This post has potentially manipulated dice roll results.
Halfway across Jurgen trips on his oversized cape and falls.
Jurgen: Make a DC 15 Dexterity saving throw to catch the edge. On a failed save, he falls 20 feet to the dirt floor of the pit, taking 6 bludgeoning damage and landing prone.
Quinn thanks Kimberly for sparing him a trip down into the pit, and then down goes Jurgen. He scrambles over along with Aros and looks in the hole to make sure he's fine.
"Quick, grab the rope." Quinn will help Aros pull Jurgen out from the pit.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Jurgen runs toward the opening and just as he's about to jump steps on the overly long cloak on him and instead of jumping flies straight into the pit with a thud.
Smacking into the ground he curses something in draconic and says "I'm OK, I'm OK. Just tripped over the <insert choice words> cape. "
He says "Thank you for the rope.". He takes a look around just for anything useful or interesting, just to see if it was worth the pain. He then grabs the rope and starts to climb out of the pit.
"Let's go" Quinn runs towards the door at the end of the corridor and moves just far enough to peer into the adjoining chamber. He scans the room and searches for blood trails or any indication where the wizard and their companion might have gone.
Perception check: 20 (17+3)
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
This post has potentially manipulated dice roll results.
With Jurgen safely out of the pit, Quinn moves forward into the new room, followed by Bryony.
A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels. Water is splashed on the floor, and Quinn's sharp eyes spot wet boot marks headed up the far stairs.
Three harried and confused-looking Redbrands holding scimitars and crossbows stand near a half-open door. "That's them!" shouts one.
This post has potentially manipulated dice roll results.
Jurgen Init - 16
Jurgen will move forward as far as he can and then case create bonfire between the first (close to us) and the second one so as to get both and prevent the other 2 from getting to us easily.
DEX Save or take 5 fire damage (will maintain concentration).
If Bryony can get to the first Redbrand, she will attack with her blades if he is still standing. If he is already down, she'll attack the second one instead (with the first she gets Sneak Attack damage though).
This post has potentially manipulated dice roll results.
Rushing forward, Jurgen slips past Syzygy and cranes his neck just far enough past Kimberley to lay eyes upon the goons. A flame springs up behind the first. Redbrand 1 DC15 Dex Save: 18
Quinn and Kimberley both jump forward and carve into the goon, both striking the bewildered henchman with their weapons.
Bryony runs forward past Syzygy and Jurgen, her blades drawn. (But it takes all her movement and her dash to get to Quinn's side.)
Syzygy steps into the room, calling moonfire down upon the two goons in the back. Redbrand 2 & 3: DC14 Dex Saves: 6, 14
This post has potentially manipulated dice roll results.
Between the arcane flames, the axe, and the mace, the first Redbrand goes down. The second is badly seared by white moonfire. Only the one in the back escapes injury.
They both climb up on the low (two-foot) rim of the pool and jump. Neither clear the far end, plunging into the deep cistern and splashing Bryony. They clamber out on the far side, draw their crossbows, and fire, backing up into the far corner of the room.
This post has potentially manipulated dice roll results.
Jurgen seeing them move past his bonfire, stops concentrating on it and moves to engage in melee with the first one. He pulls his dagger out and attacks.
Action - Attack: 18 Damage: 4
Rollback Post to RevisionRollBack
D&D since 1984
To post a comment, please login or register a new account.
Halfway across Jurgen trips on his oversized cape and falls.
Jurgen: Make a DC 15 Dexterity saving throw to catch the edge. On a failed save, he falls 20 feet to the dirt floor of the pit, taking 6 bludgeoning damage and landing prone.
Jurgen Dex Save: 11
D&D since 1984
OUCH and THUD
D&D since 1984
Hearing the rough landing behind him, Aros leans of the edge of the hole. “Oh goodness, are you alright?”
He digs around his pack and brings out a rope to let down. “Take ahold of this. We can help pull you up.”
Quinn thanks Kimberly for sparing him a trip down into the pit, and then down goes Jurgen. He scrambles over along with Aros and looks in the hole to make sure he's fine.
