The chest appears for one minute. You watch the doors and chest, but no one comes out to inspect it. You see no movement in the doorway nor arrow slits. Notice, however, that the arrow slits are pointing towards the entrance and less towards the yard. The chest disappears.
Ash sighs audibly. "Let's just sneak in like normal, eh?" He walks quietly up to the front landing area, against the north wall, in the corner right by the door, hopefully out of sight of the southern arrow slit. Stealth: (8 (nat 1!) arg!)
K follows, he hurries to the southern corner across from Ash, also hoping to be out of sight. Stealth: 16
Badger follows as well, walking straight into the doorway until he's out of sight of the arrow slits, wondering what he sees inside. Stealth (armor disadvantage): 13
All three of you make it to the landing without incident.
Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east, and this broad corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead.
Badger is curious if anything was watching them approach through the arrow slits. He motions Ash and K in, and stealths to the (d4 (1-2=N) 2) north door going west, back towards the arrow slits. Stealth: 1
Ash starts to stealth to follow, but with Badger making so much noise, he decides they need to make a move. He rushes in to the door Badger was approaching, shortswords out.
Given the manner by which you've entered, I'm going to assume you're not attempting deception, and therefore have also removed the awkward-fitting red robes as soon as you exited the secret tunnel of the Redbrands Hideout. If you had other intentions, please let me know.
You enter a small room littered with debris. The arrow slit opposite the door offers a fine field of fire over the terrace in front of the castle gates. Two goblins hold shortbows knocked with arrows, but neither are watching the terrace. They are bickering about something. Ash picks up the words "owl monster." When you enter, they drop their bows and pick up their shortswords.
Ash moves west a step and attacks goblin 2, whirling both shortswords at it (8 & 10 to hit, misses)
Badger also steps west and swipes his battleaxe up at goblin 2 (10 to hit, misses)
K steps north to see the goblins through the doorway. He jabs his quarterstaff at goblin 1 (23 to hit, 10 bludgeoning) then steps over its fallen body to punch at goblin 2 (13 to hit, 5 bludgeoning)
Goblin 2 dances and parries with his shortsword, avoiding weapon slash after weapon slash, but without his shield he is unable to dodge K's fist.
He knows he's done for and so tries to sneak between K and Badger. He'll need an acrobatics check DC 15: 16. He manages to get by and avoids opportunity attacks with his Nimble Escape disengage bonus action. He runs through the north door and Ash hears him say, "intruders!"
Ash: you chase the goblin through a storeroom into another room.
In the storeroom, you see that old casks of salted meat and sacks of rotting grain fill this storage area. Among the supplies, you see a bloody suit of chain mail, a heavy crossbow, and an unsheathed longsword with the emblem of Neverwinter worked into its hilt.
Four plain straw pallets and bedrolls are lined up on the floor of this barracks. Brackets on the walls hold a number of weapons—spears, swords, morningstars, and more. The north wall shows signs of damage, but the floor is swept clean of rubble.
Three hobgoblins in chainmail have grabbed their longswords, but have not had a chance to strap on their shields.
Ash steps into the room and swings at hobgoblin 3 (24 & 5 to hit, 13 piercing (+sneak))
Badger swings at hobgoblin 1 (12 to hit, miss)
K shakes his head to recover from the vicious hit. He then repeats his quarterstaff attack (25 to hit (crit!), 12 bludgeoning) then steps forward to punch the remaining hobgoblin (17 to hit, 4 bludgeoning)
Ash circles around Badger. "Too late," and slashes his shortsword (19 to hit, 19 piercing (+sneak)). He looks at Badger, predicting a scolding. "He tried to kill you before yielding. He would have betrayed us at the first opportunity. He was no Droop." He the checks the weapons on the wall for anything valuable. Investigation: 22
Badger is motionless for a moment, but simply says, "Okay."
The goblins and hobgoblins are dead; combat has ended.
Ash: you find a collection of spears, longswords, morningstars, and other weapons, none in great condition but could perhaps fetch a gold or two each. There is one battleaxe engraved with stylized feathers and surprisingly light.
Badger: You may take some time to learn its properties, but for now you get a sense that it'll be easier to use than your previous heavier battleaxe, and potentially more deadly.
Badger: "Thanks, Ash. I think I will use this." He ties his previous battleaxe to his pack.
Ash just shrugs in acknowledgement. "Should we take any more of these weapons?"
K: "They probably aren't worth the effort. Come, let's find Gundren. By the way, did you notice the armor and longsword in the storeroom? Was that...?"
Badger: It takes no effort to recognize the Neverwinter symbol engraved in its hilt nor the size and shape of the armor matching a certain knight of the Lords' Alliance, though you can't be sure.
Badger: "We should take this back to Phandalin for Sir Hallwinter, in case they're his." He starts stripping the equipment to his pack. If he needs the space, he'll leave behind his old battleaxe.
K helps gather and secure the equipment. He nods towards the door to the east, gesturing to Ash to make himself useful.
Ash catches the nod and listens at the door. Perception: 15
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The chest appears for one minute. You watch the doors and chest, but no one comes out to inspect it. You see no movement in the doorway nor arrow slits. Notice, however, that the arrow slits are pointing towards the entrance and less towards the yard. The chest disappears.
Ash sighs audibly. "Let's just sneak in like normal, eh?" He walks quietly up to the front landing area, against the north wall, in the corner right by the door, hopefully out of sight of the southern arrow slit. Stealth: (8 (nat 1!) arg!)
K follows, he hurries to the southern corner across from Ash, also hoping to be out of sight. Stealth: 16
Badger follows as well, walking straight into the doorway until he's out of sight of the arrow slits, wondering what he sees inside. Stealth (armor disadvantage): 13
All three of you make it to the landing without incident.
Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east, and this broad corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead.
Map:
Badger is curious if anything was watching them approach through the arrow slits. He motions Ash and K in, and stealths to the (d4 (1-2=N) 2) north door going west, back towards the arrow slits. Stealth: 1
Ash starts to stealth to follow, but with Badger making so much noise, he decides they need to make a move. He rushes in to the door Badger was approaching, shortswords out.
K follows closely.
Given the manner by which you've entered, I'm going to assume you're not attempting deception, and therefore have also removed the awkward-fitting red robes as soon as you exited the secret tunnel of the Redbrands Hideout. If you had other intentions, please let me know.
You enter a small room littered with debris. The arrow slit opposite the door offers a fine field of fire over the terrace in front of the castle gates. Two goblins hold shortbows knocked with arrows, but neither are watching the terrace. They are bickering about something. Ash picks up the words "owl monster." When you enter, they drop their bows and pick up their shortswords.
Map:
Initiative
Ash moves west a step and attacks goblin 2, whirling both shortswords at it (8 & 10 to hit, misses)
Badger also steps west and swipes his battleaxe up at goblin 2 (10 to hit, misses)
K steps north to see the goblins through the doorway. He jabs his quarterstaff at goblin 1 (23 to hit, 10 bludgeoning) then steps over its fallen body to punch at goblin 2 (13 to hit, 5 bludgeoning)
Goblin 1 gets poked to death by K.
Goblin 2 dances and parries with his shortsword, avoiding weapon slash after weapon slash, but without his shield he is unable to dodge K's fist.
He knows he's done for and so tries to sneak between K and Badger. He'll need an acrobatics check DC 15: 16. He manages to get by and avoids opportunity attacks with his Nimble Escape disengage bonus action. He runs through the north door and Ash hears him say, "intruders!"
Ash hisses, "Hells! Stop him! Before he alerts the whole castle!" He runs into the room to the north. What does he see?
Ash: you chase the goblin through a storeroom into another room.
In the storeroom, you see that old casks of salted meat and sacks of rotting grain fill this storage area. Among the supplies, you see a bloody suit of chain mail, a heavy crossbow, and an unsheathed longsword with the emblem of Neverwinter worked into its hilt.
Four plain straw pallets and bedrolls are lined up on the floor of this barracks. Brackets on the walls hold a number of weapons—spears, swords, morningstars, and more. The north wall shows signs of damage, but the floor is swept clean of rubble.
Three hobgoblins in chainmail have grabbed their longswords, but have not had a chance to strap on their shields.
Map:
Ash slashes at the goblin (13 to hit, 4 piercing); he leans north in case others want to get passed him (I don't think he has any movement left)
Badger moves into the hobgoblin room between all three and swings his battleaxe at hobgoblin 3 (6 to hit, miss)
K also squeezes passed Ash but moves south to the corner and attacks hobgoblin 1 (22 & 13 to hit, one hit, 5 bludgeoning)
Goblin 1 is dead.
Hobgoblin 1 attacks K: 23 to hit (crit!), 14 slashing
Hobgoblin 2 attacks Badger: 8 to hit, miss
Hobgoblin 3 attacks Badger: 17 to hit, miss, then moves east to flank Badger next round
Ash steps into the room and swings at hobgoblin 3 (24 & 5 to hit, 13 piercing (+sneak))
Badger swings at hobgoblin 1 (12 to hit, miss)
K shakes his head to recover from the vicious hit. He then repeats his quarterstaff attack (25 to hit (crit!), 12 bludgeoning) then steps forward to punch the remaining hobgoblin (17 to hit, 4 bludgeoning)
Hobgoblins 1 & 3 are dead.
Hobgoblin 2 has panic in his eyes. He swings his longsword at Badger (15 to hit, miss), then kneels, throwing his sword down. "I yield!"
Ash circles around Badger. "Too late," and slashes his shortsword (19 to hit, 19 piercing (+sneak)). He looks at Badger, predicting a scolding. "He tried to kill you before yielding. He would have betrayed us at the first opportunity. He was no Droop." He the checks the weapons on the wall for anything valuable. Investigation: 22
Badger is motionless for a moment, but simply says, "Okay."
The goblins and hobgoblins are dead; combat has ended.
Ash: you find a collection of spears, longswords, morningstars, and other weapons, none in great condition but could perhaps fetch a gold or two each. There is one battleaxe engraved with stylized feathers and surprisingly light.
Ash tosses the battleaxe to Badger. "Check this out. Does it suit you?"
Badger catches the battleaxe, dropping his own. He examines the workmanship. (Is it mechanically just a normal battleaxe?)
Badger: You may take some time to learn its properties, but for now you get a sense that it'll be easier to use than your previous heavier battleaxe, and potentially more deadly.
Badger: "Thanks, Ash. I think I will use this." He ties his previous battleaxe to his pack.
Ash just shrugs in acknowledgement. "Should we take any more of these weapons?"
K: "They probably aren't worth the effort. Come, let's find Gundren. By the way, did you notice the armor and longsword in the storeroom? Was that...?"
Badger walks out to see. Investigation: 6
Badger: It takes no effort to recognize the Neverwinter symbol engraved in its hilt nor the size and shape of the armor matching a certain knight of the Lords' Alliance, though you can't be sure.
Badger: "We should take this back to Phandalin for Sir Hallwinter, in case they're his." He starts stripping the equipment to his pack. If he needs the space, he'll leave behind his old battleaxe.
K helps gather and secure the equipment. He nods towards the door to the east, gesturing to Ash to make himself useful.
Ash catches the nod and listens at the door. Perception: 15