Piotr says he will head to Derval's smith to see if the dwarf has any magical weapons (+1 short sword) or armor (+1 studded leather). Dervish asks him to inquire about a +1 dagger and a +1 shield. Dervish says he is going to the Shrine for Tymora and plans to get to know the local militia by losing small sums at dice.
Piotr says he will head to Derval's smith to see if the dwarf has any magical weapons (+1 short sword) or armor (+1 studded leather). Dervish asks him to inquire about a +1 dagger and a +1 shield. Dervish says he is going to the Shrine for Tymora and plans to get to know the local militia by losing small sums at dice.
There is an 80% chance the items are in stock.
58 vvv (+1 short sword)
37 vvv (+1 studded leather).
9 vvv (+1 dagger)
20 vvv (+1 shield.)
The acolyte hails Dervish, "Well met, How may I help you. I am priest Bando."
Despite the requirements for all citizens to serve, active deployments in the militia were rather sparse. They served as guards for a minimum of three days of each month.
Soldiers were required to carry out guard duty or patrol the lands beyond the town's walls.
The constable of Daggerford was selected from among the ranks of the militia.
Spencer will head over to the Lady Luck tavern. Take look at the large wall map and grab table and listen to what ppl talking about
pax and invisible imp are headed to the harvest house and talk to the priest there about healing herbs and plants.
The entire northeast wall of the taproom is covered by a huge, splendid color map of Faerûn, from Calimshan to the Spine of the World and from the Moonshaes to Raurin.
Rumors Spencer hears.
Dragonspear Castle was built over an ancient site of evil influences. (T)
Dragonspear Castle was the source of a recent invasion from the Lower Planes. There is still a way to get to other planes somewhere in the depths of the castle. (T)
Pax is able to get enough healing herbs and plants to make 6 random uncommon potions.
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Piotr asks for and pays for 2x +1 daggers and 1x +1 shield, muttering "Dervish better be good for this" and 1x +1 shortsword for himself.
Dervish meanwhile is looking to gamble with the priest or militia.
The weapons are in good shape and solid no issues with the as Piotr looks them over for craftmanship.
The clerk says, "You seem interested in that studded leather armor over there. I'll drop the price to 1500gp if you beat me in a game of high roll wins. If I win, it's 2000gp. Maybe you have some friends who will pitch in to help ya? Deal? That's as low as I can go. Best offer. Truth is we don't get a lot of folks with that kind of coin. At least I can make a few coins on it."
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
You find a few militia folks hanging out and you notice a game of 21 going on in the corner. Just one player against the house the others are having a sip of ale with a priest.
"You with the caravan mister", asks a militia member? "What brings you by? We don't get too many folks coming by much. A straggler occasionally as the caravans pull into town once in a while."
Another great addition to the possible DND minigames you can try, Twenty-one, is modeled after another real-world popular option, blackjack. In fact, the original name of blackjack was Twenty-one, only in French. It was later changed to blackjack in the United States.
In any event, the basic mechanic of the game applies nicely to dice gameplay. Here is how it works in Dungeons and Dragons. A player will roll 2d10 dice. The dealer will do the same, but only if the dice will be publicly revealed.
Players and the dealer then have the option to roll as many additional dice as they see fit. However, there is a catch. You cannot exceed 21 as the sum total of your dice, or you lose the game automatically.
If a dealer rolls a natural 21 from the start, the player(s) loses. If a player rolls 21, the dealer loses. In the case of ties, the winnings are split. Note that all die sides keep their face value except for the 1, which will be treated as both 1 and 11, depending on what you need at the moment of your roll.
If both you and the dealer have 21, you get a 1:1 payout from your bet. If your roll places you over 21, you bust, and your bets are immediately forfeited. Players win all other bets at a payout of 3:2.
Fingers the dealer explains the game to Dervish if they are interested in playing to try and win some coins. "Games pretty simple ya see. Dice are played in the open and you see what you get vs the dealer see. Place a bet. Minimum is 25gp."
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dervish says, "Perfect, count me in. I will play 25gp per hand" He will play four hands before joining the militia drinking ale.
First hand: 13 +6=19 hold
Second hand 12+10 bust
Third hand 10+5 =15 hold
Fourth hand 13+9 bust
After laughing at his bad luck, he buys a round for the priest and militia and starts telling tales of naughty nobles from ancient times and asking about local activities and rumors.
