Mender flips open his book and quickly recite a few draconic words before disappearing into a small cloud of water vapor. In an instant he would reappear with a similar burst of mist 30ft closer to the dangling girl. Once back on the ground closer to the girl (the star on the map) he would let go of the book and allow it to dangle from his shoulder by its leather strap. Grabbing the net now with both hands he would race around the gaping hole. His clawed feet kicking up mud and dirt as he races towards the girl. One he is within 5ft of her he would stop... quickly looking towards the girl and his companions... waiting for a sign to throw the net as the girl hangs helplessly in the creatures grip...
BA to misty step going to hold my action to throw the net until she falls or until he believes he can snag her from the creatures grip somehow...
Mimzy will fly in closer to the giant hands to get above them and into range to castEnlarge/Reduce to reduce the child to tiny size once someone else in position to catch her. That way the Fairy will be close at hand just in case something unexpected happens to lend a hand. Once in position she will hover and wait for the catcher.
Unless someone else has an action, Mugwort will kick it off with a little swamp 'magic' >> Infestation << You see a cloud of mites, fleas, and other parasites rise from around the swamp and swarm on the largest hand.
4 pts Poison damage
Mugwort will wait to see if the huge hand reacts or not.
Isaac is going to move in the following way below, moving towards the red circle on the map, however, he is going to wait for Fon to get into position before positioning himself behind him. (Once Fon is in position, I'm going to do my action for the round.)
The below picture shows how he moves. (The red circle is Isaac's new position after Fon has moved.)
Mimzyflies in closer to the giant hands to get above them and into range and now proceeds to castEnlarge/Reduce to reduce the child to tiny size for Fon to catch her.
***Mimzy remains in position hovering close at hand just in case something unexpected happens to lend a hand concentrating on maintaining the spell following above Fon after he has her and moving away with her.
****Note I think I have it working, click first link and join map campaign. I think you access the map there but if not then after joining try to second linke. Mimzy is (pixie token) for her desired position.
This post has potentially manipulated dice roll results.
Krackle would hold his net, ready to try to catch the girl once she is free from the creatures grasp ane the kenku fails to catch her ...
net throw 11
If the kenku is able to catch the girl he would spin and pull the strange rod from his belt and send a beam of blue cackling energy towards the hand that was holding the girl.
eldrich blast 26 damage 13 +3 extra cold damage on top
Isaac, now fully positioned behind Fon is going to use his Channel Divinity: Twilight Sanctuary.
Standing behind Fon, Isaac presents the symbol of Kelemvor on his shield as he recites a short prayer. Suddenly, the area around Isaac begins to gradually dim. At some point, the light in the entire area around Isaac shifts to the light found at twilight. Apparitions and wisps almost resembling tiny flames fill the area, flitting about the space, here and there. Those of you fighting alongside Isaac find some semblance of comfort from these wisps of flames, as you feel a sense of ease fill your body.
(Isaac can now grant the one of the following effects to those who end their turn within a 30ft radius sphere of him: 1d6+5 Temp HP, or Ending a condition causing someone to be Charmed or Frightened. Additionally, the sphere is filled with Dim Light.)
First to act, Mugwort summons a hideous variety of insects and hurls them toward the dominant hand. Although its rotting skin seems to shrug off some of the poison, the spell does its job - the creature writhes in pain and stumbles to the left. It is still gripping the girl, but has moved back from the crevice. ~~ Mender zips across the battlefield, teleporting in misty streaks and hitting the ground running. He prepares to hurl his net, waiting on Mimzy's ingeniously administered enlarge/reduce. The net flies true as the girl tumbles... with both the kobold and Fon braced this will be an easy catch, especially with the net to grab onto. And... Fon succeeds! The shrunken child sinks into the kenku's embrace, white as a sheet and bleeding from one nostril. ~~ Muttering a prayer, Isaac causes a sphere of twilight abjuration to fill the area. Each member of the group is within range of its benefits. ~~ Taken by surprise, the grotesque hands emit an ear-splitting shriek... though out of what orifice you cannot tell. They are confused, dazed and angered. Round 2, Mender and Mugwort are up with Fon on deck!
"The girl needs healing!" Mender would shout after seeing her lay in the Kenku's arms. "Hurry and get her to safety.." he would add before turning to the rotting hands next to him..... to be continued
Mugwort sees the child pulled away and screams at Mimzy, " CLEAR OUT, Zee! I am going to do THE THING!"
He then waves his hands and speak a word the others can't decipher. >>> Call Lightning <<< In seconds, a storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered over the chasm. And then Mugwort points at the spot on the ground between the largest hand and the smaller hand right next to it. As if in response, a bolt of lightning flashes down from the cloud to that point.
