As the fear wears off, Urgad feels strength return to his limbs. The mummy in front of him leaves off pounding on his breastplate and takes a clumsy swipe at the big wolf. Urgad uses this opportunity to attack.
Movement: None, engaged in melee with mummy 2 Action: Multiattack against mummy 2 with Berserker Greataxe. Attack #1: 24, Damage: 12 (magical slashing) Attack #2: 27, Damage: 22 (magical slashing)
...
Urgad's great axe swings twice... the first attack is enough to cleave Mummy 2's head off its shoulders. Without missing a beat, the Orog turns and buries his axe in Mummy 1's chest. The final mummy falls to the floor, reduced to so much dust and bandages. Yet again, the party (and their allies) stand triumphant... but this fight took a heavy toll. Both Korba and one of the orcs are lying on the ground, dangerously close to death...
Combat over, each of you receive 850 XP from the fight!
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Nickeline rushes to her fallen allies. She first prays for Korba's recovery in Gnomish, "Please Flandal, don't let his light go out." She appends a magical incantation to her prayer that should have an actual effect.
Feeling less comfortable using her divine power to heal an orc, she stops the bleeding by manually applying a bandage to the orc's sword wound.
OOC:
Bonus Action: Cast Healing Word on Korba --> 4 HP recovered if he doesn't have mummy rot. If he has mummy rot, Nickeline will attempt a medicine check next Action: Medicine check to stabilize fallen orc --> 15
Bonus Action: Cast Healing Word on Korba --> 4 HP recovered if he doesn't have mummy rot. If he has mummy rot, Nickeline will attempt a medicine check next
Whether because of the Potion of Necrotic Resistance, the blessing of Korba's patron, or just his own fortitude, Korba was able to resist the mummy rot. Korba feels the warmth of Flandal's blessing, and his eyes flutter open. Sword still in hand, he initially twists to his feet, ready to defend himself. It takes a moment before he realizes that all of the mummies have been reduced to ash or dismembered bodies. He finally relaxes, adjusts his dark-tinted glasses, and leans back against the southern wall of the chamber near where the party entered to catch his breath while the others finally move into the mummy chamber.
Hewelathan, looking unusually large next to the gnome priestess, leans his massive head down near her as she tends to the orc. In addition to his cloak, you remember that Hewelathan left one of his pouches strung on a belt around his neck like a color. With his nose nearly touching the ground, the pouch is in Nickeline's easy reach. In the pouch is the store of 20 goodberries that Hewelathan created last night as the party hid from the spiders and prepared for the assault on the Black Crypt.
(OOC: There are still 13 berries that heal 2 HP each and 7 berries that heal 3 HP each. If there's time for one more room on Jodie's scroll, you'll probably want to use most of the berries to get the orcs and Korba up to ~15 HP each. If not, then Nickeline could use a berry to revive the unconscious orc, and then the party could retreat and regroup and try to get at least a Short Rest.)
Tamphalic takes a moment to catch his breath after a though fight. He let's the cleric tend to the fallen, as he knows he would only be in the way while she does, besides he couldn't touch them anyway.
As that is happening he takes a look through the room for any points of interest.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Jodie concedes, "It may be time to rest, though I know the protection of the scroll will fade. We would be better prepared to face the mummy lord after a long rest, though there is still magic left in the lute until then. But with a short rest, Tamphalic you can figure out that staff and make good use of it against any more mummies. I can scout the perimeter..."
Jodieexplores (23) the adjoining passageways and the room itself.
Temphalic: Searching the embalming chamber, you find a shelf full of books and scrolls. Some of these manuscripts contain tales of the bloody conquests perpetrated by the Dark Elves against 'inferior' races. Others are the sacred funeral rites of the Drow. It would likely take hours to go through everything. Nothing else in the room is particularly interesting, just embalming tools.