Dervish says, "Perfect, count me in. I will play 25gp per hand" He will play four hands before joining the militia drinking ale.
First hand: 13 +6=19 hold
Second hand 12+10 bust
Third hand 10+5 =15 hold
Fourth hand 13+9 bust
After laughing at his bad luck, he buys a round for the priest and militia and starts telling tales of naughty nobles from ancient times and asking about local activities and rumors.
OOC - I think you only roll a 1d10 twice. 1's are either 1 or 11 so a 1 + 10 would be 21 or 11 Not sure where you got the 13 and 12 from.
Dealer rolls Hand #1 1, 7
Dealer rolls Hand #2 3, 9
Dealer rolls Hand #3 5, 3
Dealer rolls Hand #4 7, 7
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dervish says, "Perfect, count me in. I will play 25gp per hand" He will play four hands before joining the militia drinking ale.
First hand: 13 +6=19 hold
Second hand 12+10 bust
Third hand 10+5 =15 hold
Fourth hand 13+9 bust
After laughing at his bad luck, he buys a round for the priest and militia and starts telling tales of naughty nobles from ancient times and asking about local activities and rumors.
OOC - I think you only roll a 1d10 twice. 1's are either 1 or 11 so a 1 + 10 would be 21 or 11 Not sure where you got the 13 and 12 from.
Dealer rolls Hand #1 1, 7
Dealer hand #1 3
Dealer rolls Hand #2 3, 9
Dealer hand #2 2
Dealer rolls Hand #3 5, 3
Dealer hand #3 6
Dealer rolls Hand #4 7, 7
Dealer hand #4 1
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
(OOC I like your results better than mine! I rolled 2d10 to get the first number then decided whether to hit or not, which was the second number.)
Dervish is happy to spend his 25gp winnings on the militia and the priest. Gold has a way of making friends and getting information that might be useful.
Piotr thanks Derval for the offer but tells Derval that he will return with the coins, but it will have to wait. It appears that Piotr is not the gambling type. In fact, he is a little grumpy with Dervish when Piotr finds Dervish with the militia and priest. At least Piotr has the good sense not to ask for money from Dervish in front of this crowd.
Dervish looks curiously at the envelope and thanks the priest. To Piotr, "Stop bugging me about the money, I will get it to you once we are with the others." In a quieter voice, he adds, "We can open this up there, as well."
When the group is together and alone - spencer shares the following rumors he learned
Dragonspear Castle was built over an ancient site of evil influences. (T)
Dragonspear Castle was the source of a recent invasion from the Lower Planes. There is still a way to get to other planes somewhere in the depths of the castle. (T)
Dervish joins Pax and Piotr joins Spencer.
PM sent.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
The caravan circles up outside the town along the east side of the road to allow for access to the river for watering the livestock/horses.
The gate is opened while the caravan is at the town.
The guards at the gate let you pass but keep an eye on who comes and goes and won't tolerate any mischief.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Piotr says he will head to Derval's smith to see if the dwarf has any magical weapons (+1 short sword) or armor (+1 studded leather). Dervish asks him to inquire about a +1 dagger and a +1 shield. Dervish says he is going to the Shrine for Tymora and plans to get to know the local militia by losing small sums at dice.
Spencer will head over to the Lady Luck tavern. Take look at the large wall map and grab table and listen to what ppl talking about
pax and invisible imp are headed to the harvest house and talk to the priest there about healing herbs and plants.
There is an 80% chance the items are in stock.
58 vvv (+1 short sword)
37 vvv (+1 studded leather).
9 vvv (+1 dagger)
20 vvv (+1 shield.)
The acolyte hails Dervish, "Well met, How may I help you. I am priest Bando."
Despite the requirements for all citizens to serve, active deployments in the militia were rather sparse. They served as guards for a minimum of three days of each month.
Soldiers were required to carry out guard duty or patrol the lands beyond the town's walls.
The constable of Daggerford was selected from among the ranks of the militia.
The entire northeast wall of the taproom is covered by a huge, splendid color map of Faerûn, from Calimshan to the Spine of the World and from the Moonshaes to Raurin.
Rumors Spencer hears.
Dragonspear Castle was built over an ancient site of evil influences. (T)
Dragonspear Castle was the source of a recent invasion from the Lower Planes. There is still a way to get to other planes somewhere in the depths of the castle. (T)
Pax is able to get enough healing herbs and plants to make 6 random uncommon potions.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Piotr asks for and pays for 2x +1 daggers and 1x +1 shield, muttering "Dervish better be good for this" and 1x +1 shortsword for himself.
