DM's note: This is a formality, since the Goblin is so low it's going to die no matter what, so I'll just roll the damage you forgot to roll Rori.
8
(The Goblin can't take it, and keels over from the pain, dead. The battle is won.
As you all get your bearings, you look around the dark room. There's the hallway behind you from where you came, the Northern wall, where there seems to be some carvings on the wall, the Southern wall that looks plain, and the Eastern wall which looks to be covered in vines. The brazier is on a platform and is giving off some faint light.)
What do you do?
DMs note: If you want to look at something, please specify what and roll Perception or Investigation.
This post has potentially manipulated dice roll results.
Rori will say, "It's kind of dim in here, don't you think?" Then cast Prestidigitation to make the flames in the room grow brighter. "Much better. Gabe, why don't you look at the wall with carvings, see if it's written in Goblin and if you can translate for us. Jubilee, I want to look at the wall with vines and could use some muscle if another wolf decides to jump out from behind cover."
Going for a perception check: looking at the big picture of the wall, do I notice any patches of vines that don't match the rest like they've been disturbed? Perception: 8
(Since Jubilee wasn't hurt too badly, Gaberin's Cure Wounds is actually enough to get her feeling like her old self.
Jubilee tries to return the favor by doing what she can for Gaberin, but, as she's not particularly skilled at Medicine, all she can do is wrap some cloth around the wound to soak up some of the bleeding.
Rori walks over to the 'picture'. There aren't really any vines on this wall. As you inspect the North Wall, you see that the carvings are pretty large and seem to depict several different scenes that show what appears to be an order of knights in several battles.
As you go further along the northern wall, following and inspecting the murals, you see a large carving of a very regal-looking knight. His armor looks more intricate than the rest, making you all think he might have been the leader or founder. Underneath, the name 'Sextus Varius' is inscribed. Next to him, there is a further inscription that reads as follows:
"I pledge to serve law, protect the innocent, battle the agents of chaos, and never reveal the secrets of the Delian Order. My word is my bond, my life and honor is for the order, for this night and all nights to come."
This seems to be the extent of what is on the northern wall.)
Rori admires the carvings and wonders what her life might have been like had she sworn an oath like that. What it would be like if she believed in anything that much really. She'll hide her inner thoughts and call out to her friends. Pointing her thumb at the wall behind her, "These yuppies really thought they had something going for 'em, now this place is overran with goblins. I guess vowing to protect the innocent ain't such a bad notion though." The purple tiefling will turn to look at the carvings one more time and huff to herself under her breath, "'Never reveal the secrets of the Delian Order' my ass... I wish you'd reveal a hint about what this place was."
She'll pat her hand on the wall twice and turn away to walk towards the brazier in the center of the room, addressing her companions, "Did y'all find anything interesting?"
(Jubilee inspects the Brazier, the source of light is just some burning coal, made brighter by magic.
Gaberin inspects the south wall. It is plain, smooth rock. Nothing out of the ordinary. The east wall is covered in vines, but looking for hidden doors doesn’t yield results.)
Gaberin sees nothing, but has suspicions. There has to be something down here, and where is the girl? "Everyone check around for hidden doors or entrances, just in case I missed something."
This post has potentially manipulated dice roll results.
Rori will start moving to one of the dead goblins, "I'm going to rifle through all of their pockets, see if there are any keys or anything else useful to help us get to Bess."
Rori looks thru the Goblin's pockets. They each have a set of ratty leather armor, and cheap quality weapons. You find a total of 4cp between all of them.
Rori will pocket the 4cp and leave the rest. "They've got nothing, so I've got nothing." She'll look around and think to herself.
Feeling out of ideas, she'll toss out her last solution, knowing it's a long shot. "The best I can do is cause an unlocked door to fly open (with Thaumaturgy). I could look at the different walls and try it? If there's something hidden there, I may be able to force it open, but honestly I've never tried it with a door I couldn't see. I'm not even sure it would work, but it won't cost me anything to try." She'll shrug and hope someone has anything better to pitch.
If that's all they have, she'll go for it. Standing in front of each wall, she will cast Thaumaturgy and imagine some hidden door in the wall opening. Mostly hoping if one is there, it's unlocked, but she's not sure her power can go that far.
(Rori goes up to the wall covered in vines and casts Thaumaturgy, causing a door hidden in the wall to fly open. Inside appears to be a cavern of some sort.)
Everyone roll a Perception check, please. Let me know if you want to do anything before moving on.
Relieved that it worked, Rori will walk up to each of her friends and put a copper piece in their hand, "One for Gabe, one for Jubilee, one for me, and one for our friend tied up outside. I always split loot where I can, an extra copper is one more piece towards a good drink."She pauses for just a moment before adding, "Well, maybe not a good one, but I think we'll all be needing an ale after this."
DM's note: This is a formality, since the Goblin is so low it's going to die no matter what, so I'll just roll the damage you forgot to roll Rori.
8
(The Goblin can't take it, and keels over from the pain, dead. The battle is won.
As you all get your bearings, you look around the dark room. There's the hallway behind you from where you came, the Northern wall, where there seems to be some carvings on the wall, the Southern wall that looks plain, and the Eastern wall which looks to be covered in vines. The brazier is on a platform and is giving off some faint light.)
What do you do?
DMs note: If you want to look at something, please specify what and roll Perception or Investigation.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I want to cast cure wounds on Jubilee
4
Keo, Human Cleric - Divine Right to Rule
Kayne - Bugbear Rogue - Deicide
OOC: So much for that...
