“Be on your guard, whatever burrowing insects or creatures did this, they may still be around, hiding just under the dirt.” Anton takes out his collapsing pole, extends it to the full ten foot length and starts poking into the piles of dirt, looking for anything hidden inside.
Nico approaches the closer of the two piles of rubble and examines it; if there is a hole present, he'll peer down into it, then cast Light on a fragment of rubble and drop it down the hole to see how deep it goes.
Confusing Gaze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.
On a failed saving throw, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Forewarned, you can choose to not look but that also means you are fighting it blind and spells/features that require "target you can see" can't be used.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
This post has potentially manipulated dice roll results.
Seeing something moving up at speed from the hole, Nico cast a quick spell and appeared 30 feet away. He then focused on the weave and waited for whatever it was to appear, to snidely comment, "Nice try, you filthy bastard!"
BONUS: Cast Misty Step to teleport a full 30 feet away from the hole ACTION:Ready a cantrip; he'll cast it as soon as the hulk appears, targeting it READIED: Cast Vicious Mockery at the hulk; DC 14 Wisdom Save, or take 5 psychic damage and it has disadvantage on its next attack
“Be on your guard, whatever burrowing insects or creatures did this, they may still be around, hiding just under the dirt.” Anton takes out his collapsing pole, extends it to the full ten foot length and starts poking into the piles of dirt, looking for anything hidden inside.
Nico approaches the closer of the two piles of rubble and examines it; if there is a hole present, he'll peer down into it, then cast Light on a fragment of rubble and drop it down the hole to see how deep it goes.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
You see something shiny....
and moving...
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
ROLL INITIATIVE!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Nico's Initiative: 19
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Anton initiative 9.
.
Razzec's Initiative: 3
Grey Initiative: 16
Hulk initiative 12
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ember 21
Nico 19
Grey 16
Hulk 12
Anton 9
Razz 3
-------------
If you have proficiency in Nature, you can roll it. If you roll 10 or higher you know about averting you eyes. If not, you have no idea.
NICO and GREY gogo!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
[not prof in nature so he knows nothing]
Grey will move if needed to make sure the Hulk is within 15 feet of himself, and he casts Spirit Guardians.
At start of it's turn it must make a DC 16 Wis or take 10 Radiant, save for half.
Ember initiative => 19
Nature => 21 << Will yell out whatever the heck he knows to yell about while taking to the air.
Umber Hulk
Probably most relavent -
Confusing Gaze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.
On a failed saving throw, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Forewarned, you can choose to not look but that also means you are fighting it blind and spells/features that require "target you can see" can't be used.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Seeing something moving up at speed from the hole, Nico cast a quick spell and appeared 30 feet away. He then focused on the weave and waited for whatever it was to appear, to snidely comment, "Nice try, you filthy bastard!"
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Ember flies as high as possible in the hope of moving behind the Umber Hulk.
Looking down on the beast, he will cast Flaming Sphere to appear down next to the UH.
A 5-foot-diameter sphere of fire appears next to the Umber Hulk.
Initial Fire damage: 6
Ember will use bonus action to move the sphere to keep bumping into the creature.
It is a 30 by 30 foot room.
Wooden door with a pull handle in the middle is on the right side.
There are three broken holes in the walls - probably passages created by the umber hulk.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ember needs to make a DC 15 CHR save.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Umber Hulk WIS save 6
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ember Charisma roll == Dirty 20
(game log)