As the silence takes hold, Iromae realizes someone will likely come any moment. They have to do something! Already holding Vorenus' hand, she pulls him gently towards whatever nook or out-of-the-way spot she can see. She doesn't risk saying anything as she tries to keep as silent and motionless as possible.
The silence inside the old tribunals is absolute. Too absolute. Every shuffle, every breath feels magnified. When Shenua’s boot slips, when Vorenus bumps the wall, when Iromae tugs him quickly into the shadow — it’s already too late.
From deeper in the passage, there is a ripple of sound — not boots, but cloth, soft and precise. Then the faint hiss of air displaced as a ward is broken. You hear a sharp click — not of steel, but of something arcane, deliberate.
And then the shadows move.
Figures detach themselves from the walls ahead and behind, dark silhouettes gliding silently on practiced feet. They do not speak. They do not draw blades. Instead, something cold and metallic presses against Iromae’s throat — not a sword, but a hooked iron rod, fixed with a shimmer of runes. Another clamps across Shenua’s wrists with unerring precision. Vorenus feels hands seize him from behind, far too many, far too strong to fight off in silence.
“No sound. No light,” a voice breathes in his ear. A whisper so close it vibrates against his skull.
And then comes the final command, quiet and deadly certain:
Iromae's heart pounds at the sudden movement and feel of metal against her throat. As much as she wishes she could object, their trio seems to have been overwhelmed. She does as the voices say, keeping quiet, not producing any light, and moving as directed. She tries to calm herself, to get her pounding heart back to normal, and to think clearly. While following every order, she tries to observe whatever she can about those who have captured them, and anything she can glean about their surroundings. (Perception: 8)
Vorenus feels the hands clamp and force his hands backward, he loses his connection to Iromae and he’s in the dark. He has no option but to comply, he tries to get a gauge by sound and feel of how many are around them, how many hands are clamped down, how many voices and locations of movement. He runs through quickly in his mind options of what he can do, there are some, but they all seem desperate. Now does not seem like the time or place for action, but if matters grow more desperate, he will act. He lets his limbs go limp, perhaps to give the assailants the impression of complete surrender, to build up their hopes of helplessness of their captive. His mind is working furiously. He walks forward in the manner that they lead him, practicing certain combinations and moves, spells in his mind as he walks, limbs limp and head down in submission as he does so.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Contrary to Iromae and Vorenus—and perhaps against her better judgment—Shenua doesn't react that calmly to the sudden feeling of metal clamping across her wrists. The tiefling grunts, twisting and tugging, trying to free herself—or at least carve out a little more personal space from whoever is restraining her.
Her resistance doesn't last more than a few seconds, knowing well enough that they are overpowered. Still, her stubbornness won't allow her to submit without at least that small show of defiance. Once she accepts her fate, she lets out a quiet, annoyed"tsk!" and falls in step with the others.
Even as she moves, her eyes flick to the shimmering runes etched into the rods, her scholar's curiosity sparking despite the situation. (Arcana: nope... 8)
While Iromae's and Vorenus' submission (or feigned submission) result in mild discomfort, Shenua's initial resistance results in the lifting of her bonds ceiling-ward, wrenching her shoulders, and causing her to bend forward uncomfortably. When she calms, her arms are returned to their more natural position.
The tribunal’s passageway swallows you whole as you’re pushed deeper in. The air is close, thick with dust and the faint tang of iron.
Iromae tries to focus, but her heartbeat drowns out her senses. She catches little more than shadows slipping ahead, the scrape of boots on stone. Whoever these figures are, they’re trained — their movements are efficient, their breathing measured. She can tell nothing of their number, only that resistance feels impossible.
Vorenus, surrendering his limbs to limpness, fares better. The pressure on his shoulders and wrists, the cadence of steps behind and ahead, the brushes of cloth — he counts at least four distinct captors, maybe five. Two are behind, one at either flank, and one leading the way. At least. They are coordinated, shepherding the trio like livestock through the dark.
Shenua glances sideways at her manacles before her head is forced forward again. What she sees is too crude to be true artificer’s work, yet too deliberate to be mundane. They hum faintly against her skin, not cutting, but dampening, like a lid pressed over a flame.
The captors steer you down the side passage, into a stairwell spiraling downward. The stone walls are slick with condensation, the sound of dripping water echoing faintly. Somewhere ahead, you can hear the low groan of gears or mechanisms shifting, deep and ponderous — not of this age, nor entirely natural.
You are brought to a halt in a chamber just large enough for the three of you to be forced to your knees. A heavy iron grate looms before you, its bars glimmering with faintly inscribed wards. Behind it, half-shrouded in the darkness, you glimpse a strange shape of polished stone — curved, massive, lined with grooves that catch even the dimmest light. A node, or part of it.
