The group reconvenes around the bar, waiting to here more about the mysterious case of the booze thief. The dwarven woman sizes each an everyone of you up and down.
"Yer quite da motley crue. But oddly enough, not da weirdest I’ve seen. Oli, d’ya mind showin these folks to the stock room?", she asks firmly before walking away.
With a sigh of slight aggravation, the human servant leads you to a door off to the back of the mess hall. He jingles a ring of keys, then uses one to unlock the door. Beyond it is somewhat difficult to see for most of the party, save for the gnome, because of the lack of light. The servant picks up a nearby candle stick and lights it before handing it over to whichever one of you is the first to take it.
The door leads to a small flight of stairs, just enough to lead you below ground level and onto a stone tile floor. There doesn’t look to be any windows. The room is about 30 feet square, and is lined with barrels and casks of various sizes. There’s also a wine rack on the opposite wall, right next to a set of brewing tools and a large copper bassin.
"The cask we’re looking for is about 3 feet high. It was suppose to be right here.", he says as he points to an empty rack on the right side wall, just at floor level. "I know it was there yesterday, I saw it. When I came down here this morning, it was gone."
This post has potentially manipulated dice roll results.
The massive blonde bearded warrior growls something unintelligible and starts to investigate the scene of the crime, looking for any suspicious looking tracks or any clues left behind by the booze thief.
The little pyromancer quickly gobbles up the food she brought then waves the candle away, "I got it, I got it." She concentrates hard on the palm of her hand and whispers an incantation that crackles like fire. In the center of her hand, a little spark flickers to life and flames unfurl like a blooming flower as she casts produce flame.
"It'd be reeeaallly funny if it just got up and walked away," she snickers as she looks around, imagining the cask sprouting legs and high tailing it out of there. Holding her flame aloft, she starts to investigate the space.
Thurodim starts looking around for tracks and things that might feel out of place. To the untrained eye, nothing appears to be wrong in this room. It’s just a regular old stock room. But the barbarian’s skilled hunter’s eyes catches something unusual. It’s not quite tracks, but there seems to be a few small accumulations of dirt or mud or gunk on the floor. You can’t quite tell what it is, but it seems to be going in somewhat of a line.
Ember almost immediately spots the manhole cover in the middle of the room. While it doesn’t look like anything special, you see that it’s slightly ajar, as if it had been moved recently from its usual position over the hole.
Thurodim sniffs in the air and follows the dirt track, almost bumping into Ember as he ends up by the manhole. "Ahaaa, someone has dug their way into here." He concludes, ready to follow down into the hole, assuming he fits.
Ozyre hops over and kicks the ajar manhole, sending it scuttering a good distance away with a cacophony of metal clangs accompanying it. Gesturing towards the revealed pit, he exclaims, "Behold, adventure!" before promptly jumping down it to discover what exact kind of adventure it is.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Aggie gapes as Ozyre jumps down the hole, then looks worriedly to his ward. With a toothy grin, Ember echoes, "Adventure," then jumps down the hole as well. Monkey see, monkey do. The familiar grabs an end of her scarf just in time to be dragged down too.
This post has potentially manipulated dice roll results.
The massive blonde bearded warrior squints his eyes, trying to spot the adventure down the hole but sees only darkness. He glances over at the birdman and shrugs before following the others down into the darkness.
The servant watches as you discover a potential hidden entrance to the stock room in surprise. "Be…be careful down there. This leads into the sewer system. I’m nit sure what you could run into." The party uncovers the hole and begins to climb down. As it wasn’t meant for people to climb down this hole, you have to carefully descend by grabbing on to whatever crack in the brick you can find. With the surface being quite wet, there is a risk for you to slip and fall down.
Thurodim, despite your large frame, you manage to squeeze your way down the hole and onto solid, yet muddy, ground.
(The rest of the party needs to make an Athletics check)
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
This post has potentially manipulated dice roll results.
