The pattern of holes on the door seems uncannily similar to those you recall from the cave. In addition, the 10-foot-tall double door appears to be a slightly different color than the older rock and decorative work around its exterior.
Noticing the difference in color, Lira will move to hug the wall, staying out of the range of any darts that might come through the holes if she can. She will study the floor more closely, expecting to find a pressure plate much like the trigger from cache 2.
Investigation: 16
Rollback Post to RevisionRollBack
| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
Iólinder closed his eyes. He took a couple of deep breaths to calm his mind and focused on Zazi. In his mind's eye he imagined himself following after Lira and Zazi to catch up to them. His mind zoomed in on Zazi and pulled itself across the air towards the bat. Right when he was about to collide with the small critter, everything went white.
Iólinder blinked. There was something amiss. The world looked... bigger. And a whole lot noisier. In particular there was this loud gush of air next to his right ear. He turned and near collided with the enormous head, at least the size of himself, of Lira. To see her this up close startled him and before he had a moment to collect himself, he found that he had leapt into the air and soared around on big, leather wings.
Outside the cavern Iólinder opened his eyes. The were blank like the snow beneath his feet. He was, rather appropriate yet ironic, as blind as a bat.
'There is a door here.' He said. He could not hear himself speak which was weird. And just a little bit off putting. 'Ornate and riddled with holes. There are writings surrounding it. Hieroglyphs.'
Zazi perception: 4(let's chalk that up to the mindlink throwing her off her game)
She has blindsight 60 ft and advantage on hearing perception checks, if it applies.
Lira sighs, realizing her little scouting mission has seemingly run into a roadblock already. Figuring that the hieroglyphs are linked to avoiding the trap and opening the door, and remembering hearing some of the others discuss their knowledge of ancient languages, she will be head back out the entrance to get them.
Rollback Post to RevisionRollBack
| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
As the rest of the group peaks behind the waterfall,
You see a short corridor (10 feet) with an ornate doorway.
The door small 1/2 inch holes spaced evenly throughout. It is surrounded by an elaborate archway. Writing in ancient intricately carved hieroglyphs surrounds the doorway.
Vydar nods to Iolinder after he fills him in. Though the dark elf looks pretty groggy...as he usually does in the mornings. The hike out to the cache wakes him up though, and by the time they make it to the entrance he is on full alert.
When Lira enters the cache he says, "Wait. I'm coming too." Pausing briefly, he pulls Storm's hat out of his satchel and slaps it on his head, not making eye contact with Lira as the thing still makes him feel ridiculous.
He moves alongside her with the quietness that only comes with years of practice. When the two (plus Zazi) reach the door, Vydar looks it over.
"I'd imagine so," Lev says when Iiolinder states that he missed out. He averts his gaze for a moment, letting out a breath before looking at the cleric again. "Iiolinder... when this is over..."He hesitates, hand subconsciously going to his neck, "I need to talk to you."
Even though he's had to push this off again and again, he knows that now is not the time to bring it up. Right now they need to be fully focused, lest something go terribly wrong.
He almost objects to Lira going alone, but has to remind himself that one scout is probably safer then sending two or more. Then Vydar follows her anyways... so Lev just stays quiet and waits to see what sort of information they come back with.
Zarbyn waits with the others just outside as the entrance is scouted for traps and such. When Lire exits shortly after entering with Zazi, Zarbyn looks puzzled for a second, until he realizes they must of hit a snag already. Out of curiosity he will poke his head in just enough to get a look at the short hallway ending in the door with the many holes and the hieroglyphics.
Not being able to read the hieroglyphs he looks around trying to figure out something that might help in some way. "Hey, that looks like a key near the top of the archway?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As Vydar enters with Natalie Storms hat on, he feels warmth from he gem (even though he has not activated it yet). He hears Lira suggest she recognizes some trap elements.
The ancient languages of the Djarah and Kharéan, both ancient desert peoples, are similar enough that Vydar is able to translate most of the doorway.
