Wondering whether this is possble ... if no, I can rewrite the backstory so her original limbs were healed enough by the fey magic of the Carnival to be normally functional
'-----------
Shra's left forepaw and right arm were so badly burned in the accident that they had to be replaced with Prosthetic Limbs. Being made by fey smiths, they are of excellent workfeyship, and are undetectable as being artificial without close scrutiny ... or would except that one of the smiths was a little drunk on faerie wine at the time, so the fur of those parts has a faint opaline sparkle that is subtle enough to be one of those things you're never quite sure you saw but always haunts you out of the corner of your eye, and which is affected in its strength by the amount of ambient light available; it is almost undetectable in normal tavern torch-and-firelight except as fleeting hints, and cannot be distinguished in any lesser illumination than that.
Personality: Visham is an unsettlingly calm observer, not prone to rash action. Trained as an assassin, he has learned to disconnect himself from his emotional ties to mortality and grief... This has, instead, fostered a preternatural fascination with death. He does not seek it out, and he does not kill without cause, but he is transfixed by the process and meaning of death and will sometimes make himself a liability in his desire to observe it and find meaning in it.
Backstory/History: Visham was a slave, sold as a circus oddity. His memories of his parentage and earliest years are dim at best. He had mother. He can sometimes picture her in his head. What happened to her... whether she was sold off or died... he cannot recall. His father was a formidable man who rebelled against his captors and paid the ultimate price for it. Visham distinctly remembers watching the life fade from his eyes. It was the first time he ever saw such a thing. Far from the last.
What Visham remembers most is the contrasting fear and joyful exhilaration of audiences that would come to stare and gawk at him. If they feared him, why would they come so close? Despite repeated provocations from his handlers, they could never get him to successfully act the part of the monster. He simply took it all in stride, with calm, cold-blooded curiosity, quietly wondering if he would ever see a life outside his cage, and have the opportunity to watch the blood drain from the bodies of those who held him captive.
He remembers the robed man who would appear in the audience repeatedly, from city to city as the circus traveled... He remembers the way the man would stare at him... and he would stare back... silently... for hours. This was man who he would later know as Master Obrahm.
One day, without ceremony, years after his first appearance in the audience, Master Obrahm payed out Visham's indenture and brought him to stay at his monastery. There, Visham was trained in patience, mindfulness and physical conditioning. Once properly trained in the art of combat and death, he was granted the opportunity to serve the monastery as a thief and mercenary for-hire... a step every postulate is asked to take as a part of their education. After a year in the field taking lives and meditating on the act of killing, Visham is prepared to take the next step by setting of to explore the world on his own... It didn't take long for him to set his course... He would travel to Chult... where his destiny awaits.
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Personality : Morax is a very curious sort, a sort of bounty hunter, a hunter of men, beasts, or whatever is required. He does not give up on loose ends easily, wanting to pursue and pull strings until the whole ball of yarn has been untied. He is very persistent and patient in his approach. Once he is sure of the facts, he unleashes a deadly violence, with little regard for his own safety. He has a slow to build temper, but when it blows, it is fearsome to behold.
Backstory :
Morax Grimblehist is a reddish bronze dragonborn warrior who is somewhat of a bounty hunter, a scout and pathfinder. Occasionally he will be hired to hunt down a criminal that has disappeared, his specialty is mountainous and recently desert terrain. One of his expeditions he will always remember. He found the remains of an adult white dragon whose hoard which had been looted and plundered. He took as a memento of this a white dragon scale which he has to this day, that resided near the dragon’s heart. He took a taste of the dragon’s blood with his fingertip and he took the dragon scale and found that he was infused with some of the dragon’s energy and magic, in addition to his nature’s magic. In the months that followed, he found that he had dreams of the white dragon, a strange kinship with it, and felt that in the future this would bring him power, perhaps the ability to summon a companion who could aide him when his need was great. He named it simply “Ice” and he would frequently keep it under his pillow or his bedroll when he would sleep, feeling a strange bond to it. As he sought his destiny, he somehow knew there was more to the story, a link to this white dragon that would grow closer over time.