Jodie: Looking down the hall and into the next room, Jodie catches sight of what looks like another empty room. However, being the perceptive half-elf she is, she knows better than to take that at face value. A closer look quickly reveals several trip-wires, and a number of doors around the chamber that are cleverly disguised as part of the wall. It isn't hard to figure out that activating a trip wire will probably cause those hidden doors to open, unleashing whatever horrors are currently trapped behind the doors.
(Note: the hidden doors are not the same as the normal doorways into other parts of the tomb. The doors to the next portions of the tomb are clearly visible. Whatever is behind each of the hidden doors is probably trapped in a small alcove)
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Hewelathan, looking unusually large next to the gnome priestess, leans his massive head down near her as she tends to the orc. In addition to his cloak, you remember that Hewelathan left one of his pouches strung on a belt around his neck like a color. With his nose nearly touching the ground, the pouch is in Nickeline's easy reach. In the pouch is the store of 20 goodberries that Hewelathan created last night as the party hid from the spiders and prepared for the assault on the Black Crypt.
(OOC: There are still 13 berries that heal 2 HP each and 7 berries that heal 3 HP each. If there's time for one more room on Jodie's scroll, you'll probably want to use most of the berries to get the orcs and Korba up to ~15 HP each. If not, then Nickeline could use a berry to revive the unconscious orc, and then the party could retreat and regroup and try to get at least a Short Rest.)
Nodding, Nickeline reaches into Wolf-Hewelathan's pouch and retrieves one of the 2 HP goodberries (if she can distinguish them). She carefully opens the unconscious orc's mouth and places the berry inside. While monitoring the orc's breathing for signs of choking, she manipulates the orc's jaw to chew the berry. She also makes sure her waterskin is within reach in case the orc needs some water when they wake up.
OOC:
It looks like it was allowed before, want to confirm that administering a Goodberry to another is possible.
Temphalic: Searching the embalming chamber, you find a shelf full of books and scrolls. Some of these manuscripts contain tales of the bloody conquests perpetrated by the Dark Elves against 'inferior' races. Others are the sacred funeral rites of the Drow. It would likely take hours to go through everything. Nothing else in the room is particularly interesting, just embalming tools.
Tamphalic will try to take the books and scrolls with him for later studying (did we have a bag of holding with us?^^)
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(OOC: No. We haven't found a Bag of Holding or Portable Hole or other item with extradimensional carrying capacity yet. So, it's just what we can carry. Tamphalic will just have to distribute the books and scrolls so that everyone takes their share of the load.)
It sounds like the party is planning to take a Long Rest. Where and how are you going to do this? Do our heroes just go to sleep in the middle of the embalming chamber? Fortify the chamber by building barricades, perhaps?
I will probably need a check of some kind if the party decides to build barricades.
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
It sounds like the party is planning to take a Long Rest. Where and how are you going to do this? Do our heroes just go to sleep in the middle of the embalming chamber? Fortify the chamber by building barricades, perhaps?
I will probably need a check of some kind if the party decides to build barricades.
Korba says, "So far, it seems like these creatures were mostly staying in their rooms, but we don't know whether that's always true." He suggests going back one room and then trying to clear the rooms to either side of that before their long rest. That is, go back to the room with the skeleton snake and the iron cobra and then go one room to either side. That way, they'll know that they're resting in the middle of a little zone of safety with no monsters close at hand. If anything attacks them while they sleep, they'll know that enemy reinforcements would have to come from at least two rooms away. The buffer of cleared rooms might also mean that any sounds of fighting in their main resting chamber (the snake chamber) would not reach creatures in the non-cleared rooms.
If they left the two orcs behind to start a short rest, Korba could consume most of Hewelathan's healing berries to heal up and be ready for danger or another fight right away. Korba explains, "Hewelathan-wolf still seems pretty healthy, and even if Jodie has lost her protection by now, I just drank one of the Potions of Necrotic Resistance. If we're going to run into more mummies, I'd rather do it soon, while I still have that protection."