And then, at last, a voice — not from your handlers, but from somewhere beyond the grate. Calm. Cold. Certain.
In her frustration, Shenua spares a thought for the work of the manacles. Crude. Even the newer recruits of the Guild could have built finer restraints. Still, she doesn't recognize the magic woven into them. And since she won't be able to use her magic detection abilities anytime soon, she resigns herself to remain in the dark for now.
The artificer suppresses a protest as they're forced to their knees, but her mind immediately turns to scan the chamber itself. She studies the grate and the strange stone beyond it. Is that part of a node, then? If it resembles the one in the Crown Spire—the one all the sensors draw from—she'll want to take mental note of it. She tries to commit as much of it as possible to memory before they are moved, trying to focus on any interesting feature she can see, but trying not to appear too focused on it to their captors. (Arcana: 20)
Her turquose-over-black gaze tries to look for Lirae as well. No sign of her? What about the trail of blood they had been following? Does it lead through the grate? (Perception: nat20! Total 21)
Finally, the voice from beyond the grate draws her attention, but Shenua remains silent. Whoever waits on the other side mustn't glean more than they already know — which, by the looks of it, is already quite enough.
Not able to really focus, Iromae starts to wonder about Lirae. 'Surely she must be here somewhere. Whoever these people are, they must have attacked her when she arrived,' she thinks. 'But who are these people? Affiliated with the government? How do they know so much?'
The new voice though captures her attention. 'Ah, let's see who this is!'she muses. The node was interesting too, but the confident voice. She is more than willing to follow whatever their handlers tell them to do at this point, because it seems worth it to learn the identity of this person. She hardly lets herself hope. 'Could it be her? Kalis?'
At some point there would come a time for action. But it was not yet. It seemed there was still more to learn, for now.
(Perception to try to see if she recognizes the voice: 25)
Vorenus closes his eyes after seeing a glimpse of the node in the far room. He breathes calmly, using the next brief moments to reach out in his mind, to feel… is there anything he can sense from the node in the other room, is he close enough? Anything like what they felt together before coming here? He exhales, then opens his eyes.
When the other voice calls them to be brought through, he makes ready, appear to be the willing detainee, cowed in fear. In his mind he’s preparing a spell to use at the right time, if given the opportunity. Just wait… not yet.
As the silence takes hold, Iromae realizes someone will likely come any moment. They have to do something! Already holding Vorenus' hand, she pulls him gently towards whatever nook or out-of-the-way spot she can see. She doesn't risk saying anything as she tries to keep as silent and motionless as possible.
(Stealth: 8)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
The silence inside the old tribunals is absolute. Too absolute. Every shuffle, every breath feels magnified. When Shenua’s boot slips, when Vorenus bumps the wall, when Iromae tugs him quickly into the shadow — it’s already too late.
From deeper in the passage, there is a ripple of sound — not boots, but cloth, soft and precise. Then the faint hiss of air displaced as a ward is broken. You hear a sharp click — not of steel, but of something arcane, deliberate.
And then the shadows move.
Figures detach themselves from the walls ahead and behind, dark silhouettes gliding silently on practiced feet. They do not speak. They do not draw blades. Instead, something cold and metallic presses against Iromae’s throat — not a sword, but a hooked iron rod, fixed with a shimmer of runes. Another clamps across Shenua’s wrists with unerring precision. Vorenus feels hands seize him from behind, far too many, far too strong to fight off in silence.
“No sound. No light,” a voice breathes in his ear. A whisper so close it vibrates against his skull.
And then comes the final command, quiet and deadly certain:
“Move.”
Iromae's heart pounds at the sudden movement and feel of metal against her throat. As much as she wishes she could object, their trio seems to have been overwhelmed. She does as the voices say, keeping quiet, not producing any light, and moving as directed. She tries to calm herself, to get her pounding heart back to normal, and to think clearly. While following every order, she tries to observe whatever she can about those who have captured them, and anything she can glean about their surroundings. (Perception: 8)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Vorenus feels the hands clamp and force his hands backward, he loses his connection to Iromae and he’s in the dark. He has no option but to comply, he tries to get a gauge by sound and feel of how many are around them, how many hands are clamped down, how many voices and locations of movement. He runs through quickly in his mind options of what he can do, there are some, but they all seem desperate. Now does not seem like the time or place for action, but if matters grow more desperate, he will act. He lets his limbs go limp, perhaps to give the assailants the impression of complete surrender, to build up their hopes of helplessness of their captive. His mind is working furiously. He walks forward in the manner that they lead him, practicing certain combinations and moves, spells in his mind as he walks, limbs limp and head down in submission as he does so.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Contrary to Iromae and Vorenus—and perhaps against her better judgment—Shenua doesn't react that calmly to the sudden feeling of metal clamping across her wrists. The tiefling grunts, twisting and tugging, trying to free herself—or at least carve out a little more personal space from whoever is restraining her.