He had heard of a bounty for a particularly loathesome orc named Craddock the Cruel who was wanted for murder and treason and pursued him across Amn and a portion of Tethyr, eventually hearing the last bit of news at Calimport. Not being one to back down, Morax spent nearly the last of his remaining coin to gain passage on a ship to Nyanzaru, stepping off at the dock and looking around at this strange area of the world, keeping one ear to the ground for news of his quarry, the other portion of his attention focused on the interesting sights and pleasures of this new world, looking around the port town to gain his bearings.
Personality: Selfish and cold to strangers and outsiders. Fiercely Loyal and dependable to those that he calls friends or family. hard and rough exterior with a kind heart.
Backstory/History: Thrash grew up deep in the jungles of chult with the rest of his tribe. As he grew, he developed his skills as a hunter until he was given the responsibility of leading hunting parties out into the jungle. At first these hunting parties were simply responsible from bringing back food for his tribe. More recently they had served another purpose... to prevent the ever encroaching undead from reaching his tribe.
On his last hunting expedition, his group came under attack by waves of undead. Only Thrash was able to survive and upon returning to his tribe, he was devastated by the destruction that laid before him. All that remained of his tribe were ruins and smears of blood. There were no bodies left behind for him to bury... only the stench of undead and smoke.
Now with no one to care for other than himself... he seeks to eradicate the undead threat anyway he can. Even if that means working together with some of the softer and more squishy inhabitants of Chult....
Personality: Yabo takes a lot of space, both physically and personality-wise. His detractors might call him loud, boastful and abrasive, or worse. But he's loyal to his friends and those he crews with, and there are few better to have standing behind you if an argument in a tavern turns physical. His imposing size is often enough to sober up a rowdy drunk, and his jovial cheer enough to defuse others. But if it does come to blows, if Yabo's got your back, you know you're getting home safe.
Backstory/History: When he was old enough to be on his own, Yabo left his community and their fen to seek adventure on the high seas. Between his innate tortle abilities, his strength, and his strong work ethic, he found ready employment on various ships, learning the ropes (literally), as well as serving as a mercenary of sorts at repelling dangers, and even spending a bit of time as a member of a privateering ship, where he was always in the vanguard, first over the rails.
He found himself without either ship or crew when he was knocked overboard while repelling a sahuagin raid, and was pulled unconscious and wounded from the sea by a passing merchant vessel. The captain was a decent sort, and Yabo thinks he'd have had a place on that crew, if his injuries hadn't needed longer ashore than their schedule could allow. He's recently healed well enough to be up and about, now sporting a long gouge and missing notch in his shell above his right shoulder, the scar tracing down to his chest. It's not the only scar adorning his body, but the others have faded to mottled greens and browns, this one, being newly healed, is still pinkish, and while it pull some time, doesn't hamper his ability to get around.
He's been abed for far too long, by his reckoning, and while he had enough to cover his convalescence, he's not left with much coin in his pocket after re-outfitting with some weapons and gear. He asked around after his ship and crew, but they've not been in port. He fears that the ship was taken by the shark-folk, and the crew likely long digested. The big tortle is looking for a job, preferably one where he can be pointed in the direction of things that need hurting.
Description: Unlike the more tortoise-like tortles, Yabo's appearance is much more akin to an alligator snapping turtle.
Personality: I have a crude sense of humor. I can stare down a hell hound without flinching.
Backstory/History:
Cath is a shield dwarf from Mithril Hall. He was a twin to his brother, Hath Redaxe. Cath and his twin brother served during the War of the Silver Marches with the orc kingdom of Many-Arrows in 1484. His twin brother was killed by orcs in the spring of the Year of the Iron Dwarf's Vengeance, 1485 DR, when Bruenor managed to unite all the dwarven forces to retake the River Surbrin bridge from the forces of Many-Arrows
It was shortly after the war and the dissolving of the League of Silver Marches that in his grief over the loss of his twin bother he left Mithril Hall. For years now he travels as a mercenary who ranges around looking for adventure and gold, not always in that order. He has seen most of the Sword Coast in his travels with merchant caravans He has visited all of the major cities on more than one occasion. He has fought in wars, delved dungeons and faced danger his whole life. He is always on the hunt for orcs, goblins and others like them. His hatred for them fueled by the loss of his twin brother Hath.
He has a wretched mouth and his ability to spew colorful curses is always awe inspiring.