Above the door in the large letters, it says, "Azuran, Fate, Destiny, Order
Surrounding the door on both sides, it reads: Enter as a visitor, but leave as nothing. You will not change the course of Allansia’s story—I, Akharis write it, and none can alter its pages.
Lira notices the key (or is it a key shaped indentation?) when Zarbyn points it out. "Good eye," she remarks, impressed, "Maybe it has something to do with opening the door, or deactivating the trap...Oh, there's a poison dart trap where the holes are, I think. Cache 2 had one too, but it was connected to a simple pressure plate. This one seems more complex."
Rollback Post to RevisionRollBack
| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
After hearing Lira looking for a pressure plate, It appears to Zarbyn that a separate chiseled stone on the top of the door resembling a key can be pushed in.
"I can try to push in that key-shaped stone with Natalie's whip. It might trigger the trap though." Lira remarks, wondering what ideas the others have in mind. "But...Hm, 'enter as a visitor, leave as nothing'. Maybe it only activates when you try to come back through it and leave? Poison darts in the back just when you think you're safe."
(OOC If you want to use the whip and reach is 10 feet with it, roll a to hit with it (just might work, seems like something Natalie Storm/ AKA Indiana Jones might try, DC 10)
The dextrous Lira takes out Natalie Storms whip, and takes a few test shots to get the distance and angle right. Then, with a quick flick of her wrist, she snaps the whip. The tip hit the key shaped stone perfectly and you see the stone sink into the wall 1 inch. You hear a clicking sound, of something being released, but no darks shoot out.
As the key goes in, a piece of the decorative rock above that resembles a clam shell falls off, clearly a cover of some sort, and you see a familiar symbol behind it.
VYDAR
The stone on Storms hat is no longer emitting any heat.
Lira
The pattern of holes on the door seems uncannily similar to those you recall from the cave. In addition, the 10-foot-tall double door appears to be a slightly different color than the older rock and decorative work around its exterior.
Noticing the difference in color, Lira will move to hug the wall, staying out of the range of any darts that might come through the holes if she can. She will study the floor more closely, expecting to find a pressure plate much like the trigger from cache 2.
Investigation: 16
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
'Okay, let's see if this works.'
Iólinder closed his eyes. He took a couple of deep breaths to calm his mind and focused on Zazi. In his mind's eye he imagined himself following after Lira and Zazi to catch up to them. His mind zoomed in on Zazi and pulled itself across the air towards the bat. Right when he was about to collide with the small critter, everything went white.
Iólinder blinked. There was something amiss. The world looked... bigger. And a whole lot noisier. In particular there was this loud gush of air next to his right ear. He turned and near collided with the enormous head, at least the size of himself, of Lira. To see her this up close startled him and before he had a moment to collect himself, he found that he had leapt into the air and soared around on big, leather wings.
Outside the cavern Iólinder opened his eyes. The were blank like the snow beneath his feet. He was, rather appropriate yet ironic, as blind as a bat.
'There is a door here.' He said. He could not hear himself speak which was weird. And just a little bit off putting. 'Ornate and riddled with holes. There are writings surrounding it. Hieroglyphs.'
Zazi perception: 4 (let's chalk that up to the mindlink throwing her off her game)
She has blindsight 60 ft and advantage on hearing perception checks, if it applies.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
It’s a direct route to the door, not much clearance on either side. She sees no signs of a pressure plate or if it’s a trap, a way to disarm it.
Lira sighs, realizing her little scouting mission has seemingly run into a roadblock already. Figuring that the hieroglyphs are linked to avoiding the trap and opening the door, and remembering hearing some of the others discuss their knowledge of ancient languages, she will be head back out the entrance to get them.
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
As the rest of the group peaks behind the waterfall,
You see a short corridor (10 feet) with an ornate doorway.
The door small 1/2 inch holes spaced evenly throughout. It is surrounded by an elaborate archway. Writing in ancient intricately carved hieroglyphs surrounds the doorway.