[ Combat Log: 15 pts Lightning Dmg + Fury of the Small 3 pts ==> Total: 18 pts dmg ] (( Both the large and small hand must make DEX saving throws ))
Mugwort will stand with arms raised as if praising the cloud and it's promise of more to come.
** I was going to wait for a DM ruling on hand hearing abilities but we are just going to go with it **
Mender would turn and look towards the putrid hands... their stench filling his nostrils. Seeing the creature up close, having been focused up to this point on the little girl... Fear would begin to take hold... his hands trembling as he slowly moves to pull out the curved rod from his belt. "Get... Get back... LEAVE US ALONE!" The kobold would shout. As the words pass through his sharp teeth, a powerful pulse of energy would briefly radiate from him as the sound of his Draconic Cry echoes through the surrounding marsh. As he finishes his scream he begins to scramble backwards (hoping to avoid any attacks from the hand), pointing the strange rod towards the hand. With his mind racing he thinks to his book and the magics within. With a quick glance at the tear in the earth... a spell comes to mind... Turning back to the three creatures he would begin muttering in draconic as he cast Hunger of Hadar
In an instant, a dark sphere opens up centered on the hands (positioned where the hands would be hit but Fon would be safe). From the almost black sphere, the sound of bubbling, slurping, and gurgling can be heard as strange barbed tentacles spill out from this tear in reality.. lashing out at anything within their grasp. The portal looks as though it leads to the deepest darkest depths of a dangerous endless ocean... with ancient deadly creatures trying to claw their way out...
Sphere has a 20ft radius and is difficult terrain Cold damage for anyone starting their turn in the 20ft radius sphere... 7 Poison damage for anyone ending their turn in the sphere (dc16 dex save or take 10
Draconic Cry ability
Draconic CryMotM, pg. 25
As a bonus action, you let out a cry at enemies within 10 ft. of you. Until the start of your next turn, you and your allies have advantage on attack rolls against the enemies that could hear you. You can use this 3 times per long rest.
Continuing to run, Mugwort raises his hands to the heavens and calls forth a mighty tempest (too large to sensibly fit on this map) centered on the chasm. It overlaps with Isaac's area of twilight, filling the air with miniature fireworks as wisp-like flames and stormy sparks collide. A beam of lightning arcs towards the undead creatures, striking two in a blinding flash of light. They shriek as their flesh sizzles, splitting open like a cooked sausage. ~~ Mender ducks backward, distancing himself from the hands (One hand takes an AOO: attack roll of 10, bludgeoning damage of 18 on a hit. Remember Isaac's tHP). Letting out a ferocious battle cry to startle his foes, he calls upon the darkness of Hadar - writhing, milky tentacles shoot up from the earth, dragging the creatures into a pit of inky blackness. The icy atmosphere seems to harden their joints. ~~ Fon does not quite make it out of the area in time - even as he dives toward safety, the frost from Mender's spell is gathering on his feathers. Once behind a wall, Fon lays the girl down and shreds apart his garments to create makeshift bandages. A 19 medicine check will certainly stabilize her - nicely done.
This post has potentially manipulated dice roll results.
The smallest of the three hands thrashes around in the blackness of the pit. The tentacles and frost cause it to slow so much that it cannot escape. Though affected by the poison of the area, its rotting skin seems to be somewhat resilient. ~~ The dominant hand struggles out of Hadar's grasp. Digging its bloodied nails into the mud, it begins to vibrate and shudder, causing small rifts to open in the ground. Isaac and Fon, make a DEX saving throw (DC 15), taking 1614 bludgeoning damage and becoming restrained by the rift if you fail the saving throw (half damage and no restraint of a successful save). As a bonus action, the hand begins to burrow... within seconds, it is completely swallowed by the ground. ~~ The final hand also escapes the area, hurling itself at Isaac: 1215.If the attack roll hits, he takes 1411 piercing damage (healing the creature for half as it siphons Isaac's energy) and must make a DC 15 STR save to avoid being grappled.
EDIT: the rolls were originally 14, 15 and 11, but editing the post changed them... we shall stick with the originals.
Isaac fails to avoid the rifts forming around him and becomes restrained by the rift. He then casts Shield in order to avoid being hit by the other hand.
With the hand having thrown itself towards and seemingly about to hit a restrained Isaac, the mark on his left arm suddenly begin to glow, with the parts covered by armor or cloth dimly shining through. As this happens, a shield of energy appears and deflects the hand back towards the ground and away from Isaac. The mark on his arm is still glowing, but the light appears to be dimming fast.
