Sea fog from the Bay of Spirits has been drifting slowly upriver for hours or, for all you can tell, weeks. But this is the River that Flows North and South; so for every clammy shroud of fog that settles its heaviness across your shoulders like the dull, cold whisper of Gyrk'vasa that numbs new-reaped souls to forgetfulness, the next is just as likely to be a sweet, soft, misty sigh from the southlands of Inveralwyn's bosom that melts the stone-hard land to soft earth once more and allow the seeds of rebirth to be sown.
All around you, as you sit waiting for the riverkin boatman that old sailor swore he knew well to frequent the ‘Hair’um the Bear’ here in Invergoedon, and whom he swore would gladly ferry you across the Bay of Spirits to Axbleford Port, you hear the eternal voice of the sea. From the rock-reaved fishing villages of the northern Aberstwyth coast to the strangely named ports in Koujala and Itzjoxaian well south of here, the whole region is lapped by the ocean your ancestors crossed only a few generations ago. The ocean whose waves foamed red and grey that night beside the settlers on the beach as they stood in numb horror as the haunting wails of flutes and muted trumpets ... the desolate music that has been heard here every year since on this night ... slowly droned to their sickened and bitterly guilt-seared minds that the eladrin they'd just murdered were not the treacherously beautiful servants of Asmodeus they'd taken them for in their terror at meeting beings of such unearthly beauty as they'd never before conceived of or imagined in their lives. They say the queen of the Feywild has accepted the festivals of atonement held along the shores every year since, but as you look about you wonder. Sometimes, between the terrible creatures of the Haunted Lands to the south and the often beautiful but always wildly strange and sometimes deadly ‘wonder’ of the formally ceded Feywild Countrie north along the river, it seems that the curse of Bonefire Island hangs heavier in the fog-shrouded salt air you are now breathing than any mythical forgiveness of the Eladrin Queen of Crows. And you are honest enough with yourself to admit that you only dare think in such free terms of the brooding power that lurks beneath Cricket Tor because you will … hopefully … soon be sailing, punting, poling, rowing, you don’t care, across a very large expanse of moving water AWAY from the strongholds of her power and domain. The fact that that water is haunted by so many horrible ghosts, ghouls, and ghastlies that the whispered rumor of the spectres of ancient illithid pirates, that legend paints as ruling these waters in the days of the giants, seems almost a pleasant child’s fancy; that fact doesn’t matter to you worth a damn in the slightest. (It also helps that you haven’t any more clear idea what the hell an illithid actually Is than the estimated cisibility in one of the thick shrouds of mist that constantly wrap and curl in from the bay.) And the very mortal, real, and dangerous reavers of Fjelve Vikkingstead who constantly intercept even the smallest of boats which try to cross the bay you now propose crossing seem like the meadbearers of their culture’s afterlife that swarm out in small boats to welcome the funeral longships of arriving heroes.
You pull out the oddly lettered scrap of parchment and gaze blearily at the name. ‘Leewamba.’ Strange handle for an admiral, much less an alderman, but you’ve heard stranger. Important part is, he was hiring for an expedition, or trade trip, or something of that kind, between Axbleford Port to the trade enclave around the headwaters of the Hvolstad River. All that shore was practically at the heart of the Bay of Spirits, but that meant it was on the southern bayshore. Hvolstad Enclave marked the boundary point between the Haunted Lands and the Edge of the Wild, on land anyway: Bonefire Island was well north of there, as were the ruins of Bhruleguia; and all the waters of the Bay of Spirits were considered touched by evil. Only where the brave settlers of Ulvsnesshjolm and Aberstwythm, and the free towns of Axbleford and Hvolstad, had managed to establish at least a semipermanent presence was that evil considered cleansed, Indeed, many believe that it is but transformed into more subtle and well-camouflaged forms that can infiltrate the crubling structures of civilization the way these curls of sea fog… you shake yourself. Such gloomy philosophers may or may not be right, but those who waste time and attention speculating on the matter overlong here in the frontier lands of far northern Sauvogia tend to have self-fulfilling expectations of imminent mortality that are depressingly predictable in their accuracy. On the other hand, those who are naive enough to assume that all who they deal with are honest, upright and safe just because they meet them in a town don’t tend to last long either. But Leewamba is well enough known to be chuckled at rather than feared for his differences, and has proven himself right often enough … as might be expected of a sharp-glanced river gnome … that even his opponents are more prone to ascribe him ridiculous powers of hand and mind that no one mortal could possibly possess at the same time, than to commit the opposite fault of underestimating his reach.
