Ok, so Cheapjoke has to go Inactive for an unknown period of time. For now, just pretend he didn't go with the party into the sewers, and I'll script something that makes sense later. Maybe he got drunk at the party and slept it off.
Sundial should be re-joining us soon. I told them they could pop in wherever. We'll adjust encounters as needed.
Hi!!! Yeah I’ll join in later today! Sorry about that! Nare is probably just back in that room cleaning. Got too much into his head trying to figure out how to sneak out that he didn’t lmao.
Glad that Sera was able to survive!!! Albeit smelly XD
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<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Okay... I do the boss fight. Team pointy ears split the loot...lol.
I remeber meeting Hastos first time ( in first game) he was in a cage ready to be sacreficed. How fate might flip things. At least I know they want me alive for sacrefice. I suspect lots of hold persons...
The way I imagined it, this battle was going to happen much, much later. It's not the BBEG, but it was supposed to be a fairly high-level encounter, and originally presumed you were all going to be weilding at least Rare quality weapons (plus the scythe). But, always count on players to do the unexpected. 😅
Had it been later, they'd be going for lethal intent. But one level 5 PC doesn't count as a viable threat to the leader in the sewers.
this is super late but this scene reminds of this one from regular show (at around 27 seconds in the video)
Lol! Perfect.
Also, when you generate your double, it has autonomy, yes. But it exists with your ambitions and goals... at least for the next 30 seconds. Its primary function is to gather intel... but its secondary function is whatever you wish for it to attempt to acheive. If you intend for it to serve as a distraction to give the cultists the impression that there's another adventurer to attack, it will do its absolute best to execute on that. Now that it is summoned, I'll control the duplicate. So you did perfectly. You handle the introduction, I'll handle follow up operations.
Is your intention to use it as a distraction, or did you have a different goal in mind? When the 30 seconds run out, or it gets dismissed by being attacked, be prepared for a deluge of information in your PM though.
Ok, this is a bit of a spoiler, but it's ok, because I like its lore. So it's essentially an undead guardian that prevents things from leaving this chamber. It follows explicit instructions to not allow anyone to leave with stuff it can see them taking unless its patron (not just anyone disguised as an acolyte) instructs it to back down. So, anything you Sleight-of-Hand into your nasty...little... pocketisies *Gollum impersonation* has a chance of not being noticed, and therefore can walk out unharmed. Unfortunately, Merkas didn't hide all of his cash-grabs.
You're welcome to interact with, or even use, any of the treasure in the room (magical items abound that can boost your capabilities in this fight), because that wasn't covered in the patron's instructions. You're just not allowed to make for the door once you do, without provocing the creature. Although its undead, it's not bound by the same rules as the zombies. It doesn't have to ignore anyone wearing a symbol. It just has to protect the stuff, which is why this room wasn't looted. The patron wasn't around (hint) to put the dog on its leash, so the cult just had to leave the fancy shinies behind with the guardian and hope it can do its job effectively. You can attempt to leave without fighting it. It won't stop coming for Ororana and Merkas, but if you stick around and slay the creature, the magical loot and mundane treasure is free for the taking. In the meantime, everyone in that room is a target for the creature, because as far as it understands, you're all complicit in the theft. But its primary target is Merkas. Its secondary target is Ororana. And Hastos is just extra cream on top for it, so it won't prioritize you as long as you don't attack it before it kills (or attempts to kill, but is destroyed in the process) the other two.
Hi!!! Yeah I’ll join in later today! Sorry about that! Nare is probably just back in that room cleaning. Got too much into his head trying to figure out how to sneak out that he didn’t lmao.
Glad that Sera was able to survive!!! Albeit smelly XD
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Pro-tip: You may want to join the farty party going on.
I'm going to read the IC now and update.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord); Lost Mine of Phendelver (tabletop)
My Characters:
Krik-tul, Thri-kreen monk; Mme Cragmaw, Goblin Artificer; River Kuthraeann, Wood Elf Paladin
Okay... I do the boss fight. Team pointy ears split the loot...lol.