Mender flips open his book and quickly recite a few draconic words before disappearing into a small cloud of water vapor. In an instant he would reappear with a similar burst of mist 30ft closer to the dangling girl. Once back on the ground closer to the girl (the star on the map) he would let go of the book and allow it to dangle from his shoulder by its leather strap. Grabbing the net now with both hands he would race around the gaping hole. His clawed feet kicking up mud and dirt as he races towards the girl. One he is within 5ft of her he would stop... quickly looking towards the girl and his companions... waiting for a sign to throw the net as the girl hangs helplessly in the creatures grip...
BA to misty step
going to hold my action to throw the net until she falls or until he believes he can snag her from the creatures grip somehow...
Mimzy will fly in closer to the giant hands to get above them and into range to cast Enlarge/Reduce to reduce the child to tiny size once someone else in position to catch her. That way the Fairy will be close at hand just in case something unexpected happens to lend a hand. Once in position she will hover and wait for the catcher.
Unless someone else has an action, Mugwort will kick it off with a little swamp 'magic' >> Infestation << You see a cloud of mites, fleas, and other parasites rise from around the swamp and swarm on the largest hand.
4 pts Poison damage
Mugwort will wait to see if the huge hand reacts or not.
Isaac is going to move in the following way below, moving towards the red circle on the map, however, he is going to wait for Fon to get into position before positioning himself behind him. (Once Fon is in position, I'm going to do my action for the round.)
The below picture shows how he moves. (The red circle is Isaac's new position after Fon has moved.)
Mimzy flies in closer to the giant hands to get above them and into range and now proceeds to cast Enlarge/Reduce to reduce the child to tiny size for Fon to catch her.
***Mimzy remains in position hovering close at hand just in case something unexpected happens to lend a hand concentrating on maintaining the spell following above Fon after he has her and moving away with her.
Marshland Maps Campaign Invite
-----------------------------------------------------
Mimzy Location Map Link (Pixie Token)
****Note I think I have it working, click first link and join map campaign. I think you access the map there but if not then after joining try to second linke. Mimzy is (pixie token) for her desired position.
Krackle would hold his net, ready to try to catch the girl once she is free from the creatures grasp ane the kenku fails to catch her ...
net throw 11
If the kenku is able to catch the girl he would spin and pull the strange rod from his belt and send a beam of blue cackling energy towards the hand that was holding the girl.
eldrich blast 26 damage 13 +3 extra cold damage on top
Isaac, now fully positioned behind Fon is going to use his Channel Divinity: Twilight Sanctuary.
Standing behind Fon, Isaac presents the symbol of Kelemvor on his shield as he recites a short prayer. Suddenly, the area around Isaac begins to gradually dim. At some point, the light in the entire area around Isaac shifts to the light found at twilight. Apparitions and wisps almost resembling tiny flames fill the area, flitting about the space, here and there. Those of you fighting alongside Isaac find some semblance of comfort from these wisps of flames, as you feel a sense of ease fill your body.
(Isaac can now grant the one of the following effects to those who end their turn within a 30ft radius sphere of him: 1d6+5 Temp HP, or Ending a condition causing someone to be Charmed or Frightened. Additionally, the sphere is filled with Dim Light.)
First to act, Mugwort summons a hideous variety of insects and hurls them toward the dominant hand. Although its rotting skin seems to shrug off some of the poison, the spell does its job - the creature writhes in pain and stumbles to the left. It is still gripping the girl, but has moved back from the crevice.
~~
Mender zips across the battlefield, teleporting in misty streaks and hitting the ground running. He prepares to hurl his net, waiting on Mimzy's ingeniously administered enlarge/reduce. The net flies true as the girl tumbles... with both the kobold and Fon braced this will be an easy catch, especially with the net to grab onto. And... Fon succeeds! The shrunken child sinks into the kenku's embrace, white as a sheet and bleeding from one nostril.
~~
Muttering a prayer, Isaac causes a sphere of twilight abjuration to fill the area. Each member of the group is within range of its benefits.
~~
Taken by surprise, the grotesque hands emit an ear-splitting shriek... though out of what orifice you cannot tell. They are confused, dazed and angered. Round 2, Mender and Mugwort are up with Fon on deck!
Hi there! I'm a Christian musician based in Canada :)
7 temp hp
"The girl needs healing!" Mender would shout after seeing her lay in the Kenku's arms. "Hurry and get her to safety.." he would add before turning to the rotting hands next to him..... to be continued
Mugwort sees the child pulled away and screams at Mimzy, " CLEAR OUT, Zee! I am going to do THE THING!"
He then waves his hands and speak a word the others can't decipher. >>> Call Lightning <<< In seconds, a storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered over the chasm. And then Mugwort points at the spot on the ground between the largest hand and the smaller hand right next to it. As if in response, a bolt of lightning flashes down from the cloud to that point.
[ Combat Log: 15 pts Lightning Dmg + Fury of the Small 3 pts ==> Total: 18 pts dmg ]
(( Both the large and small hand must make DEX saving throws ))
Mugwort will stand with arms raised as if praising the cloud and it's promise of more to come.
