The only attack that hit between casting web and khessa’s turn was Theldrin hitting with firebolt. I’ll roll a con check for the Drider, if she fails then Khessa can take her turn again, otherwise let it play:
Xanrym tries again with his crossbow. While he was effective in keeping this one hypnotized at the start of the fight, he has been mostly unable to harm these monsters except for with his flask of oil, which Theldrin set ablaze.
Movement: None. Stay put behind the other drider's body. Action: Cast a spell True Strike with Attack the Drider, Crossbow, Light (80/320): 9, Damage: 6 (piercing) + 6 (radiant) = 12 (total) Free Action: Loading crossbow
Finally free from the magical webbing, Khessa confidently faces the monster. Her confident smile bodes not well for the 'miserable male mock of Lolth'...
Khessa strikes forcefully at the Drider's chitinous exoskeleton, and while she fails to break it, she does damage it and causes a thin trickle of blood to leak from a small crack.
No need for Coriana to go, as a combination of everyone's attacks so far is enough to kill the Drider. It goes down with another deathly scream, and you are all able to safely retreat from your hit on the matron of House Dusklorn.
You come out of the tunnel back into the Old Tannery, and the deep gnomes looks around, clearly confused. The female, who is acting as there leader apparently, addresses you curiously. "Are we in Pedestal? I do not recognize this part of the city as we usually only go to The Bazaar, me and my brothers are from the other side of the Sullen Sea. My name is Shuthi, and although you say you are assassins, you seem to be good people, unlike most here in Pedestal. Would you happen to know anywhere we could find succor before we make the trek back to our camp?" Shuthi and her brothers look at you somewhat pleadingly.
Khessa feels her heart melt when the gnomes express their vulnerability and call her and the party 'good people,' but she tries to maintain the pretense she's been led to believe until now, that this is best for everyone—even for the gnomes themselves, who must not gossip.
"Yes, Shuthi, we're still in Pedestal, but it's normal that you don't know this seedy neighborhood... and it's good that you continue to not know it," the blonde arcane warrior places a hand on her shoulder as if to reassure her. "I thank you for considering us good people despite what we have to do for a living; I'm Khessa and it will be a pleasure to consider you a friend from now on. And for that, I will send you to a safe contact, to a safe place, where you can find succor."
The tall adventuress summons Anator from the ghis pocket dimension and smiles: "Taking you with us now would be neither possible nor wise, Shuthi, but you and your friends will now follow this envoy of mine—you can trust him as if he were... let's say... my own brother!" she winks - and the bat comically winks back!"Anator will lead you to the Dripstone Inn, where you will ask for Es Sarch, and tell him that Khessa, the tall, blonde member of the assassins' guild, has sent you. She prays that you are given assistance and assures that it will be to everyone's benefit. Es Sarch will help you. And, if fate allows it," Khessa tries to contain her emotion as she bids farewell to the freed hostages ('Only the first of a long line...'), taking her leave with a final, encouraging smile "one day we will meet again and celebrate together as good friends."
The blonde arcane warrior has meanwhile given Anator telepathic instructions: he must lead the gnomes to the Dripstone Inn (and possibly inside, until they meet Es Sarch — if that's impossible, then never mind, they'll enter on their own). Once this is done, he must return to Khessa at the 'lair' the company has chosen in the neighborhood, the same one where Irennaste is potentially waiting.
The only attack that hit between casting web and khessa’s turn was Theldrin hitting with firebolt. I’ll roll a con check for the Drider, if she fails then Khessa can take her turn again, otherwise let it play:
6
Web is down, Khessa can retake her turn.
Round 8: Xanrym
Xanrym tries again with his crossbow. While he was effective in keeping this one hypnotized at the start of the fight, he has been mostly unable to harm these monsters except for with his flask of oil, which Theldrin set ablaze.
Movement: None. Stay put behind the other drider's body.
Action: Cast a spell True Strike with
Attack the Drider, Crossbow, Light (80/320): 9, Damage: 6 (piercing) + 6 (radiant) = 12 (total)
Free Action: Loading crossbow
Khessa's Greatsword Attack: 18 Damage: 13 (magical slashing) or 3 if missed (thanks to Graze property).
Khessa strikes forcefully at the Drider's chitinous exoskeleton, and while she fails to break it, she does damage it and causes a thin trickle of blood to leak from a small crack.
Out of Bardic Inspiration, Xanrym nonetheless calls out encouragingly: "Come on, Coriana! Finish off this monstrosity so that we can get out of here!"
No need for Coriana to go, as a combination of everyone's attacks so far is enough to kill the Drider. It goes down with another deathly scream, and you are all able to safely retreat from your hit on the matron of House Dusklorn.
You come out of the tunnel back into the Old Tannery, and the deep gnomes looks around, clearly confused. The female, who is acting as there leader apparently, addresses you curiously. "Are we in Pedestal? I do not recognize this part of the city as we usually only go to The Bazaar, me and my brothers are from the other side of the Sullen Sea. My name is Shuthi, and although you say you are assassins, you seem to be good people, unlike most here in Pedestal. Would you happen to know anywhere we could find succor before we make the trek back to our camp?" Shuthi and her brothers look at you somewhat pleadingly.
Khessa feels her heart melt when the gnomes express their vulnerability and call her and the party 'good people,' but she tries to maintain the pretense she's been led to believe until now, that this is best for everyone—even for the gnomes themselves, who must not gossip.
"Yes, Shuthi, we're still in Pedestal, but it's normal that you don't know this seedy neighborhood... and it's good that you continue to not know it," the blonde arcane warrior places a hand on her shoulder as if to reassure her. "I thank you for considering us good people despite what we have to do for a living; I'm Khessa and it will be a pleasure to consider you a friend from now on. And for that, I will send you to a safe contact, to a safe place, where you can find succor."
The tall adventuress summons Anator from the ghis pocket dimension and smiles: "Taking you with us now would be neither possible nor wise, Shuthi, but you and your friends will now follow this envoy of mine—you can trust him as if he were... let's say... my own brother!" she winks - and the bat comically winks back! "Anator will lead you to the Dripstone Inn, where you will ask for Es Sarch, and tell him that Khessa, the tall, blonde member of the assassins' guild, has sent you. She prays that you are given assistance and assures that it will be to everyone's benefit. Es Sarch will help you. And, if fate allows it," Khessa tries to contain her emotion as she bids farewell to the freed hostages ('Only the first of a long line...'), taking her leave with a final, encouraging smile "one day we will meet again and celebrate together as good friends."
The blonde arcane warrior has meanwhile given Anator telepathic instructions: he must lead the gnomes to the Dripstone Inn (and possibly inside, until they meet Es Sarch — if that's impossible, then never mind, they'll enter on their own). Once this is done, he must return to Khessa at the 'lair' the company has chosen in the neighborhood, the same one where Irennaste is potentially waiting.