He can often be found whittling wood and making small carvings of animals and other things. A strange thing for a dwarf as he prefers to work with wood rather than stone or metal. He will often leave these as gifts for poor folk he runs across in his travels. He carries a set of woodworking tools he received as a gift from a Hath before the war. It is his greatest treasure.
His manner appears gruff, but within lies a keen intelligence and heart that wishes to help those in need. Especially if they need orcs killed.
Oh, NICE! I never played this module but always wanted to. I do have a question about what posting frequency you will want though ... I do try to get on most days, but I rely on public internet to get online and I have a couple IRL commitments (parent in assisted living, friend in difficult situation) that sometimes flare up & need more attention than I had planned, so can't guarantee. I do make my best effort to post at least 3 times a week, and to let you know as soon as possible if I can't. Also have no problem being botted rather than hold the game up, and if I have to drop out always offer the character for an NPC if the DM decides they want to continue their story arc rather than have them vanish.
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Ability scores Ability scores: 14128121414
Three times a week is fine with me! I will do my best to post every day, but realistically that may end up being every other day or 3-4 times a week. If someone has to be gone for longer than a week, I will bot their character. Absences are expected from time to time just because we do all have lives and don't always have access to reliable internet. :)
Name: Dirtbrain Race: Goblin Class: Fighter Background: Pirate Alignment: Lawful Neutral Personality: hard worker, loves carousing, strong sense of fairness; appears very energetic and happy nearly all the time
Backstory/History: It was about a month after she had joined the crew of The Savage Knave that the crew started calling her Dirtbrain. At first, she thought maybe her hair was just dirty, so she took every chance she got to dunk her head in some water and wash it. That only led to the name spreading. She tried asking one of the other apprentices about it and he said something about her having 'dirty' thoughts. She really never thought about dirt - after all, they were on a pirate ship. And usually, they were on the water! She wasn't quite sure what he meant, and she had told him that. Somehow, it seemed like the name spread even more after that. Eventually everyone called her Dirtbrain and although she wasn't sure why, she felt like it meant she was truly a part of the crew.
Dirtbrain had been born into one of the lowest castes of her goblin tribe. (At that time she was called Mibru. But that was long ago.) She was barely more than a toddler when some conflict had brought the other humanoids to destroy their enclave. Being young, she really doesn't recall many details. Just chaos and death and being told to run. She somehow escaped and for many years wandered about, living as an urchin at the edges of small villages. It wasn't the best life, and being a goblin often made her the brunt of other urchins she encountered. Somehow with her strength and quickness she managed to eke by.
It was an unusual occasion that had brought her into a moderately sized coastal town. Having 'found' some coin from unsuspecting marks, she had ended up in a tavern by the docks, buying the cheapest ale she could locate. After a few drinks, she ended up getting involved in a brawl with some other men. She thinks they started it, though even at the time her memory was a little bit fuzzy. She held her own for some time, but eventually one of the larger humans knocked her out. She was surprised when she woke to be looking up at a hulking orc. (Everyone always called him a 'half-orc' but he was clearly not a half of a person. Obviously, he was a full orc!) His name was Zon, though most called him 'Mad Eyes'. He was the captain of a ship and had been impressed at how Dirtbrain had acquitted herself. He offered her a spot as apprentice on his ship and she accepted.
Thus, hardly a teen, she began her life as a pirate. She was quickly taught to help crew the ship and eventually to use a sword and fight. Though she didn't impress any as smart, she worked hard and proved to be strong despite her small size. With time she became a respected part of the crew, even learning some navigation skills during her time on the seas. When in port, she was never shy about meeting new people. And when she had the coins, she was not shy about buying drinks for herself and others as well. She was always up for whatever antics might bring her the most fun.
Dirtbrain is now on her own, ironically saved by a night of heavy drinking. In a port frequented by pirates, a group called the Black Skull Buccaneers attacked her ship, murdering 'Mad Eyes' and killing the rest of the crew. At least, she hasn't been able to find any other survivors. Dirtbrain had been at The Ugly Octopus that night. She'd planned on finding something interesting to do that night, but instead passed out before she made it anywhere. With her small stature, she'd slouched down beneath the table, and nobody noticed her until morning. By then it was too late to do anything about it. She heard that Mabel 'The Hag' Hastings, leader of the Black Skull Buccaneers, was offering a large reward for any stragglers from the crew. So she fled before anyone could cash in on that bounty.
