"Well... so long as your story gets my men back out in their boats, I suppose it doesn't matter. Just take my new boat here and tie it up where you fools borrowed the old one. And I expect a grand old story about how the lake is safe at the tavern tonight. Not just, 'we made friends with it'," he says mockingly. "I expect something that makes them know the lake is safe. The lass has been up in arms about the risk ever since you disappeared and almost nobody will go out now."
Barnabus, unconcerned with fame and glory, had decided to remain quiet and let Morkeleb have his moment but when asked directly Barnabus replied, "Aye, he speaks the truth. We did defeat the monster. Though it was by brokering a deal more than by combat. Regardless, the creature that will allow your fishermen to once again ply their trade. We do have tales to tell and grisly proof to show but perhaps not in the manner you ere expecting. Now go and spread the news. So we can inform them of dangers that threaten the north.
(That is up to the party. You have the ability to visit the characters from early on and tie up any threads you can think of, head out to whatever destination you desire next [see the first post of the thread for a map of Ten-Towns], break in Bremen if desired, or come up with some fourth thing.)
"I believe the good guardsman had a notion of what to do next. Something to do with the chardalyn. But I hope that we might travel by way of Bryn Shander. I feel that we are making enough of a name for ourselves that we should visit the largest among the Ten Towns and let our renown spread even more!"
"I am fine traveling wherever the wind blows as long as it leads to coin. Though I am curious about whatever this chardalyn matter is about" says Senushi.
"Aye, I know where we go from here." a bit grumbly at the idea that it isn't obvious to them. "Do you not remember the parchment?" Barnabus produces the note found in the Lady Ravisins things. He reads it out loud.
A letter on faded parchment, written in Dwarvish. It reads, “Glad you’ve agreed. When your beasts have destabilized the three northern towns, come to Caer-Konig; we’ll find you there. About the chardalyn; bring as much as you can carry, but keep it wrapped up. Still testing its properties and wouldn’t want an accident to occur. -SB”
"Aye, and to bring our new colleague up to grade let me remind you about what we're dealing with.
Chardalyn. It’s a rare mineral found primarily in the northern parts of the world.
The most important thing about Chardalyn, is that it is ridiculously valuable as a magical conduit. The stuff inherently absorbs and amplifies magic of all sorts. Even small pieces like what’s here could have spells and other magical effects stored in them. Handling Chardalyn of unknown sources can be dangerous. It’s a volatile material that contains volatile magics. It might be used to store a spell by a wizard, sure, but it can also carry the influence of any extraplanar creature (such as an angel or demon) that has handled it in the past.
A large amount of it could be used to build magic items or even golems, but only the bravest and/or most foolish craftsmen works with Chardalyn he didn’t mine himself. Now we know the mines contain this stuff. We know that the kolbolds were ticked into fleeing to the mines by Ravisin. I'll explain her later Senushi. They were also tricked to mine more magical ore. All of which is supposed to end up in the hands of this S.B. in Caer-Konig. So that is where my journey is going to take me. Something is still out there that threatens the people of Ten Towns and that can not stand. So are you with me?"
Morkeleb says, "Aye, let's go to Caer-Konig. Which are the three northern towns they're talking about? Probably.... Lonelywood, Termalaine, and Caer Konig itself? But we've restabilized two of those places. Caer-Konig is our obvious next target. Well done, Barnabus!"
"Interesting mineral this chardalyn. A whole golem of that stuff. Sound dangerous. Lead the way friend and I will follow." says Senushi agreeing to go to Caer-Konig
"Aye, the seamonster in Breman, the White Moose in Lonelywood , and the kolbolds in Termaline. Let's rest here for tonight. Inform these people to be on their guard and head out in the morning. Gear up lads I've a feeling we just at the tip of this adventure."
"Caer Conig, if I recall correctly, is quite far from here. We may have to break up the journey. I should like to make a stop at Bryn Shander. The many people there deserve to see my pretty face and hear, too, of the splendid and terrifying Vexashene legacy!"
The party spends the night explaining the Lake Monster situation to the people of Bremen. There is some concern over the creature being left alive, but the sight of the druid heads gives your conclusion much more credence. During the night, Tali the artist is overjoyed to learn what the creature actually is, and while she doesn't have much to pay you, she does offer her artistic services if you ever have use for them. The party is able to rest at the inn and get another sled for travel in the morning.
There is no proper trail to the town of Targos, the first stop on the way to both Caer Conig and Bryn Shander, but good navigation will make it a 3 hour trip. Whoever would like to may roll a Survival Check.
(Also please consider if you want to stop in Targos or head directly to the next town.)
Morkeleb is in too much of a preening mood to even consider driving the sled, didn't enter his mind. But he will help (fat lot of help he turned out to be).
