Bryony wrinkles her nose at the unpleasant smell emanating from the eastern passage. She accepts the light stone from Jurgen with thanks and holds it carefully in her hand. "Can we avoid the bad smell for now?" she whispers. "Let's try the northern passage first."
Jorzu senses Laiti's return. "Yeah, south seems dangerous," she concludes.
Bryony, holding Jurgen's glowing stone, ventures north. She cannot see very far with her dimly-lit arcane light source. But the room that begins to take shape ahead is a mess. A rusty mine cart rests here unused, wheels bent and cobwebs blanketing the trolleys. The ground is littered with ancient refuse, and open crates filled with dust-covered tools line the cavern walls. Propped against these crates is a skeleton, its skull shattered and caved in. Bryony may make a Stealth check in addition to anything else she may choose to do. (Who, if anyone, is joining her?)
As Byrony slips down the northern passage, Jorzu is not far behind. The light passing straight through his invisible form he carefully touches her shoulder to reassure her that she's not alone. He tries to see deeper into the opening with his dark vision.
Quinn allows the others to move ahead into the northern tunnel. He waits for the to call out any threats lurking. After some time he follows them into the tunnel taking up the rear and making sure nothing creeps up behind them.
IF no one calls out any threats, he will arm himself with Lightbringer and activates its light. His eyes trace the walls up to the ceiling making sure there’s no oozes, jellies or any other creatures lurking above waiting to pounce.
Perception: 23
Stealth: 24
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Quinn lights up his mace. (It's as bright as a torch now, but Jorzu's eyes can still see farther into the gloom. So nothing new is revealed of the chamber's furthest contours.) The mine's walls are made of ordinary packed earth and rocky sediment; the ceiling is about 15 feet high. Some small, splinter tunnels branch off into the north wall, where ore may have been removed long ago, but all these cracks and crevices are laid fully visible by Quinn's light and are empty. Like the buckets and the lift upstairs, the carts appear to have once been powered by chips of iridescent crystal material, but they are now dull, cracked and only occasionally spark purple with magical energy. By what arcane means they functioned, Quinn has no idea. The three long-dead skeletons appear to have been Dwarven, and to have died in similar ways. If Quinn were to make a guess, based on the tools and the position of the carts, he'd suppose this was once some sort of maintenance chamber for the mine carts.
---
Meanwhile, Boona, already getting impatient with resting, peers into the hole in the wall of the overlook forge. (Figure we're about 20 minutes into the hour-long rest. Looking around a little won't interfere with the properties of the rest.) It's a big hole; she could step through it. But it's a long drop down - how far, she can't tell, as it's pitch dark in there. She does see a flicker of red light somewhere below, and the smell of something mechanical, or burning, or both. The buckets hanging from the forge’s ceiling look like they're part of a conveyor system that extends into that big dark chamber below.
Waking up from his short nap, Fergus feels somewhat better already, his bandaged wounds already starting to ache less. He pokes around the piles of armor and weapons idly, perhaps hoping to turn up something useful.
Investigation: 10
After a few minutes, he turns to the mechanism of the conveyer system itself, wondering if it can be activated to provide transport below. He tinkers with the mechanism, taking his time so as to not disrupt his body's healing.
Sleight of Hand: 11
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Bryony wrinkles her nose at the unpleasant smell emanating from the eastern passage. She accepts the light stone from Jurgen with thanks and holds it carefully in her hand. "Can we avoid the bad smell for now?" she whispers. "Let's try the northern passage first."
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
Jorzu senses Laiti's return. "Yeah, south seems dangerous," she concludes.
Bryony, holding Jurgen's glowing stone, ventures north. She cannot see very far with her dimly-lit arcane light source. But the room that begins to take shape ahead is a mess. A rusty mine cart rests here unused, wheels bent and cobwebs blanketing the trolleys. The ground is littered with ancient refuse, and open crates filled with dust-covered tools line the cavern walls. Propped against these crates is a skeleton, its skull shattered and caved in. Bryony may make a Stealth check in addition to anything else she may choose to do. (Who, if anyone, is joining her?)
Jorzu
As Byrony slips down the northern passage, Jorzu is not far behind. The light passing straight through his invisible form he carefully touches her shoulder to reassure her that she's not alone. He tries to see deeper into the opening with his dark vision.
Perception 19
Quinn allows the others to move ahead into the northern tunnel. He waits for the to call out any threats lurking. After some time he follows them into the tunnel taking up the rear and making sure nothing creeps up behind them.
IF no one calls out any threats, he will arm himself with Lightbringer and activates its light. His eyes trace the walls up to the ceiling making sure there’s no oozes, jellies or any other creatures lurking above waiting to pounce.
Perception: 23
Stealth: 24
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Boona moves over and looks down the hole trying to hear anything.
Perception- 7
Quinn lights up his mace. (It's as bright as a torch now, but Jorzu's eyes can still see farther into the gloom. So nothing new is revealed of the chamber's furthest contours.) The mine's walls are made of ordinary packed earth and rocky sediment; the ceiling is about 15 feet high. Some small, splinter tunnels branch off into the north wall, where ore may have been removed long ago, but all these cracks and crevices are laid fully visible by Quinn's light and are empty. Like the buckets and the lift upstairs, the carts appear to have once been powered by chips of iridescent crystal material, but they are now dull, cracked and only occasionally spark purple with magical energy. By what arcane means they functioned, Quinn has no idea. The three long-dead skeletons appear to have been Dwarven, and to have died in similar ways. If Quinn were to make a guess, based on the tools and the position of the carts, he'd suppose this was once some sort of maintenance chamber for the mine carts.
---
Meanwhile, Boona, already getting impatient with resting, peers into the hole in the wall of the overlook forge. (Figure we're about 20 minutes into the hour-long rest. Looking around a little won't interfere with the properties of the rest.) It's a big hole; she could step through it. But it's a long drop down - how far, she can't tell, as it's pitch dark in there. She does see a flicker of red light somewhere below, and the smell of something mechanical, or burning, or both. The buckets hanging from the forge’s ceiling look like they're part of a conveyor system that extends into that big dark chamber below.
Fergus:
Waking up from his short nap, Fergus feels somewhat better already, his bandaged wounds already starting to ache less. He pokes around the piles of armor and weapons idly, perhaps hoping to turn up something useful.
Investigation: 10
After a few minutes, he turns to the mechanism of the conveyer system itself, wondering if it can be activated to provide transport below. He tinkers with the mechanism, taking his time so as to not disrupt his body's healing.
Sleight of Hand: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"