Keo, Human Cleric - Divine Right to Rule
Kayne - Bugbear Rogue - Deicide
Rori will say, "It's kind of dim in here, don't you think?" Then cast Prestidigitation to make the flames in the room grow brighter. "Much better. Gabe, why don't you look at the wall with carvings, see if it's written in Goblin and if you can translate for us. Jubilee, I want to look at the wall with vines and could use some muscle if another wolf decides to jump out from behind cover."
Going for a perception check: looking at the big picture of the wall, do I notice any patches of vines that don't match the rest like they've been disturbed?
Perception: 8
Rori // Phandelver
Jubilee is going to keep her guard up and wants to see if there is anything she can do for Gabes wounds.
Medicine: 8
Jubilee
(Since Jubilee wasn't hurt too badly, Gaberin's Cure Wounds is actually enough to get her feeling like her old self.
Jubilee tries to return the favor by doing what she can for Gaberin, but, as she's not particularly skilled at Medicine, all she can do is wrap some cloth around the wound to soak up some of the bleeding.
Rori walks over to the 'picture'. There aren't really any vines on this wall. As you inspect the North Wall, you see that the carvings are pretty large and seem to depict several different scenes that show what appears to be an order of knights in several battles.
As you go further along the northern wall, following and inspecting the murals, you see a large carving of a very regal-looking knight. His armor looks more intricate than the rest, making you all think he might have been the leader or founder. Underneath, the name 'Sextus Varius' is inscribed. Next to him, there is a further inscription that reads as follows:
"I pledge to serve law, protect the innocent, battle the agents of chaos, and never reveal the secrets of the Delian Order. My word is my bond, my life and honor is for the order, for this night and all nights to come."
This seems to be the extent of what is on the northern wall.)
What do you all do?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I would also like to carefully check the southern and eastern walls for anything interesting or out of the ordinary.
Keo, Human Cleric - Divine Right to Rule
Kayne - Bugbear Rogue - Deicide
If you want to look at something, please specify what and roll Perception or Investigation.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I would like to check first the southern wall, then the eastern wall area for any hidden doors or entrances.
10
Keo, Human Cleric - Divine Right to Rule
Kayne - Bugbear Rogue - Deicide
Jubilee is going to inspect the brazier and look for the source of light.
Jubilee
Rori admires the carvings and wonders what her life might have been like had she sworn an oath like that. What it would be like if she believed in anything that much really. She'll hide her inner thoughts and call out to her friends. Pointing her thumb at the wall behind her, "These yuppies really thought they had something going for 'em, now this place is overran with goblins. I guess vowing to protect the innocent ain't such a bad notion though." The purple tiefling will turn to look at the carvings one more time and huff to herself under her breath, "'Never reveal the secrets of the Delian Order' my ass... I wish you'd reveal a hint about what this place was."
She'll pat her hand on the wall twice and turn away to walk towards the brazier in the center of the room, addressing her companions, "Did y'all find anything interesting?"
Rori // Phandelver
(Jubilee inspects the Brazier, the source of light is just some burning coal, made brighter by magic.
Gaberin inspects the south wall. It is plain, smooth rock. Nothing out of the ordinary. The east wall is covered in vines, but looking for hidden doors doesn’t yield results.)
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Gaberin sees nothing, but has suspicions. There has to be something down here, and where is the girl? "Everyone check around for hidden doors or entrances, just in case I missed something."
Keo, Human Cleric - Divine Right to Rule
Kayne - Bugbear Rogue - Deicide
Rori will start moving to one of the dead goblins, "I'm going to rifle through all of their pockets, see if there are any keys or anything else useful to help us get to Bess."
Investigation: 13
Rori // Phandelver
Rori looks thru the Goblin's pockets. They each have a set of ratty leather armor, and cheap quality weapons. You find a total of 4cp between all of them.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Rori will pocket the 4cp and leave the rest. "They've got nothing, so I've got nothing." She'll look around and think to herself.
Feeling out of ideas, she'll toss out her last solution, knowing it's a long shot. "The best I can do is cause an unlocked door to fly open (with Thaumaturgy). I could look at the different walls and try it? If there's something hidden there, I may be able to force it open, but honestly I've never tried it with a door I couldn't see. I'm not even sure it would work, but it won't cost me anything to try." She'll shrug and hope someone has anything better to pitch.
If that's all they have, she'll go for it. Standing in front of each wall, she will cast Thaumaturgy and imagine some hidden door in the wall opening. Mostly hoping if one is there, it's unlocked, but she's not sure her power can go that far.
Rori // Phandelver
Very nice, Rori.
(Rori goes up to the wall covered in vines and casts Thaumaturgy, causing a door hidden in the wall to fly open. Inside appears to be a cavern of some sort.)
Everyone roll a Perception check, please. Let me know if you want to do anything before moving on.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Perception: 17
Jubilee
Relieved that it worked, Rori will walk up to each of her friends and put a copper piece in their hand, "One for Gabe, one for Jubilee, one for me, and one for our friend tied up outside. I always split loot where I can, an extra copper is one more piece towards a good drink." She pauses for just a moment before adding, "Well, maybe not a good one, but I think we'll all be needing an ale after this."
Perception: 23
Rori // Phandelver
Perception : 18
Keo, Human Cleric - Divine Right to Rule
Kayne - Bugbear Rogue - Deicide