Game: D&D 5e Group preferred: Online / in person Experience: Veteran Location/Timezone: Burlington, Vermont / U.S. EST Availability: I will be running two groups in this world / campaign beginning in early December of 2023; however, I am definitely seeing the possibility if not likelihood of crossover. As events develop, I will discuss with the players of both groups whether they want to merge threads or continue in the current arrangement .Online: Play by post on this site only. I am on Discord and Roll20, but don’t have them set up enough right now to be able to run games using those platforms; so I don’t require anyone to use them.Likewise, best way to contact me is to send me a DM on the D&D Beyond site.
Open to players in all time zones
Posting frequency guidelines: I am fairly relaxed about how often people postl I well understand myself how things can come up IRL that make it difficult to keep a commitment you thought you would have no problem with when you joined the campaign. Like many things, the greatest fun for the greatest number is my guideline. Thus:
I will bot your character if, in my judgment as DM, it is necessary to avoid holding up the story unreasonably for other players. Within those admittedly subjective lines, I try and do it with as light a hand as possible. But I will far more often bot than kick. C.P.A.o.a.H.C.D. (Cursed Plot Armor of a Horrible Character Death) is a nuclear option that I reserve for far worse player behavior than just vanishing for a while, as long as it doesn’t become a pattern for which there is no reasonable explanation.
Vanishing, according to the legally required disclaimers, is also somewhat subjective but does have goalpoasts. These are not set in stone, but generally I ask players to try and post at least once every three days. If your character is directly involved in ‘action’ (not necessarily just combat, but any scene requiring your character’s active participation) I ask that you try and check the board at least once a day and post any actions / responses that are required from your character by the situation within 24 to 48 hours of the post to which you are responding. In that case, 24 hours will be the guideline for combat and other “high alert” type situations; 48 hours (two days) is fine for other situations where your character is active.
Except in the ‘active character’ situations mentioned above, I will not automatically bot characters until one week has passed beyond the guidelines above. Before that, I am open to considering any other solution you wish to propose and will only vew the three day guideline in terms of whether it’s becoming a pattern.
This game is set in my homebrew world of Sauvogia; and t have worked long, hard and lovingly on the homebrew elements that distingish it from oh, say, Toril. Please do not ask me if your Harper agent background character can be born in Longsaddle so they can also have the Harpells as a patron because you think it would be cool to play a bard where … um … you know, the ‘harp’ pun ,,, <icy DM stare begins to penetrate through adamantium helm of infinite denseness +6>
No, please. Trust me. It will not go over well.
No, the DM’s puckish, nay, sometimes impish, humour is fine. That’s completely different. In fact and for lagniappe, I will go so far as to whisper in your ear that this is in fact one of the primary hazards faced by the characters of those who incur the DM’s wrath by WEARING admanrium helms of infinire denseness +anything instead of having the courtesy to remove their helm in another half-mad faerie knight’s home and cast their eyes about them long enough to realie that they are in fact, not in Toril but in Sauvogia. Link to Sauvogia’s collected homebrew content aggregator page will be edited in when that site/page Is opeerational.