Standing in the mud, the massive blonde bearded warrior does what he can to catch his tiny but brave adventuring companions, although he recons landing in mud can't be that bad.
Descending into the dark hole, the little wizard and the gnome attempt to carefully get down the stone surface of the man hole.
Ember takes several minutes to make sure she does not fall. Aggie helps her by pointing out the better anchor points.
Ozyre jumps down the hole, but only realizes too late that it’s deeper than he initially thought. As he looses control of his jump and is about to hit the floor, Thurodim catches him by the foot before his face hits the pavement.
This post has potentially manipulated dice roll results.
The massive blond bearded warrior holds the diminutive giant up by his foot up-side-down, chuckling before turning him over and setting him down gently on the pavement beside him, then quickly checking on the little redhead. "Alright brave little heroes, ready to catch some booze bandits?" He says, and if necessary he lights up a torch and looks around for more tracks.
"Yeah!" Ember replies as her bare feet touch down on the muddy ground. "But how come someone would steal booze, you think? Maaaybbeee... a competitor?," another flame blooms in her palm and she holds it out. "Or maybe somebody who just really, really likes it?"
"If we catch 'em, should we bring 'em back?" she asks. Her eyes flick to Thurodim's weapon. "Or we gonna kill 'em?"
The massive blonde bearded warrior looks at the even massiver maul in his hand and then over at the fiery-haired girl. "Would depend on if they are the violent kind of booze bandits or not." He says as a matter-of-factly. "First we must find them." He grunts and resumes his search for tracks.
Ozyre wobbles a bit after being put back on the ground, but regains his bearings soon enough. "Thanks for the catch, big man!" He uses his gnomish vision to survey the area for any tracks, booze, or generally things that aren't meant to be in a sewer.
Or at least, he would, were it not that his head got bumped at some point on his, shall we say, direct path to the sewer, discombobulating the area of the brain responsible for sight and leaving his vision swimming as fast as a deep sea cheetah. "It seems I'm in a state of a sort of practical solipsism. But I think I've heard something somewhere about other senses brightening up as one dims, so I'll make sure to keep my nostrils open for any whiffs of alcohol, and my ears open for any conspicuous subterranean toasts. I'm not exactly sure how to open my ears, though." He attempts to open his ears by flexing his ear-adjacent muscles. The results are ambiguous.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
"Aggie could teach you. He's real good at keeping his ears and nose open!" Ember offers. "Watch a master at work!"
Puffed with pride, Aggie shimmies down Ember's arm and onto the ground. As if demonstrating, he rotates his tufted ears this way and that for any sounds and makes a show of flaring his little nostrils for any notable scents.
"Anything, Aggie?"
((Aggie's perception check with Keen Senses: Nat 20+3 23 LOLOL! Little show off!))
The sewer tunnels light up thanks to Ember's flame spell, revealing a small pathway alongside the stream of slowly-flowing grimy water. The floor is wet and muddy, which helps Thurodim notice a set of small footprints leading toward a tunnel pointing north. However, the prints aren't clear enough to determine what kind of creature might have made them.
Through the strong odors of sewage and rat feces, Aggie manages to pick a distinct smell. He hops a few paces forward north, raising his ears and squeaking loudly to try and catch your collective attention.
Moving forward, you reach an intersection with three different paths: one going forward, one heading northeast and another leading southwest. There are small 5 -feet wide bridges that allow you to cross the canals to reach the other pathways. Still chirrping loudly, Aggie moves toward the northeast tunnel, pointing to his ears and back at the tunnel with his tiny paws.
This post has potentially manipulated dice roll results.
The massive blonde bearded warrior nods at the furry little scout and cautiously approaches the northeast tunnel, his grip on Skullcrusher tightening, not overly bothered with the smell, in fact he wasn't smelling too good himself now.
