This post has potentially manipulated dice roll results.
Krog locates a pair of squirrel nests and sets up an ambush. He returns to camp carrying a bundle of them by their tails. Enough to feed himself and 6 others.
"Nice catch Krog, we can add this to the menu as well" said Red while throwing his turkey on to the ground. " Does anyone want a crack at cooking this oversize chicken or we gona just roasted?" ask Red.
The east road is the newest and most heavily traveled of the logging roads, and consequently the safest. This area of the forest is mostly composed of of stands of pine trees, the oldest of which seem to be the main target of the logging crews.
You make your way past the last camp and begin to head into what is truly the wild lands. As dusk draws near, you find a clearing created by a deadfall tree that should make a more than suitable campsite.
(Unless anyone wants to make a Survival skill check to forage for food, each of you will need to make off a days worth of rations from your character sheet. The Difficulty Class [DC] for your survival check is 15, which means a roll of 15 or higher on a 1d20 + your Survival Check Bonus. A success means you've managed to forage 1D6 + your Wisdom [WIS] Bonus worth of rations, which you can share with your fellow adventurers if you wish.)
(Also, I will need to know your character's plans as far as security for your campsite throughout the night.)
Brockes quietly looks around and breaks from the group momentarily. Survival: 5
"Great hunting, Red and Krog," praises Zeke. "I'm glad we can save our packaged rations for later. Let's just roast them up," as he tends to the fire.
"Red, we can set up a rope barrier by tying our ropes together in a series. In addition, I would sleep better knowing someone was awake and watching. I worry as much about ranged shots from a distance as melee hits up close. The usual way is to have four shifts of 2 hours each so people still get plenty of beauty rest; Moradin knows I need as much help as anything on two legs to keep achieve what little beauty I have. I can take any shift."
(OOC: Weird, when I first posted the check it was 22. I did a reply and now it's 11?)
Good thing to point out. I forgot because I've gotten used to it...
@Everyone, there is a glitch in the app that if you roll in one of your posts and then go back and try to edit that post, it will reroll the dice AND flag the post for having manipulated dice rolls. I'm not sure why/how they made the thing flag the post without just making it preserve the original roll. If you need to add something to a post with a roll in, the best solution is to quote the original post. The quote will keep your original dice roll intact.
"Excellent job, gents!" Alistair enthusiastically commends Red & Krog when they return to camp with their game. "We're lucky to have such skilled survivalists in our party. I can take any watch shift as well but will volunteer for the 2nd shift. Well, Zeke, I promised you a song this evening inspired by the legendary bard and jack of all trades, Jerry Reed."
With a practiced grace, Alistar unclasps his lute case, his fingers already itching to caress the familiar strings. He cradles and caresses his lute, its form an embodiment of the contradictory forces that shape his life – exquisite beauty laced with a subtle, unsettling darkness. A gift from his patron, Fierna, it defies the boundaries of the mortal world. The headstock bears an inlay of Fierna's sigil in a material that shimmers and shifts under the light – a flaming sword that seems to writhe and dance with an inner fire. Light refracts around it, not quite catching hold, as if the emblem itself holds a piece of another dimension. The fretboard, crafted from black ebony as smooth as polished obsidian, is adorned with intricate vines in a strange, iridescent metal. They seem to twist and writhe ever so slightly, like living things trapped beneath the lacquer. Their metallic sheen shifts colors, catching the firelight with hues of emerald, amethyst, and an unsettling, flickering crimson. The body of the lute, a masterpiece of craftsmanship, is a study in contrasting textures. The top, crafted from a material that resembles wood yet feels impossibly smooth, is deeply figured. Its surface ripples and shifts like the waves of a dark ocean under a stormy sky, the grain flowing in mesmerizing, swirling patterns. Mother-of-pearl double binding, each piece perfectly matched and flawlessly polished, runs along the edges, the iridescence of the pearl a stark contrast against the dark, swirling depths of the wood. As Alistair strums a test chord, a deep, resonant tone echoes from the instrument, unlike anything ever heard. It is a sound both beautiful and unsettling, filled with a power that seems to vibrate through his very bones. This lute is more than an instrument – it is a conduit, a bridge between Alistair and the infernal realm of his patron. With each note he plays, he feels a sliver of Fierna's power course through him, fueling his music and providing intense physical and emotional satisfaction. It is a constant reminder of the dark pact he had made and his most cherished possession, a testament to the dark beauty of her power. Like everything in his life since the day he sealed his pact with the Lady of Phelgethos, he dedicates his performance to her (as he does every performance), relishing the opportunity to commune once again with his dark muse.