Until then, most of the homebrew content can be accessed on the 'What lies Beneath Cricket Tor' game and recruitment threads(game thread link below)
Yes, there are links to other published worlds, and so long as you don’t prickle the crotchety old DM’s ‘we had to walk uphill to the dungeon, all three ways, back in the old days, and we didn’t even have but one alignment axis to limp on either too!’ prejudices, he’s actually as tame as spilled blink dog puppy milk about bringing in whatever background or content you want on a case by case basis with a character from wherever world you’d like. In that case, though, please let me know in the application post and then DM me to work out whether it will work with the world as it currently sits and if so, the details of working it in to your character’s unique beingness
As you might have gathered from the introductory cutscene, there are portals to the Feywild and to at least one of the Domains of Dread within spitting distance of the initial campaign area. I also own some or all content in both cases, and am automatically fine with you using material from supplements related to either dimension: but I still request that you DM me to work out details as you would with any outlander-type or other such character
HOW TO APPLY: Post an application in this thread following the process outlined below
Yout first message should be a statement of interest in which you use the forum’s dice roller function (looks like a picture of a d6 face) to drop in a set of ability scores. Write whatever you want about any ideas you might have for this character and then click that d6 face. It should open a popup menu in which there are three tabs, and the right hand one will give you a full set of 6 ability rolls. Set it to reroll ‘1’s once. If you hate what you get, use point buy
This part is important if you did NOT take point buy, but are satisfied with the abilities you rolled. Once you have posted that message and are ready to finish the rest of your character application, use the ‘Quote’ command which you will find IN THE LOWER RIGHT FRAME AROUND THE MESSAGE YOU’VE JUST POSTED to add the contents of that message to a quote box in a new message that using that command will start you writingTHIS WHICH I HAVE JUST SAID IN #2, IS IMPORTANT. If you do not do this, and later edit the message in which you have those dice rolls IN ANY WAY, there is a risk that the system will try to reroll those dice, If this happens, the message will be flagged as having potentially manipulated dice rolls. If you have the rolls in a quote box which is generated in the way I have described, it protects them from this fate; but not if you cut-and-paste them or qupte them in any other way besides the inevitable exception to the rule, which is to use the ‘Multi-quote’ command right next door to the ‘Quote’ one you just used. And the reason this works is that it is the same command except that it allows you to store up multiple quotes before you post; and more importantly allows you to switch from one page to another of the thread without losing those quotes.
Once you have your dice rolls safely in the quote box and your final application post started, cut-and-paste the following form. This is an intelligence test. If you find it necessary for me to explain that I wish you to add the salient details describing your character under each heading of this form, this is perhaps not the sort of game thread whose style would tend to appeal to you in any case and you might prefer to search for campaigns with such labels as ‘Monty Haul’ or ‘hack-and-slash’. If you find it necessary for me to explain those terms to you, my confdience factor in the prediction I have made increases considerably
Name (if different than your username) and pronoun you the player wish to be known by:
Character name:
Class (planned subclass):
Background:
Backstory:
Please bear in mind the fair warning you have received of my poetic madness and the disclaimer below I want to see your character’s backSTORY, not what their two personality quirks, one bond, one flaw and one ideal are. That’s perfectly fine if you want to include it, but lump it in with the ‘background’ that generated it in #4 above
Relax! Have fun!! What the (*)*)(@*&$ing (#(@$(( are you so tensefor?!?!?!!!!
5. I do not assume the same about you in the slightest, if you require me to mention that I now want you to click the “Post” button. This is actually the sign of a sufficient reasoning power and independence of mind to realize that there might have been some other thing, like a portrait for instance, which I would require in step #3. Bonus points if you just shot me a dirty look and said, ‘We’e on #6, QM, stop hprsin’ around …
6. … what, I’d like to know? And why do the poor horses get the blame every time there’s a matter of … frivolity … in the air? As a gentlefae and a poet knight, I would think that dragonflies …
If you’re still here with your mind halfway intact and not leaking too many fluids, haven’t quit in disgust at the frivolous madness, and haven’t managed to p**S me off with flagrant incivility intolerance or humbuggery
I presume you’d like to know how many players these games hold and what your chances of being picked are, eh? Well, there are currently ___ two ___ games set in this world, this thread {link: } and the origin thread, ;What lies Beneath Cricket Tor?: <purple prose et. al.> {link: } Each one has slots for up to nine active players, with the last three slots held at DM’s discretion based on story flow and the laws of hospitality … which I respect much more than I do many human laws. Within the limits of being hospitable also to my fallible and imperfect self. If either thread is listed below as currently having more than six but less than nine active players, please message me about one of these slots.
Thread Current # of active players / Main slots remaining / Backup slots remaining
… which is a lovely way of distracting you from noticing that I haven’t told you that I’ll pick the character(s) that best fit the current group and needs and send a congratulatory DM to the lucky sacrificial lambs … ah, I mean, fortunate new players in my campaign …
… with among other things the campaign link
… No. Seriously. PLEASE don’t just jump in and start posting what your character does before I send you this link. Seriousl
… That is an excellent way to invite an immediate fitting session for a full suit of C.P.A.o.a.H.C.D. If it is necessary for me to re-explain what C.P.A.o.a.H.C.D. is, perhaps this game would not have suited your taste anyway. You would perhaps have found the mental effort neessary to remember to go back and check what other characters have done before yours acted themselves and gotten everyone killed in rhw 90’ long wall of fire the other mage just posted fifteen minutes ago they were casting at the foot of the 60 foot long smooth granite slope on which your entire party is standing and on which you just posted you are casting a 150’ x 150’ grease spell centered on you, just a slight bit on the taxing side as far as your mental energies and capacities are concerned. You would probably find threads labeled ‘Monty Haul’ and ‘hack-and-slash’ … tbat was a test. I jjust talked abour THAT. Go look it up.
