Two Displacer Beasts jump from the trees and Two more stand in the trees. They have been watching you for a while and they smelled the fresh kill you are taking with you.
Harbek would know that these beasts exist in the forest and with the forest being your domain you are not surprised attacked so they don't get a free round but neither do y'all since the beasts are well aware of your presence. These beings do not fit any of those tags so he would not know exactly where they are but rather now that there are natural predators in these parts. But I would say that since we are in Initiative order you would have to pick either pass without a trace or Primal Awareness.
Two Displacer Beasts jump from the trees and Two more stand in the trees. They have been watching you for a while and they smelled the fresh kill you are taking with you.
Lets get to fighting
Initiative:
Ku
Displacer Beaster
Thokk
Harbek
Zaupu
Ku You are up, followed by the Hunger Displacers
Ku targets a point in the trees, high enough above the ground to miss his tribesmen but wide enough to hit all four displacer beasts, casts fireball, DC 15 or take 20 fire damage, half on a save unless they can avoid half damage.
Kazathan rides into the village, having been out on a scout. (Sorry, didn't know you all been doing this for a bit, been a busy weekend for me). After seeing to his horse, he heads to the tavern for a warm meal and a drink to get the dust out of his mouth.
Zaupu goes into a rage at the fact one of them hurt his brother n arms. Swings his greataxe down upon Beast 2 Attack: 25 Damage: Unable to parse dice roll. using reckless to cancel the disadvantage from exhaustion.
Then used extra attack for another hit Attack: 14 Damage: 15
You notice that when you go to hit the beast, a shimmer comes off them, potentially giving it its name.
Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have a disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted when the displacer beast is incapacitated or has a speed of 0.
But Zaupu you are good since you already had a disadvantage from your exhaustion. Just wanted to flag
All of you give me a perception check.
OOC:
perception check rolled in game log 23
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Ku makes a perception check (Perception 13)
Perception check 13 in log
Ku and Zaupu both focus their attention on the delicious meal they plan to eat back at the village, but Thokk is a little more aware hears something.
Thokk:
You hear the rustling of branches above you and some movement in the canopy of the trees.
Thokk are you still in your wolf form?
Do you prefer the rolls be done in log or forum?
I am personally fine with whatever.
Harbek:
Perception check: 17 (7+10 (proficiency doubled for wisdom checks related to forest because it is favoured terrain))
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Harbek also sees them but its too late,
Two Displacer Beasts jump from the trees and Two more stand in the trees. They have been watching you for a while and they smelled the fresh kill you are taking with you.
Lets get to fighting
Initiative:
Ku Group 1
Displacer Beaster
Thokk, Harbek, Zaupu Group 2
Ku You are up, followed by the Hunger Displacers
OOC: nvm, I posted this before seeing your displacer beasts encounter.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Harbek would know that these beasts exist in the forest and with the forest being your domain you are not surprised attacked so they don't get a free round but neither do y'all since the beasts are well aware of your presence. These beings do not fit any of those tags so he would not know exactly where they are but rather now that there are natural predators in these parts. But I would say that since we are in Initiative order you would have to pick either pass without a trace or Primal Awareness.
Ku targets a point in the trees, high enough above the ground to miss his tribesmen but wide enough to hit all four displacer beasts, casts fireball, DC 15 or take 20 fire damage, half on a save unless they can avoid half damage.
The Displaser blink when the fireball goes off, and three of them looks to be hurt while the leader of the pack was able to complete dodge the attack.
Displacers Turn:
Displacer 1 goes for Ku who summoned fire on them:
Attack 1: 19 Damage: 12
Attack 2: 13 Damage: 12
Displacer 2 will go for the hulking Barbian that is Zaupu
Attack 1: 14 Damage: 10
Attack 2: 10 Damage: 10
Displacer 3 will hop onto Thokk
Attack 1: 20 Damage: 10
Attack 2: 19 Damage: 15
Displacer 4 will hop onto Harbek
Attack 1: 9 Damage: 11
Attack 2: 24 Damage: 10
Thokk, Harbek, Zaupu its y'alls turn
Zaupu laughs as both attempts miss completely! Then raises his greataxe above his head, gripping with both hands firmly.
Waiting for my turn, just rp the misses
The firsr attack hits and the second misses, updating Ku's hitpoints and spellslots on his character sheet
Kazathan rides into the village, having been out on a scout. (Sorry, didn't know you all been doing this for a bit, been a busy weekend for me). After seeing to his horse, he heads to the tavern for a warm meal and a drink to get the dust out of his mouth.
You can do your action since it is the group 2s turn.
Zaupu goes into a rage at the fact one of them hurt his brother n arms. Swings his greataxe down upon Beast 2 Attack: 25 Damage: Unable to parse dice roll. using reckless to cancel the disadvantage from exhaustion.
Then used extra attack for another hit Attack: 14 Damage: 15
You notice that when you go to hit the beast, a shimmer comes off them, potentially giving it its name.
Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have a disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted when the displacer beast is incapacitated or has a speed of 0.
But Zaupu you are good since you already had a disadvantage from your exhaustion. Just wanted to flag
Looks like we are still waiting on people from Group 2 to finish the first round of initiative