Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
“Hey Gray and Mimton, you said you were from around here, right? What kinds of undead are we gonna be fighting?” Avazandi asks, getting ready to head to the edge of the city by climbing on the rooftops of the buildings.
“Hey Gray and Mimton, you said you were from around here, right? What kinds of undead are we gonna be fighting?” Avazandi asks, getting ready to head to the edge of the city by climbing on the rooftops of the buildings.
Gray pulls out his spell book and flips to the necromancy section, which includes information about the undead, as they run toward Old Town (OOC: He is a wizard. Of course he is going to pull out his spell book and do research while running to confront a zombie apocalypse) "Ghouls and zombies. There never was an undead problem when I lived here, but there seems to be one know."
DM: The groups reaches the Old town just as the first ghoul breaches the gate. A Chultan scout makes quick work of it with her bow, but more keep pouring in, overwhelming the gate.
No init. Just say your action. This is being run like a war encounter. When I run war encounters, every round the monster move 30 feet closer to the characters. Once they reach the characters, then we roll init. They are currently 90 feet away. You have three rounds to deal a total of 240 damage.
Gray whips out his wand, and mutters in draconic under his breath (OOC: Draconic is one of the oldest languages, so I've always imagined spells are cast using that language). A huge ball of blue flames streaks forward into the horde as he casts Fireball at the 5th level.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
This post has potentially manipulated dice roll results.
*oh no a ranged encounter with my mostly melee character.*
Avazandi climbs and jumps along some structures and obstacles, his body stretching and breaking to allow him to move in whichever way he wants, he swings and moves himself to a higher vantage point (lets say like a house or something. There are buildings in this area right? I’ll need to double check the map) and he extrudes a small bone from his wrist, which twists and grows into a dagger like shape before he removes it and throws it at the horde.
18 damage: 10 piercing as the bone hits one of the undead. Avazandi then covers the wound with his hand, as his body stitches itself back together after basically breaking itself internally and partially externally.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
(OOC: Does the auto hit count as a nat 20? If so, I can regain my grit points from that. If not, that's fine. Since I wasn't so sure when I did the Action Surge.)
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Kenken summons his trusty drake Zapper and jumps on his back. He races through the streets of Port Nyanzaru, following his flying party members to the gates of Old Town. Once there, he pulls out his long bow and starts firing arrows at the undead.
Two shots, one infused with lightning from Zapper: 23 damage total.
The horde surges forward, coming closer. The party knocks down undead after undead, but it's not enough. Not yet.
Gray prepares another spell, seeing that he will have to be able move and out of battle to have an effect and take down more undead. He casts Bigby's Hand.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
OOC: Or not....
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
“Hey Gray and Mimton, you said you were from around here, right? What kinds of undead are we gonna be fighting?” Avazandi asks, getting ready to head to the edge of the city by climbing on the rooftops of the buildings.
Nove take out his musket, ready for the incoming fight with the undeads.
Gray pulls out his spell book and flips to the necromancy section, which includes information about the undead, as they run toward Old Town (OOC: He is a wizard. Of course he is going to pull out his spell book and do research while running to confront a zombie apocalypse) "Ghouls and zombies. There never was an undead problem when I lived here, but there seems to be one know."
DM: The groups reaches the Old town just as the first ghoul breaches the gate. A Chultan scout makes quick work of it with her bow, but more keep pouring in, overwhelming the gate.
No init. Just say your action. This is being run like a war encounter. When I run war encounters, every round the monster move 30 feet closer to the characters. Once they reach the characters, then we roll init. They are currently 90 feet away. You have three rounds to deal a total of 240 damage.
Gray whips out his wand, and mutters in draconic under his breath (OOC: Draconic is one of the oldest languages, so I've always imagined spells are cast using that language). A huge ball of blue flames streaks forward into the horde as he casts Fireball at the 5th level.
Damage: 36.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
*oh no a ranged encounter with my mostly melee character.*
Avazandi climbs and jumps along some structures and obstacles, his body stretching and breaking to allow him to move in whichever way he wants, he swings and moves himself to a higher vantage point (lets say like a house or something. There are buildings in this area right? I’ll need to double check the map) and he extrudes a small bone from his wrist, which twists and grows into a dagger like shape before he removes it and throws it at the horde.
18 damage: 10 piercing as the bone hits one of the undead. Avazandi then covers the wound with his hand, as his body stitches itself back together after basically breaking itself internally and partially externally.
180 more damage left. In the first wave.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Nova begins firing at the undeads once he is in range.
Violent Shot: 4 grit points spent.
Total of 5 shots: 32
Nove uses Action Surge, firing one more shot.
Damage: 14
OOC: Nice
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
(OOC: Does the auto hit count as a nat 20? If so, I can regain my grit points from that. If not, that's fine. Since I wasn't so sure when I did the Action Surge.)
OOC: Auto hit does not count as a nat 20.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
(OOC: Got it. Now, to wait for everyone to do their first round.)
“Nice shot!” Crim yells to Nove.
Kenken summons his trusty drake Zapper and jumps on his back. He races through the streets of Port Nyanzaru, following his flying party members to the gates of Old Town. Once there, he pulls out his long bow and starts firing arrows at the undead.
Two shots, one infused with lightning from Zapper: 23 damage total.
The horde surges forward, coming closer. The party knocks down undead after undead, but it's not enough. Not yet.
Gray prepares another spell, seeing that he will have to be able move and out of battle to have an effect and take down more undead. He casts Bigby's Hand.
16 damage.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
OOC: Should've stuck with Fireball.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Nova fired another shot.
Damage: 15
"Thanks." Nove nods in Crim's direction.
68 hp left. That's 4 zombies and ghouls.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Kenken fires two more arrows for 19, then action surges and fires two more for 21 more. 40 total.