Now Dirtbrain is looking for a new path. She is set on getting vengeance against 'The Hag' and her followers. But she knows it's going to take some work and she is quite willing to bide her time until the right opportunity can be found.
Personality: She can be a little shy when she first meets people, but brightens up once they get to know her. Very curious, loves to figure out what makes people tick and what sorts of secrets the world holds. A little stingy when it comes to money, does not like to spend unnecessarily. Can be rather greedy and transactional, especially when it comes to gold or information. She loves animals, particularly her familiar, the calico cat Missy.
Backstory/History:
Petra, a young deep gnome blessed with a talent for the arcane, was born in Baldur’s Gate and raised by Gondian artificers who intended to have her follow in their footsteps. Fate had different plans. During a violent upheaval in the City, Petra’s parents were killed. She was only 18 years old, still practically a child by gnomish standards, and was soon forced to live on the streets. She made ends meet by performing magic tricks in the Lower City, impressing passersby with creative spins on simple cantrips like minor illusion and prestidigitation. A meager existence, but it kept her half-full at the end of every day.
One fateful summer day, while performing her usual tricks, a bearded old man in brown robes passed by towing a hand cart full of books. When he hit a bump in the road, one of them fell out, but he did not notice. Desperate Petra snatched the tome, a fine blue Bradel-bound book with gold brocade woven into its cover, and fled before anyone saw her. When she reached her hovel, she discovered that it was a spellbook containing several spells written in a complicated arcane formula that she had never seen before. Furthermore, it would seem the book was alive, or at the very least sentient. It communicated with the young gnome and asked to be reunited with its ‘sibling,’ a book held by one of the scholars of Candlekeep.
Eager for whatever award might await her at the end of this quest, Petra took the book back to Candlekeep and met the owner of the twin spellbook, an elf wizard and devotee of the god Deneir known as Menelos Maloraen. When given the book, Menelos explained that the book was no ordinary tome - it was a spellbook belonging to Deneir himself, just like what Menelos had, and that such a book ended up in her possession was likely no accident. The wizard decided to take the gnome as his apprentice, and young Petra, eager for power and knowledge that could change her sad life, accepted.
Under Maloraen’s tutelage at Candlekeep, Petra’s arcane talent blossomed. She learned to decipher Deneir’s arcane scribbles and make use of the formulae within to master various spells of the First Circle. She learned voraciously, eagerly deciphering the First Scribe’s formulae while finding her own revelations between the god's lines. Maloraen released her from his tutelage once it was clear she was ready to follow her own path. Petra dedicated the next several years of her life to tearing through all of Candlekeeps libraries, gathering as much information as she could on powerful magic. She gorged herself on stories of Karsus’ Folly and the fall of Netheril, of the ravages of the Spellplague, the shadow-cursed lands of the Western Heartlands, and more, developing a fascination for magical phenomena. She began roaming the Sword Coast, investigating repositories of knowledge and ancient ruins of fallen civilizations where she could.
While in the throes of her studies, Petra received word from her former teacher Menelos that he had departed from Candlekeep and headed across the sea to Chult, for reasons he would only describe as ‘urgent.’ He promised she would hear from him in no more than half a year - those months came and went without a word. And then, rumors reached Candlekeep of a death curse afflicting those risen from the dead. Petra has spent the last few weeks investigating these rumors and trying to make sense of how this strange magical affliction could take hold. She is also in the process of discovering how she can further awaken the consciousness within Deneir’s Spellbook and learn more of its esoteric arcana.
Wondering whether this is possble ... if no, I can rewrite the backstory so her original limbs were healed enough by the fey magic of the Carnival to be normally functional
'-----------
Shra's left forepaw and right arm were so badly burned in the accident that they had to be replaced with Prosthetic Limbs. Being made by fey smiths, they are of excellent workfeyship, and are undetectable as being artificial without close scrutiny ... or would except that one of the smiths was a little drunk on faerie wine at the time, so the fur of those parts has a faint opaline sparkle that is subtle enough to be one of those things you're never quite sure you saw but always haunts you out of the corner of your eye, and which is affected in its strength by the amount of ambient light available; it is almost undetectable in normal tavern torch-and-firelight except as fleeting hints, and cannot be distinguished in any lesser illumination than that.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Ability scores: 14 11 15 15 15 11
Name: Visham
Race: Yuan-ti
Class: Monk
Background: Criminal/Spy
Alignment: True Neutral
Personality: Visham is an unsettlingly calm observer, not prone to rash action. Trained as an assassin, he has learned to disconnect himself from his emotional ties to mortality and grief... This has, instead, fostered a preternatural fascination with death. He does not seek it out, and he does not kill without cause, but he is transfixed by the process and meaning of death and will sometimes make himself a liability in his desire to observe it and find meaning in it.
