Watching the battle from afar, Lorken gives a low whistle.
"Now there's something you don't see every day." He unshoulders his greataxe, starts loosening up his muscles. He looks from Jayson, to the dragon, and back to Jayson. "What do you say, friend Jayson? Saving a dragon might inspire a song or two."
Watching the battle from afar, Lorken gives a low whistle.
"Now there's something you don't see every day." He unshoulders his greataxe, starts loosening up his muscles. He looks from Jayson, to the dragon, and back to Jayson. "What do you say, friend Jayson? Saving a dragon might inspire a song or two."
Jayson smiles and says softly, "It will indeed. Let's go give a hand/greataxe or spell to assist the majestic dragon."
Jayson says softly to the group, "Do we have a plan. I can probably blast from here."
OOC - Distance to the closest elemental. Eldritch blast rng 240 ft. I'll need to hold fire if others are sneaking up for surprise.
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
On the map you can measure distances with a tape measure I believe, but for reference the grid squares are five feet a square.
The silver dragon snaps and claws at the air elemental to its right. She roars in frustration, then in common she screams,
"WHY?! Why must you ceaselessly disturb this grave. Why will you not let me grieve in peace?!"
The air elemental to the left of the dragon, the more visible of the two -- a slight shimmer of blue from caught water-spray distinguishing its form from the other air elemental -- seizes the opportunity of the dragon's distraction.
It slams a vortex-fist against the dragons maw. It may be made from air but you can hear the thoom of the solid hit from where you stand.
Alaina turns to her companions and says, "Dragons are easy, silver means good, lets help out." She moves over to the tree on the right, below the dragon, as stealthily as she can.
Stealth: 10
((This is showing as 10 to me, a roll of 4 with a modifier of +6, but Alaina has a +8 I believe. Do you want to reroll on the sheet, or do you want me to treat it as 12 not 10?))
Capone races ahead on his little legs, and waves his little arms around, speaking words of eldritch power as he does so. Not yet certain if he should go fully on the offensive, he has opted to impair the combatants, and slow the battle down to something easier for him and his companions to better react to.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Broma emerges from cover, and begins moving towards the first elemental. He expected something more... tangible when he adjusted his armor this morning. But life is about adversity, and the greatest rewards oft come at the harshest of conditions. He aims for the first elemental and emits a few choice whistles and monotone notes, firing four magic projectiles in quick succession.
[2nd Lvl Magic Missile against closest elemental: total 16 dmg]
With a wild whoop, Lorken dashes into the fray, brandishing his axe as he reaches the closest Elemental. As he does so, he gives free rein to the energy that resides within him, going into a rage.
Wild Magic: 8
A bolt of light bursts from Lorken's chest and blasts into the Elemental. (Con save: 15 or take 5 Radiant damage and be blinded until Lorken's next turn.)
Battle is engaged against the elementals. Capone's little arms and legs bely a quickness with his magic, as his slow spell targets all three of the elementals harrassing the young dragon. The spell blooms in a distortion of the weave, knotting around the semi-corporeal limbs and minds of his foes. Quasi-intelligent as they are, perceiving the world differently to fleshly and metallic beings, they do not react to the spell or question the sudden quickness of the dragon.
On its turn it can use either an action or a bonus action but not both
It cannot use multiattack
If it casts a spell with an action casting time it must roll a d20 and risk delaying its spell until its next turn.
Broma's armor fires four bullets of pitch and force into the bluer Air Elemental with four little pips of impact, temporarily disrupting its form. Immediately on the missiles' tails Lorken dashes into the fray. His magic strikes the same Air Elemental, causing it to be blinded.
The Silver Dragon sees your entry into the battle, and for a scant moment is shocked into stillness. Then it renews its attacks on the elementals.
"You are brave, but these creatures are dangerous! Get back, get away! Don't risk yourself for me, little ones! I've beaten them before. Get back!" she cries.
Gudrune to decide on their move, before the enemies' turns.
Alaina has rolled stealth, just waiting for what Charwoman_Gene wants to do about the roll, and if they want to do anything in addition to stealth.
Alainadraws and releases a quarrel in one easy motion, its shaft perhaps covered in a strange shimmering pane of force. It's hard to know when the arrow is followed so quickly by the smooth knock, draw, release of a seasoned veteran. She has found her foe, and favours the center of its howling body. Both shots strike too, and the bluer Air Elemental looks much the worse for wear.
Blinded, the water spray that circled its body mists into the air. It seems noticeably smaller than when you first arrived, and tendrils of wind dart out and break free to snake across the ground disturbing fallen leaves and troubling the surface of the spring, before fading, leaving the greater whole behind.
