The Sell Swords cover their eyes as blinding radiant energy envelopes each of them. Most are left with light wounds while 2 are moderately injured.
(Do you still want to lead the Sell Swords to the secret tunnel, as the enemy knowing such information can tip the balance more in favor of the enemy. Unless the party is adopting the pirate code of dead men tell no tales.)
This post has potentially manipulated dice roll results.
***I would definitely say we have to kill any if the bad guys that spot the secret tunnel entrance.**l
Krackle would turn and point his orb towards the pursuing enemies. after muttering few words in draconic, glowing spectral dragons would erupt from the orb and streak towards the 2 most injured sellswords.
This post has potentially manipulated dice roll results.
Krackle would duck as the crossbow bolt slammed into the dirt next to him. Seeing he is under attack he would scramble to the south and cast create bonfire under the sellsword that had opened op the hole in the fence in an attempt to keep him from coming through.
Zeds dodges the crossbow easily enough and stepping into the gap created in the fence, Zeds draws a dagger and chucks it at the retreating Sell Sword 4.
Dagger Attack: 18 to hit for 7 damage.
Zeds then steps out of the gap and moves a bit southwest to not be as easy a target. (Hide if an option, just taking cover if not...)
This post has potentially manipulated dice roll results.
krackle would once again flinch as a bolt slammed into the dirt nearby. His eyes would flask and a small wisp of black smoke would drift from his nostrils as his anger rose. he would them point hisnorb towards the sellsword that shot at him and send 3 [Tooltip Not Found]s streaking towards him each one slamming into the man.
454
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Con Save
The Sell Swords cover their eyes as blinding radiant energy envelopes each of them. Most are left with light wounds while 2 are moderately injured.
(Do you still want to lead the Sell Swords to the secret tunnel, as the enemy knowing such information can tip the balance more in favor of the enemy. Unless the party is adopting the pirate code of dead men tell no tales.)
***I would definitely say we have to kill any if the bad guys that spot the secret tunnel entrance.**l
Krackle would turn and point his orb towards the pursuing enemies. after muttering few words in draconic, glowing spectral dragons would erupt from the orb and streak towards the 2 most injured sellswords.
damages 5 4 5
Let's hold the opening in the fence and kill them as they come through.
Combat
Sell Sword - 1
Party - 5
Krackle kills the 2 sell swords that are moderately injured.
Here is the battle map.
Round 1
Sell Sword 1 attacks Sterling with a shortsword
Attack: 21 Damage: 3
Sell Sword 2 spends the round trying break the fence to create a bigger opening using his hand axe
Strength - 16
Sell Sword 3 fires a crossbow bolt at Krackle
Attack: 14 Damage: 9
Sell Sword 4 also tries to break through the fence
Strength - 20
Sell Sword 5 will take the dodge action
Sell Sword 4 succeeds in breaking the fence. On the map he is the most southern Sell Sword.
Now it is the party's turn.
Krackle would duck as the crossbow bolt slammed into the dirt next to him. Seeing he is under attack he would scramble to the south and cast create bonfire under the sellsword that had opened op the hole in the fence in an attempt to keep him from coming through.
dex13 save or take 1
Zeds will try to cut off the one who broke through - heading three south then three west Zeds will then engage Sell Sword 4...
Rapier Attack: Nat 20 for 26 to hit, 11 piercing damage... Alas, no sneak attack damage as nobody else within 5 feet :(
Stirling blocks the sword and counters with his dagger.
Attack 18 to hit for 5 damage
Ironthar attacks the sellsword in front of sterling from behind him using his reach weapon.
Glaive Attack Nat 20 (25) Damage 15
Sell Sword 4 Dex Save
2
Krackle and Zeds almost kill Sell Sword 4
Sell sword 1 dies through a combination effort a dagger stab from Sterling and a glaive strike from Ironthar.
Round 2
Sell Sword 2 moves to attack Sterling giving up on breaking the fence.
Attack: 12 Damage: 6
Sell Sword 3 takes another shot at Krackle
Attack: 14 Damage: 7
Sell Sword 4
Takes the disengage action to back up 15 ft west then 5 ft south.
Sell Sword 5 moves south to be in line with Zeds and fires a crossbow bolt at him
Attack: 6 Damage: 7
Now it's the party's turn
Ironthar attacks the sellsword 2 recklessly from behind Sterling.
Attack 12 Damage 12
Stirling once again raises his sheld in defense and deflects the attack before stabbing out with his dagger
Attack 13 to hit
4 damage
Zeds dodges the crossbow easily enough and stepping into the gap created in the fence, Zeds draws a dagger and chucks it at the retreating Sell Sword 4.
Dagger Attack: 18 to hit for 7 damage.
Zeds then steps out of the gap and moves a bit southwest to not be as easy a target. (Hide if an option, just taking cover if not...)
krackle would once again flinch as a bolt slammed into the dirt nearby. His eyes would flask and a small wisp of black smoke would drift from his nostrils as his anger rose. he would them point hisnorb towards the sellsword that shot at him and send 3 [Tooltip Not Found]s streaking towards him each one slamming into the man.
4 5 4