(OOC: Alternate proposal, try to clear 2 more rooms before a long rest. Starting that now, before a short rest, means that Korba still has necrotic resistance, but that also means that we don't regain resources that refresh on a short rest, and we won't be able to spend HD on healing first. The party went straight toward the center and cleared 4 rooms. Going back 1 room and clearing the two rooms to the side means that they'll be able to take a long rest knowing that at least all immediately adjacent rooms are clear.)
Jodie agrees, "Yes, let's make use of the magic left and secure the area. We can camp back where the snakes were found. Perhaps between the gnome's handiwork and a little illusion, we could make the snakes 'protectors', if you catch my meaning... While the scroll has a little time left, I can quickly scout the area with the song of flight."
I wish that I could fly Into the sky So very high Just like a dragonfly
The half-elven bard's hair blows gently as she lifts off the ground.
For the sake of moving things along, I'll just say there were around 4 or 5 skeletons in each of the rooms adjacent to the snake room, so getting rid of them was an easy cleanup job that I don't feel the need to play out.
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
For the sake of moving things along, I'll just say there were around 4 or 5 skeletons in each of the rooms adjacent to the snake room, so getting rid of them was an easy cleanup job that I don't feel the need to play out.
Cheers! When the fighting is done, Hewelathan returns to his uninjured half-elf form. The mummy rot seems to be spreading, and the skin of his shoulder looks grey and dry, but he's otherwise uninjured. Hewelathan distributes the remaining goodberries from the previous night's casting to help heal Korba and the two orcs before the party rests.
HP before the short rest:
Korba: 21 = 4 + 3x3hp + 4x2hp
Orc 1: 20 = 6 + 2x3hp + 4x2hp
Orc 2: 16 = 2 + 2x3hp + 4x2hp
Then Hewelathan says, "We cannot hope to blockade the entire hallway in all 4 directions. Better just to create some cover for us and try to make sure that we have advance warning and a clear shot at anything coming at us from any of the 4 hallways."
Hewelathan will help the orcs gather any large wooden, stone, or metal objects from the mummification room and the other rooms that they've explored. If there's a table or sarcophagus lid, they can turn those on their sides to create some convenient, movable 1/2 or 3/4 cover for at least 2 or 3 party members. With the help of Hewelathan's strength, they should be able to chop up or break down anything that they can't use as cover into wooden if anyone wants to attempt building more fortifications.
North: Hewelathan gathers the snake skeleton. He lays it out across the passage that leads north, toward the center of the Black Crypt, about 20' from the entrance to their chamber on that side. That way, anything trying to sneak through that hallway in the dark will probably kick or step on the bones, making enough noise to give the party an early warning.
East and West: If there's anything large and difficult to move, he'd like to use that to block off 5' of the opening of both of the side hallways. That way, anything coming down either of those hallways is encouraged to funnel into the party's chamber one at a time (or squeeze into the room, if it's large). In the unblocked 5', just before entering the room, Hewelathan sprinkles caltrops. (He has two bags of them.) That way, if anything attacks from either of those directions, it'll hopefully get stuck at the caltrops just before it enters the room, giving the sleeping party some time to wake up and arm themselves or to fire ranged attacks at the opponents.
South: Hewelathan is inclined to leave the hallway that leads back to the crypt's exit mostly unblocked in case they need to retreat. He could spread ball bearings 20' down that hall. If anything approaches from that direction, they might fall or make noise moving through the ball bearings, giving the party advance warning. If the party does have to retreat, everyone will just need to remember to move slowly through the ball bearings! Otherwise, in the retreat, they may end up falling prone just as the enemy catches up to them.
Not sure whether there are any other defenses that the others want to set up. Hewelathan is pretty confident in their ability to handle any wandering creatures as long as the party has enough warning to get out of their beds before they're attacked and as long as Talice herself does not find them in the middle of the night!
