith Sword."]]
There are only three sputtering lanterns illuminating the passageway, giving off dancing shadows. You estimate that the passageway is about 50 feet long. Eight niches are built into these walls. Each niche contains a musical instrument: a lute, a lyre, a viol, a flute, a drum, a dulcimer, a shawm, and a horn. At the end of the hallway is a double door emblazoned with two theater masks—one elated and one despairing.
When he sees the passageway, Vrox asks the charmed Golgari, "Do you know recognize this hall? Some theater perhaps? Did the Golgari put these instruments here? Or is it some work of your Drukhari guests, perhaps?" (If needed, Persuasion29, with advantage because of the dwarf is Charmed.)
If the dwarf does not recognize this place or know what it is, Vrox considers the instruments and theater masks on the doors from a distance. Are the masks symbols associated with followers of Slaanesh? Religion19 (advantage to recall information related to Fiends because they're one of his Favored Enemies)
Assuming that we're just proceeding to the door, since the passageway is 10-ft wide, Tyekanik will go at the front with Khessa.
Vrox will hang back at the start of the hallway where it turned north until Khessa reaches the doors with the masks and confirms that it's safe. He keeps his longbow ready, and the hallway is short enough that he can hit anything in it from where he stands at the other end.
If Khessa and Tyek reach the doors without incident, Vrox will walk cautiously down the hall to join them, looking at the instruments with interest. Seeing a flute, Vrox takes it out of the alcove to examine it. (He has proficiency with flutes.)
Clarac looks with mild interest at the flute (she is also proficient) but does not take it out of the alcove. Instead, she joins Tyekanik and Khessa by the large door. She gets her portable battering ram ready, just in case it is needed.
There are only three sputtering lanterns illuminating the passageway, giving off dancing shadows. You estimate that the passageway is about 50 feet long. Eight niches are built into these walls. Each niche contains a musical instrument: a lute, a lyre, a viol, a flute, a drum, a dulcimer, a shawm, and a horn. At the end of the hallway is a double door emblazoned with two theater masks—one elated and one despairing.
When he sees the passageway, Vrox asks the charmed Golgari, "Do you know recognize this hall? Some theater perhaps? Did the Golgari put these instruments here? Or is it some work of your Drukhari guests, perhaps?" (If needed, Persuasion29, with advantage because of the dwarf is Charmed.)
If the dwarf does not recognize this place or know what it is, Vrox considers the instruments and theater masks on the doors from a distance. Are the masks symbols associated with followers of Slaanesh? Religion19 (advantage to recall information related to Fiends because they're one of his Favored Enemies)
Assuming that we're just proceeding to the door, since the passageway is 10-ft wide, Tyekanik will go at the front with Khessa.
Vrox will hang back at the start of the hallway where it turned north until Khessa reaches the doors with the masks and confirms that it's safe. He keeps his longbow ready, and the hallway is short enough that he can hit anything in it from where he stands at the other end.
If Khessa and Tyek reach the doors without incident, Vrox will walk cautiously down the hall to join them, looking at the instruments with interest. Seeing a flute, Vrox takes it out of the alcove to examine it. (He has proficiency with flutes.)
The Golgari slowly nods his head, then looks at Yoht. "Contrary to what our cousins may think and say, we did pursue the arts and classics, just not top the same scale as the others, This is a hall of remembrance to what we achieved in the way of musical arts."
As you begin to look at the instruments, they are old, of an ancient design, and surprisingly well-crafted and balanced. Even Yoht seemed both surprised and impressed.
"My apology cousin, our information about you has been very limited."
As you look at the instruments, they all start to glow purple, and then they all start to play on their own. The sound they are creating is filling the hall with an awful din. Each of you must make a DC 20 Wisdom saving throw please.
Rolling (but thanks to the holy statuette's Protection from Evil and Good effect, Khessa and those near heat should be immune to mental control from fiends - just in case this is such an effect): 19
On mobile currently so can’t tell if Khessa factored in Clarac’s aura of protection, which gives +6 on saves. Unfortunately, Clarac is holding the battering ram and not her holy avenger, so the sword does not give advantage on saves against magical effects.