Stealth: 18 Perception: 4
Rollback Post to RevisionRollBack
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The group reconvenes around the bar, waiting to here more about the mysterious case of the booze thief. The dwarven woman sizes each an everyone of you up and down.
"Yer quite da motley crue. But oddly enough, not da weirdest I’ve seen. Oli, d’ya mind showin these folks to the stock room?", she asks firmly before walking away.
With a sigh of slight aggravation, the human servant leads you to a door off to the back of the mess hall. He jingles a ring of keys, then uses one to unlock the door. Beyond it is somewhat difficult to see for most of the party, save for the gnome, because of the lack of light. The servant picks up a nearby candle stick and lights it before handing it over to whichever one of you is the first to take it.
The door leads to a small flight of stairs, just enough to lead you below ground level and onto a stone tile floor. There doesn’t look to be any windows. The room is about 30 feet square, and is lined with barrels and casks of various sizes. There’s also a wine rack on the opposite wall, right next to a set of brewing tools and a large copper bassin.
"The cask we’re looking for is about 3 feet high. It was suppose to be right here.", he says as he points to an empty rack on the right side wall, just at floor level. "I know it was there yesterday, I saw it. When I came down here this morning, it was gone."
The massive blonde bearded warrior growls something unintelligible and starts to investigate the scene of the crime, looking for any suspicious looking tracks or any clues left behind by the booze thief.
Survival: 12
Perception: 21
The little pyromancer quickly gobbles up the food she brought then waves the candle away, "I got it, I got it." She concentrates hard on the palm of her hand and whispers an incantation that crackles like fire. In the center of her hand, a little spark flickers to life and flames unfurl like a blooming flower as she casts produce flame.
"It'd be reeeaallly funny if it just got up and walked away," she snickers as she looks around, imagining the cask sprouting legs and high tailing it out of there. Holding her flame aloft, she starts to investigate the space.
((Investigation: Nat 20+5 25))
Thurodim starts looking around for tracks and things that might feel out of place. To the untrained eye, nothing appears to be wrong in this room. It’s just a regular old stock room. But the barbarian’s skilled hunter’s eyes catches something unusual. It’s not quite tracks, but there seems to be a few small accumulations of dirt or mud or gunk on the floor. You can’t quite tell what it is, but it seems to be going in somewhat of a line.
Ember almost immediately spots the manhole cover in the middle of the room. While it doesn’t look like anything special, you see that it’s slightly ajar, as if it had been moved recently from its usual position over the hole.
Thurodim sniffs in the air and follows the dirt track, almost bumping into Ember as he ends up by the manhole. "Ahaaa, someone has dug their way into here." He concludes, ready to follow down into the hole, assuming he fits.
Ozyre hops over and kicks the ajar manhole, sending it scuttering a good distance away with a cacophony of metal clangs accompanying it. Gesturing towards the revealed pit, he exclaims, "Behold, adventure!" before promptly jumping down it to discover what exact kind of adventure it is.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Aggie gapes as Ozyre jumps down the hole, then looks worriedly to his ward. With a toothy grin, Ember echoes, "Adventure," then jumps down the hole as well. Monkey see, monkey do. The familiar grabs an end of her scarf just in time to be dragged down too.
The massive blonde bearded warrior squints his eyes, trying to spot the adventure down the hole but sees only darkness. He glances over at the birdman and shrugs before following the others down into the darkness.
Athletics if needed: 9
The servant watches as you discover a potential hidden entrance to the stock room in surprise. "Be…be careful down there. This leads into the sewer system. I’m nit sure what you could run into."
The party uncovers the hole and begins to climb down. As it wasn’t meant for people to climb down this hole, you have to carefully descend by grabbing on to whatever crack in the brick you can find. With the surface being quite wet, there is a risk for you to slip and fall down.
Thurodim, despite your large frame, you manage to squeeze your way down the hole and onto solid, yet muddy, ground.
(The rest of the party needs to make an Athletics check)
Turns out Ozyre is "jumping down" the hole a bit more literally than he intended.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Ember's Athletic check: 11-1 10 lol!