After a day of fighting, Hewelathan declares that he's starving. He eats as much as any 3 other party members and is still looking to see whether anyone else didn't finish any part of their rations. Before he sleeps, Hewelathan again spends three 1st-level spell slots to create a batch of Goodberries for the next day, using his Moon Sickle as a focus. He carefully packs them into a pouch before going to sleep.
By some miracle, nothing disturbs you as you do your best to sleep in the middle of this accursed crypt... you all are able to successfully take a Long Rest and level up if you have the necessary experience points.
Still, even though nothing physically attempts to harm you, you all periodically get the spine-chilling sensation that you are being watched by some unseen observer. Occasionally, you can hear creatures moving about in the passages surrounding your makeshift campsite... mostly in the tunnels and chambers that separate you from your goal. The sounds of large objects scraping across the floor is perhaps even more unnerving than the raspy groans of the undead.
In the morning (well, you all likely assume it's morning, but it's hard to tell with certainty in this place devoid of sunlight), if you look down the hallway, you'll notice something has changed in the chamber that was your next target. But it isn't what you would expect: the trip wires have been removed...
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...
Urgad's great axe swings twice... the first attack is enough to cleave Mummy 2's head off its shoulders. Without missing a beat, the Orog turns and buries his axe in Mummy 1's chest. The final mummy falls to the floor, reduced to so much dust and bandages. Yet again, the party (and their allies) stand triumphant... but this fight took a heavy toll. Both Korba and one of the orcs are lying on the ground, dangerously close to death...
Combat over, each of you receive 850 XP from the fight!
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Nickeline rushes to her fallen allies. She first prays for Korba's recovery in Gnomish, "Please Flandal, don't let his light go out." She appends a magical incantation to her prayer that should have an actual effect.
Feeling less comfortable using her divine power to heal an orc, she stops the bleeding by manually applying a bandage to the orc's sword wound.
OOC:
Bonus Action: Cast Healing Word on Korba --> 4 HP recovered if he doesn't have mummy rot. If he has mummy rot, Nickeline will attempt a medicine check next
Action: Medicine check to stabilize fallen orc --> 15
Whether because of the Potion of Necrotic Resistance, the blessing of Korba's patron, or just his own fortitude, Korba was able to resist the mummy rot. Korba feels the warmth of Flandal's blessing, and his eyes flutter open. Sword still in hand, he initially twists to his feet, ready to defend himself. It takes a moment before he realizes that all of the mummies have been reduced to ash or dismembered bodies. He finally relaxes, adjusts his dark-tinted glasses, and leans back against the southern wall of the chamber near where the party entered to catch his breath while the others finally move into the mummy chamber.
Hewelathan, looking unusually large next to the gnome priestess, leans his massive head down near her as she tends to the orc. In addition to his cloak, you remember that Hewelathan left one of his pouches strung on a belt around his neck like a color. With his nose nearly touching the ground, the pouch is in Nickeline's easy reach. In the pouch is the store of 20 goodberries that Hewelathan created last night as the party hid from the spiders and prepared for the assault on the Black Crypt.
(OOC: There are still 13 berries that heal 2 HP each and 7 berries that heal 3 HP each. If there's time for one more room on Jodie's scroll, you'll probably want to use most of the berries to get the orcs and Korba up to ~15 HP each. If not, then Nickeline could use a berry to revive the unconscious orc, and then the party could retreat and regroup and try to get at least a Short Rest.)
Tamphalic takes a moment to catch his breath after a though fight. He let's the cleric tend to the fallen, as he knows he would only be in the way while she does, besides he couldn't touch them anyway.
As that is happening he takes a look through the room for any points of interest.
Investigation: 19 (gamelog)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Jodie concedes, "It may be time to rest, though I know the protection of the scroll will fade. We would be better prepared to face the mummy lord after a long rest, though there is still magic left in the lute until then. But with a short rest, Tamphalic you can figure out that staff and make good use of it against any more mummies. I can scout the perimeter..."
Jodie explores (23) the adjoining passageways and the room itself.