…If you think that the height of humour is to tell me that your character came from a fishing town and was so fast with their hands that they were always in demand with the fishing fleet as a master baiter, don;t even bother. I have been a hormonally stupified tweenage idiot in my time and frankly find it rather boring now. Which if you are a genuine hormonally addled tween idiot yourself will probably p**S you off more than about anything else I could say. Go home and grow some fangs before ye try tweaking the old fox in his own lair, cublings, I bear you no ill will but its only one small start in the long process of realizing we’re not as all that as we’d like to all that and at the same time others aren’t nearly half as air ball as we think they air ball. Or in other words, I ain’t nearly got the time left on this campaign world we call ‘keep Vermont wyrd’ to even begin the process of your instruction…which can include learning when such things are perfectly appropriate, Good salty five-letter Anglo-Saxon words were invented for a reason, but you wear them out if you’re droppin’ the f-bomb into every other syllable you take.
…
Have fun! Ye goddessess! What am I babblefloweringon at you like this for?...”
Open to players in all time zones
Game style: I'm a fairly easygoing DM but certainly not Monty Haul. I very much lean towards RP-heavy play and will create encouraging and supportive environment and play/DM pretty RP-heavy myself, but I won't insist on it if a player isn't comfortable with that style or isn't confident enough to have fun doing it. Balanced style between hack n' slash and social/cerebral ... definitely more Fionn macUail than CuChulain, more Odysseus than Achilles. Imagistic poet, prose writer and artist by profession, so absolutely delight in giving vivid descriptions from players and getting the same in return
I am interested. We'll see how the dice rolls go but I'll be playing a human scribe wizard most likely. Although I have a couple ideas for gnome artificers that I may run by you as well. But for now lessee what the dice gods have to say shall we?
I am interested and I usuall play some sort of Druid but am just as happy playing a wizard or cleric...
Ability scores: 151213111317
Name (if different than your username) and pronoun you the player wish to be known by: Anthony He/Him
Character name: Turnip
Class (subclass): Druid
Background:Wyldfae (homebrew if ok, if not I can change it)
Backstory: Here is a rough idea of what I was thinking. I like to write my charcaters into the world somehow and even with other chracters. I am always willing to change it to fit those ideas if chosen.....Turnip, named such due to his love of the food when he was a baby, was raised in the Feywild in the north. He was a part of a small enclave of faires that lived in the woods in awe of Mister Witch's perceived kindness and his willingness to let them live freely. Each fairy in the enclave learned a skill and a job as a child/teen so that when they became of age they could help the enclave. Turnip's job was to make maps using the stars as his guide. His fondness for nature grew as he wandered the woods making maps. His love for nature drew the eye of the druid, named Master Longfeathers because of his fairy wings and love of birds, of the enclave who was also often, as druids typically are, in the woods. They began to have long talks in the woods (not to be confused with long walks on the beach) discussing the flora and fauna of the northern woods. Their discussions turned to the mortal world south of them, which peaked Turnips interest. One day he set out leaving the enclave with Longfeather's guidance and urging to go.
All these charactera sound fine so far, with one tweak in the case of Turnip's backstory to account for the difference between what the narrator in my hook post believes is true about the world vs what really is. The "Feywild Landes" to the north are not literally in the Feywild dimension, though in some ways it might as well be so the basic story itself is fine. But the narrator is following general folk belief in mistakenly believing that the very real and dangerous Raven Queen of Cricket Tor is an archfey who rules in this area. The Feywild Landes were completely mortal ground once, but fey crossing and Witchlight Carnival appearances there became so common that the Duke of Ulvsnesshjolm threw up his hands and ceded it to fey 'control'. Legend says that he sent Mister Witch a raving and distracted letter where at the end of a long catalog of half maddened grievances he basically said, "You fae are mad. The lunatic asylum you've turned this part of my country into is a madhouse. YOU TRY GOVERNING IT! IT'S ALL YOURS!," and Mister Witch read the letter, shrugged, and said as he crumpled it up and tossed it away over his shoulder, "Silly human twit! Why does it need to be governed at all?!," and that neither he nor any otherfae has given the matter another thought from that day to this.