N.B. Changed Alaina's damage to the Air Elemental slightly. I can see you rolled a crit, and I can see that you rolled a 3 and 2 for that shot, then a 3 and 2 separately for favoured foe. What I've done is change both threes to their maximum, so 8 and 6 respectively, making that shot's damage 37 not 29, total, because of our critical hit variant.
N.B. numero 2: I'll use blue rings, as none of us do that colour, for concentration. Red ring to show a foe looks like they're seriously hurt, and you maybe, too? (When needed: Yellow rings for light sources. Grey ring for darkvision).
MOVE: Jayson moves up to 30ft so he's 60ft from the injured air elemental or at least 90ft if he can't get to 60ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Hex, pointing at the injured air elemental up to 90ft range. ACTION: Cast Eldritch Blast, pointing at the at the injured air elemental.
Beam #1 attack roll: 17 Damage: Unable to parse dice roll. (Force Range up to 240ft) + Unable to parse dice roll. (Hex - Necrotic Target disadvantage on Dex saves) = 0
Beam #2 attack roll:23 Damage: 9 (Force Range up to 240ft) + 2 (Hex - Necrotic Target disadvantage on Dex saves) = 11
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
While Gudrunedashes towards Capone, the young Silver Dragon is not idle. It inhales deeply then roars forth a torrent of frigid icles at the two Air Elementals in front of it. It catches both fully in the cone of its breath attack. The bluer Air Elemental crystalises for a brief moment, before its swirling winds can no longer support themselves and little ice crystal fall into the spring, the elemental dead.
The second Air Elemental fares slightly better. Ice crystals circulate within its body, catching light like tiny flashing pieces of glass. The force of the breath is enough that the reflexive slam of its fist against the dragon misses by a scale, and, clearly despite being partially frozen it begins to move more quickly. Some part of the magic of the dragon's breath shaking the Air Elemental free from Capone's Slow spell.
The crackling storm cloud in the shape of a bird screeches as one of the air elementals is killed.
The Storm Elementalflaps its wings and screams. A squall of lightning flashes forth from its essence and sears and crackles across the young dragon. The rising whirlwind finds no purchase on her, but flurries past her to catch Lorken in its area of effect also.
Lorkenneeds to make a DC 14 Strength Saving throw or be restrained and rise ten feet into the air.
Another creature who can reach the target can use an action to pull them free of the effect, ending the restrained condition for that creature. The whirlwind ends if the Elemental dies or chooses to end it (no action required).
It's too little too late for theAir Elemental. Dark magic drips from Jayson Dreamweaver's incantation and two actinic flashes of infernal light flash out on the tail of a dark curse that lays heavy over the creature of air. It dies a slow death, feeling pain and pleasures it had no conception of, in its final moments.
Top of the round again:
Only the storm elemental remains. Everyone exceptJayson, then the creatures, then Jayson.
The creature of storms and gales turns whip-fast as Alaina fires her first arrow, snapping the bolt from the air with its beak. It's not fast enough to do anything about the next arrow already on its a way, the shimmering arrowhead striking where its 'wing' meets its body and passing through in a streak, blurring the Storm Elemental'soutline like a charcoal rubbing smudged indistinct.
Backing up a few paces, Lorken makes a running jump across the water, practically under the dragon's nose in his eagerness to reach his foe. (Rolled a 6 for Mirthful Leaps, for a total jumping distance of 22 feet.)
Charging towards the Storm Elemental, Lorken again lets loose a searing bolt of radiant energy from his chest at the Elemental (on a failed save, 4 damage and blinded).
Finally getting to grips with his enemy, Lorken swings his greataxe in huge arcs, aiming to cleave straight through its crackling heart.
Attack 1 - Great Weapon Master with advantage (from blinded if the Elemental fails its save, otherwise from Reckless Attack): Hit 14 for 19 Slashing damage.
Attack 2 - the same: Hit 11 for 21 Slashing damage.
Capone is delighted by Gudrune's offer of a lift, but says with mirth in his voice, "Not this time my friend! I must run free upon the battlefield!" and continues darting towards the northeast another 30ft, drawing near to and then atop the fallen tree overtop the waters. Once there he shoves the elemental with the force of his mind, buffeting it with telekinetic force. Then, aims his mechanical hand at it, and a beam of hot orange light streaks out towards the elemental creature.
BA: Telekinetic Shove Str DC 15 or 5ft knocked back. Action: Fire Bolt12 to hit, 5 fire damage if that does.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Capone's magic passes through the Storm Elemental's form without quite catching on it. With its attention turned towards the little bearded man it is able to sink down and under the beam of hot magic that immediately follows. The distraction is effective, and the Storm Elemental enters the range of Lorken's great axe. His bolt of radiant magic infuses into the Storm Elemental's form and it is blinded.
