(OOC: Let me know if I need to reroll, or just delete that post, if I can? I forgot to factor in that the Fire Elemental--if I read correctly--does 1d10 just for entering my range, along with adding my PAM score. Or just create a new post, with proper adjustments?)
This post has potentially manipulated dice roll results.
Okay, we are going to skip Jason for now. If he wants he can go at the bottom of the round. fire elemental3 will approach Flynt and make two 'touch' attacks. 1: Attack: 3 Damage: 15 fire damage. 2: Attack: 23 Damage: 14 fire damage. (bane effects already applied.) A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. BATTLEMAP
((Might be busy so posting Jasmine's turn now to go after Flynt))
Jasmine does not want the Fire Elementals to overwhelm them so she takes a step south (5ft) to spread out a bit. Her eyes glow golden as she scans the Elementals for weaknesses
BA: Hex on the most injured Elemental.
Hex (Concentration Spell): Every time Jasmine hits the Hexed Elemental with an attack, she does an extra 1d6 Necrotic damage to it. Additionally the cursed Elemental will have disadvantage on DEX checks.
She figures it might be dangerous to fight them on melee so she fires a bolt of smokey eldritch power at the enemy.
Eldritch Blast: 24. Damage: 8 Force + 2 Necrotic. On hit, the Elemental will be pushed back by 10ft and its movement speed is also reduced by 10ft until the end of Jasmine's next turn.
Flynt leans back just in time to avoid the elementals first swing but it puts him in an awkward position to avoid the second. He feels the sizzle of the elementals touch and he winces with pain.
With a growl of determination, his usual calm visage gives way to a sneer of anger.
The slight thwang of his crossbow string hums twice as Flynt fires "Betty" at elemental F1. Disengaging from the two fiery demons in front of him with a diving evasive roll, he completes his somersault and sprints 30 feet to the south west.
This post has potentially manipulated dice roll results.
(Sorry. Had some IRL stuff that kept me busy, and a few other things happen.)
From being within 5ft of fire elemental: 3
"I specifically mentioned that I didn't order to be well done!"
Jason moves out of the fire elemental's range, keeping it within range of his spear: Initial attack 25 + bardic inspiration 4. (As the elemental has resistances to nonmagical attacks of bludgeoning, piercing, adjust damage rolls as need to it).
If that hits: 9 + Divine Smite 12. "Blazing foe of flame and ash, Against my holy might you'll crash! By sacred oath and righteous power, 0Your infernal heat shall cower! Divine light, pierce this fiery form, And quench its blaze in radiant storm! In the name of justice, I smite thee, Let holy wrath set virtue free! Divine Smite!"
Armeros sighs in annoyance; he was hoping to keep his Warlock abilities a secret for as long as possible, but it won't matter if the others get incinerated by these damned elementals. He reluctantly pulls out his arcane focus, his already luminous yellow eyes burning brighter as he murmurs in Infernal and sends a crackling Eldritch Blast at the Elemental near Jason.
Action: Eldritch Blast on FE1 (or another if it dies first), to hit 14, damage 8 force
Rollback Post to RevisionRollBack
| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Eloquence Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
(Simce it seems hard for us to follow an order, we should just switch to group initiative. Since 2 elementals have already attacked, let our side finish then have 3 attack. Then the elementals can all go again to start the next round.)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
This post has potentially manipulated dice roll results.
Xondario takes 10 fire damage. And whenever someone takes a turn, if they haven't been 'put out', they take 1d10 fire damage. (this is if they moved within 5 feet of a fire elemental, or attacked one with a melee weapon)
(OOC: Let me know if I need to reroll, or just delete that post, if I can? I forgot to factor in that the Fire Elemental--if I read correctly--does 1d10 just for entering my range, along with adding my PAM score. Or just create a new post, with proper adjustments?)
Yeah, you should just redo it all and delete that post.
.Initiative:
Armeros: 17
FE1: 17
Taxidea: 13
Jason: 12 <--- turn
FE3: 12
Flynt: 9
Jaasmine: 8
FE2: 5
Remis: 4
Xndario: 3
**This Space for Rent**
Waiting on Jason to retake his turn?
Or declare he's done.