** I was going to wait for a DM ruling on hand hearing abilities but we are just going to go with it **
Mender would turn and look towards the putrid hands... their stench filling his nostrils. Seeing the creature up close, having been focused up to this point on the little girl... Fear would begin to take hold... his hands trembling as he slowly moves to pull out the curved rod from his belt. "Get... Get back... LEAVE US ALONE!" The kobold would shout. As the words pass through his sharp teeth, a powerful pulse of energy would briefly radiate from him as the sound of his Draconic Cry echoes through the surrounding marsh. As he finishes his scream he begins to scramble backwards (hoping to avoid any attacks from the hand), pointing the strange rod towards the hand. With his mind racing he thinks to his book and the magics within. With a quick glance at the tear in the earth... a spell comes to mind... Turning back to the three creatures he would begin muttering in draconic as he cast Hunger of Hadar
In an instant, a dark sphere opens up centered on the hands (positioned where the hands would be hit but Fon would be safe). From the almost black sphere, the sound of bubbling, slurping, and gurgling can be heard as strange barbed tentacles spill out from this tear in reality.. lashing out at anything within their grasp. The portal looks as though it leads to the deepest darkest depths of a dangerous endless ocean... with ancient deadly creatures trying to claw their way out...
Sphere has a 20ft radius and is difficult terrain
Cold damage for anyone starting their turn in the 20ft radius sphere... 7
Poison damage for anyone ending their turn in the sphere (dc16 dex save or take 10
Draconic Cry ability
As a bonus action, you let out a cry at enemies within 10 ft. of you. Until the start of your next turn, you and your allies have advantage on attack rolls against the enemies that could hear you. You can use this 3 times per long rest.
Mugwort yells with glee as he hops from foot to foot. "Mugwort and Mender bring on the DOOM!"
Note: the dilapidated building to the left should provide the girl with some cover. The sprint will take up at least 15 feet of Fon's movement.
Hi there! I'm a Christian musician based in Canada :)
Continuing to run, Mugwort raises his hands to the heavens and calls forth a mighty tempest (too large to sensibly fit on this map) centered on the chasm. It overlaps with Isaac's area of twilight, filling the air with miniature fireworks as wisp-like flames and stormy sparks collide. A beam of lightning arcs towards the undead creatures, striking two in a blinding flash of light. They shriek as their flesh sizzles, splitting open like a cooked sausage.
~~
Mender ducks backward, distancing himself from the hands (One hand takes an AOO: attack roll of 10, bludgeoning damage of 18 on a hit. Remember Isaac's tHP). Letting out a ferocious battle cry to startle his foes, he calls upon the darkness of Hadar - writhing, milky tentacles shoot up from the earth, dragging the creatures into a pit of inky blackness. The icy atmosphere seems to harden their joints.
~~
Fon does not quite make it out of the area in time - even as he dives toward safety, the frost from Mender's spell is gathering on his feathers. Once behind a wall, Fon lays the girl down and shreds apart his garments to create makeshift bandages. A 19 medicine check will certainly stabilize her - nicely done.
It is the hands' turn, with Mimzy on deck.
Hi there! I'm a Christian musician based in Canada :)
The smallest of the three hands thrashes around in the blackness of the pit. The tentacles and frost cause it to slow so much that it cannot escape. Though affected by the poison of the area, its rotting skin seems to be somewhat resilient.
~~
The dominant hand struggles out of Hadar's grasp. Digging its bloodied nails into the mud, it begins to vibrate and shudder, causing small rifts to open in the ground. Isaac and Fon, make a DEX saving throw (DC 15), taking
1614 bludgeoning damage and becoming restrained by the rift if you fail the saving throw (half damage and no restraint of a successful save). As a bonus action, the hand begins to burrow... within seconds, it is completely swallowed by the ground.~~
The final hand also escapes the area, hurling itself at Isaac:
1215.If the attack roll hits, he takes1411 piercing damage (healing the creature for half as it siphons Isaac's energy) and must make a DC 15 STR save to avoid being grappled.EDIT: the rolls were originally 14, 15 and 11, but editing the post changed them... we shall stick with the originals.
Hi there! I'm a Christian musician based in Canada :)
Isaac fails to avoid the rifts forming around him and becomes restrained by the rift. He then casts Shield in order to avoid being hit by the other hand.
With the hand having thrown itself towards and seemingly about to hit a restrained Isaac, the mark on his left arm suddenly begin to glow, with the parts covered by armor or cloth dimly shining through. As this happens, a shield of energy appears and deflects the hand back towards the ground and away from Isaac. The mark on his arm is still glowing, but the light appears to be dimming fast.