As you look at the instruments, they all start to glow purple, and then they all start to play on their own. The sound they are creating is filling the hall with an awful din. Each of you must make a DC 20 Wisdom saving throw please.
[[OOC: @Aaggie - When did the instruments start playing themselves? Vrox was waiting at the corner where the hallway turned north until Khessa and Tyekanik made it to the door with the two theater masks without getting attacked. He would not have moved into the hallway if the instruments started playing before that. After Khessa and Tyek reached the doors, Vrox moved up the hall and took the flute out of the alcove to look at it. Is that when the instruments started playing themselves? I ask because it's going to matter where everyone is when this starts to happen. See my next post.]]
OOC: Clarac’s aura of protection, which gives +6 on saves.
[[OOC: That's what I was going to mention. Clarac and all friendly creatures within 30-ft of her should benefit from her auras as long as she is conscious:
Aura of Protection: +6 bonus to all saving throws.
Only when she's wielding her Holy Avenger: advantage on saving throws against spells and other magical effects.
Is Clarac near the front of the marching order, following Khessa and Tyekanik? We're currently a group of 10, so even walking two-abreast, the group can get pretty spread out. But as long as Clarac isn't too far from the rear guard, her protective auras should cover the whole group at the moment.
Let's say that the marching order is currently something like this:
That spreads us out a little to make it harder to catch too many of us in one damaging effect, and it also provides space for Tyekanik to change size when he rages. But it also keeps everyone within 30-ft of Clarac.]]
If it's a failure, Khessa uses the Indomitable feature to reroll: 9
[[OOC: Not needed. As @mamoduck said, you forgot to add the +6 bonus from Clarac's aura of protection, so Khessa's initial saving throw would become a 25.]]
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"Well done, my friend!" Khessa pats Sparhawk on the shoulder. "I generally have nothing against works of art..." she winks, "but I just can't stand the ones depicting demons that then come to life!"
The blonde arcane warrior, no longer concerned with defending her own life and that of her companions, tries to examine the room more closely... Now that the statues are irreparably ruined, are there any other noteworthy elements? And how many (and what) other exits are there?
For the most part, the room is devoid of anything of interest, except for one of the swords that was being held be one of the creatures. It stands out shiny, not subdued like the others.
Khessa shows the sword to her friends: "Anyone interested? It's too small for me..." she winks, nodding toward the long Death Lance she usually wields in battle.
If no one shows immediate interest in the weapon, the blonde arcane warrior places it in the Bag of Holding to identify it later.
In any case, the tall adventuress also checks which paths are available to continue...
Just up and to the right of the room there is an opening to another passageway.
Khessa leads the way onwards then, glad to have quickly dispatched the first demonic guardians.
Clarac could not imagine any sword better than her own holy avenger, and so turns down the demon's sword. She follows Khessa through the opening to the next passageway.
The passageway goes due west for only five feet, before turning into a 10-foot-wide passage heading due north. There are only three sputtering lanterns illuminating the passageway, giving off dancing shadows. You estimate that the passageway is about 50 feet long. Eight niches are built into these walls. Each niche contains a musical instrument: a lute, a lyre, a viol, a flute, a drum, a dulcimer, a shawm, and a horn. At the end of the hallway is a double door emblazoned with two theater masks—one elated and one despairing.
Khessa keeps an eye on the musical instruments as she advances... If the statues first came alive to attack, what will the musical instruments do? Will they start playing to charm the intruders? Or perhaps they're merely decorative?
The blonde arcane warrior nevertheless reaches the double door and attempts to open it.
[[OOC: Catching up...]]
[[OOC: @Aaggie - did you mean up and to the left? It looked like the east side of the room only had alcoves for the two statues, but there was another hallway leaving the room from the north side of the west wall.]]
Tyekanik also chuckles at the "snake demon's little knife." He is not interested.
Vrox is has a keen interest in beautiful works of craftsmanship, especially magical weapons, and in light, sharp swords. Of course, he already has the Elven Blade, which he rarely uses, but he'll carry this new weapon too. He says, "Perhaps it'll prove more to my liking than the other blade!"
