GC2 Initiative: 19 Speed 30/50; AC 14; HP 60/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Adus; Athletics check DC 18 vs 14
GC1 moves to attack Felix; Bite Attack: 23 Damage: 19 (Piercing Damage grappled (escape DC 16)) or half (9); Tail Attack: 27 Damage: 14 (Bludgeoning Damage DC 16 Strength saving throw or be knocked prone.) or half (7)
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Rnd 1 Felix attack GC2 and misses; GC1 almost hits Felix with bite, but felix shields it. The tail attack hits him though 14 dmg;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 60/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Rnd 2
GC2 attacks Felix;Bite Attack: 22 Damage: 33 (Piercing Damage grappled (escape DC 16)) or half (16); Tail Attack: 21 Damage: 12 (Bludgeoning Damage DC 16 Strength saving throw or be knocked prone.) or half (6);
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Rnd 2 GC2 attacks Felix and misses;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 60/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Felix BAs Celistial revelation heavenly wings and action fey charms the crocs; GC1 save 20; GC2 save14 vs DC 15
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GC2 Initiative: 19 Speed 30/50; AC 14; HP 60/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Felix has GC1 help Adus out of the Quicksand; Felix flies up 15ft taking an attack of opportunity from GC2;
Tail Attack: 13 Damage: 16 (Bludgeoning Damage DC 16 Strength saving throw or be knocked prone.) or half (8)
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Rnd 3 Felix uses his eldritch blast on GC2 hitting for 11 dmg;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 49/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Adus gets out and moves to attack GC2; Adus Dire Wolf with Hill Giant Str and Pugilism potions, Rage and Wildshaped; Attack: 15 Damage: 13 (Piercing Damage if hit knocked prone) + 3 (Force Damage) = 16 or half (8); Felix has GC1 run away;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 33/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Rnd 4
GC2 now attacks Adus; Bite Attack: 10 Damage: 23 (Piercing Damage grappled (escape DC 16)) or half (11); Tail Attack: 22 Damage: 20 (Bludgeoning Damage DC 16 Strength saving throw or be knocked prone.) or half (10); Felix flies down to melee again; Felix with Hill Giant potion; Felix Bonus Action Cast Hex, Felix Cast True Strike, Felix Longsword of Wounding; Attack: 28 Damage: 19 (Slashing Damage) + 15 (Necrotic) + 15 ((Radiant or Slashing) Damage) + 5 (Necrotic) = 54 or half (27); Adus Dire Wolf with Hill Giant Str and Pugilism potions, Rage and Wildshaped; Attack: 21 Damage: 13 (Piercing Damage if hit knocked prone) + 3 (Force Damage) = 16 or half (8)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
After the short rest, both Rak and Borag have full hit points. Using Arcane Recovery, Borag gets back three 1st level slots and after leveling will gain a single 3rd level slot at 6th. Rak will gain one use of Rage after the short rest to have only two uses remaining.
Both characters will regain all uses of Adrenaline Rush after the short rest.
As the group regains some needed powers after resting, Melchis begins to act manic and crazed. "This way, we're close, hurry hurry." Both Rak and Borag are haggard from the last combat and they are moving slow. "Me coming." Rak says. Borag speaks up, "We've followed you through endless jungles, rain, quicksand, what's the sudden hurry?"
The Temple is quiet. Small cracks in keystones shine sunlight in long bright rays that pierce the dark and dusty stone temple. After exploring several empty room, the temple opens to a large ritual site, with a small zigurate standing in the center of the room and atop the stairs sits a pedestal.
Resting on a pedestal in the northwest corner, the jagged crown pulses with a dark, malevolent energy, crafted from twisted horns of demons and fierce wild animals. Even in its stillness, the artifact exudes a dangerous allure, tempting anyone who draws near. Without hesitation, Melchis rushes forward, his eyes alight with obsession. Ignoring any words of caution, he reaches out, seizing the artifact and placing it upon his head.
Horns of the Beast Rak init 18, Borag init 16, Hezrou HZ1 init [roll]1d20+3[/rool]
Round 1 Rak begins to rage1 Rak moves to HZ1 and attacks with his vicious greataxe Rak adv frenzy vicious greataxe, Attack: 21 Damage: 32 Rak extra attack adv, Attack: 13 Damage: 20
Round 1 Rak begins to rage1 Rak moves to HZ1 and attacks with his vicious greataxe Rak adv frenzy vicious greataxe, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Rak extra attack adv, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
HZ1 bite Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. HZ1 claw1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. HZ1 claw2 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Borag bonus action adrenaline rush gains +3 temps Borag casts haste on Rak
Try again...
