OOC: Hi guys, sorry I haven’t posted in while, just been really busy. I really hope you all still want to be a part of this campaign.
So, after buying the necessary supplies for the journey, you go to meet Elro at the docks.
"Ah, adventurers! Good to see that you are ready for the voyage. I have arranged passage to Eiselcross for you all on the Remorhaz, a sailing ship owned and operated by the Glassblades. You will be taken to Syrinlya, an Uthodurnian outpost on Foren, Eiselcross’s largest island. Once there, you should talk to a dwarf named Orvo Mustave, who has gone on numerous expeditions into the wilds of Eiselcross with Urgon Wenth. Once you’ve found the cure, they should give it to an elf in Syrinlya who goes by the name “the Buyer.” You can tell the Buyer to teleport the cure to me in here in Palebank Village.”
Rollback Post to RevisionRollBack
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
"Well you have been bussy while we have been sshopping! We sshall do ass you ssay and sseek out this Orvo. When do we sset ssail?" Ulysse turns to Jahn. "Good to ssee otherss willing to ssee the tassk through."
“We are ready!?” Boil yells back to everyone….. realizing that everyone is waiting for a ship, turns around and starts sprinting back! “Hold on me acomin’!”
"Well you have been bussy while we have been sshopping! We sshall do ass you ssay and sseek out this Orvo. When do we sset ssail?" Ulysse turns to Jahn. "Good to ssee otherss willing to ssee the tassk through."
Elro: “You can set sail now if you’re are ready!” He says as he turns to look at the ship, “I think the crew are all set. The voyage should take about nine days.”
So, you all board the Remorhaz, a small ship with a crew of eleven Glassblades.
You set sail, and for the first few days the voyage goes smoothly. But towards the end of fourth day, the winds pick up, and it starts raining, getting heavier and heavier. You start hearing booming thunder, before everything is briefly illuminated as lightning strikes the sea. You manage to brave the storm and make it safely to Eiselcross without too much issue though.
After nine days, you finally arrive at Syrinlya…
The temperature has steadily dropped since you left Palebank Village, yet it seems to grow colder still as you step off the ramp of the Remorhaz onto Foren. Through windy snow, you can see fur-lined tents and yurts arranged in a large camp. Campfires are whipped by the wind, with dwarves and elves huddled close to the flames.
“Don’t worry! It’ll cool down here eventually!” a joking voice bellows over the snow. A female dwarf with a shaggy mane of unkempt hair bows to you. “Morgo Delwur at your service. Welcome to Eiselcross!”
Rollback Post to RevisionRollBack
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Ulysse stares at the dwarf, wondering how she could make weather jokes in this climate. "We sseek warmth, shelter, warmth and food. Any place we could find ssuch accommodationss at this time, preferably ssomeplace warm?" Ulysse still have his flame up dancing by his face, despite no real heat coming from it. " Alsso we are looking for a dwarf by the name of Orvo Musstave, any chance you know him?"
Morgo: “Oh, yer lookin’ for Orvo are ya?” She asks, “Well ‘e lives just through there.” She says as she points to one of the yurts. “Why don’ I show yer around, eh?”
As Morgo leads you through Syrinlya:
Morgo gestures to the groups of dwarves and elves huddled and chatting around campfires. “They’re planning expeditions to find Aeor’s lost treasures,” she says. “That’s what this whole place is about. If you ain’t exploring, you ain’t banking gold.”
The dwarf stops in front of a large fur-lined yurt. “You can stay here. Belonged to a fool rich elf named Bertron who came here looking for adventure. He found the inside of a saber-toothed tiger instead. Should be some food and the like in there. It’s yours now.”
Rollback Post to RevisionRollBack
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
As the group stands in front of the building, you hear footsteps crunching through the snow, and you turn around to see a skeleton walking towards you. His bones are frosted over with ice and he has a blue streak on one of his forearm bones. He is wearing a dark robe and leaning on a long black rod. His eyes are pools of blackness, staring forward unblinkingly. He speaks to you in a raspy voice that sends chills down your spine, “Heard you guys are trying to figure out that sickness that freezes everyone to death. I’m here to help. I’ve got some powers that could be helpful on your quest.”
OOC: I’ll join the campaign page soon, I’m having some issues on my end. Can’t wait to get started on this!
"Thank you, Morgo." Jahn would thank the dwarf as they started to settle. They'd look to the new voice to see an animated skeleton, they'd put a hand on the pummel of their axe. "And why would you wish to help us...?" Jahn at this point is on-edge. They'd active divine sense to reafferm this was an undead creature.