It rears back, but one of the greataxe blows catches it nevertheless, slicing through its breast.
Round 2:
1. Air Elemental A - Dead.
2. Alaina, Gudrune, Broma, Lorken, Capone
3.Air Elemental B - Dead, Silver Dragon, Storm Elemental
Broma begins moving forward, towards the dragon specifically. She's been fighting and may be injured, opening an opportunity for him. He can fight the elemental in close quarters, if need be. But the opportunity of testing his medical capabilities on a draconic being such as a dragon -- the implication alone was a daunting marvel when it was Cryovain. But now, it's well within reach! He could gather discarded scales, blood samples, tissue samples, saliva, breath samples! His analytical thoughts race at the very prospect of an in-depth study of a living dragon. Oh how Dr. Paras will be pleased! He can hardly wait...!
OOC - On his turn use actions below or Jayon's holds his actions if the fight ends before his turn.
Jayson says, "Stay in the fight and we shall see victory today."
MOVE: Jayson moves up to 30ft so he's 60ft from the injured storm elemental or at least 90ft if he can't get to 60ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Transfer Hex, pointing at the storm elemental up to 90ft range. ACTION: Cast Eldritch Blast, pointing at the at the storm elemental.
Beam #1 attack roll Storm Elemental: 24 Damage: 5 (Force Range up to 240ft) + 5 (Hex - Necrotic Target disadvantage on Dex saves) = 13
Beam #2 attack roll Storm Elemental:25 Damage: 13 (Force Range up to 240ft) + 5 (Hex - Necrotic Target disadvantage on Dex saves) = 18
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Broma moves closer to the dragon, practically salivating, as he makes their way onto the island in the spring, next to the glowing crystal fragment inset into the shrine in its center. Gudrune moves to support Capone, crossing the log just behind him.
The Silver Dragon turns to the final foe, its huge body spinning surprisingly lithely, tail flicking through the surface of the water spraying sparkling water into the sunlight that makes it through the trees to the spring.
The Silver Dragon's teeth flash, its claws rend, and Jayson's eye-watering actinic spells follow hot on its heels, wending the narrow gap in an instant. The Storm Elemental dies not with thunder but with a whimper. The damage is too much to bear, its form falls apart first into thick fog, then mist, then a faint whisper of wind carrying away towards the trees.
The Silver Dragon slumps, taking deep heaving breaths.
What do you do, now?
(If combat is completed, add 500 XP to your totals, finish initiative. Otherwise, round 3 starts with all player characters except Jayson)
Watching the battle from afar, Lorken gives a low whistle.
"Now there's something you don't see every day." He unshoulders his greataxe, starts loosening up his muscles. He looks from Jayson, to the dragon, and back to Jayson. "What do you say, friend Jayson? Saving a dragon might inspire a song or two."
Jayson smiles and says softly, "It will indeed. Let's go give a hand/greataxe or spell to assist the majestic dragon."
Jayson says softly to the group, "Do we have a plan. I can probably blast from here."
OOC - Distance to the closest elemental. Eldritch blast rng 240 ft. I'll need to hold fire if others are sneaking up for surprise.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The silver dragon snaps and claws at the air elemental to its right. She roars in frustration, then in common she screams,
"WHY?! Why must you ceaselessly disturb this grave. Why will you not let me grieve in peace?!"
The air elemental to the left of the dragon, the more visible of the two -- a slight shimmer of blue from caught water-spray distinguishing its form from the other air elemental -- seizes the opportunity of the dragon's distraction.
It slams a vortex-fist against the dragons maw. It may be made from air but you can hear the thoom of the solid hit from where you stand.
((This is showing as 10 to me, a roll of 4 with a modifier of +6, but Alaina has a +8 I believe. Do you want to reroll on the sheet, or do you want me to treat it as 12 not 10?))
Capone races ahead on his little legs, and waves his little arms around, speaking words of eldritch power as he does so. Not yet certain if he should go fully on the offensive, he has opted to impair the combatants, and slow the battle down to something easier for him and his companions to better react to.
(Casts slow on the elementals, DC16 wis save.)
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Broma emerges from cover, and begins moving towards the first elemental. He expected something more... tangible when he adjusted his armor this morning. But life is about adversity, and the greatest rewards oft come at the harshest of conditions. He aims for the first elemental and emits a few choice whistles and monotone notes, firing four magic projectiles in quick succession.