Some of the larger scale area names didn't make it through on the zoomed in map I just edited into the initial ppost, but essentially the Landes are a laissez-faire anarchy that more or less occupies the green area around the "Witchlight Carnival Grounds". Turnip's enclave probably were in awe of Misters Witch and Light, and other greater fae they knew of, but they are more than likely an independent group of their own
I am interested. We'll see how the dice rolls go but I'll be playing a human scribe wizard most likely. Although I have a couple ideas for gnome artificers that I may run by you as well. But for now lessee what the dice gods have to say shall we?
Background: Nigel is in Axblefore with the hope that he can find passage to the headwaters. Nigel is a bit arrogant. He generally believes he's the most knowledgeable one in the room. His obsession with magic is his driving force. He doesn't necessarily belive in good vs. Evil as much as he believes in benefit vs. deficit.
Backstory:
Nigel grew up in (insert agricultural area), a small farming community located near (insert well renowned library or wizard College or monastery). His father tended the orchards, and his mother was a housekeeper. They lived in a small parsonage on the property edge. Nigel was a sickly boy. Always suffering from one maladity or another. This served him better than one would expect. Not only did it strengthen his constitution thru the constant exposure to various illnesses, but it also gave him time to read and study. During those times when Nigel wasn't afflicted by some random bug, he would play in the orchards and surrounding farmlands. His favorite pastime was to collect the polished and smoothed stones from a nearby creekbed. His second favorite game was to throw those rocks at rotting fruit and any pests that were eating the harvest. To this day, Nigel loves to polish and smooth stones. He keeps a pouch full on his person at all times. As he grew older Nigel would often climb to a perch next to an open window at the (library, college, monastery) where he could listen to the resident (teachers, wizards, clerics) give lectures and debate intellectual matters. In spite of being repeatedly scolded and beaten by the grounds keepers, he would find new and better ways to eavesdrop on the inner goings on. A quest for knowledge had been ignited in him that wouldn't be denied. Sometime during Nigel's tween years, he was caught sneaking back a book he had stolen. The book was in rough shape due to an accidental dunk in the creek. During a tear filled disciplinary discussion, he revealed he couldn't read the book and only took it because he wanted to see what was inside. Out of respect for the years of service Nigels parents had provided, the (head wizard, monks, patron) decided as a punishment and as reparation for the damaged tome, Nigel would serve as page. His duties included keeping the inkwells filled, parchments stocked, quills sharp and fetching volumes upon volumes of tomes for the scholars in residence. As time went on Nigel was taught not only to read but write as well. His responsibilities expanded to copying texts and scribbling out titles and deeds of contract. In his spare time Nigels nose was buried in a book. The more he grew the more he toiled at his chores and the more he learned. The more he learned from the arcane tomes he would sneak peeks at, the more the magical weave began to reveal itself. The gears of life grind on and so it was for Nigel. As a young man barely out of his teens, Nigel made the decision that there was a vast world of knowledge to be discovered and recorded. And so Nigel began his journey, traveling from town to town selling his skills as a scribe. All the while continuing his study of the mystical and magical.
I made a small edit to the backstory to reflect your suggestion. If I am picked I am willing to change whatever to better fit the narrative and others stories as well
Background: (I am open to suggestions as to what would fit best within the narrative combined with my backstory.)
Backstory: He was raised in the village where Taurë Tavárii were revered and many severed in its ranks. His parents did not want this life for him but he was determined. When he came of age he joined them and has been in training since. Now that he has passed the initial preparations and rituatuals he is ready for his first mission.
Yes, and thank you for reminding this scattersbrained old DM of the pertinent facts he'd still yet to share. I'll be keeping recruitment open for this thread until Friday December 15th. I'd like to fill the six main slots, so I might keep it open a little longer if there are fewer applicants than that at that point. Will probably also reopen the other Sauvogia game thread for recruitment after this one closes; the story there is at a point that's quite amenable to working new character introduction scenes in.
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Name (if different than your username) and pronoun you the player wish to be known by: Mister_Whisker, (Mister or Whisker for short, he/him pronouns when OOC)
Character name: Zania Stonebreaker Class (planned subclass): Fighter (planning to go for Battle Master or Samurai) Background: City Watch/Investigator Backstory: When she was very young, Zania was abducted by a hag who planned to turn her into another one of those dreadful creatures... or maybe it was just going to eat her. It really wasn't clear which. But whatever the monster's exact intentions, it was quite clear that something awful would have happened if the village Witchfinders hadn't arrived in time to save the young girl from the clutches of the hag. Since then, Zania has trained with the Witchfinders, determined to repay her rescuers and to help rid her world of the scourge of the hags and similar dark mages.