[[OOC: The next time we take a short or long rest, Vrox will verify that it's magical and maybe ask Khessa or Lord Akkron to Identify it for him. Until then, I'll just add it to his equipment as "Marilith Sword."]]
When he sees the passageway, Vrox asks the charmed Golgari, "Do you know recognize this hall? Some theater perhaps? Did the Golgari put these instruments here? Or is it some work of your Drukhari guests, perhaps?" (If needed, Persuasion 29, with advantage because of the dwarf is Charmed.)
If the dwarf does not recognize this place or know what it is, Vrox considers the instruments and theater masks on the doors from a distance. Are the masks symbols associated with followers of Slaanesh?
Religion 19 (advantage to recall information related to Fiends because they're one of his Favored Enemies)
Assuming that we're just proceeding to the door, since the passageway is 10-ft wide, Tyekanik will go at the front with Khessa.
Vrox will hang back at the start of the hallway where it turned north until Khessa reaches the doors with the masks and confirms that it's safe. He keeps his longbow ready, and the hallway is short enough that he can hit anything in it from where he stands at the other end.
If Khessa and Tyek reach the doors without incident, Vrox will walk cautiously down the hall to join them, looking at the instruments with interest. Seeing a flute, Vrox takes it out of the alcove to examine it. (He has proficiency with flutes.)
Clarac looks with mild interest at the flute (she is also proficient) but does not take it out of the alcove. Instead, she joins Tyekanik and Khessa by the large door. She gets her portable battering ram ready, just in case it is needed.
The door might not even be locked, after all.
The Golgari slowly nods his head, then looks at Yoht. "Contrary to what our cousins may think and say, we did pursue the arts and classics, just not top the same scale as the others, This is a hall of remembrance to what we achieved in the way of musical arts."
As you begin to look at the instruments, they are old, of an ancient design, and surprisingly well-crafted and balanced. Even Yoht seemed both surprised and impressed.
"My apology cousin, our information about you has been very limited."
As you look at the instruments, they all start to glow purple, and then they all start to play on their own. The sound they are creating is filling the hall with an awful din. Each of you must make a DC 20 Wisdom saving throw please.
Rolling (but thanks to the holy statuette's Protection from Evil and Good effect, Khessa and those near heat should be immune to mental control from fiends - just in case this is such an effect): 19
If it's a failure, Khessa uses the Indomitable feature to reroll: 9
Ok, just let's hope she is protected by the statuette.
OOC:
Clarac wis save: 26
On mobile currently so can’t tell if Khessa factored in Clarac’s aura of protection, which gives +6 on saves.
Unfortunately, Clarac is holding the battering ram and not her holy avenger, so the sword does not give advantage on saves against magical effects.
[[OOC: @Aaggie - When did the instruments start playing themselves? Vrox was waiting at the corner where the hallway turned north until Khessa and Tyekanik made it to the door with the two theater masks without getting attacked. He would not have moved into the hallway if the instruments started playing before that. After Khessa and Tyek reached the doors, Vrox moved up the hall and took the flute out of the alcove to look at it. Is that when the instruments started playing themselves? I ask because it's going to matter where everyone is when this starts to happen. See my next post.]]
[[OOC: That's what I was going to mention. Clarac and all friendly creatures within 30-ft of her should benefit from her auras as long as she is conscious:
Is Clarac near the front of the marching order, following Khessa and Tyekanik? We're currently a group of 10, so even walking two-abreast, the group can get pretty spread out. But as long as Clarac isn't too far from the rear guard, her protective auras should cover the whole group at the moment.
Let's say that the marching order is currently something like this:
But I hope we don't pack so close together, so maybe it's more like this:
That spreads us out a little to make it harder to catch too many of us in one damaging effect, and it also provides space for Tyekanik to change size when he rages. But it also keeps everyone within 30-ft of Clarac.]]
[[OOC: Not needed. As @mamoduck said, you forgot to add the +6 bonus from Clarac's aura of protection, so Khessa's initial saving throw would become a 25.]]