Vydar nods to Iolinder after he fills him in. Though the dark elf looks pretty groggy...as he usually does in the mornings. The hike out to the cache wakes him up though, and by the time they make it to the entrance he is on full alert.
When Lira enters the cache he says, "Wait. I'm coming too." Pausing briefly, he pulls Storm's hat out of his satchel and slaps it on his head, not making eye contact with Lira as the thing still makes him feel ridiculous.
He moves alongside her with the quietness that only comes with years of practice. When the two (plus Zazi) reach the door, Vydar looks it over.
If he can read it, he will read it aloud.
"I'd imagine so," Lev says when Iiolinder states that he missed out. He averts his gaze for a moment, letting out a breath before looking at the cleric again. "Iiolinder... when this is over..." He hesitates, hand subconsciously going to his neck, "I need to talk to you."
Even though he's had to push this off again and again, he knows that now is not the time to bring it up. Right now they need to be fully focused, lest something go terribly wrong.
He almost objects to Lira going alone, but has to remind himself that one scout is probably safer then sending two or more. Then Vydar follows her anyways... so Lev just stays quiet and waits to see what sort of information they come back with.
Zarbyn waits with the others just outside as the entrance is scouted for traps and such. When Lire exits shortly after entering with Zazi, Zarbyn looks puzzled for a second, until he realizes they must of hit a snag already. Out of curiosity he will poke his head in just enough to get a look at the short hallway ending in the door with the many holes and the hieroglyphics.
Not being able to read the hieroglyphs he looks around trying to figure out something that might help in some way. "Hey, that looks like a key near the top of the archway?"
As Vydar enters with Natalie Storms hat on, he feels warmth from he gem (even though he has not activated it yet). He hears Lira suggest she recognizes some trap elements.
The ancient languages of the Djarah and Kharéan, both ancient desert peoples, are similar enough that Vydar is able to translate most of the doorway.
Above the door in the large letters, it says, "Azuran, Fate, Destiny, Order
Surrounding the door on both sides, it reads: Enter as a visitor, but leave as nothing. You will not change the course of Allansia’s story—I, Akharis write it, and none can alter its pages.
Lira notices the key (or is it a key shaped indentation?) when Zarbyn points it out. "Good eye," she remarks, impressed, "Maybe it has something to do with opening the door, or deactivating the trap...Oh, there's a poison dart trap where the holes are, I think. Cache 2 had one too, but it was connected to a simple pressure plate. This one seems more complex."
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
(Let’s have a few perception roles with advantage)
Lira perception w adv: 13
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
Zarbyn's Perception: 9
After hearing Lira looking for a pressure plate, It appears to Zarbyn that a separate chiseled stone on the top of the door resembling a key can be pushed in.
"I can try to push in that key-shaped stone with Natalie's whip. It might trigger the trap though." Lira remarks, wondering what ideas the others have in mind. "But...Hm, 'enter as a visitor, leave as nothing'. Maybe it only activates when you try to come back through it and leave? Poison darts in the back just when you think you're safe."
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
(OOC If you want to use the whip and reach is 10 feet with it, roll a to hit with it (just might work, seems like something Natalie Storm/ AKA Indiana Jones might try, DC 10)
(To hit 23; hopefully this doesn't doom us all lol)
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
The dextrous Lira takes out Natalie Storms whip, and takes a few test shots to get the distance and angle right. Then, with a quick flick of her wrist, she snaps the whip. The tip hit the key shaped stone perfectly and you see the stone sink into the wall 1 inch. You hear a clicking sound, of something being released, but no darks shoot out.
As the key goes in, a piece of the decorative rock above that resembles a clam shell falls off, clearly a cover of some sort, and you see a familiar symbol behind it.
VYDAR
The stone on Storms hat is no longer emitting any heat.
(We will be back on Owlbear if you can access it)
https://www.owlbear.rodeo/room/0fqD33C25Ytz/TheWasteCrimp