Sea fog from the Bay of Spirits has been drifting slowly upriver for hours or, for all you can tell, weeks. But this is the River that Flows North and South; so for every clammy shroud of fog that settles its heaviness across your shoulders like the dull, cold whisper of Gyrk'vasa that numbs new-reaped souls to forgetfulness, the next is just as likely to be a sweet, soft, misty sigh from the southlands of Inveralwyn's bosom that melts the stone-hard land to soft earth once more and allow the seeds of rebirth to be sown.
All around you, as you sit waiting for the riverkin boatman that old sailor swore he knew well to frequent the ‘Hair’um the Bear’ here in Invergoedon, and whom he swore would gladly ferry you across the Bay of Spirits to Axbleford Port, you hear the eternal voice of the sea. From the rock-reaved fishing villages of the northern Aberstwyth coast to the strangely named ports in Koujala and Itzjoxaian well south of here, the whole region is lapped by the ocean your ancestors crossed only a few generations ago. The ocean whose waves foamed red and grey that night beside the settlers on the beach as they stood in numb horror as the haunting wails of flutes and muted trumpets ... the desolate music that has been heard here every year since on this night ... slowly droned to their sickened and bitterly guilt-seared minds that the eladrin they'd just murdered were not the treacherously beautiful servants of Asmodeus they'd taken them for in their terror at meeting beings of such unearthly beauty as they'd never before conceived of or imagined in their lives. They say the queen of the Feywild has accepted the festivals of atonement held along the shores every year since, but as you look about you wonder. Sometimes, between the terrible creatures of the Haunted Lands to the south and the often beautiful but always wildly strange and sometimes deadly ‘wonder’ of the formally ceded Feywild Countrie north along the river, it seems that the curse of Bonefire Island hangs heavier in the fog-shrouded salt air you are now breathing than any mythical forgiveness of the Eladrin Queen of Crows. And you are honest enough with yourself to admit that you only dare think in such free terms of the brooding power that lurks beneath Cricket Tor because you will … hopefully … soon be sailing, punting, poling, rowing, you don’t care, across a very large expanse of moving water AWAY from the strongholds of her power and domain. The fact that that water is haunted by so many horrible ghosts, ghouls, and ghastlies that the whispered rumor of the spectres of ancient illithid pirates, that legend paints as ruling these waters in the days of the giants, seems almost a pleasant child’s fancy; that fact doesn’t matter to you worth a damn in the slightest. (It also helps that you haven’t any more clear idea what the hell an illithid actually Is than the estimated cisibility in one of the thick shrouds of mist that constantly wrap and curl in from the bay.) And the very mortal, real, and dangerous reavers of Fjelve Vikkingstead who constantly intercept even the smallest of boats which try to cross the bay you now propose crossing seem like the meadbearers of their culture’s afterlife that swarm out in small boats to welcome the funeral longships of arriving heroes.
You pull out the oddly lettered scrap of parchment and gaze blearily at the name. ‘Leewamba.’ Strange handle for an admiral, much less an alderman, but you’ve heard stranger. Important part is, he was hiring for an expedition, or trade trip, or something of that kind, between Axbleford Port to the trade enclave around the headwaters of the Hvolstad River. All that shore was practically at the heart of the Bay of Spirits, but that meant it was on the southern bayshore. Hvolstad Enclave marked the boundary point between the Haunted Lands and the Edge of the Wild, on land anyway: Bonefire Island was well north of there, as were the ruins of Bhruleguia; and all the waters of the Bay of Spirits were considered touched by evil. Only where the brave settlers of Ulvsnesshjolm and Aberstwythm, and the free towns of Axbleford and Hvolstad, had managed to establish at least a semipermanent presence was that evil considered cleansed, Indeed, many believe that it is but transformed into more subtle and well-camouflaged forms that can infiltrate the crubling structures of civilization the way these curls of sea fog… you shake yourself. Such gloomy philosophers may or may not be right, but those who waste time and attention speculating on the matter overlong here in the frontier lands of far northern Sauvogia tend to have self-fulfilling expectations of imminent mortality that are depressingly predictable in their accuracy. On the other hand, those who are naive enough to assume that all who they deal with are honest, upright and safe just because they meet them in a town don’t tend to last long either. But Leewamba is well enough known to be chuckled at rather than feared for his differences, and has proven himself right often enough … as might be expected of a sharp-glanced river gnome … that even his opponents are more prone to ascribe him ridiculous powers of hand and mind that no one mortal could possibly possess at the same time, than to commit the opposite fault of underestimating his reach.