[2nd Lvl Magic Missile against closest elemental: total 16 dmg]
With a wild whoop, Lorken dashes into the fray, brandishing his axe as he reaches the closest Elemental. As he does so, he gives free rein to the energy that resides within him, going into a rage.
Wild Magic: 8
A bolt of light bursts from Lorken's chest and blasts into the Elemental. (Con save: 15 or take 5 Radiant damage and be blinded until Lorken's next turn.)
Battle is engaged against the elementals. Capone's little arms and legs bely a quickness with his magic, as his slow spell targets all three of the elementals harrassing the young dragon. The spell blooms in a distortion of the weave, knotting around the semi-corporeal limbs and minds of his foes. Quasi-intelligent as they are, perceiving the world differently to fleshly and metallic beings, they do not react to the spell or question the sudden quickness of the dragon.
While affected by the Slow the elementals have:
Broma's armor fires four bullets of pitch and force into the bluer Air Elemental with four little pips of impact, temporarily disrupting its form. Immediately on the missiles' tails Lorken dashes into the fray. His magic strikes the same Air Elemental, causing it to be blinded.
The Silver Dragon sees your entry into the battle, and for a scant moment is shocked into stillness. Then it renews its attacks on the elementals.
"You are brave, but these creatures are dangerous! Get back, get away! Don't risk yourself for me, little ones! I've beaten them before. Get back!" she cries.
[[ Just a typo on my part, stealth result should be 12. The stealth was mainly to avoid starting combat. That ship has sailed.]]
Bonus Action Planar Warrior.
Alaina takes aim at the blinded elemental, striking at the heart of the vortex. AC: 17, 26 force damage (23+3 planar warrior) Mark as favored foe
AC: Crit, 29 Force damage (24+
9 critted planar warior+5 critted favored foe) [[Misread planar warrior]]Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Alaina draws and releases a quarrel in one easy motion, its shaft perhaps covered in a strange shimmering pane of force. It's hard to know when the arrow is followed so quickly by the smooth knock, draw, release of a seasoned veteran. She has found her foe, and favours the center of its howling body. Both shots strike too, and the bluer Air Elemental looks much the worse for wear.
Blinded, the water spray that circled its body mists into the air. It seems noticeably smaller than when you first arrived, and tendrils of wind dart out and break free to snake across the ground disturbing fallen leaves and troubling the surface of the spring, before fading, leaving the greater whole behind.
N.B. numero 2: I'll use blue rings, as none of us do that colour, for concentration. Red ring to show a foe looks like they're seriously hurt, and you maybe, too? (When needed: Yellow rings for light sources. Grey ring for darkvision).
Jayson says, "Your strength is a dragon’s roar!"
MOVE: Jayson moves up to 30ft so he's 60ft from the injured air elemental or at least 90ft if he can't get to 60ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Hex, pointing at the injured air elemental up to 90ft range.
ACTION: Cast Eldritch Blast, pointing at the at the injured air elemental.
Beam #1 attack roll: 17 Damage: Unable to parse dice roll. (Force Range up to 240ft) + Unable to parse dice roll. (Hex - Necrotic Target disadvantage on Dex saves) = 0
Beam #2 attack roll: 23 Damage: 9 (Force Range up to 240ft) + 2 (Hex - Necrotic Target disadvantage on Dex saves) = 11
Reaction: Any available
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Gudrune is slowest to aid the dragon, but - as the others jump into the fray - she lifts from the ground to MOVE 35ft to Capone.
"I'm here, friend. Care for a lift? This dragon seems sure of itself, but all the same..."
Gudrune will READY a DASH action to help Capone move about the battlefield.
While Gudrune dashes towards Capone, the young Silver Dragon is not idle. It inhales deeply then roars forth a torrent of frigid icles at the two Air Elementals in front of it. It catches both fully in the cone of its breath attack. The bluer Air Elemental crystalises for a brief moment, before its swirling winds can no longer support themselves and little ice crystal fall into the spring, the elemental dead.
The second Air Elemental fares slightly better. Ice crystals circulate within its body, catching light like tiny flashing pieces of glass. The force of the breath is enough that the reflexive slam of its fist against the dragon misses by a scale, and, clearly despite being partially frozen it begins to move more quickly. Some part of the magic of the dragon's breath shaking the Air Elemental free from Capone's Slow spell.
The crackling storm cloud in the shape of a bird screeches as one of the air elementals is killed.
The Storm Elemental flaps its wings and screams. A squall of lightning flashes forth from its essence and sears and crackles across the young dragon. The rising whirlwind finds no purchase on her, but flurries past her to catch Lorken in its area of effect also.