Backstory/History: Visham was a slave, sold as a circus oddity. His memories of his parentage and earliest years are dim at best. He had mother. He can sometimes picture her in his head. What happened to her... whether she was sold off or died... he cannot recall. His father was a formidable man who rebelled against his captors and paid the ultimate price for it. Visham distinctly remembers watching the life fade from his eyes. It was the first time he ever saw such a thing. Far from the last.
What Visham remembers most is the contrasting fear and joyful exhilaration of audiences that would come to stare and gawk at him. If they feared him, why would they come so close? Despite repeated provocations from his handlers, they could never get him to successfully act the part of the monster. He simply took it all in stride, with calm, cold-blooded curiosity, quietly wondering if he would ever see a life outside his cage, and have the opportunity to watch the blood drain from the bodies of those who held him captive.
He remembers the robed man who would appear in the audience repeatedly, from city to city as the circus traveled... He remembers the way the man would stare at him... and he would stare back... silently... for hours. This was man who he would later know as Master Obrahm.
One day, without ceremony, years after his first appearance in the audience, Master Obrahm payed out Visham's indenture and brought him to stay at his monastery. There, Visham was trained in patience, mindfulness and physical conditioning. Once properly trained in the art of combat and death, he was granted the opportunity to serve the monastery as a thief and mercenary for-hire... a step every postulate is asked to take as a part of their education. After a year in the field taking lives and meditating on the act of killing, Visham is prepared to take the next step by setting of to explore the world on his own... It didn't take long for him to set his course... He would travel to Chult... where his destiny awaits.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Rolling Scores to start on a character:
Ability scores: 7 16 17 15 16 14
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Let's see if the dice gods love me today...
Ability scores: 12 16 11 14 14 12
Nope.
Always wanted to try this one…here goes.
Ability scores: 18 9 12 10 16 14
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ability scores: 15 14 8 14 14 14
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Not sure whether to point buy/default or go standard human.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Ability scores: 17 16 11 15 9 10
Name : Morax Grimblehist. (Fire and Ice)
Race : Chromatic Dragonborn, Reddish / Bronze
Class : Ranger (eventually Drakewarden)
Background : Investigator
Alignment : Neutral Good
Personality : Morax is a very curious sort, a sort of bounty hunter, a hunter of men, beasts, or whatever is required. He does not give up on loose ends easily, wanting to pursue and pull strings until the whole ball of yarn has been untied. He is very persistent and patient in his approach. Once he is sure of the facts, he unleashes a deadly violence, with little regard for his own safety. He has a slow to build temper, but when it blows, it is fearsome to behold.
Backstory :
Morax Grimblehist is a reddish bronze dragonborn warrior who is somewhat of a bounty hunter, a scout and pathfinder. Occasionally he will be hired to hunt down a criminal that has disappeared, his specialty is mountainous and recently desert terrain. One of his expeditions he will always remember. He found the remains of an adult white dragon whose hoard which had been looted and plundered. He took as a memento of this a white dragon scale which he has to this day, that resided near the dragon’s heart. He took a taste of the dragon’s blood with his fingertip and he took the dragon scale and found that he was infused with some of the dragon’s energy and magic, in addition to his nature’s magic. In the months that followed, he found that he had dreams of the white dragon, a strange kinship with it, and felt that in the future this would bring him power, perhaps the ability to summon a companion who could aide him when his need was great. He named it simply “Ice” and he would frequently keep it under his pillow or his bedroll when he would sleep, feeling a strange bond to it. As he sought his destiny, he somehow knew there was more to the story, a link to this white dragon that would grow closer over time.