“Cause that darn thing killed me, that’s why!” He growls, gesturing to his arm. Pointing at your hand on your sword, he says, “I wouldn’t do that if I were you.” As electricity dances on his fingertips.
Having endured a perilous sea voyage, bitter chilling winds and all manner of gigantic amphibian based threats, Doter raises a hand to the brewing conflict.
"If he says he's here to help, we're really in no position to refuse. Also, I'm no fan of necromancy, but this individual appears to be victim rather than villain in that regard."
He notions for Jahn to do as the skeleton says, and returns his eyes to it.
"So we've some time before we set back off into the blizzard. How about you tell us your story."
Jahn's would observe the effects of the disease on this skeleton. They would appear a bit more lax by the lowering of their shoulders, but not keep their hand off of the pummel on sheer principle of the gesture being returned. Their grip has softened, however.
Boil hops down from the ship and sees the interaction between the skeleton and the rest of the adventuring crew and is more than happy to have more people on the trip! Boil walks over and extends his hand out and up since he is short. “Hi! Me Boil! We are going to find a cure! How are you not dead dead yet!?”
The skeleton grins at Boil, "I am. The disease froze me into an ice statue. My skin was turned to ice, but eventually, it melted and left me just a living skeleton. It granted me other abilities too," he says, casting prestidigitation and forming a ball of shadow around his hand, which vanishes a second later. "All I remember is that. I will probably die when I'm cured, but better that than my current existence."
The lizardfolk covered in warming fur coats, looks over the new comer holding out his hand with the ever present flame above it to see the skeleton and its affliction better. "Sso ssince the sstuff killed you once, does that mean it can't affect you again? Alsso, how do we know you aren't a carrier of the diseasse now. Will the otherss thaw out and come back like.. ah... in a ssimilar sstate to you? Oh, where are my manorss, I'm called Ulyssse."
(By the way Ezrer, as reborn neither have resistance or immunity to cold damage, nor are they naturally adapted to arctic climates, you will need to obtain cold weather gear before you guys go off to find the cure. there are no shops in Syrinlya, but many of the explorers at the camp are willing to trade goods and equipment. You can trade 10 gp worth of equipment for one suit of cold weather gear.)
Rollback Post to RevisionRollBack
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
OOC: Hi guys, sorry I haven’t posted in while, just been really busy. I really hope you all still want to be a part of this campaign.
So, after buying the necessary supplies for the journey, you go to meet Elro at the docks.
"Ah, adventurers! Good to see that you are ready for the voyage. I have arranged passage to Eiselcross for you all on the Remorhaz, a sailing ship owned and operated by the Glassblades. You will be taken to Syrinlya, an Uthodurnian outpost on Foren, Eiselcross’s largest island. Once there, you should talk to a dwarf named Orvo Mustave, who has gone on numerous expeditions into the wilds of Eiselcross with Urgon Wenth. Once you’ve found the cure, they should give it to an elf in Syrinlya who goes by the name “the Buyer.” You can tell the Buyer to teleport the cure to me in here in Palebank Village.”
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Jahn simply listens to Elro intently. "Understood."
"Well you have been bussy while we have been sshopping! We sshall do ass you ssay and sseek out this Orvo. When do we sset ssail?" Ulysse turns to Jahn. "Good to ssee otherss willing to ssee the tassk through."
“We are ready!?” Boil yells back to everyone….. realizing that everyone is waiting for a ship, turns around and starts sprinting back! “Hold on me acomin’!”
Elro: “You can set sail now if you’re are ready!” He says as he turns to look at the ship, “I think the crew are all set. The voyage should take about nine days.”
So, you all board the Remorhaz, a small ship with a crew of eleven Glassblades.
You set sail, and for the first few days the voyage goes smoothly. But towards the end of fourth day, the winds pick up, and it starts raining, getting heavier and heavier. You start hearing booming thunder, before everything is briefly illuminated as lightning strikes the sea. You manage to brave the storm and make it safely to Eiselcross without too much issue though.
After nine days, you finally arrive at Syrinlya…
The temperature has steadily dropped since you left Palebank Village, yet it seems to grow colder still as you step off the ramp of the Remorhaz onto Foren. Through windy snow, you can see fur-lined tents and yurts arranged in a large camp. Campfires are whipped by the wind, with dwarves and elves huddled close to the flames.
“Don’t worry! It’ll cool down here eventually!” a joking voice bellows over the snow. A female dwarf with a shaggy mane of unkempt hair bows to you. “Morgo Delwur at your service. Welcome to Eiselcross!”
