(OOC: We're getting all of the low rolls out of the way early on! Hopefully that 14was high enough, otherwise, we'll have to keep working the problem.)
Xanrym sees that the insignia is very old, probably from a time when this city was ruled by the drow. Apart from that, the operation of the door is a mystery.
Khessa sighs; she was hoping the way to open the passage was more obvious... but she quickly turns her blue eyes to the wizard of the party and suggests: "Theldrin, if I remember correctly, we already established that the glowing gold stain is magical... You know a ritual to learn the details of a spell in progress or how to use a magical item, right? You could try casting that ritual on the gold stain... Maybe you'd discover how to use it."
Xanrym sees that the insignia is very old, probably from a time when this city was ruled by the drow. Apart from that, the operation of the door is a mystery.
(OOC: Wait, have we been saying "Blood for Lolth" in Common? If so...)
Xanrym tries moving close to the insignia again and then saying in Elvish, "Blood for Lolth."
If that doesn't work, then Xanrym suggests, "The Drow can all see in the dark. If this secret door is magical, maybe it can only be opened in darkness? Or perhaps the mechanism is only visible to Darkvision, in the absence of Light?"
If that doesn't work, his other idea is, "Do you think that this door can only be opened by a drow elf? Maybe we could get Numa to try it or at least touch it? Or perhaps it requires the blood of a drow elf?"
Finally, if Syllen's Detect Magic doesn't reveal the mechanism for opening the door, while they wait for Theldrin to cast Identify, Xanrym says, "Do you think the door could have been crafted out of the stone from the Earth Node? Maybe we need to cast a spell on the door itself to 'trigger' it?"
I think that Xanrym could re-roll if he wants to. Technically you've just given Theldrin advantage, not added your own modifier to the roll.
Xanrym - Investigation: 14
Trying to figure out the operation of the secret door in the tannery.
(OOC: Hm...decent but not great. Since our whole plan depends on getting through this door, I'll use Xanrym's Heroic Inspiration to re-roll that.)
Investigation: 11
(OOC: We're getting all of the low rolls out of the way early on! Hopefully that 14 was high enough, otherwise, we'll have to keep working the problem.)
Xanrym sees that the insignia is very old, probably from a time when this city was ruled by the drow. Apart from that, the operation of the door is a mystery.
[[ OOC: OK, assuming the passage didn't open. ]]
Khessa sighs; she was hoping the way to open the passage was more obvious... but she quickly turns her blue eyes to the wizard of the party and suggests: "Theldrin, if I remember correctly, we already established that the glowing gold stain is magical... You know a ritual to learn the details of a spell in progress or how to use a magical item, right? You could try casting that ritual on the gold stain... Maybe you'd discover how to use it."
Hearing Khessa’s question, Syllen speaks.
“I can quickly check if there is anything magical in the area.”
With that Syllen casts Detect Magic and will look to see if anything about the wall or in the room is magical.
(OOC: Wait, have we been saying "Blood for Lolth" in Common? If so...)
Xanrym tries moving close to the insignia again and then saying in Elvish, "Blood for Lolth."
If that doesn't work, then Xanrym suggests, "The Drow can all see in the dark. If this secret door is magical, maybe it can only be opened in darkness? Or perhaps the mechanism is only visible to Darkvision, in the absence of Light?"
If that doesn't work, his other idea is, "Do you think that this door can only be opened by a drow elf? Maybe we could get Numa to try it or at least touch it? Or perhaps it requires the blood of a drow elf?"
Finally, if Syllen's Detect Magic doesn't reveal the mechanism for opening the door, while they wait for Theldrin to cast Identify, Xanrym says, "Do you think the door could have been crafted out of the stone from the Earth Node? Maybe we need to cast a spell on the door itself to 'trigger' it?"
[[Forgot about the reroll rule. I assume I didn't spend my luck point and heroic inspiration then.]]
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Assuming Syllen detects magic on the wand stain, Theldrin will begin casting Identify as a ritual.