Round 1 Rak begins to rage1 Rak moves to HZ1 and attacks with his vicious greataxe Rak adv frenzy vicious greataxe, Attack: 16 Damage: 18 Rak extra attack adv, Attack: 18 Damage: 18
Rak takes half of 11 (5), 9 (4), 11 (5), total 14 damage. Rak (45/59)
Round 2 Rak makes a Constitution Save DC 14 vs 9 or poisoned
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
Borag casts toll the dead, 21 necrotic HZ1 adv Wisdom DC 15 vs 15 Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
Rak's AC 15 becomes AC 17 with haste. All three attacks miss!
Borag casts toll the dead, 18 necrotic HZ1 adv Wisdom DC 15 vs 19 Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
Potent Cantrip deals half of 7+11 (9) necrotic damage to HZ1. HZ1 (49/136)
Round 3 Rak makes another stench save, Constitution Save DC 14 vs 24 or poisoned
Round 3 (continued) Unpoisoned, frenzy and raging3, Rak attacks with a renewed passion and wants to triple crit...? Rak poisoned/adv frenzy vicious greataxe, Attack: 26 Damage: 22 Rak extra attack poisoned/adv , Attack: 9 Damage: 25 Rak haste attack poisoned/adv , Attack: 19 Damage: 21
Round 3 (continued) Unpoisoned, frenzy and raging3, Rak attacks with a renewed passion and wants to triple crit...? Rak poisoned/adv frenzy vicious greataxe, Attack: 25 Damage: 24 Rak extra attack poisoned/adv , Attack: 11 Damage: 15 Rak haste attack poisoned/adv , Attack: 24 Damage: 19
Wtih Melchi's death, the pair are now faced with what to do with this evil artifact of the "Horns of the Beast". For now Borag can fight off the urge to put it on, he takes it in the bag of holding and splits the trade bars with his partner. "So Rak, where are you off to now?" Borag asks with some relief. "Me find a ship to leave jungle." Borag says, "Or we could use this scroll of teleportation circle." Rak scratches his head, "Tell me poor take some?"
Borag casts teleportation circle from the scroll, with an arcana check DC 15 vs 14 with a retry of 9, eventually landing back at the Wizard's Academy Portal, one that Borag is extremely familiar with and has used several times.
"It's been an honor witnessing your (blind rage) skills in action. You are in deed a force to be reckoned with and a reliable companion." Borag exclaims with a double arm shake, a common Orcish goodbye.
"Me like magic go boom and magic make me fast." Rak says in his own sentiments.
The Orcs part ways and vow to reunite if either of them is in need.
Horns of the Beast Rewards 3,900 XP (1,950 XP each) Bag of Holding trade bars (250 gp, 125 gp each) Spell Scroll of Teleportation Circle. Bonus 1,000 XP each
Rnd 4 GC2 Misses and hits Adus for 10 dmg; The duo team up for 70dmg on GC2 killing it and the other croc ran off.
GC2 Initiative: 19 Speed 30/50; AC 14; HP dead/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 32/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
That was a rough start; Crocodile Sandpits Rewards (3,600 XP, coin stash 900 gp)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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The team rest first after several hard faught battles,
Temple of Baphomet After days of trudging through rain-soaked jungle and treacherous terrain, you finally arrive at the overgrown ruins Melchis has been so intent on finding. The ancient stone walls are cracked and covered in thick vines, remnants of some lost civilization. Despite the decay, a sense of dark energy lingers, radiating from the structure like a heartbeat. As you venture inside, the eerie silence is broken by the sound of heavy hooves on stone.All together or broken up into waves of your choosing 6x Minotaurs CR 3 (700 XP each) Temple of Baphomet Rewards (4,200 XP, coin stash 1,050 gp)
Adus and Felix will do 3 waves of 2.