"Quick, grab the rope." Quinn will help Aros pull Jurgen out from the pit.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Bryony whirls around when she hears the thud. "Oh no, Jurgen!" she says, scrambling toward the pit. "Are you all right??"
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Jurgen runs toward the opening and just as he's about to jump steps on the overly long cloak on him and instead of jumping flies straight into the pit with a thud.
Smacking into the ground he curses something in draconic and says "I'm OK, I'm OK. Just tripped over the <insert choice words> cape. "
He says "Thank you for the rope.". He takes a look around just for anything useful or interesting, just to see if it was worth the pain. He then grabs the rope and starts to climb out of the pit.
D&D since 1984
"Let's go" Quinn runs towards the door at the end of the corridor and moves just far enough to peer into the adjoining chamber. He scans the room and searches for blood trails or any indication where the wizard and their companion might have gone.
Perception check: 20 (17+3)
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Kimberley follows Quinn, frowning a little at Jurgen as she apologises for being unable to heal him currently.
With Jurgen safely out of the pit, Quinn moves forward into the new room, followed by Bryony.
A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels. Water is splashed on the floor, and Quinn's sharp eyes spot wet boot marks headed up the far stairs.
Three harried and confused-looking Redbrands holding scimitars and crossbows stand near a half-open door. "That's them!" shouts one.
Roll initiative!
Redbrand goons: 14
Jurgen Init - 16
Jurgen will move forward as far as he can and then case create bonfire between the first (close to us) and the second one so as to get both and prevent the other 2 from getting to us easily.
DEX Save or take 5 fire damage (will maintain concentration).
D&D since 1984
Initiative: 13
Quinn runs at the first Redbrand and strikes at them with his battle axe.
Attack: 12 to hit for 4 damage.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Kimberley Initiative- 10
Kimberley moves up next to Quinn and strikes at the same one with her mace.
Attack: 16 Damage: 6
Initiative: 5
Initiative - 13 (Everything rolled on my sheet.)
If Bryony can get to the first Redbrand, she will attack with her blades if he is still standing. If he is already down, she'll attack the second one instead (with the first she gets Sneak Attack damage though).
Shortsword Attack - 22 to hit for 5 dmg
Dagger Attack - 11 to hit for 6 dmg
Sneak Attack - 5 dmg
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Initiative: 6.
Syzygy steps into the room. “Having a party are we?…
syzygy calls forth the moonfire running through his body and rains it upon the two thugs jurgen has cut off by fire.
dex dc:14 damage: 8 each
Rushing forward, Jurgen slips past Syzygy and cranes his neck just far enough past Kimberley to lay eyes upon the goons. A flame springs up behind the first.
Redbrand 1 DC15 Dex Save: 18
Quinn and Kimberley both jump forward and carve into the goon, both striking the bewildered henchman with their weapons.
Bryony runs forward past Syzygy and Jurgen, her blades drawn. (But it takes all her movement and her dash to get to Quinn's side.)
Syzygy steps into the room, calling moonfire down upon the two goons in the back.
Redbrand 2 & 3: DC14 Dex Saves: 6, 14
Between the arcane flames, the axe, and the mace, the first Redbrand goes down. The second is badly seared by white moonfire. Only the one in the back escapes injury.
They both climb up on the low (two-foot) rim of the pool and jump. Neither clear the far end, plunging into the deep cistern and splashing Bryony. They clamber out on the far side, draw their crossbows, and fire, backing up into the far corner of the room.
Goon 2: Light Crossbow Ranged Attack vs. Quinn: 12. Hit: 3 piercing damage.
Goon 3: Light Crossbow Ranged Attack vs. Bryony: 9. Hit: 8 piercing damage.
Aros may act next, followed by everyone else. (Everyone may post; I'll resolve Aros' turn first.)
Aros follows Syzygy into the room. After the initial shock of another bunch of goons, he focuses astral energy and sends a blast at the closest goon.
Guiding Bolt
To hit: 20 Damage: 12
Jurgen seeing them move past his bonfire, stops concentrating on it and moves to engage in melee with the first one. He pulls his dagger out and attacks.
Action - Attack: 18 Damage: 4
D&D since 1984