He had heard of a bounty for a particularly loathesome orc named Craddock the Cruel who was wanted for murder and treason and pursued him across Amn and a portion of Tethyr, eventually hearing the last bit of news at Calimport. Not being one to back down, Morax spent nearly the last of his remaining coin to gain passage on a ship to Nyanzaru, stepping off at the dock and looking around at this strange area of the world, keeping one ear to the ground for news of his quarry, the other portion of his attention focused on the interesting sights and pleasures of this new world, looking around the port town to gain his bearings.
Picture of Morax “in the wild” :
Picture of Morax when he’s traveling :
Character sheet link : https://www.dndbeyond.com/characters/127666614/aLYeqJ
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ability scores: 9 15 13 13 15 15
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Name: Thrash Slaughterscale
Race: Lizardfolk
Class: Ranger
Background: Ruined
Alignment: Lawful Neutral
Personality: Selfish and cold to strangers and outsiders. Fiercely Loyal and dependable to those that he calls friends or family. hard and rough exterior with a kind heart.
Backstory/History: Thrash grew up deep in the jungles of chult with the rest of his tribe. As he grew, he developed his skills as a hunter until he was given the responsibility of leading hunting parties out into the jungle. At first these hunting parties were simply responsible from bringing back food for his tribe. More recently they had served another purpose... to prevent the ever encroaching undead from reaching his tribe.
On his last hunting expedition, his group came under attack by waves of undead. Only Thrash was able to survive and upon returning to his tribe, he was devastated by the destruction that laid before him. All that remained of his tribe were ruins and smears of blood. There were no bodies left behind for him to bury... only the stench of undead and smoke.
Now with no one to care for other than himself... he seeks to eradicate the undead threat anyway he can. Even if that means working together with some of the softer and more squishy inhabitants of Chult....
link https://www.dndbeyond.com/characters/127667836/laVtpa
12 15 12 11 8 16
Name: Yabo (<sheet linked)
Race: Tortle
Class: Barbarian (future Path of the Beast)
Background: Marine
Alignment: Chaotic Neutral
Personality: Yabo takes a lot of space, both physically and personality-wise. His detractors might call him loud, boastful and abrasive, or worse. But he's loyal to his friends and those he crews with, and there are few better to have standing behind you if an argument in a tavern turns physical. His imposing size is often enough to sober up a rowdy drunk, and his jovial cheer enough to defuse others. But if it does come to blows, if Yabo's got your back, you know you're getting home safe.
Backstory/History: When he was old enough to be on his own, Yabo left his community and their fen to seek adventure on the high seas. Between his innate tortle abilities, his strength, and his strong work ethic, he found ready employment on various ships, learning the ropes (literally), as well as serving as a mercenary of sorts at repelling dangers, and even spending a bit of time as a member of a privateering ship, where he was always in the vanguard, first over the rails.
He found himself without either ship or crew when he was knocked overboard while repelling a sahuagin raid, and was pulled unconscious and wounded from the sea by a passing merchant vessel. The captain was a decent sort, and Yabo thinks he'd have had a place on that crew, if his injuries hadn't needed longer ashore than their schedule could allow. He's recently healed well enough to be up and about, now sporting a long gouge and missing notch in his shell above his right shoulder, the scar tracing down to his chest. It's not the only scar adorning his body, but the others have faded to mottled greens and browns, this one, being newly healed, is still pinkish, and while it pull some time, doesn't hamper his ability to get around.
He's been abed for far too long, by his reckoning, and while he had enough to cover his convalescence, he's not left with much coin in his pocket after re-outfitting with some weapons and gear. He asked around after his ship and crew, but they've not been in port. He fears that the ship was taken by the shark-folk, and the crew likely long digested. The big tortle is looking for a job, preferably one where he can be pointed in the direction of things that need hurting.
Description: Unlike the more tortoise-like tortles, Yabo's appearance is much more akin to an alligator snapping turtle.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Ability scores: 13 13 12 13 9 11
Ability scores: 15 12 11 16 12 16
Name: Cath Redaxe
Race: Dwarf
Class: Fighter
Background: Ruined
Alignment: Chaotic Good
Personality: I have a crude sense of humor. I can stare down a hell hound without flinching.