Her resistance doesn't last more than a few seconds, knowing well enough that they are overpowered. Still, her stubbornness won't allow her to submit without at least that small show of defiance. Once she accepts her fate, she lets out a quiet, annoyed"tsk!" and falls in step with the others.
Even as she moves, her eyes flick to the shimmering runes etched into the rods, her scholar's curiosity sparking despite the situation. (Arcana: nope... 8)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
While Iromae's and Vorenus' submission (or feigned submission) result in mild discomfort, Shenua's initial resistance results in the lifting of her bonds ceiling-ward, wrenching her shoulders, and causing her to bend forward uncomfortably. When she calms, her arms are returned to their more natural position.
The tribunal’s passageway swallows you whole as you’re pushed deeper in. The air is close, thick with dust and the faint tang of iron.
Iromae tries to focus, but her heartbeat drowns out her senses. She catches little more than shadows slipping ahead, the scrape of boots on stone. Whoever these figures are, they’re trained — their movements are efficient, their breathing measured. She can tell nothing of their number, only that resistance feels impossible.
Vorenus, surrendering his limbs to limpness, fares better. The pressure on his shoulders and wrists, the cadence of steps behind and ahead, the brushes of cloth — he counts at least four distinct captors, maybe five. Two are behind, one at either flank, and one leading the way. At least. They are coordinated, shepherding the trio like livestock through the dark.
Shenua glances sideways at her manacles before her head is forced forward again. What she sees is too crude to be true artificer’s work, yet too deliberate to be mundane. They hum faintly against her skin, not cutting, but dampening, like a lid pressed over a flame.
The captors steer you down the side passage, into a stairwell spiraling downward. The stone walls are slick with condensation, the sound of dripping water echoing faintly. Somewhere ahead, you can hear the low groan of gears or mechanisms shifting, deep and ponderous — not of this age, nor entirely natural.
You are brought to a halt in a chamber just large enough for the three of you to be forced to your knees. A heavy iron grate looms before you, its bars glimmering with faintly inscribed wards. Behind it, half-shrouded in the darkness, you glimpse a strange shape of polished stone — curved, massive, lined with grooves that catch even the dimmest light. A node, or part of it.
And then, at last, a voice — not from your handlers, but from somewhere beyond the grate. Calm. Cold. Certain.
“Three where there should be five.”
A pause.
“Bring them through.”
In her frustration, Shenua spares a thought for the work of the manacles. Crude. Even the newer recruits of the Guild could have built finer restraints. Still, she doesn't recognize the magic woven into them. And since she won't be able to use her magic detection abilities anytime soon, she resigns herself to remain in the dark for now.
The artificer suppresses a protest as they're forced to their knees, but her mind immediately turns to scan the chamber itself. She studies the grate and the strange stone beyond it. Is that part of a node, then? If it resembles the one in the Crown Spire—the one all the sensors draw from—she'll want to take mental note of it. She tries to commit as much of it as possible to memory before they are moved, trying to focus on any interesting feature she can see, but trying not to appear too focused on it to their captors. (Arcana: 20)
Her turquose-over-black gaze tries to look for Lirae as well. No sign of her? What about the trail of blood they had been following? Does it lead through the grate? (Perception: nat20! Total 21)
Finally, the voice from beyond the grate draws her attention, but Shenua remains silent. Whoever waits on the other side mustn't glean more than they already know — which, by the looks of it, is already quite enough.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Not able to really focus, Iromae starts to wonder about Lirae. 'Surely she must be here somewhere. Whoever these people are, they must have attacked her when she arrived,' she thinks. 'But who are these people? Affiliated with the government? How do they know so much?'
The new voice though captures her attention. 'Ah, let's see who this is!' she muses. The node was interesting too, but the confident voice. She is more than willing to follow whatever their handlers tell them to do at this point, because it seems worth it to learn the identity of this person. She hardly lets herself hope. 'Could it be her? Kalis?'
At some point there would come a time for action. But it was not yet. It seemed there was still more to learn, for now.
(Perception to try to see if she recognizes the voice: 25)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Vorenus closes his eyes after seeing a glimpse of the node in the far room. He breathes calmly, using the next brief moments to reach out in his mind, to feel… is there anything he can sense from the node in the other room, is he close enough? Anything like what they felt together before coming here? He exhales, then opens his eyes.
When the other voice calls them to be brought through, he makes ready, appear to be the willing detainee, cowed in fear. In his mind he’s preparing a spell to use at the right time, if given the opportunity. Just wait… not yet.
A wizard is never late, nor is he early, he arrives precisely when he means to.