I remeber meeting Hastos first time ( in first game) he was in a cage ready to be sacreficed. How fate might flip things. At least I know they want me alive for sacrefice. I suspect lots of hold persons...
The way I imagined it, this battle was going to happen much, much later. It's not the BBEG, but it was supposed to be a fairly high-level encounter, and originally presumed you were all going to be weilding at least Rare quality weapons (plus the scythe). But, always count on players to do the unexpected. 😅
Had it been later, they'd be going for lethal intent. But one level 5 PC doesn't count as a viable threat to the leader in the sewers.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord); Lost Mine of Phendelver (tabletop)
My Characters:
Krik-tul, Thri-kreen monk; Mme Cragmaw, Goblin Artificer; River Kuthraeann, Wood Elf Paladin
Initiative: 14
Dex: 8 (accidental roll, but I’ll take it when my turn comes around)
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
this is super late but this scene reminds of this one from regular show (at around 27 seconds in the video)
also your bard character sounds awesome. would love to see her!
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Lol! Perfect.
Also, when you generate your double, it has autonomy, yes. But it exists with your ambitions and goals... at least for the next 30 seconds. Its primary function is to gather intel... but its secondary function is whatever you wish for it to attempt to acheive. If you intend for it to serve as a distraction to give the cultists the impression that there's another adventurer to attack, it will do its absolute best to execute on that. Now that it is summoned, I'll control the duplicate. So you did perfectly. You handle the introduction, I'll handle follow up operations.
Is your intention to use it as a distraction, or did you have a different goal in mind? When the 30 seconds run out, or it gets dismissed by being attacked, be prepared for a deluge of information in your PM though.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord); Lost Mine of Phendelver (tabletop)
My Characters:
Krik-tul, Thri-kreen monk; Mme Cragmaw, Goblin Artificer; River Kuthraeann, Wood Elf Paladin
Ohhhh! Yep it's a distraction! >:3 thank you!!
Oh boy Nare's gonna get an earful from their double.
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Well I almost got out without triggering the guardian, But YAY! we get to fight this before we fight with Sera
Loyalty Begets Honour
So is the dementor just focused on Merkas, or does he seem like generally pissed at the lot of us?
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
Ok, this is a bit of a spoiler, but it's ok, because I like its lore. So it's essentially an undead guardian that prevents things from leaving this chamber. It follows explicit instructions to not allow anyone to leave with stuff it can see them taking unless its patron (not just anyone disguised as an acolyte) instructs it to back down. So, anything you Sleight-of-Hand into your nasty...little... pocketisies *Gollum impersonation* has a chance of not being noticed, and therefore can walk out unharmed. Unfortunately, Merkas didn't hide all of his cash-grabs.
You're welcome to interact with, or even use, any of the treasure in the room (magical items abound that can boost your capabilities in this fight), because that wasn't covered in the patron's instructions. You're just not allowed to make for the door once you do, without provocing the creature. Although its undead, it's not bound by the same rules as the zombies. It doesn't have to ignore anyone wearing a symbol. It just has to protect the stuff, which is why this room wasn't looted. The patron wasn't around (hint) to put the dog on its leash, so the cult just had to leave the fancy shinies behind with the guardian and hope it can do its job effectively. You can attempt to leave without fighting it. It won't stop coming for Ororana and Merkas, but if you stick around and slay the creature, the magical loot and mundane treasure is free for the taking. In the meantime, everyone in that room is a target for the creature, because as far as it understands, you're all complicit in the theft. But its primary target is Merkas. Its secondary target is Ororana. And Hastos is just extra cream on top for it, so it won't prioritize you as long as you don't attack it before it kills (or attempts to kill, but is destroyed in the process) the other two.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord); Lost Mine of Phendelver (tabletop)
My Characters:
Krik-tul, Thri-kreen monk; Mme Cragmaw, Goblin Artificer; River Kuthraeann, Wood Elf Paladin