Backstory/History:
Cath is a shield dwarf from Mithril Hall. He was a twin to his brother, Hath Redaxe. Cath and his twin brother served during the War of the Silver Marches with the orc kingdom of Many-Arrows in 1484. His twin brother was killed by orcs in the spring of the Year of the Iron Dwarf's Vengeance, 1485 DR, when Bruenor managed to unite all the dwarven forces to retake the River Surbrin bridge from the forces of Many-Arrows
It was shortly after the war and the dissolving of the League of Silver Marches that in his grief over the loss of his twin bother he left Mithril Hall. For years now he travels as a mercenary who ranges around looking for adventure and gold, not always in that order. He has seen most of the Sword Coast in his travels with merchant caravans He has visited all of the major cities on more than one occasion. He has fought in wars, delved dungeons and faced danger his whole life. He is always on the hunt for orcs, goblins and others like them. His hatred for them fueled by the loss of his twin brother Hath.
He has a wretched mouth and his ability to spew colorful curses is always awe inspiring.
He can often be found whittling wood and making small carvings of animals and other things. A strange thing for a dwarf as he prefers to work with wood rather than stone or metal. He will often leave these as gifts for poor folk he runs across in his travels. He carries a set of woodworking tools he received as a gift from a Hath before the war. It is his greatest treasure.
His manner appears gruff, but within lies a keen intelligence and heart that wishes to help those in need. Especially if they need orcs killed.
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Ability scores: 11 16 11 11 10 12
Point buy it is!
Three times a week is fine with me! I will do my best to post every day, but realistically that may end up being every other day or 3-4 times a week. If someone has to be gone for longer than a week, I will bot their character. Absences are expected from time to time just because we do all have lives and don't always have access to reliable internet. :)
Also, I am loving all these apps!
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Name: Dirtbrain
Race: Goblin
Class: Fighter
Background: Pirate
Alignment: Lawful Neutral
Personality: hard worker, loves carousing, strong sense of fairness; appears very energetic and happy nearly all the time
Backstory/History: It was about a month after she had joined the crew of The Savage Knave that the crew started calling her Dirtbrain. At first, she thought maybe her hair was just dirty, so she took every chance she got to dunk her head in some water and wash it. That only led to the name spreading. She tried asking one of the other apprentices about it and he said something about her having 'dirty' thoughts. She really never thought about dirt - after all, they were on a pirate ship. And usually, they were on the water! She wasn't quite sure what he meant, and she had told him that. Somehow, it seemed like the name spread even more after that. Eventually everyone called her Dirtbrain and although she wasn't sure why, she felt like it meant she was truly a part of the crew.
Dirtbrain had been born into one of the lowest castes of her goblin tribe. (At that time she was called Mibru. But that was long ago.) She was barely more than a toddler when some conflict had brought the other humanoids to destroy their enclave. Being young, she really doesn't recall many details. Just chaos and death and being told to run. She somehow escaped and for many years wandered about, living as an urchin at the edges of small villages. It wasn't the best life, and being a goblin often made her the brunt of other urchins she encountered. Somehow with her strength and quickness she managed to eke by.
It was an unusual occasion that had brought her into a moderately sized coastal town. Having 'found' some coin from unsuspecting marks, she had ended up in a tavern by the docks, buying the cheapest ale she could locate. After a few drinks, she ended up getting involved in a brawl with some other men. She thinks they started it, though even at the time her memory was a little bit fuzzy. She held her own for some time, but eventually one of the larger humans knocked her out. She was surprised when she woke to be looking up at a hulking orc. (Everyone always called him a 'half-orc' but he was clearly not a half of a person. Obviously, he was a full orc!) His name was Zon, though most called him 'Mad Eyes'. He was the captain of a ship and had been impressed at how Dirtbrain had acquitted herself. He offered her a spot as apprentice on his ship and she accepted.
Thus, hardly a teen, she began her life as a pirate. She was quickly taught to help crew the ship and eventually to use a sword and fight. Though she didn't impress any as smart, she worked hard and proved to be strong despite her small size. With time she became a respected part of the crew, even learning some navigation skills during her time on the seas. When in port, she was never shy about meeting new people. And when she had the coins, she was not shy about buying drinks for herself and others as well. She was always up for whatever antics might bring her the most fun.