«﴾⸞≈∞⸎∞≈⸟﴿»
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Game: D&D 5e
Group preferred: Online / in person
Experience: Veteran
Location/Timezone: Burlington, Vermont / U.S. EST
Availability: I will be running two groups in this world / campaign beginning in early December of 2023; however, I am definitely seeing the possibility if not likelihood of crossover. As events develop, I will discuss with the players of both groups whether they want to merge threads or continue in the current arrangement .Online: Play by post on this site only. I am on Discord and Roll20, but don’t have them set up enough right now to be able to run games using those platforms; so I don’t require anyone to use them.Likewise, best way to contact me is to send me a DM on the D&D Beyond site.
Posting frequency guidelines: I am fairly relaxed about how often people postl I well understand myself how things can come up IRL that make it difficult to keep a commitment you thought you would have no problem with when you joined the campaign. Like many things, the greatest fun for the greatest number is my guideline. Thus:
This game is set in my homebrew world of Sauvogia; and t have worked long, hard and lovingly on the homebrew elements that distingish it from oh, say, Toril. Please do not ask me if your Harper agent background character can be born in Longsaddle so they can also have the Harpells as a patron because you think it would be cool to play a bard where … um … you know, the ‘harp’ pun ,,, <icy DM stare begins to penetrate through adamantium helm of infinite denseness +6>
HOW TO APPLY: Post an application in this thread following the process outlined below
6. … what, I’d like to know? And why do the poor horses get the blame every time there’s a matter of … frivolity … in the air? As a gentlefae and a poet knight, I would think that dragonflies …
Thread Current # of active players / Main slots remaining / Backup slots remaining
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"We Trade in Madness around Here Too, you Know...": 0 / 6 / (3)
What lies Beneath Cricket Tor? : 4 / 2 / (3)
Game style: I'm a fairly easygoing DM but certainly not Monty Haul. I very much lean towards RP-heavy play and will create encouraging and supportive environment and play/DM pretty RP-heavy myself, but I won't insist on it if a player isn't comfortable with that style or isn't confident enough to have fun doing it. Balanced style between hack n' slash and social/cerebral ... definitely more Fionn macUail than CuChulain, more Odysseus than Achilles. Imagistic poet, prose writer and artist by profession, so absolutely delight in giving vivid descriptions from players and getting the same in return
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
I am interested. We'll see how the dice rolls go but I'll be playing a human scribe wizard most likely. Although I have a couple ideas for gnome artificers that I may run by you as well. But for now lessee what the dice gods have to say shall we?
Ability scores: 14 17 11 13 15 17
**This Space for Rent**
I seem to be interested in this, Whatever my Dice rolls may be I'll play a Dwarven Barbarian, Thinking Mountain Dwarf.
Ability Scores. 13 18 12 3 4 7
Lore, Lore, and More! That's what I'm about!
PM me if you wish for some lore on a person or place!
I am interested and I usuall play some sort of Druid but am just as happy playing a wizard or cleric...
Ability scores: 11 13 15 16 11 8
All these charactera sound fine so far, with one tweak in the case of Turnip's backstory to account for the difference between what the narrator in my hook post believes is true about the world vs what really is. The "Feywild Landes" to the north are not literally in the Feywild dimension, though in some ways it might as well be so the basic story itself is fine. But the narrator is following general folk belief in mistakenly believing that the very real and dangerous Raven Queen of Cricket Tor is an archfey who rules in this area. The Feywild Landes were completely mortal ground once, but fey crossing and Witchlight Carnival appearances there became so common that the Duke of Ulvsnesshjolm threw up his hands and ceded it to fey 'control'. Legend says that he sent Mister Witch a raving and distracted letter where at the end of a long catalog of half maddened grievances he basically said, "You fae are mad. The lunatic asylum you've turned this part of my country into is a madhouse. YOU TRY GOVERNING IT! IT'S ALL YOURS!," and Mister Witch read the letter, shrugged, and said as he crumpled it up and tossed it away over his shoulder, "Silly human twit! Why does it need to be governed at all?!," and that neither he nor any otherfae has given the matter another thought from that day to this.