**This Space for Rent**
Okay, we are going to skip Jason for now. If he wants he can go at the bottom of the round.
fire elemental3 will approach Flynt and make two 'touch' attacks.
1: Attack: 3 Damage: 15 fire damage.
2: Attack: 23 Damage: 14 fire damage.
(bane effects already applied.)
A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
BATTLEMAP
Initiative:
Armeros: 17
FE1: 17
Taxidea: 13
Jason: 12
FE3: 12
Flynt: 9 <<<
Jasmine: 8
FE2: 5
Remis: 4
Xndario: 3
Armeros can go whever.
Flynt is up, with Jasmine on deck.
((Might be busy so posting Jasmine's turn now to go after Flynt))
Jasmine does not want the Fire Elementals to overwhelm them so she takes a step south (5ft) to spread out a bit. Her eyes glow golden as she scans the Elementals for weaknesses
BA: Hex on the most injured Elemental.
Hex (Concentration Spell): Every time Jasmine hits the Hexed Elemental with an attack, she does an extra 1d6 Necrotic damage to it. Additionally the cursed Elemental will have disadvantage on DEX checks.
She figures it might be dangerous to fight them on melee so she fires a bolt of smokey eldritch power at the enemy.
Eldritch Blast: 24. Damage: 8 Force + 2 Necrotic.
On hit, the Elemental will be pushed back by 10ft and its movement speed is also reduced by 10ft until the end of Jasmine's next turn.
Okay.
Flynt leans back just in time to avoid the elementals first swing but it puts him in an awkward position to avoid the second. He feels the sizzle of the elementals touch and he winces with pain.
With a growl of determination, his usual calm visage gives way to a sneer of anger.
The slight thwang of his crossbow string hums twice as Flynt fires "Betty" at elemental F1. Disengaging from the two fiery demons in front of him with a diving evasive roll, he completes his somersault and sprints 30 feet to the south west.
Attack on F1: 13 damage: 8
crossbow expert bonus action.
Attack on F1: 18 damage: 8
Action surge.
Disengage.
Movement: 30ft SW.
**This Space for Rent**
(Sorry. Had some IRL stuff that kept me busy, and a few other things happen.)
From being within 5ft of fire elemental: 3
"I specifically mentioned that I didn't order to be well done!"
Jason moves out of the fire elemental's range, keeping it within range of his spear: Initial attack 25 + bardic inspiration 4. (As the elemental has resistances to nonmagical attacks of bludgeoning, piercing, adjust damage rolls as need to it).
If that hits: 9 + Divine Smite 12. "Blazing foe of flame and ash, Against my holy might you'll crash! By sacred oath and righteous power, 0Your infernal heat shall cower! Divine light, pierce this fiery form, And quench its blaze in radiant storm! In the name of justice, I smite thee, Let holy wrath set virtue free! Divine Smite!"
PAM: Hit 8. Damage: 6
Armeros sighs in annoyance; he was hoping to keep his Warlock abilities a secret for as long as possible, but it won't matter if the others get incinerated by these damned elementals. He reluctantly pulls out his arcane focus, his already luminous yellow eyes burning brighter as he murmurs in Infernal and sends a crackling Eldritch Blast at the Elemental near Jason.
Action: Eldritch Blast on FE1 (or another if it dies first), to hit 14, damage 8 force
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
(Simce it seems hard for us to follow an order, we should just switch to group initiative. Since 2 elementals have already attacked, let our side finish then have 3 attack. Then the elementals can all go again to start the next round.)
**This Space for Rent**
Sounds good.
(So we’re waiting on Remis and Xondario?)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Yes
**This Space for Rent**
Xondario is going to step into the space left by flint with his hammer held high and swings at FE 2. "TIME TO SNUFF YOU OUT!"
Attack: 19-5=14 to hit, 11 + 10 = 21 bludgeoning (rerolled a damage die but got same result) damage
(How much damage does Xondario take for moving into range/attacking possibly use second wind BA depending on damage)
Xondario takes 10 fire damage.
And whenever someone takes a turn, if they haven't been 'put out', they take 1d10 fire damage. (this is if they moved within 5 feet of a fire elemental, or attacked one with a melee weapon)
Xondario will hold off second winding then
(Just waiting on Remus now?)
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
(I think so...)