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Ulysse stares at the dwarf, wondering how she could make weather jokes in this climate. "We sseek warmth, shelter, warmth and food. Any place we could find ssuch accommodationss at this time, preferably ssomeplace warm?" Ulysse still have his flame up dancing by his face, despite no real heat coming from it. " Alsso we are looking for a dwarf by the name of Orvo Musstave, any chance you know him?"
Morgo: “Oh, yer lookin’ for Orvo are ya?” She asks, “Well ‘e lives just through there.” She says as she points to one of the yurts. “Why don’ I show yer around, eh?”
As Morgo leads you through Syrinlya:
Morgo gestures to the groups of dwarves and elves huddled and chatting around campfires. “They’re planning expeditions to find Aeor’s lost treasures,” she says. “That’s what this whole place is about. If you ain’t exploring, you ain’t banking gold.”
The dwarf stops in front of a large fur-lined yurt. “You can stay here. Belonged to a fool rich elf named Bertron who came here looking for adventure. He found the inside of a saber-toothed tiger instead. Should be some food and the like in there. It’s yours now.”
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
As the group stands in front of the building, you hear footsteps crunching through the snow, and you turn around to see a skeleton walking towards you. His bones are frosted over with ice and he has a blue streak on one of his forearm bones. He is wearing a dark robe and leaning on a long black rod. His eyes are pools of blackness, staring forward unblinkingly. He speaks to you in a raspy voice that sends chills down your spine, “Heard you guys are trying to figure out that sickness that freezes everyone to death. I’m here to help. I’ve got some powers that could be helpful on your quest.”
OOC: I’ll join the campaign page soon, I’m having some issues on my end. Can’t wait to get started on this!
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
"Thank you, Morgo." Jahn would thank the dwarf as they started to settle. They'd look to the new voice to see an animated skeleton, they'd put a hand on the pummel of their axe. "And why would you wish to help us...?" Jahn at this point is on-edge. They'd active divine sense to reafferm this was an undead creature.
“Cause that darn thing killed me, that’s why!” He growls, gesturing to his arm. Pointing at your hand on your sword, he says, “I wouldn’t do that if I were you.” As electricity dances on his fingertips.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Having endured a perilous sea voyage, bitter chilling winds and all manner of gigantic amphibian based threats, Doter raises a hand to the brewing conflict.
"If he says he's here to help, we're really in no position to refuse. Also, I'm no fan of necromancy, but this individual appears to be victim rather than villain in that regard."
He notions for Jahn to do as the skeleton says, and returns his eyes to it.
"So we've some time before we set back off into the blizzard. How about you tell us your story."
Jahn's would observe the effects of the disease on this skeleton. They would appear a bit more lax by the lowering of their shoulders, but not keep their hand off of the pummel on sheer principle of the gesture being returned. Their grip has softened, however.
Boil hops down from the ship and sees the interaction between the skeleton and the rest of the adventuring crew and is more than happy to have more people on the trip! Boil walks over and extends his hand out and up since he is short. “Hi! Me Boil! We are going to find a cure! How are you not dead dead yet!?”
The skeleton grins at Boil, "I am. The disease froze me into an ice statue. My skin was turned to ice, but eventually, it melted and left me just a living skeleton. It granted me other abilities too," he says, casting prestidigitation and forming a ball of shadow around his hand, which vanishes a second later. "All I remember is that. I will probably die when I'm cured, but better that than my current existence."
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
The lizardfolk covered in warming fur coats, looks over the new comer holding out his hand with the ever present flame above it to see the skeleton and its affliction better. "Sso ssince the sstuff killed you once, does that mean it can't affect you again? Alsso, how do we know you aren't a carrier of the diseasse now. Will the otherss thaw out and come back like.. ah... in a ssimilar sstate to you? Oh, where are my manorss, I'm called Ulyssse."
"I'm Ezrer. I honestly don't know if it could affect me again, but most things can't kill me."
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
(By the way Ezrer, as reborn neither have resistance or immunity to cold damage, nor are they naturally adapted to arctic climates, you will need to obtain cold weather gear before you guys go off to find the cure. there are no shops in Syrinlya, but many of the explorers at the camp are willing to trade goods and equipment. You can trade 10 gp worth of equipment for one suit of cold weather gear.)
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
A flask of holy water is worth 25gp, what could I get in addition to cold weather gear and crampons (12gp)?
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
You could get like a bullseye lantern (10 gp), some flasks of oil (1 sp each), a deck of cards (5 sp), and maybe a two person tent (2 gp)?
idk. You can choose any adventuring gear from the PHB.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
5 flasks of oil, a deck of cards, cold weather gear, crampons, two person tent, and 10 gp?
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-