Standing in the mud, the massive blonde bearded warrior does what he can to catch his tiny but brave adventuring companions, although he recons landing in mud can't be that bad.
Athletics if applicable: 12
Descending into the dark hole, the little wizard and the gnome attempt to carefully get down the stone surface of the man hole.
Ember takes several minutes to make sure she does not fall. Aggie helps her by pointing out the better anchor points.
Ozyre jumps down the hole, but only realizes too late that it’s deeper than he initially thought. As he looses control of his jump and is about to hit the floor, Thurodim catches him by the foot before his face hits the pavement.
The massive blond bearded warrior holds the diminutive giant up by his foot up-side-down, chuckling before turning him over and setting him down gently on the pavement beside him, then quickly checking on the little redhead. "Alright brave little heroes, ready to catch some booze bandits?" He says, and if necessary he lights up a torch and looks around for more tracks.
Survival: 10
Perception: 15
"Yeah!" Ember replies as her bare feet touch down on the muddy ground. "But how come someone would steal booze, you think? Maaaybbeee... a competitor?," another flame blooms in her palm and she holds it out. "Or maybe somebody who just really, really likes it?"
"If we catch 'em, should we bring 'em back?" she asks. Her eyes flick to Thurodim's weapon. "Or we gonna kill 'em?"
The massive blonde bearded warrior looks at the even massiver maul in his hand and then over at the fiery-haired girl. "Would depend on if they are the violent kind of booze bandits or not." He says as a matter-of-factly. "First we must find them." He grunts and resumes his search for tracks.
Ozyre wobbles a bit after being put back on the ground, but regains his bearings soon enough. "Thanks for the catch, big man!" He uses his gnomish vision to survey the area for any tracks, booze, or generally things that aren't meant to be in a sewer.
Or at least, he would, were it not that his head got bumped at some point on his, shall we say, direct path to the sewer, discombobulating the area of the brain responsible for sight and leaving his vision swimming as fast as a deep sea cheetah. "It seems I'm in a state of a sort of practical solipsism. But I think I've heard something somewhere about other senses brightening up as one dims, so I'll make sure to keep my nostrils open for any whiffs of alcohol, and my ears open for any conspicuous subterranean toasts. I'm not exactly sure how to open my ears, though." He attempts to open his ears by flexing his ear-adjacent muscles. The results are ambiguous.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
"Aggie could teach you. He's real good at keeping his ears and nose open!" Ember offers. "Watch a master at work!"
Puffed with pride, Aggie shimmies down Ember's arm and onto the ground. As if demonstrating, he rotates his tufted ears this way and that for any sounds and makes a show of flaring his little nostrils for any notable scents.
"Anything, Aggie?"
((Aggie's perception check with Keen Senses: Nat 20+3 23 LOLOL! Little show off!))
The sewer tunnels light up thanks to Ember's flame spell, revealing a small pathway alongside the stream of slowly-flowing grimy water. The floor is wet and muddy, which helps Thurodim notice a set of small footprints leading toward a tunnel pointing north. However, the prints aren't clear enough to determine what kind of creature might have made them.
Through the strong odors of sewage and rat feces, Aggie manages to pick a distinct smell. He hops a few paces forward north, raising his ears and squeaking loudly to try and catch your collective attention.
Moving forward, you reach an intersection with three different paths: one going forward, one heading northeast and another leading southwest. There are small 5 -feet wide bridges that allow you to cross the canals to reach the other pathways. Still chirrping loudly, Aggie moves toward the northeast tunnel, pointing to his ears and back at the tunnel with his tiny paws.
The massive blonde bearded warrior nods at the furry little scout and cautiously approaches the northeast tunnel, his grip on Skullcrusher tightening, not overly bothered with the smell, in fact he wasn't smelling too good himself now.
Stealth: 18
Perception: 4