Wave 1 Rnd 1 Rng
Adus Initiative: 19 Speed 30; AC 17; HP 42/42; Beak Initiative: 12 Speed 10/60; AC 13; HP 1/1; Felix Initiative: 6 Speed 30; AC 21; HP 45/45; Talon Initiative: 21 Speed 10/60; AC 13; HP 1/1; MI1 Initiative: 18 Speed 40; AC 13; HP 76/76; MI2 Initiative: 18 Speed 40; AC 13; HP 76/76;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Wave 1 Rnd 1 Rng
Distance 50ft
Beak Initiative: 22 Speed 10/60; AC 13; HP 1/1; MI1 Initiative: 19 Speed 40; AC 13; HP 76/76; Adus Initiative: 18 Speed 30; AC 17; HP 42/42; Felix Initiative: 16 Speed 30; AC 21; HP 45/45; Talon Initiative: 7 Speed 10/60; AC 13; HP 1/1; MI2 Initiative: 6 Speed 40; AC 13; HP 76/76;
Wave 1 Rnd 1
Beak helps; MI1 moves 40 ft then dash 5ft to melee range. Adus attacks in Dire Wolf form, Rage Adus Dire Wolf From Bite Attacks Mi1: 13 Damage: 8 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (4); Damage: 15 (Piercing Damage Prone on hit) or half (7); Crit Damage: 16 (Piercing Damage) or half (8); Felix Bonus Action Cast at Mi1 Hex, Readies Cast after Talon helps; Cast True Strike, Adamantine Longsword(Sap) Attack Mi1: 13 Damage: 18 (Slashing Damage) + 12 (Radiant Damage) + 6 (Necrotic Damage) = 36 or half (18); Talon helps; Mi2 moves 40ft dash 5 ft to melee
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Felix attack GC2 and misses;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 60/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Adus; Athletics check DC 18 vs 14
GC1 moves to attack Felix; Bite Attack: 23 Damage: 19 (Piercing Damage grappled (escape DC 16)) or half (9); Tail Attack: 27 Damage: 14 (Bludgeoning Damage DC 16 Strength saving throw or be knocked prone.) or half (7)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 1 Felix attack GC2 and misses; GC1 almost hits Felix with bite, but felix shields it. The tail attack hits him though 14 dmg;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 60/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Rnd 2
GC2 attacks Felix;Bite Attack: 22 Damage: 33 (Piercing Damage grappled (escape DC 16)) or half (16); Tail Attack: 21 Damage: 12 (Bludgeoning Damage DC 16 Strength saving throw or be knocked prone.) or half (6);
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 2 GC2 attacks Felix and misses;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 60/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Felix BAs Celistial revelation heavenly wings and action fey charms the crocs; GC1 save 20; GC2 save14 vs DC 15
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 2 GC2 attacks Felix and misses;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 60/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Felix has GC1 help Adus out of the Quicksand; Felix flies up 15ft taking an attack of opportunity from GC2;
Tail Attack: 13 Damage: 16 (Bludgeoning Damage DC 16 Strength saving throw or be knocked prone.) or half (8)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 2
GC2 aoo on Felix misses.
GC2 Waits for Adus to get free of the quicksand; Felix blasts GC2; Felix Bonus Action Cast Hex, Cast Eldritch blast, Beam #1 at GC2: Attack: 18 Damage: 7 (Force Damage (Rng 120ft)) + 2 (Necrotic Damage (Rng 90ft)) = 9 or half (4); Cast Eldritch blast, Beam #2 at GC2: Attack: 25 Damage: 14 (Force Damage (Rng 120ft)) + 5 (Necrotic Damage (Rng 90ft)) = 19 or half (9)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 3 Felix uses his eldritch blast on GC2 hitting for 11 dmg;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 49/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Adus gets out and moves to attack GC2; Adus Dire Wolf with Hill Giant Str and Pugilism potions, Rage and Wildshaped; Attack: 15 Damage: 13 (Piercing Damage if hit knocked prone) + 3 (Force Damage) = 16 or half (8); Felix has GC1 run away;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 3 Adus hits for 16 dmg on GC2
GC2 Initiative: 19 Speed 30/50; AC 14; HP 33/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Rnd 4
GC2 now attacks Adus; Bite Attack: 10 Damage: 23 (Piercing Damage grappled (escape DC 16)) or half (11); Tail Attack: 22 Damage: 20 (Bludgeoning Damage DC 16 Strength saving throw or be knocked prone.) or half (10); Felix flies down to melee again; Felix with Hill Giant potion; Felix Bonus Action Cast Hex, Felix Cast True Strike, Felix Longsword of Wounding; Attack: 28 Damage: 19 (Slashing Damage) + 15 (Necrotic) + 15 ((Radiant or Slashing) Damage) + 5 (Necrotic) = 54 or half (27); Adus Dire Wolf with Hill Giant Str and Pugilism potions, Rage and Wildshaped; Attack: 21 Damage: 13 (Piercing Damage if hit knocked prone) + 3 (Force Damage) = 16 or half (8)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
After the short rest, both Rak and Borag have full hit points. Using Arcane Recovery, Borag gets back three 1st level slots and after leveling will gain a single 3rd level slot at 6th.