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Temphalic:
Searching the embalming chamber, you find a shelf full of books and scrolls. Some of these manuscripts contain tales of the bloody conquests perpetrated by the Dark Elves against 'inferior' races. Others are the sacred funeral rites of the Drow. It would likely take hours to go through everything. Nothing else in the room is particularly interesting, just embalming tools.
Jodie:
Looking down the hall and into the next room, Jodie catches sight of what looks like another empty room. However, being the perceptive half-elf she is, she knows better than to take that at face value. A closer look quickly reveals several trip-wires, and a number of doors around the chamber that are cleverly disguised as part of the wall. It isn't hard to figure out that activating a trip wire will probably cause those hidden doors to open, unleashing whatever horrors are currently trapped behind the doors.
(Note: the hidden doors are not the same as the normal doorways into other parts of the tomb. The doors to the next portions of the tomb are clearly visible. Whatever is behind each of the hidden doors is probably trapped in a small alcove)
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Nodding, Nickeline reaches into Wolf-Hewelathan's pouch and retrieves one of the 2 HP goodberries (if she can distinguish them). She carefully opens the unconscious orc's mouth and places the berry inside. While monitoring the orc's breathing for signs of choking, she manipulates the orc's jaw to chew the berry. She also makes sure her waterskin is within reach in case the orc needs some water when they wake up.
OOC:
It looks like it was allowed before, want to confirm that administering a Goodberry to another is possible.
Yes, that's entirely possible. The orc wakes up, looking quite a bit worse for wear, but at least he's still alive.
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Tamphalic will try to take the books and scrolls with him for later studying (did we have a bag of holding with us?^^)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(OOC: No. We haven't found a Bag of Holding or Portable Hole or other item with extradimensional carrying capacity yet. So, it's just what we can carry. Tamphalic will just have to distribute the books and scrolls so that everyone takes their share of the load.)
It sounds like the party is planning to take a Long Rest. Where and how are you going to do this? Do our heroes just go to sleep in the middle of the embalming chamber? Fortify the chamber by building barricades, perhaps?
I will probably need a check of some kind if the party decides to build barricades.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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Korba says, "So far, it seems like these creatures were mostly staying in their rooms, but we don't know whether that's always true." He suggests going back one room and then trying to clear the rooms to either side of that before their long rest. That is, go back to the room with the skeleton snake and the iron cobra and then go one room to either side. That way, they'll know that they're resting in the middle of a little zone of safety with no monsters close at hand. If anything attacks them while they sleep, they'll know that enemy reinforcements would have to come from at least two rooms away. The buffer of cleared rooms might also mean that any sounds of fighting in their main resting chamber (the snake chamber) would not reach creatures in the non-cleared rooms.
If they left the two orcs behind to start a short rest, Korba could consume most of Hewelathan's healing berries to heal up and be ready for danger or another fight right away. Korba explains, "Hewelathan-wolf still seems pretty healthy, and even if Jodie has lost her protection by now, I just drank one of the Potions of Necrotic Resistance. If we're going to run into more mummies, I'd rather do it soon, while I still have that protection."
(OOC: Alternate proposal, try to clear 2 more rooms before a long rest. Starting that now, before a short rest, means that Korba still has necrotic resistance, but that also means that we don't regain resources that refresh on a short rest, and we won't be able to spend HD on healing first. The party went straight toward the center and cleared 4 rooms. Going back 1 room and clearing the two rooms to the side means that they'll be able to take a long rest knowing that at least all immediately adjacent rooms are clear.)
Jodie agrees, "Yes, let's make use of the magic left and secure the area. We can camp back where the snakes were found. Perhaps between the gnome's handiwork and a little illusion, we could make the snakes 'protectors', if you catch my meaning... While the scroll has a little time left, I can quickly scout the area with the song of flight."
I wish that I could fly
Into the sky
So very high
Just like a dragonfly
The half-elven bard's hair blows gently as she lifts off the ground.