Dervish meanwhile is looking to gamble with the priest or militia.
The weapons are in good shape and solid no issues with the as Piotr looks them over for craftmanship.
The clerk says, "You seem interested in that studded leather armor over there. I'll drop the price to 1500gp if you beat me in a game of high roll wins. If I win, it's 2000gp. Maybe you have some friends who will pitch in to help ya? Deal? That's as low as I can go. Best offer. Truth is we don't get a lot of folks with that kind of coin. At least I can make a few coins on it."
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
for Dervish
You find a few militia folks hanging out and you notice a game of 21 going on in the corner. Just one player against the house the others are having a sip of ale with a priest.
"You with the caravan mister", asks a militia member? "What brings you by? We don't get too many folks coming by much. A straggler occasionally as the caravans pull into town once in a while."
Another great addition to the possible DND minigames you can try, Twenty-one, is modeled after another real-world popular option, blackjack. In fact, the original name of blackjack was Twenty-one, only in French. It was later changed to blackjack in the United States.
In any event, the basic mechanic of the game applies nicely to dice gameplay. Here is how it works in Dungeons and Dragons. A player will roll 2d10 dice. The dealer will do the same, but only if the dice will be publicly revealed.
Players and the dealer then have the option to roll as many additional dice as they see fit. However, there is a catch. You cannot exceed 21 as the sum total of your dice, or you lose the game automatically.
If a dealer rolls a natural 21 from the start, the player(s) loses. If a player rolls 21, the dealer loses. In the case of ties, the winnings are split. Note that all die sides keep their face value except for the 1, which will be treated as both 1 and 11, depending on what you need at the moment of your roll.
If both you and the dealer have 21, you get a 1:1 payout from your bet. If your roll places you over 21, you bust, and your bets are immediately forfeited. Players win all other bets at a payout of 3:2.
Fingers the dealer explains the game to Dervish if they are interested in playing to try and win some coins. "Games pretty simple ya see. Dice are played in the open and you see what you get vs the dealer see. Place a bet. Minimum is 25gp."
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dervish says, "Perfect, count me in. I will play 25gp per hand" He will play four hands before joining the militia drinking ale.
First hand: 13 +6=19 hold
Second hand 12+10 bust
Third hand 10+5 =15 hold
Fourth hand 13+9 bust
After laughing at his bad luck, he buys a round for the priest and militia and starts telling tales of naughty nobles from ancient times and asking about local activities and rumors.
OOC - I think you only roll a 1d10 twice. 1's are either 1 or 11 so a 1 + 10 would be 21 or 11 Not sure where you got the 13 and 12 from.
Dealer rolls Hand #1 1, 7
Dealer rolls Hand #2 3, 9
Dealer rolls Hand #3 5, 3
Dealer rolls Hand #4 7, 7
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dealer Hand #1 total so far = 11
Dealer Hand #2 total so far = 14
Dealer Hand #3 total so far = 14
Dealer Hand #4 total so far = 15
Dealer holds his and looses 2 and wins two dealer gets 50gp from Dervish
Dervish gets 75 from the dealer...a profit of 25gp.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
(OOC I like your results better than mine! I rolled 2d10 to get the first number then decided whether to hit or not, which was the second number.)
Dervish is happy to spend his 25gp winnings on the militia and the priest. Gold has a way of making friends and getting information that might be useful.
Piotr thanks Derval for the offer but tells Derval that he will return with the coins, but it will have to wait. It appears that Piotr is not the gambling type. In fact, he is a little grumpy with Dervish when Piotr finds Dervish with the militia and priest. At least Piotr has the good sense not to ask for money from Dervish in front of this crowd.
The clerics thank the Dervish and hands them an envelope. Don't for a day. The ink is time activated for 24hrs.
We are going to bed. Thanks for the games.
Good Luck.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dervish looks curiously at the envelope and thanks the priest. To Piotr, "Stop bugging me about the money, I will get it to you once we are with the others." In a quieter voice, he adds, "We can open this up there, as well."
When the group is together and alone - spencer shares the following rumors he learned
Dragonspear Castle was built over an ancient site of evil influences. (T)
Dragonspear Castle was the source of a recent invasion from the Lower Planes. There is still a way to get to other planes somewhere in the depths of the castle. (T)
Now they are back together and in a safe spot, Dervish repays Piotr and opens the envelope.