East bound and down, heading out of Wyndshire // We gonna do what they say can't be done // We got a long way to go, and a short time to get there // Just wait till you see that Necromancer run
We met in a tavern, a rough and tumble crew // A dwarf, a rogue, a barbarian, and a paladin too // All lookin' for a challenge, a chance to make their name // Heard whispers of a crypt, a fortune and some fame
East bound and down, heading out of Wyndshire // We gonna do what they say can't be done // We got a long way to go, and a short time to get there // Just wait till you see that Necromancer run
Zeke the dwarf, he leads the way, his hammer swings so true // Red the halfling, picks the locks, with nimble fingers too // Brockes the barbarian, rages on, a whirlwind of might // Krog the paladin, keeps us safe, his shield a holy light
East bound and down, heading out of Wyndshire // We gonna do what they say can't be done // We got a long way to go, and a short time to get there // Just wait till you see that Necromancer run
Some say it's evil magic, some say it's just unknown // But the whispers in the tavern, planted a seed we've sown // The danger's all around us, but the prize is oh so sweet // We'll fight our way to glory, a fortune we can't beat
East bound and down, heading out of Wyndshire // We gonna do what they say can't be done // We got a long way to go, and a short time to get there // Just wait till you see that Necromancer run
So raise a mug to fortune, and a toast to dangers bold // This ballad's just beginnin', the tale of legends told!
East bound and down, heading out of Wyndshire // We gonna do what they say can't be done // We got a long way to go, and a short time to get there // Just wait till you see that Necromancer run
This post has potentially manipulated dice roll results.
(I'm taking your word on the original 22, this time. Since Brockes didn't specify using a weapon, I'm going to change things up for variety's sake.)
Brockes forages in the undergrowth for a while and even manages to find a small clearing with some berry bushes. A short while later her returns to camp with enough berries, acorns, and edible mushrooms to feed 1 people.
(Okay, at this point we have a grand total of 15 days worth of food to feed 6 people.😂 Unless someone is going to try and preserve some of this food to use as rations later, you all are in for a feast!)
(Since I'm not aware of any formal mechanic for preserving food, I'm going to make a judgement call that it's also a Survival check. If you have the Cooking Tools proficiency, you may add that as well. Another character can Help the person making the attempt, giving them Advantage on the check. Since the conditions are less than ideal, the DC is 20. For every point of success, one meal can be converted into Trail Rations that will keep indefinitely.)
I all his travel Red had never heard something so amazing, during the performance his eyes were fixed not on the bard but on his instrument, there was something special about it, he was not quite sure what but something was a miss . He did not know that a song can have such an effect.
(i do not feel good about posting this here but the private messages sent to grovelbloom after his demand have been left unanswered for more than a week making me feel he just didn't see them that is all)
"Bravo Sir Alistair. Your tune inspires me. Maybe someday Bards in taverns across the land will be singing of your legend," Krog will smile from ear to ear with delight.
(i do not feel good about posting this here but the private messages sent to grovelbloom after his demand have been left unanswered for more than a week making me feel he just didn't see them that is all)
My apologies! I apparently did miss something! I'll check my PMs now and respond!
Krog locates a pair of squirrel nests and sets up an ambush. He returns to camp carrying a bundle of them by their tails. Enough to feed himself and 6 others.
"It looks like we can add squirrel to the menu." Krog will begin the work of cleaning and dressing the squirrels for roasting.
"Nice catch Krog, we can add this to the menu as well" said Red while throwing his turkey on to the ground. " Does anyone want a crack at cooking this oversize chicken or we gona just roasted?" ask Red.
Brockes quietly looks around and breaks from the group momentarily.
Survival: 5
(OOC: Weird, when I first posted the check it was 22. I did a reply and now it's 11?)
"Great hunting, Red and Krog," praises Zeke. "I'm glad we can save our packaged rations for later. Let's just roast them up," as he tends to the fire.
"Red, we can set up a rope barrier by tying our ropes together in a series. In addition, I would sleep better knowing someone was awake and watching. I worry as much about ranged shots from a distance as melee hits up close. The usual way is to have four shifts of 2 hours each so people still get plenty of beauty rest; Moradin knows I need as much help as anything on two legs to keep achieve what little beauty I have. I can take any shift."
" That sounds great to me. "
Krog will say, "I will be pleased to take first watch."
(OOC-Krog can fill in anywhere.)
Good thing to point out. I forgot because I've gotten used to it...
@Everyone, there is a glitch in the app that if you roll in one of your posts and then go back and try to edit that post, it will reroll the dice AND flag the post for having manipulated dice rolls. I'm not sure why/how they made the thing flag the post without just making it preserve the original roll. If you need to add something to a post with a roll in, the best solution is to quote the original post. The quote will keep your original dice roll intact.
"Excellent job, gents!" Alistair enthusiastically commends Red & Krog when they return to camp with their game. "We're lucky to have such skilled survivalists in our party. I can take any watch shift as well but will volunteer for the 2nd shift. Well, Zeke, I promised you a song this evening inspired by the legendary bard and jack of all trades, Jerry Reed."
With a practiced grace, Alistar unclasps his lute case, his fingers already itching to caress the familiar strings. He cradles and caresses his lute, its form an embodiment of the contradictory forces that shape his life – exquisite beauty laced with a subtle, unsettling darkness. A gift from his patron, Fierna, it defies the boundaries of the mortal world. The headstock bears an inlay of Fierna's sigil in a material that shimmers and shifts under the light – a flaming sword that seems to writhe and dance with an inner fire. Light refracts around it, not quite catching hold, as if the emblem itself holds a piece of another dimension. The fretboard, crafted from black ebony as smooth as polished obsidian, is adorned with intricate vines in a strange, iridescent metal. They seem to twist and writhe ever so slightly, like living things trapped beneath the lacquer. Their metallic sheen shifts colors, catching the firelight with hues of emerald, amethyst, and an unsettling, flickering crimson. The body of the lute, a masterpiece of craftsmanship, is a study in contrasting textures. The top, crafted from a material that resembles wood yet feels impossibly smooth, is deeply figured. Its surface ripples and shifts like the waves of a dark ocean under a stormy sky, the grain flowing in mesmerizing, swirling patterns. Mother-of-pearl double binding, each piece perfectly matched and flawlessly polished, runs along the edges, the iridescence of the pearl a stark contrast against the dark, swirling depths of the wood. As Alistair strums a test chord, a deep, resonant tone echoes from the instrument, unlike anything ever heard. It is a sound both beautiful and unsettling, filled with a power that seems to vibrate through his very bones. This lute is more than an instrument – it is a conduit, a bridge between Alistair and the infernal realm of his patron. With each note he plays, he feels a sliver of Fierna's power course through him, fueling his music and providing intense physical and emotional satisfaction. It is a constant reminder of the dark pact he had made and his most cherished possession, a testament to the dark beauty of her power. Like everything in his life since the day he sealed his pact with the Lady of Phelgethos, he dedicates his performance to her (as he does every performance), relishing the opportunity to commune once again with his dark muse.
Performance 17
(I'm taking your word on the original 22, this time. Since Brockes didn't specify using a weapon, I'm going to change things up for variety's sake.)
Brockes forages in the undergrowth for a while and even manages to find a small clearing with some berry bushes. A short while later her returns to camp with enough berries, acorns, and edible mushrooms to feed 1 people.
(Okay, at this point we have a grand total of 15 days worth of food to feed 6 people.😂 Unless someone is going to try and preserve some of this food to use as rations later, you all are in for a feast!)
(Since I'm not aware of any formal mechanic for preserving food, I'm going to make a judgement call that it's also a Survival check. If you have the Cooking Tools proficiency, you may add that as well. Another character can Help the person making the attempt, giving them Advantage on the check. Since the conditions are less than ideal, the DC is 20. For every point of success, one meal can be converted into Trail Rations that will keep indefinitely.)
(👏❤️ Vetallica, take inspiration for Alistair as well!)
(I'm not sure I can provide a description that will give that the credit it's due, so I'll just allow Vetallica's words to speak for themselves.)
I all his travel Red had never heard something so amazing, during the performance his eyes were fixed not on the bard but on his instrument, there was something special about it, he was not quite sure what but something was a miss . He did not know that a song can have such an effect.
(i do not feel good about posting this here but the private messages sent to grovelbloom after his demand have been left unanswered for more than a week making me feel he just didn't see them that is all)
Alistair is willing to help preserve the food
"Bravo Sir Alistair. Your tune inspires me. Maybe someday Bards in taverns across the land will be singing of your legend," Krog will smile from ear to ear with delight.
Red attempts to preserve the rest of the food.
Survival: 37
My apologies! I apparently did miss something! I'll check my PMs now and respond!
(Alistair is Helping, so roll again and we'll take the higher of the two results.)