It's too little too late for the Air Elemental. Dark magic drips from Jayson Dreamweaver's incantation and two actinic flashes of infernal light flash out on the tail of a dark curse that lays heavy over the creature of air. It dies a slow death, feeling pain and pleasures it had no conception of, in its final moments.
Alaina takes aim at the remaining celestial, channeling planar energies towards it and firing two arrows.
BA: Planar Warrior
Two Arrows: AC 12; 20 Damage. AC 29, 18 force Damage
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
The creature of storms and gales turns whip-fast as Alaina fires her first arrow, snapping the bolt from the air with its beak. It's not fast enough to do anything about the next arrow already on its a way, the shimmering arrowhead striking where its 'wing' meets its body and passing through in a streak, blurring the Storm Elemental's outline like a charcoal rubbing smudged indistinct.
(Lorken passed his save with a 16)
Backing up a few paces, Lorken makes a running jump across the water, practically under the dragon's nose in his eagerness to reach his foe. (Rolled a 6 for Mirthful Leaps, for a total jumping distance of 22 feet.)
Charging towards the Storm Elemental, Lorken again lets loose a searing bolt of radiant energy from his chest at the Elemental (on a failed save, 4 damage and blinded).
Finally getting to grips with his enemy, Lorken swings his greataxe in huge arcs, aiming to cleave straight through its crackling heart.
Attack 1 - Great Weapon Master with advantage (from blinded if the Elemental fails its save, otherwise from Reckless Attack): Hit 14 for 19 Slashing damage.
Attack 2 - the same: Hit 11 for 21 Slashing damage.
Capone is delighted by Gudrune's offer of a lift, but says with mirth in his voice, "Not this time my friend! I must run free upon the battlefield!" and continues darting towards the northeast another 30ft, drawing near to and then atop the fallen tree overtop the waters. Once there he shoves the elemental with the force of his mind, buffeting it with telekinetic force. Then, aims his mechanical hand at it, and a beam of hot orange light streaks out towards the elemental creature.
BA: Telekinetic Shove Str DC 15 or 5ft knocked back.
Action: Fire Bolt 12 to hit, 5 fire damage if that does.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Capone's magic passes through the Storm Elemental's form without quite catching on it. With its attention turned towards the little bearded man it is able to sink down and under the beam of hot magic that immediately follows. The distraction is effective, and the Storm Elemental enters the range of Lorken's great axe. His bolt of radiant magic infuses into the Storm Elemental's form and it is blinded.
It rears back, but one of the greataxe blows catches it nevertheless, slicing through its breast.
Broma begins moving forward, towards the dragon specifically. She's been fighting and may be injured, opening an opportunity for him. He can fight the elemental in close quarters, if need be. But the opportunity of testing his medical capabilities on a draconic being such as a dragon -- the implication alone was a daunting marvel when it was Cryovain. But now, it's well within reach! He could gather discarded scales, blood samples, tissue samples, saliva, breath samples! His analytical thoughts race at the very prospect of an in-depth study of a living dragon. Oh how Dr. Paras will be pleased! He can hardly wait...!
OOC - On his turn use actions below or Jayon's holds his actions if the fight ends before his turn.
Jayson says, "Stay in the fight and we shall see victory today."
MOVE: Jayson moves up to 30ft so he's 60ft from the injured storm elemental or at least 90ft if he can't get to 60ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Transfer Hex, pointing at the storm elemental up to 90ft range.
ACTION: Cast Eldritch Blast, pointing at the at the storm elemental.
Beam #1 attack roll Storm Elemental: 24 Damage: 5 (Force Range up to 240ft) + 5 (Hex - Necrotic Target disadvantage on Dex saves) = 13
Beam #2 attack roll Storm Elemental: 25 Damage: 13 (Force Range up to 240ft) + 5 (Hex - Necrotic Target disadvantage on Dex saves) = 18
Reaction: Any available
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Broma moves closer to the dragon, practically salivating, as he makes their way onto the island in the spring, next to the glowing crystal fragment inset into the shrine in its center. Gudrune moves to support Capone, crossing the log just behind him.
The Silver Dragon turns to the final foe, its huge body spinning surprisingly lithely, tail flicking through the surface of the water spraying sparkling water into the sunlight that makes it through the trees to the spring.
The Silver Dragon's teeth flash, its claws rend, and Jayson's eye-watering actinic spells follow hot on its heels, wending the narrow gap in an instant. The Storm Elemental dies not with thunder but with a whimper. The damage is too much to bear, its form falls apart first into thick fog, then mist, then a faint whisper of wind carrying away towards the trees.
The Silver Dragon slumps, taking deep heaving breaths.