Some of the larger scale area names didn't make it through on the zoomed in map I just edited into the initial ppost, but essentially the Landes are a laissez-faire anarchy that more or less occupies the green area around the "Witchlight Carnival Grounds". Turnip's enclave probably were in awe of Misters Witch and Light, and other greater fae they knew of, but they are more than likely an independent group of their own
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Character sheet
During those times when Nigel wasn't afflicted by some random bug, he would play in the orchards and surrounding farmlands. His favorite pastime was to collect the polished and smoothed stones from a nearby creekbed. His second favorite game was to throw those rocks at rotting fruit and any pests that were eating the harvest. To this day, Nigel loves to polish and smooth stones. He keeps a pouch full on his person at all times.
As he grew older Nigel would often climb to a perch next to an open window at the (library, college, monastery) where he could listen to the resident (teachers, wizards, clerics) give lectures and debate intellectual matters. In spite of being repeatedly scolded and beaten by the grounds keepers, he would find new and better ways to eavesdrop on the inner goings on. A quest for knowledge had been ignited in him that wouldn't be denied.
Sometime during Nigel's tween years, he was caught sneaking back a book he had stolen. The book was in rough shape due to an accidental dunk in the creek. During a tear filled disciplinary discussion, he revealed he couldn't read the book and only took it because he wanted to see what was inside. Out of respect for the years of service Nigels parents had provided, the (head wizard, monks, patron) decided as a punishment and as reparation for the damaged tome, Nigel would serve as page. His duties included keeping the inkwells filled, parchments stocked, quills sharp and fetching volumes upon volumes of tomes for the scholars in residence.
As time went on Nigel was taught not only to read but write as well. His responsibilities expanded to copying texts and scribbling out titles and deeds of contract.
In his spare time Nigels nose was buried in a book. The more he grew the more he toiled at his chores and the more he learned. The more he learned from the arcane tomes he would sneak peeks at, the more the magical weave began to reveal itself.
The gears of life grind on and so it was for Nigel. As a young man barely out of his teens, Nigel made the decision that there was a vast world of knowledge to be discovered and recorded. And so Nigel began his journey, traveling from town to town selling his skills as a scribe. All the while continuing his study of the mystical and magical.
**This Space for Rent**
I am interested and am considering either a Druid or a Rouge (or maybe both ;-) )
Ability scores: 13 16 11 15 10 13
D&D since 1984
I made a small edit to the backstory to reflect your suggestion. If I am picked I am willing to change whatever to better fit the narrative and others stories as well
Thanks!
WOW
https://www.dndbeyond.com/characters/114031665
D&D since 1984
Are you still taking applicants?
Yes, and thank you for reminding this scattersbrained old DM of the pertinent facts he'd still yet to share. I'll be keeping recruitment open for this thread until Friday December 15th. I'd like to fill the six main slots, so I might keep it open a little longer if there are fewer applicants than that at that point. Will probably also reopen the other Sauvogia game thread for recruitment after this one closes; the story there is at a point that's quite amenable to working new character introduction scenes in.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Cool. Thanks
im hoping to be picked as I absolutely LOVE the Rouge subclass you have.
D&D since 1984
Thank you so much! Nice to earn the praise of a fellow veteran ... first D&D I played was the red boxed Basic set back in summer camp @ 1980-81
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Ability scores: 12 10 16 12 13 13
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Name (if different than your username) and pronoun you the player wish to be known by: Mister_Whisker, (Mister or Whisker for short, he/him pronouns when OOC)
Character name: Zania Stonebreaker
Class (planned subclass): Fighter (planning to go for Battle Master or Samurai)
Background: City Watch/Investigator
Backstory: When she was very young, Zania was abducted by a hag who planned to turn her into another one of those dreadful creatures... or maybe it was just going to eat her. It really wasn't clear which. But whatever the monster's exact intentions, it was quite clear that something awful would have happened if the village Witchfinders hadn't arrived in time to save the young girl from the clutches of the hag. Since then, Zania has trained with the Witchfinders, determined to repay her rescuers and to help rid her world of the scourge of the hags and similar dark mages.
Appearance:
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
I started in ‘84
D&D since 1984
Ability scores: 15 15 15 11 16 16
I can work with this set up, more to come