You mush the dogs for a while, long enough that you feel you should have gotten to town by now, and come to the conclusion that you must be lost. In all directions, the continuous snow destroys visibility further than 100 feet away, and you are uncertain of where you have wander to. As you try to reorient yourselves, you see shapes form in the distance. It appears to be a small group of humanoids hauling a sled full of various odds and ends. The group march, pulling the sled themselves rather than having any sled dogs to do the work. One of them seems to sight you from a distance and waves you down.
Upon closer inspection, it appears to be a quartet of Goliath men. The sled they are pulling appears to be covered in camp supplies, some of which have been heavily damaged, but which appears to be far too much for just four people. They wear furs and boots, with hoods pulled down. Each appears dressed for the weather, though the one in front has torn sleeves on his coat, exposing his muscular arms.
That one speaks in a jovial, booming voice, "Hail travelers! I am Paavu of the Thuunkalaga. These are my companions, Bjorn, Vimak, and Uther. I notice you are circling. Are we lost in the storm friends?"
"Well met, o tall ones! I am Morkeleb, Scion of the great Vexashene dragon clan, and these are my comrades. We are traveling to Targos, and then on to Bryn Shander, though I must admit that the featureless white on white horizon in all directions may have disoriented us slightly. But I say, you lot look like you've seen some action, is all well with you?"
"Ho! We had quite the scrap with some crag cats, but it was nothing we can't handle! We're on our way to Targos ourselves. They needed some wilderness experts to find out what happened to a mountain camp they'd lost touch with, and recover what they could. Sadly, it seems the elements and the danger did the folks there in, so all we can do now is drag the remains of the camp to them. You lot are welcome to follow us to town."
The others behind him whisper amongst themselves. One calls out, "You lot are armed and armored; you must do some adventuring or mercenary work yourselves! How's to a friendly wager before we go?" The other two goliaths cheer at that; Paavu shakes his head and chuckles. The one he called Vimak continues.
"A quick contest of strength. We'll help you to town either way, but losing team carries the other's equipment back. Earn yourselves a light walk or handle this sled for us. I'm thinking tug of war, since we have plenty of rope. What do you say?"
(If the party accepts, that would be a Group Athletics Check vs the Goliaths.)
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11 was the better of the 2 persuasion rolls I made
"Well... so long as your story gets my men back out in their boats, I suppose it doesn't matter. Just take my new boat here and tie it up where you fools borrowed the old one. And I expect a grand old story about how the lake is safe at the tavern tonight. Not just, 'we made friends with it'," he says mockingly. "I expect something that makes them know the lake is safe. The lass has been up in arms about the risk ever since you disappeared and almost nobody will go out now."
Barnabus, unconcerned with fame and glory, had decided to remain quiet and let Morkeleb have his moment but when asked directly Barnabus replied, "Aye, he speaks the truth. We did defeat the monster. Though it was by brokering a deal more than by combat. Regardless, the creature that will allow your fishermen to once again ply their trade. We do have tales to tell and grisly proof to show but perhaps not in the manner you ere expecting. Now go and spread the news. So we can inform them of dangers that threaten the north.
**This Space for Rent**
Jar asks "So, what do we do now?"
D&D since 1984
(That is up to the party. You have the ability to visit the characters from early on and tie up any threads you can think of, head out to whatever destination you desire next [see the first post of the thread for a map of Ten-Towns], break in Bremen if desired, or come up with some fourth thing.)
Morkeleb turns to Barnabus
"I believe the good guardsman had a notion of what to do next. Something to do with the chardalyn. But I hope that we might travel by way of Bryn Shander. I feel that we are making enough of a name for ourselves that we should visit the largest among the Ten Towns and let our renown spread even more!"
"I am fine traveling wherever the wind blows as long as it leads to coin. Though I am curious about whatever this chardalyn matter is about" says Senushi.
"Aye, I know where we go from here." a bit grumbly at the idea that it isn't obvious to them. "Do you not remember the parchment?" Barnabus produces the note found in the Lady Ravisins things. He reads it out loud.
A letter on faded parchment, written in Dwarvish. It reads, “Glad you’ve agreed. When your beasts have destabilized the three northern towns, come to Caer-Konig; we’ll find you there. About the chardalyn; bring as much as you can carry, but keep it wrapped up. Still testing its properties and wouldn’t want an accident to occur. -SB”
"Aye, and to bring our new colleague up to grade let me remind you about what we're dealing with.
Chardalyn. It’s a rare mineral found primarily in the northern parts of the world.
The most important thing about Chardalyn, is that it is ridiculously valuable as a magical conduit. The stuff inherently absorbs and amplifies magic of all sorts. Even small pieces like what’s here could have spells and other magical effects stored in them. Handling Chardalyn of unknown sources can be dangerous. It’s a volatile material that contains volatile magics. It might be used to store a spell by a wizard, sure, but it can also carry the influence of any extraplanar creature (such as an angel or demon) that has handled it in the past.