Rak will gain one use of Rage after the short rest to have only two uses remaining.
Both characters will regain all uses of Adrenaline Rush after the short rest.
As the group regains some needed powers after resting, Melchis begins to act manic and crazed. "This way, we're close, hurry hurry." Both Rak and Borag are haggard from the last combat and they are moving slow. "Me coming." Rak says. Borag speaks up, "We've followed you through endless jungles, rain, quicksand, what's the sudden hurry?"
The Temple is quiet. Small cracks in keystones shine sunlight in long bright rays that pierce the dark and dusty stone temple. After exploring several empty room, the temple opens to a large ritual site, with a small zigurate standing in the center of the room and atop the stairs sits a pedestal.
Resting on a pedestal in the northwest corner, the jagged crown pulses with a dark, malevolent energy, crafted from twisted horns of demons and fierce wild animals. Even in its stillness, the artifact exudes a dangerous allure, tempting anyone who draws near. Without hesitation, Melchis rushes forward, his eyes alight with obsession. Ignoring any words of caution, he reaches out, seizing the artifact and placing it upon his head.
Horns of the Beast
Rak init 18, Borag init 16, Hezrou HZ1 init [roll]1d20+3[/rool]
Hezrou HZ1 init 23
Rak uses initiative swap with Borag
Rak (59/59), HZ1 (136/136), Borag (44/44)
Round 1
Rak begins to rage1
Rak moves to HZ1 and attacks with his vicious greataxe
Rak adv frenzy vicious greataxe, Attack: 21 Damage: 32
Rak extra attack adv, Attack: 13 Damage: 20
HZ1 bite Attack: 19 Damage: 10
HZ1 claw1 Attack: 22 Damage: 8
HZ1 claw2 Attack: 23 Damage: 13
Borag bonus action adrenaline rush gains +3 temps
Borag casts haste on Rak
Try again...
Round 1
Rak begins to rage1
Rak moves to HZ1 and attacks with his vicious greataxe
Rak adv frenzy vicious greataxe, Attack: 16 Damage: 18
Rak extra attack adv, Attack: 18 Damage: 18
HZ1 bite Attack: 16 Damage: 13
HZ1 claw1 Attack: 27 Damage: 21
HZ1 claw2 Attack: 16 Damage: 12
Borag bonus action adrenaline rush gains +3 temps
Borag casts haste on Rak
HZ1 takes 22 damage. HZ1 (114/136)
Rak takes half of 11 (5), 9 (4), 11 (5), total 14 damage. Rak (45/59)
Round 2
Rak makes a Constitution Save DC 14 vs 9 or poisoned
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
More Dice roller problems from DNDBeyond...
Rak makes a Constitution Save DC 14 vs 10 or poisoned
Round 2 (continued)
Rak bonus adrenaline rush for +3 temps
Rak poisoned/adv frenzy vicious greataxe, Attack: 21 Damage: 23
Rak extra attack poisoned/adv , Attack: 25 Damage: 22
Rak haste attack poisoned/adv , Attack: 11 Damage: 14
HZ1 bite Attack: 25 Damage: 17
HZ1 claw1 Attack: 22 Damage: 9
HZ1 claw2 Attack: 17 Damage: 10
Borag casts toll the dead, 21 necrotic
HZ1 adv Wisdom DC 15 vs 15
Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
Frenzy attack damage +2d6 is 5+1, this attack missed
HZ1 takes 24, 5+1, 26, total 56. HZ1 (58/136)
Rak's AC 15 becomes AC 17 with haste. All three attacks miss!
Potent Cantrip deals half of 7+11 (9) necrotic damage to HZ1. HZ1 (49/136)
Round 3
Rak makes another stench save, Constitution Save DC 14 vs 24 or poisoned
Round 3 (continued)
Unpoisoned, frenzy and raging3, Rak attacks with a renewed passion and wants to triple crit...?