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
😈 Smiler: 19
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
For the sake of moving things along, I'll just say there were around 4 or 5 skeletons in each of the rooms adjacent to the snake room, so getting rid of them was an easy cleanup job that I don't feel the need to play out.
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Cheers! When the fighting is done, Hewelathan returns to his uninjured half-elf form. The mummy rot seems to be spreading, and the skin of his shoulder looks grey and dry, but he's otherwise uninjured. Hewelathan distributes the remaining goodberries from the previous night's casting to help heal Korba and the two orcs before the party rests.
HP before the short rest:
Then Hewelathan says, "We cannot hope to blockade the entire hallway in all 4 directions. Better just to create some cover for us and try to make sure that we have advance warning and a clear shot at anything coming at us from any of the 4 hallways."
Hewelathan will help the orcs gather any large wooden, stone, or metal objects from the mummification room and the other rooms that they've explored. If there's a table or sarcophagus lid, they can turn those on their sides to create some convenient, movable 1/2 or 3/4 cover for at least 2 or 3 party members. With the help of Hewelathan's strength, they should be able to chop up or break down anything that they can't use as cover into wooden if anyone wants to attempt building more fortifications.
North: Hewelathan gathers the snake skeleton. He lays it out across the passage that leads north, toward the center of the Black Crypt, about 20' from the entrance to their chamber on that side. That way, anything trying to sneak through that hallway in the dark will probably kick or step on the bones, making enough noise to give the party an early warning.
East and West: If there's anything large and difficult to move, he'd like to use that to block off 5' of the opening of both of the side hallways. That way, anything coming down either of those hallways is encouraged to funnel into the party's chamber one at a time (or squeeze into the room, if it's large). In the unblocked 5', just before entering the room, Hewelathan sprinkles caltrops. (He has two bags of them.) That way, if anything attacks from either of those directions, it'll hopefully get stuck at the caltrops just before it enters the room, giving the sleeping party some time to wake up and arm themselves or to fire ranged attacks at the opponents.
South: Hewelathan is inclined to leave the hallway that leads back to the crypt's exit mostly unblocked in case they need to retreat. He could spread ball bearings 20' down that hall. If anything approaches from that direction, they might fall or make noise moving through the ball bearings, giving the party advance warning. If the party does have to retreat, everyone will just need to remember to move slowly through the ball bearings! Otherwise, in the retreat, they may end up falling prone just as the enemy catches up to them.
Not sure whether there are any other defenses that the others want to set up. Hewelathan is pretty confident in their ability to handle any wandering creatures as long as the party has enough warning to get out of their beds before they're attacked and as long as Talice herself does not find them in the middle of the night!
Hewelathan
After a day of fighting, Hewelathan declares that he's starving. He eats as much as any 3 other party members and is still looking to see whether anyone else didn't finish any part of their rations. Before he sleeps, Hewelathan again spends three 1st-level spell slots to create a batch of Goodberries for the next day, using his Moon Sickle as a focus. He carefully packs them into a pouch before going to sleep.
Goodberries:
The mummy priestess's necrotic influence must be suppressing the beneficial properties of the Moon Sickle.
By some miracle, nothing disturbs you as you do your best to sleep in the middle of this accursed crypt... you all are able to successfully take a Long Rest and level up if you have the necessary experience points.
Still, even though nothing physically attempts to harm you, you all periodically get the spine-chilling sensation that you are being watched by some unseen observer. Occasionally, you can hear creatures moving about in the passages surrounding your makeshift campsite... mostly in the tunnels and chambers that separate you from your goal. The sounds of large objects scraping across the floor is perhaps even more unnerving than the raspy groans of the undead.
In the morning (well, you all likely assume it's morning, but it's hard to tell with certainty in this place devoid of sunlight), if you look down the hallway, you'll notice something has changed in the chamber that was your next target. But it isn't what you would expect: the trip wires have been removed...
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