A large amount of it could be used to build magic items or even golems, but only the bravest and/or most foolish craftsmen works with Chardalyn he didn’t mine himself. Now we know the mines contain this stuff. We know that the kolbolds were ticked into fleeing to the mines by Ravisin. I'll explain her later Senushi. They were also tricked to mine more magical ore. All of which is supposed to end up in the hands of this S.B. in Caer-Konig. So that is where my journey is going to take me. Something is still out there that threatens the people of Ten Towns and that can not stand. So are you with me?"
**This Space for Rent**
Morkeleb says, "Aye, let's go to Caer-Konig. Which are the three northern towns they're talking about? Probably.... Lonelywood, Termalaine, and Caer Konig itself? But we've restabilized two of those places. Caer-Konig is our obvious next target. Well done, Barnabus!"
Jar says "Caer-Konig? Sounds like a good idea."
D&D since 1984
"Interesting mineral this chardalyn. A whole golem of that stuff. Sound dangerous. Lead the way friend and I will follow." says Senushi agreeing to go to Caer-Konig
"Aye, the seamonster in Breman, the White Moose in Lonelywood , and the kolbolds in Termaline. Let's rest here for tonight. Inform these people to be on their guard and head out in the morning. Gear up lads I've a feeling we just at the tip of this adventure."
**This Space for Rent**
Morkeleb muses,
"Caer Conig, if I recall correctly, is quite far from here. We may have to break up the journey. I should like to make a stop at Bryn Shander. The many people there deserve to see my pretty face and hear, too, of the splendid and terrifying Vexashene legacy!"
The party spends the night explaining the Lake Monster situation to the people of Bremen. There is some concern over the creature being left alive, but the sight of the druid heads gives your conclusion much more credence. During the night, Tali the artist is overjoyed to learn what the creature actually is, and while she doesn't have much to pay you, she does offer her artistic services if you ever have use for them. The party is able to rest at the inn and get another sled for travel in the morning.
There is no proper trail to the town of Targos, the first stop on the way to both Caer Conig and Bryn Shander, but good navigation will make it a 3 hour trip. Whoever would like to may roll a Survival Check.
(Also please consider if you want to stop in Targos or head directly to the next town.)
Jar thinks about piloting the sled but remembers the last time with his friends and bad that turned out. He will let someone else pilot the sled.
D&D since 1984
(Well I tried assuming that some one would "help" I rolled with advantage. Still got an 8.)
Barnabus steps up this time to give piloting the sled a shot. After hearing a couple if pointers from the others he urges the sled forward.
**This Space for Rent**
Morkeleb is in too much of a preening mood to even consider driving the sled, didn't enter his mind. But he will help (fat lot of help he turned out to be).
DM Screen:
Roll: 14
You mush the dogs for a while, long enough that you feel you should have gotten to town by now, and come to the conclusion that you must be lost. In all directions, the continuous snow destroys visibility further than 100 feet away, and you are uncertain of where you have wander to. As you try to reorient yourselves, you see shapes form in the distance. It appears to be a small group of humanoids hauling a sled full of various odds and ends. The group march, pulling the sled themselves rather than having any sled dogs to do the work. One of them seems to sight you from a distance and waves you down.
Upon closer inspection, it appears to be a quartet of Goliath men. The sled they are pulling appears to be covered in camp supplies, some of which have been heavily damaged, but which appears to be far too much for just four people. They wear furs and boots, with hoods pulled down. Each appears dressed for the weather, though the one in front has torn sleeves on his coat, exposing his muscular arms.
That one speaks in a jovial, booming voice, "Hail travelers! I am Paavu of the Thuunkalaga. These are my companions, Bjorn, Vimak, and Uther. I notice you are circling. Are we lost in the storm friends?"
Morkeleb stands as tall as he can and booms out,
"Well met, o tall ones! I am Morkeleb, Scion of the great Vexashene dragon clan, and these are my comrades. We are traveling to Targos, and then on to Bryn Shander, though I must admit that the featureless white on white horizon in all directions may have disoriented us slightly. But I say, you lot look like you've seen some action, is all well with you?"
"Ho! We had quite the scrap with some crag cats, but it was nothing we can't handle! We're on our way to Targos ourselves. They needed some wilderness experts to find out what happened to a mountain camp they'd lost touch with, and recover what they could. Sadly, it seems the elements and the danger did the folks there in, so all we can do now is drag the remains of the camp to them. You lot are welcome to follow us to town."
The others behind him whisper amongst themselves. One calls out, "You lot are armed and armored; you must do some adventuring or mercenary work yourselves! How's to a friendly wager before we go?" The other two goliaths cheer at that; Paavu shakes his head and chuckles. The one he called Vimak continues.
"A quick contest of strength. We'll help you to town either way, but losing team carries the other's equipment back. Earn yourselves a light walk or handle this sled for us. I'm thinking tug of war, since we have plenty of rope. What do you say?"
(If the party accepts, that would be a Group Athletics Check vs the Goliaths.)