Rak
poisoned/adv frenzy vicious greataxe, Attack: 26 Damage: 22Rak extra attack
poisoned/adv , Attack: 9 Damage: 25Rak haste attack
poisoned/adv , Attack: 19 Damage: 21HZ1 takes 24, 19, total 43 damage. HZ1 (6/136)
HZ1 bite Attack: 26 Damage: 20
HZ1 claw1 Attack: 27 Damage: 17
HZ1 claw2 Attack: 22 Damage: 9
Borag casts magic missile, 5, 4, 2
Wtih Melchi's death, the pair are now faced with what to do with this evil artifact of the "Horns of the Beast". For now Borag can fight off the urge to put it on, he takes it in the bag of holding and splits the trade bars with his partner. "So Rak, where are you off to now?" Borag asks with some relief. "Me find a ship to leave jungle." Borag says, "Or we could use this scroll of teleportation circle." Rak scratches his head, "Tell me poor take some?"
Borag casts teleportation circle from the scroll, with an arcana check DC 15 vs 14 with a retry of 9, eventually landing back at the Wizard's Academy Portal, one that Borag is extremely familiar with and has used several times.
"It's been an honor witnessing your (blind rage) skills in action. You are in deed a force to be reckoned with and a reliable companion." Borag exclaims with a double arm shake, a common Orcish goodbye.
"Me like magic go boom and magic make me fast." Rak says in his own sentiments.
The Orcs part ways and vow to reunite if either of them is in need.
Horns of the Beast Rewards
3,900 XP (1,950 XP each)
Bag of Holding
trade bars (250 gp, 125 gp each)
Spell Scroll of Teleportation Circle.
Bonus 1,000 XP each
Rnd 4 GC2 Misses and hits Adus for 10 dmg; The duo team up for 70dmg on GC2 killing it and the other croc ran off.
GC2 Initiative: 19 Speed 30/50; AC 14; HP dead/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 32/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
That was a rough start; Crocodile Sandpits Rewards (3,600 XP, coin stash 900 gp)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team rest first after several hard faught battles,
Temple of Baphomet
After days of trudging through rain-soaked jungle and treacherous terrain, you finally arrive at the overgrown ruins Melchis has been so intent on finding. The ancient stone walls are cracked and covered in thick vines, remnants of some lost civilization. Despite the decay, a sense of dark energy lingers, radiating from the structure like a heartbeat. As you venture inside, the eerie silence is broken by the sound of heavy hooves on stone.All together or broken up into waves of your choosing
6x Minotaurs CR 3 (700 XP each)
Temple of Baphomet Rewards (4,200 XP, coin stash 1,050 gp)
Adus and Felix will do 3 waves of 2.
Wave 1 Rnd 1 Rng
Adus Initiative: 19 Speed 30; AC 17; HP 42/42; Beak Initiative: 12 Speed 10/60; AC 13; HP 1/1; Felix Initiative: 6 Speed 30; AC 21; HP 45/45; Talon Initiative: 21 Speed 10/60; AC 13; HP 1/1; MI1 Initiative: 18 Speed 40; AC 13; HP 76/76; MI2 Initiative: 18 Speed 40; AC 13; HP 76/76;
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Wave 1 Rnd 1 Rng
Distance 50ft
Beak Initiative: 22 Speed 10/60; AC 13; HP 1/1; MI1 Initiative: 19 Speed 40; AC 13; HP 76/76; Adus Initiative: 18 Speed 30; AC 17; HP 42/42; Felix Initiative: 16 Speed 30; AC 21; HP 45/45; Talon Initiative: 7 Speed 10/60; AC 13; HP 1/1; MI2 Initiative: 6 Speed 40; AC 13; HP 76/76;
Wave 1 Rnd 1
Beak helps; MI1 moves 40 ft then dash 5ft to melee range. Adus attacks in Dire Wolf form, Rage Adus Dire Wolf From Bite Attacks Mi1: 13 Damage: 8 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (4); Damage: 15 (Piercing Damage Prone on hit) or half (7); Crit Damage: 16 (Piercing Damage) or half (8); Felix Bonus Action Cast at Mi1 Hex, Readies Cast after Talon helps; Cast True Strike, Adamantine Longsword(Sap) Attack Mi1: 13 Damage: 18 (Slashing Damage) + 12 (Radiant Damage) + 6 (Necrotic Damage) = 36 or half (18); Talon helps; Mi2 moves 40ft dash 5 ft to melee
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;