Dirtbrain is now on her own, ironically saved by a night of heavy drinking. In a port frequented by pirates, a group called the Black Skull Buccaneers attacked her ship, murdering 'Mad Eyes' and killing the rest of the crew. At least, she hasn't been able to find any other survivors. Dirtbrain had been at The Ugly Octopus that night. She'd planned on finding something interesting to do that night, but instead passed out before she made it anywhere. With her small stature, she'd slouched down beneath the table, and nobody noticed her until morning. By then it was too late to do anything about it. She heard that Mabel 'The Hag' Hastings, leader of the Black Skull Buccaneers, was offering a large reward for any stragglers from the crew. So she fled before anyone could cash in on that bounty.
Now Dirtbrain is looking for a new path. She is set on getting vengeance against 'The Hag' and her followers. But she knows it's going to take some work and she is quite willing to bide her time until the right opportunity can be found.
Dirtbrain Character Sheet
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Name: Petraneela “Petra” Pebblefoot
Ancestry: Svirfneblin (Deep Gnome)
Class: Wizard (Order of Scribes at Level 2)
Background: Sage
Alignment: Neutral
Personality: She can be a little shy when she first meets people, but brightens up once they get to know her. Very curious, loves to figure out what makes people tick and what sorts of secrets the world holds. A little stingy when it comes to money, does not like to spend unnecessarily. Can be rather greedy and transactional, especially when it comes to gold or information. She loves animals, particularly her familiar, the calico cat Missy.
Backstory/History:
Petra, a young deep gnome blessed with a talent for the arcane, was born in Baldur’s Gate and raised by Gondian artificers who intended to have her follow in their footsteps. Fate had different plans. During a violent upheaval in the City, Petra’s parents were killed. She was only 18 years old, still practically a child by gnomish standards, and was soon forced to live on the streets. She made ends meet by performing magic tricks in the Lower City, impressing passersby with creative spins on simple cantrips like minor illusion and prestidigitation. A meager existence, but it kept her half-full at the end of every day.
One fateful summer day, while performing her usual tricks, a bearded old man in brown robes passed by towing a hand cart full of books. When he hit a bump in the road, one of them fell out, but he did not notice. Desperate Petra snatched the tome, a fine blue Bradel-bound book with gold brocade woven into its cover, and fled before anyone saw her. When she reached her hovel, she discovered that it was a spellbook containing several spells written in a complicated arcane formula that she had never seen before. Furthermore, it would seem the book was alive, or at the very least sentient. It communicated with the young gnome and asked to be reunited with its ‘sibling,’ a book held by one of the scholars of Candlekeep.
Eager for whatever award might await her at the end of this quest, Petra took the book back to Candlekeep and met the owner of the twin spellbook, an elf wizard and devotee of the god Deneir known as Menelos Maloraen. When given the book, Menelos explained that the book was no ordinary tome - it was a spellbook belonging to Deneir himself, just like what Menelos had, and that such a book ended up in her possession was likely no accident. The wizard decided to take the gnome as his apprentice, and young Petra, eager for power and knowledge that could change her sad life, accepted.
Under Maloraen’s tutelage at Candlekeep, Petra’s arcane talent blossomed. She learned to decipher Deneir’s arcane scribbles and make use of the formulae within to master various spells of the First Circle. She learned voraciously, eagerly deciphering the First Scribe’s formulae while finding her own revelations between the god's lines. Maloraen released her from his tutelage once it was clear she was ready to follow her own path. Petra dedicated the next several years of her life to tearing through all of Candlekeeps libraries, gathering as much information as she could on powerful magic. She gorged herself on stories of Karsus’ Folly and the fall of Netheril, of the ravages of the Spellplague, the shadow-cursed lands of the Western Heartlands, and more, developing a fascination for magical phenomena. She began roaming the Sword Coast, investigating repositories of knowledge and ancient ruins of fallen civilizations where she could.
While in the throes of her studies, Petra received word from her former teacher Menelos that he had departed from Candlekeep and headed across the sea to Chult, for reasons he would only describe as ‘urgent.’ He promised she would hear from him in no more than half a year - those months came and went without a word. And then, rumors reached Candlekeep of a death curse afflicting those risen from the dead. Petra has spent the last few weeks investigating these rumors and trying to make sense of how this strange magical affliction could take hold. She is also in the process of discovering how she can further awaken the consciousness within Deneir’s Spellbook and learn more of its esoteric arcana.
You guys are really bringing awesome characters. I might have to do two groups!
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus